Paralysis (status condition)

PAR redirects here. For the Pokémon Trading Card Game set using this abbreviation, see Paradox Rift (TCG).
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Reason: Gen IV and V effect, Non-game info

The paralysis condition (PAR) (Japanese: まひ Paralysis), also called paralyze in the Pokémon Stadium series, is a non-volatile status condition that causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. Additionally, its Speed is reduced to 50% of its previous value (25% prior to Generation VII). Many moves that cause paralysis are Electric-type. Ground-type Pokémon can be paralyzed, but not by Electric-type moves or by the Battle Arcade. In Generation V, Pokémon glow yellow when afflicted with paralysis, and in Generation V and VIII their animations become slower.

Pikachu paralyzing Ursaring in the anime


In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's Speed is decreased. The specifics work differently between generations.

Generation I

The Speed of a paralyzed Pokémon is decreased by 75%. In the handheld games, this is subject to the stat modifications glitch.

Paralysis also decreases the chance of escape.

There are also some other irregularities in the Generation I handheld games:

  • Using Agility would return the dropped speed to normal and double it
  • The speed drop stays even if the Pokémon was cured of Paralysis using an item or rest

Generation II

If a paralyzed Pokémon Baton Passed to another paralyzed Pokémon, the second one would not have its Speed reduced until a move that affected the Speed stat modifier, recalculating its Speed, was used. In Pokémon Stadium 2, however, the new Pokémon's Speed is reduced if the last Speed-modifying attack used was one that raised Speed. It will not be reduced if the new Pokémon uses a Speed-modifying attack.

The irregularities from Generation I are fixed.

In Pokémon Stadium 2, much like in subsequent generations, a short animation plays when a Pokémon cannot move due to full paralysis, albeit its visuals are borrowed from Spark.

Generations III and IV

An animation is shown now when a Pokémon is fully paralyzed (in contrast to previous generations, where there was only an animation when paralysis was inflicted). The text is also different when fully paralyzed. Instead of saying "<Pokémon> is fully paralyzed!", it will say "<Pokémon> is paralyzed! It can't move!"

Paralysis no longer decreases the chance of escape.

In Generation IV, Magic Guard prevents from being fully paralyzed.

Generation V

Pokémon now glow yellow and their animation slows down when inflicted with paralysis.

Magic Guard no longer prevents from being fully paralyzed.

Generation VI

Electric-type Pokémon are now immune to paralysis.

Generations VII and VIII

The Speed of a paralyzed Pokémon is decreased by 50% (as opposed to 75%).

Generation IX

The text that is shown when a Pokémon gets paralyzed changes from "<Pokémon> is paralyzed! It may be unable to move!" to "<Pokémon> is paralyzed, so it may be unable to move!". Similarly, the displayed text that appears when a Pokémon gets fully paralyzed changes once again. Instead of saying "<Pokémon> is paralyzed! It can't move!", it will say "<Pokémon> couldn't move because it's paralyzed!"


Games Description
LA The Pokémon is paralyzed and may fail to act. Its Speed stat is also lowered.


Core series games

Side series games

Spin-off series games


  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: missing LGPE icon
            File:ParalysisIC PE.png        
Icon from
Generation III
Icon from
Diamond, Pearl and Platinum
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Pokémon HeartGold and SoulSilver
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Generation V
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Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun, and Ultra Moon
Icon from
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
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Pokémon Sword and Shield
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Pokémon Brilliant Diamond and Shining Pearl
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Pokémon Legends: Arceus
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Pokémon Scarlet and Violet



A Pokémon can be paralyzed when struck by any of the following moves:

Move Type Category Probability Power Accuracy Notes
Body Slam Normal Physical 30% 85 100%
Bolt Strike Electric Physical 20% 130 85%
Bounce Flying Physical 30% 85 85%
Buzzy Buzz Electric Special 100% 90 100%
Combat Torque Fighting Physical 30% 100 100% Can only be used by the Revavroom in Caph Squad's Starmobile
Dire Claw Poison Physical 16.7% 60 100% May also poison or make the affected Pokémon drowsy (16.7% of each).
Has a 26.7% chance of paralyzing if used in strong style
Discharge Electric Special 30% 80 100%
Dragon Breath Dragon Special 30% 60 100%
Fling Dark Physical 100% 30 100% If the user is holding a Light Ball
Force Palm Fighting Physical 30% 60 100%
Freeze Shock Ice Physical 30% 140 90%
G-Max Befuddle Bug Varies 33.3% —% May also poison or put the affected Pokémon to sleep (33.3% chance of each)
G-Max Stun Shock Electric Varies 50% —% May also poison (50% chance of each)
G-Max Volt Crash Electric Varies 100% —% Paralyzes all opponents
Glare Normal Status 100% 100%
Lick Ghost Physical 30% 30 100%
Nuzzle Electric Physical 100% 20 100%
Psycho Shift Psychic Status 100% 100% If the user is paralyzed
Secret Power Normal Physical 30% 70 100% May paralyze only when used on plain terrain or building floors, in link battles or Sky Battles, in the Distortion World, or while Electric Terrain is in effect
Shadow Bolt Shadow Special 10% 75 100%
Spark Electric Physical 30% 65 100%
Splishy Splash Water Special 30% 90 100%
Stoked Sparksurfer Electric Special 100% 175 —%
Stun Spore Grass Status 100% 75% Grass types, as well as Pokémon that have Overcoat or are holding Safety Goggles, are immune to Stun Spore from Generation VI onward
Thunder Electric Special 30% 110 70%
Thunder Fang Electric Physical 10% 65 95% May also cause flinching (10% chance)
Thunder Punch Electric Physical 10% 75 100%
Thunder Shock Electric Special 10% 40 100%
Thunder Wave Electric Status 100% 90%
Thunderbolt Electric Special 10% 90 100%
Tri Attack Normal Special 6.7% 80 100% May also burn or freeze (6.7% chance of each)*
Volt Tackle Electric Physical 10% 120 100% May cause paralysis from Generation IV onwards. User receives ⅓ of damage dealt as recoil damage
Wildbolt Storm Electric Special 30% 95 80% Has a 50% chance of paralyzing if used in strong style
Zap Cannon Electric Special 100% 120 50%

Other causes

A Pokémon has a 30% chance of being paralyzed after making contact with a Pokémon with the Static Ability, and a 10% chance after making contact with a Pokémon with Effect Spore. A Pokémon can also become paralyzed if it directly paralyzes a Pokémon with the Synchronize Ability. If a Gorging Form Cramorant is hit by an attack, its Gulp Missile will cause the opponent to get paralyzed.


Paralysis can be cured with the use of a Paralyze Heal or a Cheri Berry (PRZCureBerry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (MiracleBerry in Generation II), and Sacred Ash.

The moves Refresh and Rest remove the paralysis from the user, while Heal Bell (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and Aromatherapy remove it from all Pokémon in the user's party. In addition, the move Psycho Shift shifts the paralysis onto its target (thereby healing the user). Furthermore, if its target is paralyzed, Smelling Salts will cure the paralysis in addition to becoming more powerful. In Generation I only, using Haze cures the opponent from paralysis.

Pokémon with Natural Cure will be cured upon switching out, those with the Hydration Ability will be cured whilst it is raining. Pokémon with Shed Skin have a 30% chance of being cured every turn, and Pokémon with Healer have a 1/3 chance of curing their allies.


Starting in Generation VI, a Pokémon that is currently Electric-type cannot become paralyzed. However, a paralyzed Pokémon retains this status condition even if it gains this type in battle (or regains this lost type once it is switched out or the battle ends).

A Pokémon with Color Change can become paralyzed by an Electric-type move, because the Pokémon changes into the same type of the move after the status condition is inflicted.

