Electivire (Pokémon)

For Pokémon GO information on this species, see the game's section.
Tangrowth #465: Tangrowth
Pokémon
#467: Magmortar Magmortar
This article is about the species. For a specific instance of this species, see Electivire (disambiguation).
Electivire
Thunderbolt Pokémon
エレキブル
Elekible
#466
Electivire



Images on the Bulbagarden Archives
Type
Electric Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Motor Drive Cacophony
Cacophony
Vital Spirit
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
75% male, 25% female
Catch rate
30 (8.8%)
Breeding
Egg Group
Human-Like
Hatch time
6425 - 6681 steps
Height
5'11" 1.8 m
Electivire
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
305.6 lbs. 138.6 kg
Electivire
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
199
Gen. IV
Unknown
IV
243
V+
Leveling rate
Medium Fast
EV yield
Total: 3
Electivire
0
HP
3
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png
Footprint
F466.png None.png
{{{form2}}}
Pokédex color
Yellow
Base friendship
70
External Links

Electivire (Japanese: エレキブル Elekible) is an Electric-type Pokémon introduced in Generation IV.

It evolves from Electabuzz when traded while holding an Electirizer. It is the final form of Elekid.

Biology

Electivire is a large, humanoid Pokémon covered in yellow fur with black stripes. It appears to lack a neck and has red eyes, a black spot on its forehead, and a pair of antennae with bulbous tips. A pattern on Electivire's back resembles an electric outlet. The fur on its cheeks and shoulders is spiky and ruffled. It has two black tails with red rounded ends, resembling open electrical wires. Electivire has black feet with three, clawed toes, and five black fingers on each of its hands.

Electivire is said to have the best electrical-energy output of all Electric-type Pokémon. Electivire is known to be recklessly careless regarding enemy attacks. The tips of its tails generate electricity, which shock opponents on contact with over 20,000 volts. It can also electrify its punches by gripping on to its tails. Blue sparks fly between its antennae as its electric charge amplifies. It thumps its chest when excited, causing thunder and sparks to fly around it. The voltage it makes can increase when it is battling. The amount of electric energy it can produce depends on Electivire's pulse. Electivire usually feeds off electric currents. In the anime, Electivire has been seen eating fruits from trees. A single Electivire is capable of powering a large city for an entire year.

In the anime

 
Electivire in the anime

Major appearances

Gary's Electivire

Electivire debuted in Home is Where the Start Is!, under the ownership of Gary Oak. He used it to battle Ash's Pikachu. It reappeared during Pokémon the Series: Diamond and Pearl and Pokémon Journeys: The Series.

Paul's Electivire

Paul's Electabuzz evolved into an Electivire sometime prior to Casting a Paul on Barry!. It developed a strong rivalry with Ash's Infernape.

Other

In The Eighth Wonder of the Sinnoh World!, Volkner used an Electivire during his Gym battle with Ash. It easily defeated Torterra but then lost to Pikachu after being paralyzed by his Static. In Excitement From the Ultra-Shocking Start!, Volkner used Electivire during his battle against Ash in the World Coronation Series.

In The Young Flame Strikes Back!, Viren used an Electivire to battle Kiawe's Turtonator and Alolan Marowak and knocked them out. It was then defeated by Marowak the next day. In Living on the Cutting Edge!, Electivire attempted to intimidate a Kartana, only for it to cut through a wall and escape.

In A Young Royal Flame Ignites!, Mr. Electric used an Electivire in a Battle Royal against the Masked Royal and Ash. It went up against Incineroar and Torracat, but it was defeated. In Battle Royal 151!, Electivire competed in the Battle Royal round of the Manalo Conference, but it was defeated by Kiawe's Turtonator.

Minor appearances

An Electivire appeared in Giratina and the Sky Warrior.

In Zoroark: Master of Illusions, an Electivire was on the Jubilife Reds team competing at the Pokémon Baccer World Cup. It briefly reappeared in Genesect and the Legend Awakened.

Pokédex entries

Episode Pokémon Source Entry
AG192 Electivire Ash's Pokédex No data.
Episode Pokémon Source Entry
DP184 Electivire Dawn's Pokédex Electivire, the Thunderbolt Pokémon, and the evolved form of Electabuzz. When Electivire attacks, it pushes the tips of its two tails against its opponent.
Episode Pokémon Source Entry
SM070 Electivire Rotom Pokédex Electivire, the Thunderbolt Pokémon. An Electric type. When Electivire gets excited, it beats its chest, which creates electrical sparks and the sound of thunder.

In the manga

 
Electivire in Pokémon Adventures

Phantom Thief Pokémon 7

Electivire was used by a Team Galactic Grunt that attacked Hiori and Rocco in their search for Lily. It fought Hiori's Lucario and almost defeated it, until Lucario became enraged and defeated it with a powered-up Water Pulse.

