Electric Terrain (move)

Electric Terrain
エレキフィールド Elec Field
Electric Terrain VIII.png
Electric Terrain VIII 2.png
Type  Electric
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation VI
Condition  Clever
Appeal  0  
Jam  0  
Condition  Clever
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Excites the audience a lot if used first.

Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging Electric-type move introduced in Generation VI. It is TM90 in Generation VIII.

Effect

Generations VI to VII

Electric Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.

This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.

  • It boosts the power of Electric-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain). This boost includes moves that became Electric type due to type-changing moves like Electrify.
  • It prevents affected Pokémon from being afflicted by sleep or Yawn.
    • If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep and the drowsy effect will end.
    • Rest will fail if used by an affected Pokémon.
  • Nature Power becomes Thunderbolt.
  • Secret Power uses the animation of Thunder Shock and may cause paralysis.
  • Camouflage causes the user to become Electric-type.

Natural objects disappear and cannot be destroyed while Electric Terrain is in effect.

When a Pokémon with the Ability Electric Surge enters battle, Electric Terrain is automatically created. Pokémon with the Ability Surge Surfer have their Speed stat doubled when under the effects of Electric Terrain.

If a Terrain Extender is held when Electric Terrain is used, the terrain will last 8 turns instead of 5. If a Pokémon is holding an Electric Seed while the field is Electric Terrain, it consumes the Electric Seed and its Defense is increased by one stage (even if it is not otherwise affected by the terrain).

If powered up by an Electrium Z into Z-Electric Terrain, the user's Speed stat is raised by one stage.

Generation VIII

Electric Terrain now:

Electric Terrain is automatically created when Max Lightning is used.

Description

Games Description
XYORAS The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
SMUSUM
SwSh
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
082   Magneton
 
 
Mineral Mineral 11XY
1ORAS
1SMUSUM 1
310   Manectric
  Field Field 1, 70XY
1, 60ORAS
1, 60 60
405   Luxray
  Field Field 1, 67 1, 67 1
462   Magnezone
 
 
Mineral Mineral 11XY
1ORAS
1 1
466   Electivire
  Human-Like Human-Like 1, 65 1, 65
601   Klinklang
  Mineral Mineral 64
618   Stunfisk
 
 
Water 1 Amorphous 30
777   Togedemaru
 
 
Field Fairy 37 50
785   Tapu Koko
 
 
Undiscovered Undiscovered 1 75
796   Xurkitree
  Undiscovered Undiscovered 53 60
836   Boltund
  Field Field 62
871   Pincurchin
  Water 1 Amorphous 40
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Types Egg Groups Machine
I
--
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
TM90
025   Pikachu
  Field Fairy
026   Raichu
  Field Fairy
026   Raichu
Alolan Form
 
 
Field Fairy
082   Magneton
 
 
Mineral Mineral
151   Mew
  Undiscovered Undiscovered
172   Pichu
  Undiscovered Undiscovered
243   Raikou
  Undiscovered Undiscovered
310   Manectric
  Field Field
405   Luxray
  Field Field
462   Magnezone
 
 
Mineral Mineral
466   Electivire
  Human-Like Human-Like
479   Rotom
 
 
Amorphous Amorphous
601   Klinklang
  Mineral Mineral
618   Stunfisk
 
 
Water 1 Amorphous
694   Helioptile
 
 
Monster Dragon
695   Heliolisk
 
 
Monster Dragon
702   Dedenne
 
 
Field Fairy
777   Togedemaru
 
 
Field Fairy
785   Tapu Koko
 
 
Undiscovered Undiscovered
796   Xurkitree
  Undiscovered Undiscovered
807   Zeraora
  Undiscovered Undiscovered
809   Melmetal
  Undiscovered Undiscovered
836   Boltund
  Field Field
871   Pincurchin
  Water 1 Amorphous
877   Morpeko
 
 
Field Fairy
894   Regieleki
  Undiscovered Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
172   Pichu
  Field Fairy
179   Mareep
  Monster Field
694   Helioptile
 
 
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Form change

Generation VI

# Pokémon Types Egg Groups Obtained with
025   Pikachu
Ph. D
  Undiscovered Undiscovered Upon changing into the Ph. D costumeORAS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description
Status 2 2 —% Entire Field Turns the field into Electric Terrain.*

Description

Games Description
SMD The power of Electric-type moves goes up. It also prevents Pokémon from sleeping.*
It changes the floor to the Electric Terrain condition. In this condition, Electric-type moves get more powerful. It also prevents Pokémon from sleeping, but it has no effect on Pokémon in the air.*


In the anime

       
Luxray Manectric Hurting the opponent Tapu Koko
The user electrifies the ground under everyone's feet, increasing the power of Electric-type moves.
Pokémon Method
User First Used In Notes
  Luxray Luxray releases multiple bolts of yellow electricity from its body, causing its body and the surrounding area to glow yellow, powering up Electric-type moves. Sometimes, the affected area sparks with yellow electricity; or, Luxray fires off mulitple bolts of yellow electricity, creating a dome of electricity around itself.
Clemont's Luxray The Future Is Now, Thanks to Determination! Debut
Volkner's Luxray Excitement From the Ultra-Shocking Start! None
  Manectric Manectric's body becomes covered in yellow electricity, and it fires a beam of electricity from its body at the opponent. The electricity then forms into a dome of electricity around the opponent. When the dome appears, it will hurt the opponent, and if the opponent touches the dome, they will get hurt again.
Cherie's Manectric Volcanion and the Mechanical Marvel None
  Tapu Koko Tapu Koko creates a dome of yellow energy that surrounds it and its opponent.
Tapu Koko (anime) Revealing the Stuff of Legend! None


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 電氣場地 Dihnhei Chèuhngdeih *
電氣領域 Dihnhei Líhngwihk *
Mandarin 電氣場地 / 电气场地 Diànqì Chǎngdì *
電氣領域 Diànqì Lǐngyù *
  Dutch Elektrisch veld
  French Champ Électrifié
  German Elektrofeld
  Italian Campo Elettrico
  Korean 일렉트릭필드 Electric Field
  Polish Elektryczny Teren
Portuguese   Brazil Terreno Elétrico
  Portugal Campo Elétrico
  Russian Электрическое Поле Elektricheskoe Pole
  Spanish Campo Eléctrico



Moves that change terrain
  Electric TerrainGrassy TerrainMisty TerrainPsychic Terrain


Generation VIII TMs
SwSh
00010203040506070809101112131415161718192021222324
25262728293031323334353637383940414243444546474849
50515253545556575859606162636465666768697071727374
75767778798081828384858687888990919293949596979899
BDSP
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
00010203040506070809101112131415161718192021222324
25262728293031323334353637383940414243444546474849
50515253545556575859606162636465666768697071727374
75767778798081828384858687888990919293949596979899


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.