Pokémon with the Abilities Limber, Comatose, and Purifying Salt are completely immune to being paralyzed. Pokémon with the Ability Leaf Guard will be protected from status conditions in harsh sunlight. In Generation IV only, the Ability Magic Guard will prevent Pokémon from being fully paralyzed; however, it does not prevent the Speed reduction.

The moves Safeguard and Misty Terrain (for grounded Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a substitute cannot be paralyzed, except due to Synchronize.


While paralysis, like all major status conditions, has primarily negative effects, it can be advantageous to have it in certain conditions. Pokémon with Guts, Marvel Scale, and Quick Feet will have their Attack, Defense, and Speed increased, respectively, when paralyzed, poisoned, or burned. In addition, the base power of Facade is doubled (from 70 to 140) when inflicted with any of these three status conditions.

Other game effects

In Pokémon Emerald, when the player is inside the Battle Pyramid, the types of Pokémon encountered on each floor follow a set of categories; one of these categories is Pokémon with moves that paralyze.

In the spin-off games

Mystery Dungeon series

Paralyzed Pokémon cannot use moves or regular attack, but they can still throw items. Their Movement Speed is reduced by one stage. Paralysis wears off after a few turns.

Rumble series

Paralysis (Paralyzed when inflicted in-game) is a negative status in the Rumble series. A Pokémon affected by paralysis is unable to move or use any moves for roughly five seconds. However, if the affected Pokémon is controlled by a player, inputting movement or button commands will make the effect wear off faster, with a minimum duration of about two seconds. Paralyzed Pokémon shake in place with their body surrounded by yellow lightning-bolt-shaped particles.

No types are immune to paralysis, but Pokémon with the Adept, Electric Boost, or Steady Special Traits cannot be paralyzed, and those with the Reflector Trait will cause the user of the paralysis-inflicting move to become paralyzed instead if hit by one.

Pokémon Conquest

As in the main series, in Pokémon Conquest, paralysis lowers the Pokémon's Speed, and there is a 25% chance at the start of each turn for the Pokémon to be fully paralyzed and unable to act, though their Warrior may still use items and abilities. Because Pokémon Conquest uses Speed to determine the accuracy of attacks, Pokémon inflicted with paralysis also suffer a heavy penalty to their accuracy and evasion. Paralysis can be inflicted by abilities, attacks, and Electro Nodes in Dragnor. It can be cured with Warrior Skills, items, or ending the Pokémon's turn in a hot spring, water bucket, or next to one of Dragnor's Revival Nodes.

Pokémon Shuffle

Bellossom is Paralyzed.

In Pokémon Shuffle, a paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.

Paralysis can be inflicted by Pokémon with the Dragon Shriek, Lightning, Paralyze, Quake, or Shock Attack Skills. The Paralysis Combo Skill also boosts damage against paralyzed foes.

Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.

Status condition effectiveness
Condition Defender's type

In the anime

Mega Lucario is paralyzed

Original series

Paralysis was first seen in The Water Flowers of Cerulean City, where Ash's Butterfree paralyzed Misty's Staryu with Stun Spore during a Gym battle with Misty. However, a quick dip in the water washed the Stun Spore away, ridding the Star Shape Pokémon of its paralysis.

In Battle Aboard the St. Anne, a Gentleman's Raticate got paralyzed after Ash's Butterfree used Stun Spore on it.

In The Tower of Terror, Ash's Charmander was paralyzed by Haunter's Lick, forcing Ash to recall him. However, his paralysis wasn't acknowledged in the dub.

In Haunter versus Kadabra, Haunter accidentally paralyzed Misty by licking her.

In Pokémon Scent-sation!, during a Gym battle with Erika, Erika's Tangela paralyzed Ash's Bulbasaur with Stun Spore, forcing Ash to recall it and send Charmander out in its place.

In The Ninja Poké-Showdown, during Ash's Gym battle against Koga, Ash's Pidgeotto got paralyzed by a Stun Spore attack from Koga's Venomoth, allowing the Poison Moth Pokémon to put it to sleep with Sleep Powder*. This forced Ash to recall Pidgeotto and send Charmander out in its place.

