Battle Arcade

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Reason: Lacking info about panel generation, event generation, cursor speed and behavior, item and berry generation, and handling and intricacies of some events. This has been researched using the Platinum decomp, and can be found in this file

Battle Arcade
バトルルーレット Battle Roulette
Battle Roulette.png
"Where Events Sway Outcomes"
Battles per round
7
Participating Pokémon
Single
3
Double
3
Battle Points obtained
Few
Arcade Star Dahlia
Arcade Star Dahlia
Commemorative print
Silver print
Commemorative print
Gold print
Wins to obtain a commemorative print
Silver
21
Gold
49

The Battle Arcade (Japanese: バトルルーレット Battle Roulette) is a facility located in the southeastern corner of the Battle Frontier. The building itself looks like a large tent, with articular domes, much like Saint Basil's Cathedral. Inside the Arcade, it is dark with strange patterns on the walls and floors like a circus tent. In the stadium room, there is a large screen called the Game Board that most of the game is displayed on.

Challenges

The player battles seven Trainers consecutively in a knock-out, much like all other facilities in the Battle Frontier. Before entering, Trainers will choose three Pokémon to battle, having their level reduced to 50. Prior to battles, all items equipped on the Pokémon used are removed. Battles in the Battle Arcade are 3 vs 3. Upon entering, the player's Pokémon will be seen on the Game Board. The foe's Pokémon will also be seen when they enter the field.

See also: List of Battle Frontier Trainers (Generation IV)

Before a battle begins, the player must play the game board to determine the condition of the battle. The game board is a massive roulette machine that will scroll quickly through a grid of small boxes, known as Events. The roulette will stop by touching a button that appears on the touch screen, or after scrolling for 30 seconds. Landing on a dark purple box affects the player while landing on a red box affects the foe. Gray boxes, on the other hand, affect both foes. Each event will have a different effect; some may lower the opponent's HP, poison the opponent's Pokémon, or speed up the game board. The choice may affect the player's Pokémon, the opponent's, or even the field. The board may land on status conditions, weather changes, level changes, Berries and more. It may even land on nothing. The initial speed of the game board depends on the current round the player is in, with higher rounds having higher initial speeds.

Every battle is called a game; for example, the first battle is known as Game No. 1. After winning a battle, the player's Pokémon will be healed completely, and the player will have the option to continue, rest, retire, or get their most recent battle recorded on their Vs. Recorder.

Roulette events

Event Target Effect Duration
  Lowers foes' HP Foe Lowers Pokémon's HP by 20% 1 battle
  Poisons foes Foe Poisons Pokémon 1 battle
  Paralyzes foes Foe Paralyzes Pokémon 1 battle
  Burns foes Foe Burns Pokémon 1 battle
  Puts foe to sleep Foe Puts one Pokémon to sleep 1 battle
  Freezes foe Foe Freezes one Pokémon 1 battle
  Foes get Berries Foe All Pokémon gain a Berry 1 battle
  Foes get items Foe All Pokémon gain a held item 1 battle
  Foes level up Foe All Pokémon gain 3 levels 1 battle
  Lowers allies' HP Ally Lowers Pokémon's HP by 20% 1 battle
  Poisons allies Ally Poisons Pokémon 1 battle
  Paralyzes allies Ally Paralyzes Pokémon 1 battle
  Burns allies Ally Burns Pokémon 1 battle
  Puts ally to sleep Ally Puts one Pokémon to sleep 1 battle
  Freezes ally Ally Freezes one Pokémon 1 battle
  Allies get Berries Ally All Pokémon gain a Berry Remainder of the round
  Allies get items Ally All Pokémon gain a held item Remainder of the round
  Allies level up Ally All Pokémon gain 3 levels 1 battle
  Sunny - Battle in Sunny weather 1 battle
  Rain - Battle in Rainy weather 1 battle
  Sandstorm - Battle in Sandstorm weather 1 battle
  Hail - Battle in Hail weather 1 battle
  Fog - Battle in thick fog 1 battle
  Trick Room - Battle in Trick Room conditions for the first 5 turns 1 battle
  Pokémon swap - Battle after swapping all Pokémon with foe 1 battle
  Speed Up - Increase the speed of subsequent roulette flashes by 1 Remainder of the round
  Speed Down - Decrease the speed of subsequent roulette flashes by 1 Remainder of the round
  Random - Makes subsequent roulette flashes non-sequential Next roulette game
  Get 1BP - Get 1BP and battle with no other event 1 battle
  No battle - Move onto the next Trainer without battling 1 battle
  No Event - Battle with no event 1 battle
  Get 3BP - Get 3BP and battle with no other event 1 battle


The Berries and items gained from events change depending on the set. In early sets, Berries are usually status-restoring Berries such as Aspear Berry. In later sets, they are usually stat-raising Berries, such as Ganlon Berry. Items can have beneficial effects such as White Herb, or negative effects such as Lagging Tail.

Nullify events

Events that inflict status conditions do not apply to Pokémon that have certain types or Abilities.