Pocket Monsters Diamond & Pearl

An Electivire appeared in PDP07.

Pokémon Adventures

Mars of Team Galactic is shown in possession of an Electivire in Belligerent Bronzor. However, it is only present in the graphic novel releases, replacing the Luxray that occupied the role of transferring electric power needed for the completion of the Galactic Bomb.

In Shorting Out Electivire, Volkner is seen with an Electivire.

Pokémon Diamond and Pearl Adventure!

Mitsumi used Electivire to battle Hareta in Clash! Hareta vs. Mitsumi!!.

In the TCG

Main article: Electivire (TCG)

Other appearances

Super Smash Bros. Brawl

Electivire appears on the Electric terrain of Pokémon Stadium 2.

Trophy information

"A Thunderbolt Pokémon that attacks by pressing its two tails against a foe and delivering a shock of over 20,000 volts. When hit with an Electric-type attack, it takes no damage, and its Speed increases. Electabuzz evolves into Electivire if you trade it while it's holding an Electirizer. Electivire is famed for having the strongest physical attacks of Electric-type Pokémon."

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV Sinnoh
Pt: #199
Johto
#—
Diamond It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.
Pearl
Platinum Heedless of enemy attacks, it closes in, shoves its tails onto the foe, then looses high voltage.
HeartGold As its electric charge amplifies, blue sparks begin to crackle between its horns.
SoulSilver
Generation V Unova
B2W2: #058
Black Heedless of enemy attacks, it closes in, shoves its tails onto the foe, then looses high voltage.
White
Black 2 The instant it presses the tips of its tails onto an opponent, it sends over 20,000 volts of electricity into the foe.
White 2
Generation VI Kalos
#—
Hoenn
#—
X As its electric charge amplifies, blue sparks begin to crackle between its horns.
Y It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.
Omega Ruby As its electric charge amplifies, blue sparks begin to crackle between its horns.
Alpha Sapphire It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.
Generation VII Alola
SM: #228
Alola
USUM: #297
Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!‎.
Sun It pushes the tips of its tails against its foes and then lets loose a high-voltage current. Its foes are burned to a crisp in an instant.
Moon When it gets excited, it thumps its chest. With every thud, thunder roars and electric sparks shower all around.
Ultra Sun It grips its tail, which spews electricity, and then beats down opponents with the power of its electrified fist.
Ultra Moon A single Electivire can provide enough electricity for all the buildings in a big city for a year.
Generation VIII Galar
Crown Tundra #017
Sword The amount of electrical energy this Pokémon produces is proportional to the rate of its pulse. The voltage jumps while Electivire is battling.
Shield In terms of electrical-energy output, Electivire is one of the best among all Electric Pokémon. It discharges high-voltage currents from its tails.


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl
Evolve Electabuzz
Platinum
Evolve Electabuzz
HeartGold SoulSilver
Evolve Electabuzz
Generation V
Black
Trade
White
Evolve Electabuzz
Black 2
Trade
White 2
Evolve Electabuzz
Generation VI
X Y
Evolve Electabuzz
Omega Ruby Alpha Sapphire
Evolve Electabuzz
Generation VII
Sun Moon
Evolve Electabuzz
Ultra Sun Ultra Moon
Evolve Electabuzz
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
TradeVersion 1.3.0+
Expansion Pass
Giant's Bed, Frigid Sea, Three-Point Pass, Ballimere Lake (Wanderer)
Brilliant Diamond Shining Pearl
Evolve Electabuzz


In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV
Battle Revolution
Enter a specific code at the “Self-Introduction” option in the Profile menu
MD Time MD Darkness
Spacial Rift (B1F-B15F, Deep Spacial Rift B1F-B9F)
MD Sky
Spacial Rift (B1F-B15F, Deep Spacial Rift B1F-B9F)
Ranger: SoA
Oil Field Hideout
Rumble
Eternal Tower
MD Light
Evolve Electabuzz
PokéPark Wii
Cavern Zone, Granite Zone
Ranger: GS
Layuda Island, Sky Fortress, Thunder Temple, Light Temple
Generation V
Rumble Blast
Factory: World Axle - B2F
Rumble U
Conductor Room: Rumbling Magnetic Motors
Generation VI
Battle Trozei
Distortion Island: Stage 2
Shuffle
Event: Electivire Appears
Event: Great Daily Pokémon (Fifth release)
Rumble World
White Ruins: Rumbling Hall (Back Boss)
Generation VII
Rumble Rush
Zapdos Sea, Garchomp Sea, Charizard Sea2020, Arceus Sea, Garchomp SeaFinal


