Dusknoir (Pokémon)

For Pokémon GO information on this species, see the game's section.
Probopass #476: Probopass
Pokémon
#478: Froslass Froslass
This article is about the species. For a specific instance of this species, see Dusknoir (disambiguation).
Dusknoir
Gripper Pokémon
ヨノワール
Yonoir
#477
Dusknoir



Images on the Bulbagarden Archives
Type
Ghost Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Pressure Cacophony
Cacophony
Frisk
Gen VI+ Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Amorphous
Hatch time
6425 - 6681 steps
Height
7'03" 2.2 m
Dusknoir
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
235.0 lbs. 106.6 kg
Dusknoir
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
210
Gen. IV
Unknown
IV
236
V+
Leveling rate
Fast
EV yield
Total: 3
Dusknoir
0
HP
0
Atk
1
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body04.png
Footprint
F477.png None.png
{{{form2}}}
Pokédex color
Black
Base friendship
35
External Links

Dusknoir (Japanese: ヨノワール Yonoir) is a Ghost-type Pokémon introduced in Generation IV.

It evolves from Dusclops when traded while holding a Reaper Cloth. It is the final form of Duskull.

Biology

Dusknoir is a primarily black Pokémon that somewhat resembles a cyclops. Its cylindrical head is light gray with a single eye that has a yellow iris and a red pupil. Its eyelid resembles a smiling mouth, with its red eye being a tongue. There is a yellow band near the top of its head, and a short, yellow antenna with a disc-shaped tip extends from on top. Six flat projections extend from the base of its neck and surround its head, resembling an upturned collar. Dusknoir has well-developed arms with two yellow bands near its wrists and large, gray hands. On the front of its torso are two almond-shaped markings, and on its back are two circular markings. Both sets of markings resemble eyes. A yellow band encircles its body, zigzagging along the front and forming a long curve around the back. It has a wispy tail in place of feet.

The antenna on Dusknoir's head allows it to receive transmissions from the spirit world, which tell it to bring people there. It is unknown if Dusknoir has a will of its own, or if it is forced to follow the bidding of the transmissions it receives. However, the anime has also shown it protecting people from being taken to the spirit world. The band on its body can open, similar to a mouth. Dusknoir is capable of using its belly mouth to swallow its target whole. It also uses this ability to take spirits into its body and carry them home or as it travels to unknown places. Dusknoir only consumes spectral essence, leaving only the empty remains of living beings untouched.

In the anime

 
Dusknoir in the anime

Major appearances

Dusknoir (Explorers of Time, Darkness, and Sky)

In Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness, Dusknoir was sent back to the past by Primal Dialga to prevent Team Poképals from changing history.

Other

Dusknoir debuted in Ghoul Daze!, where it tried to protect humans from a ghost girl who was trying to send them to the spirit world. However, Dusknoir was often blamed for the trouble that the girl caused.

In Working on a Right Move!, Conway used a Dusknoir in a battle against Ash during the Lily of the Valley Conference. Using Trick Room, it was able to defeat Noctowl and Donphan before being defeated by Gible, who used a combination of Draco Meteor and Dragon Pulse.

In Celebrating the Hero's Comet!, two Dusknoir were some of the episode's antagonists. They were residents of an unnamed island in the Decolore Islands.

In Breaking Titles at the Chateau!, Farrell's Dusknoir battled Nico's Fletchinder, and after a tough match, it was defeated.

Minor appearances

In the opening sequence of Arceus and the Jewel of Life, a Dusknoir battled Ash's Pikachu.

In JN075, Jessie pulled a Dusknoir from the Rocket Prize Master.

Pokédex entries

Episode Pokémon Source Entry
DP090 Dusknoir Dawn's Pokédex Dusknoir, the Gripper Pokémon. It receives electrical waves from the spirit world with its antenna and is said to take people to the spirit world as well.
Episode Pokémon Source Entry
XY020 Dusknoir Serena's Pokédex Dusknoir, the Gripper Pokémon. Dusknoir is said to travel between the human and spirit worlds.

In the manga

Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic

A Dusknoir appeared in Mission Complete as one of the Pokémon Kincaid controlled.

Phantom Thief Pokémon 7

Lily owned a Dusknoir when she was a member of Team Galactic.

Pocket Monsters DP

Main article: Dusknoir (Explorers of Time, Darkness, and Sky)

Dusknoir appeared in PMDP18 and was hired by Professor Oak to find the Time Gears.

Pokémon Adventures

Dusknoir debuted in All About Arceus II, under the ownership of Hiro. It arrived with its Trainer just after the Ecruteak Gym had been destroyed by Arceus. Later when the battle with Arceus had ended, it accompanied its Trainer at the Sinjoh Ruins where Hiro reveals that he plans to make a show for children called Proteam Omega.

Pokémon Diamond and Pearl Adventure!

Mitsumi used Dusknoir to battle Hareta in Clash! Hareta vs. Mitsumi!!.

Pokémon Mystery Dungeon: Blazing Exploration Team

Main article: Dusknoir (Explorers of Time, Darkness, and Sky)

Dusknoir appeared in Pokémon Mystery Dungeon: Blazing Exploration Team, where it played the same role as it did in the games.