Poison Freeze Burn Sleep Paralysis
Ability
Immunity
Type
Steel, Poison
Ability
Magma Armor
Type
Ice
Ability
Water Veil
Type
Fire
Ability
Insomnia
Vital Spirit

Ability
Limber
Type
Ground


Battle Points

Round Battle No. Singles Doubles Multi
1 1 to 7 2 2 7
2 8 to 14 2 2 8
3 15 to 21 20
(Arcade Star)
2 9
4 22 to 28 2 2 10
5 29 to 35 4 4 13
6 36 to 42 4 4 14
7 43 to 49 20
(Arcade Star)
5 16
8+ 50+ 6 6 17

Arcade Star

Dahlia is the Frontier Brain for the Battle Arcade. She can be challenged on the 21st consecutive Single Battle. Once defeated, she will give away the silver commemorative print. Dahlia can be challenged again on the 49th consecutive Single Battle, and will give away the gold commemorative print when defeated.

Silver Print challenge



Gold Print challenge



Layout

       
Outside the Battle Arcade Inside the Battle Arcade Hallway leading to the stage Before battle in the Battle Arcade

In the spin-off games

Pokémon Masters EX

Artwork depicting the Battle Arcade is seen in Dahlia's mindscape.

Dahlia & Ludicolo
 

In the manga

 
The Battle Arcade in Pokémon Adventures

Pokémon Adventures

Platinum arc

The Battle Arcade first appeared in Deprogramming Porygon-Z as a part of the Battle Frontier. In Clobbering Claydol, Platinum challenged it as her second Battle Frontier facility. With the skills she had honed at the Veilstone Game Corner, she was easily able to land the roulette on the symbols she wanted, making the battle conditions work in her favor.

In Tackling Togekiss, Platinum won her 20th consecutive battle, being ready to face Dahlia. She planned to use the roulette to paralyze her opponent's Pokémon, but just when she was about to stop the roulette, a tremor originating from Stark Mountain disrupted her, causing her to overgo the 30 second time limit to stop the roulette, leaving it to Dahlia to do it instead. She landed on the trade panel, meaning that the Trainers had to trade their Pokémon for this battle. Platinum was reluctant to fight against her own Pokémon, initially giving Dahlia the advantage. However, Platinum refused to give up, and managed to motivate her Pokémon fight to their fullest, giving her the confidence required to make a comeback. In Cooling Off Heatran, she managed to win the battle, earning herself the Arcade Print.

In the TCG

This listing is of cards mentioning or featuring the Battle Arcade in the Pokémon Trading Card Game.

Pokémon in Battle Arcade
Cards listed with a blue background are only legal to use in the current Expanded format.
Cards listed with a green background are legal to use in both the current Standard and Expanded formats.
Card Type English
Expansion
Rarity # Japanese
Expansion
Rarity #
Blaziken     Supreme Victors   2/147 Beat of the Frontier   019/100
Dusknoir     Supreme Victors   26/147 Beat of the Frontier   051/100
 


In other languages

Language Title
Mandarin Chinese 對戰輪盤 Duìzhàn Lúnpán
French   Canada Arcade de Combat
  Europe Arcade de Combat
  German Kampfarkaden
  Italian Arena Lotta
  Korean 배틀룰렛 Battle Roulette
  Spanish Ruleta Batalla
  Vietnamese Vòng xoay giao đấu


  Sinnoh and Johto Battle Frontier  
Battle Castle
 
Castle Valet
Darach
Battle Hall
 
Hall Matron
Argenta
Battle Tower
 
Tower Tycoon
Palmer
Battle Factory
 
Factory Head
Thorton
Battle Arcade
 
Arcade Star
Dahlia


Sinnoh
               
Settlements
Twinleaf TownSandgem TownJubilife CityOreburgh CityFloaroma TownEterna CityHearthome City
Solaceon TownVeilstone CityPastoria CityCelestic TownCanalave CitySnowpoint CitySunyshore City
Pokémon LeagueFight AreaSurvival AreaResort Area
Routes
201202203204205206207208209210211212213214215
216217218219220221222223224225226227228229230
Landmarks
Lake Verity (Lakefront) • Oreburgh GateOreburgh MineOreburgh Mining MuseumGlobal Terminal/Global Wonder Station
Ravaged PathFloaroma MeadowValley WindworksEterna ForestOld ChateauUnderground/Grand Underground
Wayward CaveMount CoronetAmity SquareLost TowerHallowed TowerSolaceon RuinsManiac TunnelLake Valor (Lakefront)
Great MarshPokémon MansionTrophy GardenFuego IronworksIron IslandLake Acuity (Lakefront) • Spear PillarVictory Road
Pal Park/Ramanas ParkContest HallBattle ZoneBattle ParkBattle Tower/Battle FrontierStark MountainSnowpoint Temple
Spring PathSendoff SpringTurnback CaveFullmoon IslandNewmoon IslandSeabreak PathFlower ParadiseHall of Origin
Access to
Distortion World
See also
Hisui


Johto
               
Settlements
New Bark TownCherrygrove CityViolet CityAzalea TownGoldenrod CityEcruteak City
Olivine CityCianwood CityMahogany TownBlackthorn CitySafari Zone GateFrontier Access
Routes
2930313233343536373839404142434445464748
Landmarks
Dark CaveSprout TowerRuins of AlphUnion CaveSlowpoke WellIlex ForestRadio TowerGlobal Terminal
Goldenrod TunnelNational ParkPokéathlon DomeBell TowerBellchime TrailBurned TowerMoomoo FarmOlivine Lighthouse
Battle Tower (CrystalHGSS)/FrontierCliff Edge GateCliff CaveEmbedded TowerSafari ZoneWhirl Islands
Mt. MortarLake of RageTeam Rocket HQIce PathDragon's DenS.S. AquaMt. Silver (Cave)
Access to
Sinjoh RuinsKanto


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