In The Flame Pokémon-athon!, Jessie's Arbok used Glare to paralyze Ash's Pikachu and Squirtle and take them out of the Big P Pokémon Race.

In Holy Matrimony!, Jessebelle had her Vileplume use Stun Spore to paralyze James, Ash, and his friends.

In The Ultimate Test, the Pokémon League entrance exam instructor's Jolteon got paralyzed after Ash had his rental Arbok use Glare on it.

In Poké Ball Peril, Professor Ivy was paralyzed while attempting to save a Raticate that wandered too close to a group of Vileplume as they were releasing Stun Spore.

In The Stun Spore Detour, Ash and Tracey both became paralyzed after inhaling a wild Vileplume's Stun Spore. Misty set out alone to find Salveyo weed to cure them. Jessie also suffered a similar fate, which forced James and Meowth to find Salveyo weed themselves. They ultimately made a plan to steal the Salveyo weed that Misty had collected. Because she felt guilty and knew that they were only trying to help Jessie, she gave some of her Salveyo weed to them. The weed was boiled into tea and Ash, Tracey, and Jessie all fully recovered.

In Ariados, Amigos, Aya's Venonat paralyzed Jessie's Arbok with Stun Spore, allowing the Insect Pokémon to Tackle it.

In The Dunsparce Deception, Jessie's Arbok got paralyzed after multiple Dunsparce used Glare on it.

In Takin' It on the Chinchou, Dayton's Chinchou named Bright paralyzed Team Rocket with Thunder Wave, allowing Pikachu to send them blasting off with Thunderbolt.

In Rage of Innocence, the Red Gyarados got paralyzed by a Thunder Wave from Lance's Dragonite.

In Better Eight Than Never, during Ash's Gym battle against Clair, Ash's Snorlax was paralyzed by Clair's Gyarados using Dragon Breath on it, allowing the Atrocious Pokémon to defeat Snorlax with a Hyper Beam.

In Tie One On!, Jackson's Magneton managed to paralyze Ash's Pikachu and Cyndaquil with Thunder Wave, allowing it to defeat each of them soon afterward with a Tri Attack.

Pokémon the Series: Ruby and Sapphire

In Now That's Flower Power!, May's Beautifly got paralyzed by a cloud of Stun Spore from Drew's Roselia.

In Watt's with Wattson?, Wattson's Electrike managed to paralyze Jessie's Dustox with Thunder Wave. This left her fully paralyzed and unable to fire a Psybeam, which allowed Pikachu to hit her with a Thunderbolt that sent her blasting off with the rest of the Team Rocket trio.

In Pros and Con Artists, Ash's Taillow got paralyzed by a cloud of Stun Spore from Drew's Roselia, allowing it to knock Taillow out with a powerful Solar Beam.

In Balance of Power, Ash's Pikachu managed to use his Static Ability to paralyze Norman's Vigoroth when it Scratched him, contributing to his tie against the Wild Monkey Pokémon.

In Cruisin' for a Losin', during the R1 Rubello Contest, Savannah's Lairon managed to paralyze May's Bulbasaur with Shock Wave, despite the move not usually being able to paralyze its target. This was explained to be due to Bulbasaur being in direct contact with Lairon via her Vine Whip.

In Rhapsody in Drew, during May and Drew's match in the Battle Stage of the Hoenn Grand Festival, May's Combusken and Skitty were paralyzed by a Stun Spore attack from Drew's Roselia, leading to May finishing in the Top 8.

In Pasta La Vista, the Fighting Dojo's Breloom used a Stun Spore attack that was meant for Kyle's Hitmonchan, who was being trained by May, to paralyze Team Rocket.

In May's Egg-Cellent Adventure, Nicolette's Vileplume paralyzed May's Munchlax with Stun Spore, allowing it to pelt Munchlax with a barrage of Bullet Seeds. Later on in the episode, Nicolette's Vileplume paralyzed Team Rocket in the same manner, leaving them open to be hit by a Petal Dance attack.