Pokémon Try Adventure

Dusknoir appeared in TA16.

In the TCG

Main article: Dusknoir (TCG)

Game data

NPC appearances

Spoiler warning: this article may contain major plot or ending details.
  Spoilers end here.  

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV Sinnoh
Pt: #191
Johto
#—
Diamond The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Pearl
Platinum It is said to take lost spirits into its pliant body and guide them home.
HeartGold This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
SoulSilver
Generation V Unova
#—
Black It is said to take lost spirits into its pliant body and guide them home.
White
Black 2 It is said to take lost spirits into its pliant body and guide them home.
White 2
Generation VI Kalos
#—
Hoenn
#155
X It is said to take lost spirits into its pliant body and guide them home.
Y The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Omega Ruby It is said to take lost spirits into its pliant body and guide them home.
Alpha Sapphire The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Generation VII Alola
#—
Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.
Generation VIII Galar
#137
Sword At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own.
Shield With the mouth on its belly, Dusknoir swallows its target whole. The soul is the only thing eaten— Dusknoir disgorges the body before departing.


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl
Evolve Dusclops
Platinum
Evolve Dusclops
HeartGold SoulSilver
Evolve Dusclops
Generation V
Black White
Poké Transfer
Black 2 White 2
Poké Transfer
Generation VI
X Y
Evolve Dusclops
Omega Ruby Alpha Sapphire
Evolve Dusclops
Generation VII
Sun Moon
Pokémon Bank
Ultra Sun Ultra Moon
Pokémon Bank
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Stony Wilderness
Giant's Mirror, South Lake Miloch, Stony Wilderness (Max Raid Battles)


In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV
MD Time MD Darkness
Spacial Rift (B14-B15, Deep Spacial Rift B1-B4), Sky Stairway (49F)*
MD Sky
Spacial Rift (B14F-B15F, Deep Spacial Rift B1F-B4F), Sky Stairway (49F)*
Ranger: SoA
Hippowdon Temple
Rumble
Eternal Tower
PokéPark Wii
Haunted Zone
Ranger: GS
Noir Forest, Dark Temple, Light Temple
Generation V
Rumble Blast
Hauntyard: World Axle - B1F, Everspring Valley, All*
Conquest
Evolve Dusclops
Rumble U
Flower Garden: Festival on Mount Moon, Entranceway: A Fateful Showdown! (Reward)
Generation VI
Battle Trozei
Sky-High Ruins: Stage 1
Shuffle
Event: Dusknoir Descends!
Event: Dusknoir Returns!
Event: Dusknoir Appears
Event: Great Daily Pokémon (Third release)
Rumble World
Legend Terrain: Tomb of Nightmares (Back Boss)
Generation VII
Rumble Rush
Pinsir Sea, Arceus Sea, Garchomp SeaFinal
Masters EX
Evolve Phoebe's Dusclops


Held items

Game Held Item(s)
Sword Shield   Spell Tag (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
45
105 - 152 200 - 294
100
94 - 167 184 - 328
135
126 - 205 247 - 405
65
63 - 128 121 - 251
135
126 - 205 247 - 405
45
45 - 106 85 - 207
Total:
525
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Pokéathlon stats

Speed
1/2
Power
4/4 ★★★★
Skill
3/4 ★★★
Stamina
4/4 ★★★★
Jump
4/4 ★★★★
Total
16/18 ★★★


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VIII
Other generations:
IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Shadow Punch Ghost Physical 06060 00——% 20
011 Fire Punch Fire Physical 07575 100100% 15
011 Ice Punch Ice Physical 07575 100100% 15
011 Thunder Punch Electric Physical 07575 100100% 15
011 Gravity Psychic Status 0000 00——% 5
011 Bind Normal Physical 01515 08585% 20
011 Astonish Ghost Physical 03030 100100% 15
011 Leer Normal Status 0000 100100% 30
011 Disable Normal Status 0000 100100% 20
011 Shadow Sneak Ghost Physical 04040 100100% 30
1212 Confuse Ray Ghost Status 0000 100100% 10
1616 Night Shade Ghost Special 0000 100100% 15
2020 Payback Dark Physical 05050 100100% 10
2424 Will-O-Wisp Fire Status 0000 08585% 15
2828 Mean Look Normal Status 0000 00——% 5
3232 Hex Ghost Special 06565 100100% 10
3636 Curse Ghost Status 0000 00——% 10
4242 Shadow Ball Ghost Special 08080 100100% 15
4848 Future Sight Psychic Special 120120 100100% 10
5454 Destiny Bond Ghost Status 0000 00——% 5
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00  TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01  TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03  TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04  TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05  TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23  TM23 Thief Dark Physical 06060 100}}100% 25
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM27  TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM38  TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM41  TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM42  TM42 Revenge Fighting Physical 06060 100}}100% 10
TM43  TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM44  TM44 Imprison Psychic Status 0000 00—}}—% 10
TM48  TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM57  TM57 Payback Dark Physical 05050 100}}100% 10
TM59  TM59 Fling Dark Physical 0000 100}}100% 10
TM70  TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71  TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM77  TM77 Hex Ghost Special 06565 100}}100% 10
TM81  TM81 Bulldoze Ground Physical 06060 100}}100% 20
TR01  TR01 Body Slam Normal Physical 08585 100}}100% 15
TR05  TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06  TR06 Blizzard Ice Special 110110 070}}70% 5
TR10  TR10 Earthquake Ground Physical 100100 100}}100% 10
TR11  TR11 Psychic Psychic Special 09090 100}}100% 10
TR14  TR14 Metronome Normal Status 0000 00—}}—% 10
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR33  TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34  TR34 Future Sight Psychic Special 120120 100}}100% 10
TR37  TR37 Taunt Dark Status 0000 100}}100% 20
TR38  TR38 Trick Psychic Status 0000 100}}100% 10
TR40  TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR49  TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR58  TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR64  TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR83  TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR93  TR93 Darkest Lariat Dark Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
   Grudge Ghost Status —% 5
      