In events

Games Event Language Location Level Distribution period
DP Strongest Electivire Japanese Japan 50 November 15 to 30, 2007
DP Pikachu Cafe Electivire Korean South Korea 50 June 29, 2008
In-game events
Games Event Language Location Level Distribution period
DPPtHGSS Pokétopia Electivire English hide 50 June 25, 2007 onwards
DPPtHGSS Pokétopia Electivire English hide 50 July 12, 2007 onwards
DPPtHGSS Pokétopia Electivire French hide 50 July 12, 2007 onwards
DPPtHGSS Pokétopia Electivire German hide 50 July 12, 2007 onwards
DPPtHGSS Pokétopia Electivire Italian hide 50 July 12, 2007 onwards
DPPtHGSS Pokétopia Electivire Spanish hide 50 July 12, 2007 onwards

Held items

Game Held Item(s)
Battle Revolution   Magnet (100%)
Sword Shield   Electirizer (5%)
Events*   Magnet (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
123
115 - 192 225 - 379
67
64 - 130 125 - 256
95
90 - 161 175 - 317
85
81 - 150 157 - 295
95
90 - 161 175 - 317
Total:
540
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Pokéathlon stats

Speed
3/5 ★★★☆☆
Power
3/4 ★★★
Skill
4/5 ★★★★
Stamina
4/4 ★★★★
Jump
2/2 ★★
Total
16/20 ★★★


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

Electivire is available in Sword and Shield Version 1.3.0+ and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Wild ChargeBDSP Electric Physical 09090 100100% 15
011 Quick Attack Normal Physical 04040 100100% 30
011 Leer Normal Status 0000 100100% 30
011 Thunder Shock Electric Special 04040 100100% 30
011 Charge Electric Status 0000 00——% 20
1212 Swift Normal Special 06060 00——% 20
1616 Shock Wave Electric Special 06060 00——% 20
2020 Thunder Wave Electric Status 0000 09090% 20
2424 Screech Normal Status 0000 08585% 40
2828 Thunder Punch Electric Physical 07575 100100% 15
3434 Discharge Electric Special 08080 100100% 15
4040 Low Kick Fighting Physical 0000 100100% 20
4646 Thunderbolt Electric Special 09090 100100% 15
5252 Light Screen Psychic Status 0000 00——% 30
5858 Thunder Electric Special 110110 07070% 10
6464 Giga Impact Normal Physical 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00  TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01  TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03  TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04  TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05  TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14  TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM15  TM15 Dig Ground Physical 08080 100}}100% 10
TM16  TM16 Screech Normal Status 0000 085}}85% 40
TM17  TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23  TM23 Thief Dark Physical 06060 100}}100% 25
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM40  TM40 Swift Normal Special 06060 00—}}—% 20
TM41  TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43  TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM46  TM46 Weather Ball Normal Special 05050 100}}100% 10
TM48  TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM59  TM59 Fling Dark Physical 0000 100}}100% 10
TM75  TM75 Low Sweep Fighting Physical 06565 100}}100% 20
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM80  TM80 Volt Switch Electric Special 07070 100}}100% 20
TM81  TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM82  TM82 Electroweb Electric Special 05555 095}}95% 15
TM90  TM90 Electric Terrain Electric Status 0000 00—}}—% 10
TM98  TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01  TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02  TR02 Flamethrower Fire Special 09090 100}}100% 15
TR07  TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR08  TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09  TR09 Thunder Electric Special 110110 070}}70% 10
TR10  TR10 Earthquake Ground Physical 100100 100}}100% 10
TR11  TR11 Psychic Psychic Special 09090 100}}100% 10
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31  TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR35  TR35 Uproar Normal Special 09090 100}}100% 10
TR37  TR37 Taunt Dark Status 0000 100}}100% 20
TR64  TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR80  TR80 Electro Ball Electric Special 0000 100}}100% 10
TR86  TR86 Wild Charge Electric Physical 09090 100}}100% 15
TR93  TR93 Darkest Lariat Dark Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM23  TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Low Sweep Fighting Physical 06565 100}}100% 20
TM28  TM28 Dig Ground Physical 08080 100}}100% 10
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM34  TM34 Shock Wave Electric Special 06060 —}}—% 20
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM43  TM43 Volt Switch Electric Special 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58  TM58 Endure Normal Status 0000 —}}—% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70  TM70 Flash Normal Status 0000 100}}100% 20
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82  TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83  TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM96  TM96 Strength Normal Physical 08080 100}}100% 15
TM98  TM98 Rock Smash Fighting Physical 04040 100}}100% 15
XTM100  TM100 Rock Climb Normal Physical 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
    Cross Chop Fighting Physical 100 80% 5
       Dynamic Punch Fighting Physical 100 50% 5
      