In Queen of the Serpentine!, during Ash's Battle Pike match against Lucy, Ash's Pikachu managed to paralyze Lucy's Milotic with Volt Tackle*. This, however, allowed Milotic to counterattack with a powered-up Facade attack.

In Overjoyed!, Ash's Torkoal was paralyzed after being hit with a Zap Cannon blast from Brandon's Registeel.

In Pinch Healing!, a wild Gloom paralyzed a wild Electrode with Stun Spore, causing it to fall onto a bus that Matt was driving.

In Pace - The Final Frontier!, Ash's Pikachu paralyzed Brandon's Regice twice with Thunderbolt. However, it was able to overcome both the paralysis and the damage taken by using Rest on both occasions.

Pokémon the Series: Diamond and Pearl

In Shapes of Things to Come!, Paul's Elekid managed to paralyze Roark's Onix with its Static Ability when Onix Slammed it, leading to Onix's defeat at the hands of Paul's Chimchar. Later in the battle, Elekid paralyzed Roark's Cranidos twice in the same manner, but it negated the effects on both occasions with Mold Breaker*.

In O'er the Rampardos We Watched!, Ash's Pikachu temporarily paralyzed Roark's Rampardos with Static when they collided with their respective attacks, Iron Tail and Zen Headbutt. However, Rampardos cured itself of the effects with Mold Breaker.

In Crossing the Battle Line!, during Dawn's first-ever Gym battle, Dawn's Piplup got paralyzed by a Force Palm attack from Maylene's Lucario.

In A Triple Fighting Chance!, Ash's Chimchar and Buizel both got paralyzed by a Force Palm attack from Maylene's Lucario.

In A Pyramiding Rage!, Paul's Ursaring was paralyzed when it was hit by a Zap Cannon blast from Brandon's Regice.

In Evolving Strategies!, Ash's Pikachu used his Static Ability to paralyze Paul's Ursaring when it hit him with Hammer Arm, leaving the Hibernator Pokémon open to be hit with Iron Tail. This time, however, Ursaring's Guts Ability activated, allowing it to swiftly defeat Pikachu. In the same episode, Ash's Monferno was also paralyzed by a Thunder attack from Paul's Electabuzz. However, he managed to overcome the paralysis with sheer determination.

In The Eighth Wonder of the Sinnoh World!, during Ash's Sunyshore Gym rematch against Volkner, Ash's Pikachu paralyzed Volkner's Electivire with his Static Ability when the latter Ice Punched him, leading to its defeat.

Pokémon the Series: Black & White

In Scraggy—Hatched to be Wild!, Ash's Scraggy became paralyzed after being attacked by a wild Galvantula. Iris and her Axew retrieved an herb which she then crushed into a medicine to cure his status condition.

In The Club Battle Hearts of Fury: Emolga Versus Sawk!, Stephan's Sawk was paralyzed by Iris's Emolga and her Static Ability after using Close Combat on her, leading to his defeat.

In Rocking the Virbank Gym! Part 2, Roxie's Garbodor was paralyzed by Ash's Pikachu and his Static Ability after it had used Double Slap on him, leading to its defeat.

In New Places... Familiar Faces!, Iris's Emolga and Cilan's Stunfisk were paralyzed by a cloud of Stun Spore from James's Amoonguss.

In The Name's N!, Pikachu got paralyzed by a Stun Spore attack from James's Amoonguss. Pikachu was healed when N had two wild Alomomola use Refresh on him. N also gave Pikachu an Oran Berry so he could regain his lost health.

In Meowth, Colress and Team Rivalry!, James had his Amoonguss paralyze Meowth, who had been mind-controlled by Team Plasma, with Stun Spore, allowing it to subdue him with Body Slam.

In Danger, Sweet as Honey!, Meowth was paralyzed when he was accidentally hit by a wild Victreebel's Stun Spore. He was cured back to health by Pikachu, Axew, and Oshawott.

In Searching for a Wish!, both Pikachu and Axew were paralyzed by a cloud of Stun Spore blown by James's Amoonguss. They were healed after a wild Jirachi used Healing Wish.

Pokémon the Series: XY

In A Shockingly Cheeky Friendship!, James's Inkay was paralyzed when Dedenne used Nuzzle on it, leading to its defeat. Bonnie, not realizing that Nuzzle is an attack, was also briefly paralyzed when she rubbed cheeks with Dedenne.

In To Catch a Pokémon Smuggler!, Dolan's Diggersby was paralyzed when a newly-evolved Vivillon that Dolan was trying to steal used Stun Spore on it, leading to its defeat.

In A Fork in the Road! A Parting of the Ways!, Jessie and her Wobbuffet were paralyzed by a wild Gloom's Stun Spore. They were both cured when Dr. White gave them a Cheri Berry.

In The Moment of Lumiose Truth!, during Ash's Gym battle with Clemont, Ash's Goodra was paralyzed by a Thunder Wave from Clemont's Heliolisk. This forced Ash to switch Goodra out in favor of Hawlucha. Goodra was later healed when its Hydration Ability was activated thanks to its own Rain Dance.

In All Eyes on the Future!, Ash's Frogadier was paralyzed by a Thunder Wave from Olympia's Meowstic (although the move was aimed at Talonflame) during Ash's Anistar Gym battle, causing Frogadier to get immobilized several times during the match.

In Finals Not for the Faint-Hearted!, during the Lumiose Conference finals, Ash's Hawlucha was paralyzed when he was hit by a Thunder Wave from Alain's Bisharp, leading to Hawlucha's defeat soon afterward.

Pokémon the Series: Sun & Moon

In Love at First Twirl!, Poipole was paralyzed by a wild Chinchou's Thunder Wave. However, it rather enjoyed the feeling, and soon washed the paralysis away by taking a quick dive in the sea.

In Battling on the Wing!, during the second round of the Manalo Conference, Kiawe's Charizard was paralyzed by a Zap Cannon from Sophocles's Vikavolt.

Pokémon Journeys: The Series

In A Snow Day for Searching!, Goh had his Butterfree use Stun Spore to paralyze a wild Mankey.

In Caring for a Mystery!, a then-wild Riolu was paralyzed after a wild Butterfree used Stun Spore on it.

In There's a New Kid in Town!, Goh had his Butterfree and Venomoth use Stun Spore to locate his invisible crying Sobble and paralyze it.

In Betrayed, Bothered, and Beleaguered!, Ash's Riolu was paralyzed by a Thunder Wave from Tony's Electabuzz.

In Ultra Exciting from the Shocking Start!, during Ash's World Coronation Series match against Volkner, Ash's Gengar was paralyzed by a Thunder Wave from Volkner's Fan Rotom. Later in the episode, Ash's Lucario was paralyzed by a Thunder Punch from Volkner's Electivire. Volkner exploited both of these cases by having his Rotom use Hex, which was powered up due to the paralysis.

In An Adventure of Mega Proportions!, Ash's Lucario was paralyzed by a Tri Attack from Gurkinn's Mega Alakazam.

In Narrowing the Chaser Chase!, Horace's Gardevoir was paralyzed by a Discharge from Sterling's Vikavolt.

In Chasing to the Finish!, Goh's Cinderace was paralyzed by a Zap Cannon from Regieleki.

In Infinite Possibilities!, it was revealed in a flashback that a wild Clefairy once paralyzed a young Professor Cerise by using Thunder Wave via Metronome.

In Toying With Your Motions!, during the Masters Eight Tournament finals, Ash's Mega Lucario was paralyzed by a Thunderbolt from Leon's Dragapult, leaving it open to be defeated by a super-effective Flamethrower attack.

Pokémon Horizons: The Series

In Fly! Wattrel!!, Friede's Charizard was paralyzed by a Zap Cannon from Spinel's Magneton.