  
Feint Normal Physical 30 100% 10
     Focus Punch Fighting Physical 150 100% 20
      Hammer Arm Fighting Physical 100 90% 10
  • Moves marked with an asterisk (*) must be chain bred onto Electivire in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Electivire in that game.
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
    Cross Chop Fighting Physical 100 80% 5
    Dynamic Punch Fighting Physical 100 50% 5
      
   
Feint Normal Physical 30 100% 10
     Fire Punch Fire Physical 75 100% 15
   Hammer Arm^ Fighting Physical 100 90% 10
   Ice Punch Ice Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Electivire in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Electivire in that game.
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Rising Voltage Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Barrier × Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Covet Normal Physical 06060 100}}100% 25
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Detect Fighting Status 0000 00—}}—% 5
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Dual Chop Dragon Physical 04040 090}}90% 15
I II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
I II III IV V VI VII Follow Me Normal Status 0000 00—}}—% 20
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Ion Deluge × Electric Status 0000 00—}}—% 25
I II III IV V VI VII Karate Chop × Fighting Physical 05050 100}}100% 25
I II III IV V VI VII Magnet Rise Electric Status 0000 00—}}—% 10
I II III IV V VI VII Meditate × Psychic Status 0000 00—}}—% 40
I II III IV V VI VII Metronome Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI VII Psywave × Psychic Special 0000 100}}100% 15
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Reflect Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Rolling Kick × Fighting Physical 06060 085}}85% 15
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Teleport Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Torment Dark Status 0000 100}}100% 15
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: -12%
IQ group: C
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist:  
Electric
Field move:  
(Electrify ×3)
Browser entry R-072
It discharges electricity from its body. It protects itself with an electric barrier.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
 
Electric
Field move:
(present)
 
(Electrify ×3)
Poké Assist:
(past)
 
Electric
Field move:
(past)
 
(Electrify ×1)
Browser entry R-117/N-181
It creates waves of electricity around it that make Pokémon Stopped.
Pokémon Rumble
Attack ●●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 1.42 seconds Base HP: 54
Base Attack: 81 Base Defense: 54 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Electivire left for the Cavern Zone. The Attraction he likes most is Bastiodon's Block Barrage. Another favorite is Rotom's Spooky Shoot-'em-Up
PokéPark 2: Wonders Beyond
  Strong:   Weak:  
PokéPark Pad entry:
He planned to go to the Crag Area, but he took a wrong turn and ended up in the Tech Area. He is Magmortar's childhood friend.
Pokémon Battle Trozei
Electric
Attack Power: ★★★★★

 

Flinch Attack
Briefly stops wild Pokémon from taking action.
Pokémon Shuffle
 
Electric
  Attack Power: 70 - 110   5

#519
 

T-Boost
Increases damage when making a T-shaped match.


Pokémon GO
  Base Stamina: 181 Base Attack: 249 Base Defense: 163
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Thunder Shock, Low Kick
Charged Attacks: Thunder Punch, Wild Charge, Thunder, Ice Punch*, Flamethrower, Frustration, Return

Evolution

 
Baby form
Elekid
 Electric 
 
Breed


 
Level 30
 
First evolution
Electabuzz
 Electric 
  +  
Trade
holding Electirizer
 
Second evolution
Electivire
 Electric 


Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
Sword Shield
400px 400px
HOME
   
  For other sprites and images, please see Electivire images on the Bulbagarden Archives.


Trivia

 
Voldon's Electivire Costume

Origin

Electivire is likely based on a gorilla due to it being two-legged and its hairy features. It may also be based on a Yeti, an ape-like cryptid that was said to inhabit the Himalayas. Unlike a gorilla, it can easily walk on two legs. Its design and Motor Drive Ability are similar to an electric motor, while the mark on its back resembles a socket. Its horns may be based on Tesla coils.

Name origin

Electivire is a combination of electric or electricity and wire (referring to its cord-like tails). It may also derive from live wire, a wire in which electric current flows.

Elekible may be a combination of electric, エレキ eleki (electric), or electricity and cable.

In other languages

Language Title Meaning
  Japanese エレキブル Elekible From エレキ eleki or electricity and cable
  French Élekable From électrique and câble
  Spanish Electivire Same as English name
  German Elevoltek From elektrisch, Volt and Technik, Elektrotechnik or 鉄拳 tekken
  Italian Electivire Same as English name
  Korean 에레키블 Elekible Transliteration of its Japanese name
  Cantonese Chinese
  Mandarin Chinese 電擊魔獸 / 电击魔兽 Diànjímóshòu Literally "Electric shock magical beast"


Related articles

External links


  #465: Tangrowth
Pokémon
#467: Magmortar  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.