In the manga

Honchkrow paralyzed in Pokémon Adventures

Pokémon Adventures

Red, Green & Blue arc

In Danger: High Voltorb, Red's Poliwhirl, Poli, was paralyzed after Lt. Surge's Voltorb used Thunder Wave on him.

Yellow arc

In Muk Raking, Blue was paralyzed by a Lick from Agatha's Gengar. He was later cured by a Paralyze Heal from Koga.

Gold, Silver & Crystal arc

In Misdreavus Misgivings, Morty's Misdreavus got paralyzed when he got hit by a Thunderbolt from Morty's Gastly that Suicune reflected with Mirror Coat.

FireRed & LeafGreen arc

In Red and Blue Make Purple Opponents, Red's Gyarados, Gyara, was paralyzed by a Tri Attack from Blue's Porygon2, contributing to his loss against Blue's Scizor.

In Secrets from Sneasel, Blue's Alakazam, after copying the Ability of Yellow's Pikachu, Chuchu, with Role Play, paralyzed her with Static.

Emerald arc

In Susceptible to Sceptile, Emerald's Sceptile was revealed to have paralyzed Ruby's Milotic, Feefee, off-panel with Body Slam. This, however, activated Feefee's Marvel Scale Ability, boosting her defenses.

HeartGold & SoulSilver arc

In Pleased as Punch With Parasect, Silver's Honchkrow was paralyzed and immobilized by a Glare from Ariana's Arbok.

Sun, Moon, Ultra Sun & Ultra Moon arc

In Regeneration!! The Power of the Sun and the Moon!, Lillie's Cutiefly paralyzed Plumeria's Salazzle with Stun Spore. This not only left her fully paralyzed and unable to strike back with Flamethrower, but also allowed Cutiefly to defeat her with Pollen Puff*.

In the TCG

In the Trading Card Game, Paralysis, called Paralyzed, is one of the five Special Conditions along with Poisoned, Burned, Confused, and Asleep. If a Pokémon is Paraylzed, it cannot attack or retreat by itself. It must also be turned clockwise. Paralysis is automatically cured during the Pokémon Checkup step after the turn of the player whose Pokémon was Paralyzed. Unlike the Pokémon games, a Pokémon can be afflicted with Poisoned and Burned while already Paralyzed; however, Confused and Asleep will override Paralyzed because they are also indicated by turning the card a specific way. Aside from waiting for Paralyzed to go away on its own, Paralyzed can be cured if a Pokémon moves to the Bench, evolves or devolves, or if an effect cures Paralyzed explicitly.

The Pokémon Trading Card Game does not have Freeze. Instead, Water Pokémon with attacks and Abilities that conceptually freeze their targets instead inflict Paralyzed.

Paralyzed is the most powerful Special Condition in the Trading Card Game. Losing the ability to attack prevents most decks from moving toward winning the game for a turn. As such, there are almost no effects that can inflict Paralyzed consistently every turn without the support of other effects. Effects that Paralyze usually have some kind of drawback to enforce this. The most common case is that of an attack only Paralyzing its target if a coin flip has a "Heads" result. Other limitations include but are not limited to shuffling the attacking Pokémon back into the deck, inflicting substantial recoil damage to the user so that it will knock itself out eventually, and discarding two or more Energy from the user so that the user must have a large number of Energy attached in order to use the attack on consecutive turns.


  • Paralysis can be inflicted by moves of thirteen different types, more than any other non-volatile status condition.

In other languages

Language Title
Chinese Cantonese 麻痺 Màhbei
Mandarin 麻痺 Mábì
  Danish Lammet
  Finnish Halvaus
French   Canada Paralysé*
  Europe Paralysie
  German Paralysiert
  Italian Paralizzato
  Korean 마비 Mabi
  Norwegian Lammet
  Polish Paraliż
Portuguese   Brazil Paralisado
  Portugal Paralisia*
  Russian Парализованный Paralizovannyy
  Spanish Paralizado
  Swedish Förlamad
  Vietnamese Tê liệt

Status conditions

  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.