 
Haze Ice Status —% 30
      
   
Memento Dark Status 100% 10
      
   
Pain Split Normal Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Dusknoir in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Dusknoir in that game.
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Poltergeist Ghost Physical 110 90% 5
Sw Sh EP Skitter Smack Bug Physical 70 90% 10
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
III IV V VI VII Confide Normal Status 0000 00—}}—% 20
III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
III IV V VI VII Embargo × Dark Status 0000 100}}100% 15
III IV V VI VII Feint Attack × Dark Physical 06060 00—}}—% 20
III IV V VI VII Flash × Normal Status 0000 100}}100% 20
III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
III IV V VI VII Foresight × Normal Status 0000 00—}}—% 40
III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
III IV V VI VII Infestation Bug Special 02020 100}}100% 20
III IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
III IV V VI VII Ominous Wind × Ghost Special 06060 100}}100% 5
III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
III IV V VI VII Pursuit × Dark Physical 04040 100}}100% 20
III IV V VI VII Return × Normal Physical 0000 100}}100% 20
III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
III IV V VI VII Snatch × Dark Status 0000 00—}}—% 10
III IV V VI VII Spite Ghost Status 0000 100}}100% 10
III IV V VI VII Strength Normal Physical 08080 100}}100% 15
III IV V VI VII Sucker Punch Dark Physical 07070 100}}100% 5
III IV V VI VII Swagger Normal Status 0000 085}}85% 15
III IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
III IV V VI VII Torment Dark Status 0000 100}}100% 15
III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Anime-only moves

Move Type Episode
Rapid Spin  Normal  Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness

Side game data

Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger: Shadows of Almia
Group:
Ghost
Poké Assist:  
Ghost
Field move:  
(Psy Power ×3)
Browser entry R-192
It protects itself with a ghostly fire. It attacks with eerie orbs.
Pokémon Ranger: Guardian Signs
Group:
Ghost
Poké Assist:
(present)
 
Ghost
Field move:
(present)
 
(Psy Power ×2)
Poké Assist:
(past)
 
Ghost
Field move:
(past)
 
(Psy Power ×1)
Browser entry R-150/N-198
It shoots out orbs imbued with loathsome emotions that make Pokémon Paused.
Pokémon Rumble
Attack ●●●
Defense ●●●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 1.42 seconds Base HP: 46
Base Attack: 80 Base Defense: 65 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Dusknoir returns to the Haunted House in the Haunted Zone when the bell rings at nightfall. He is the Attraction Chief of Dusknoir's Speed Slam
PokéPark 2: Wonders Beyond
 
PokéPark Pad entry:
He lived in a mansion with Duskull in the past. He was like a boss to Duskull.
Pokémon Conquest
  HP: ★★ Move: Shadow Ball
Attack: ★★★ Ability 1: Frighten
Ability 2: Interference
Ability 3: Black Hole
Defense: ★★★★★
Speed: ★★
Evolves from Dusclops after knocking out a Warrior's Pokémon in a manner that allows recruitment, while its own Warrior is equipped with a Reaper Cloth
Range: 2 Perfect Links: Ittetsu and Morinari
Pokémon Battle Trozei
Ghost
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Ghost
  Attack Power: 70 - 110   5

#324
 

Last-Ditch Effort
Increases damage when things are looking desperate.
Skill Swapper: Sleep Combo
Pokémon GO
  Base Stamina: 128 Base Attack: 180 Base Defense: 254
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Hex, Astonish
Charged Attacks: Ominous Wind, Psychic, Dark Pulse, Shadow Ball, Frustration, Return

Evolution

 
Unevolved
Duskull
 Ghost 
 
Level 37
 
First evolution
Dusclops
 Ghost 
  +  
Trade
holding Reaper Cloth
 
Second evolution
Dusknoir
 Ghost 


Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
Sword Shield
   
HOME
   
  For other sprites and images, please see Dusknoir images on the Bulbagarden Archives.


Trivia

Origin

Dusknoir appears to be a ghostly cyclops. A Japanese one-eyed mountain-dwelling creature named the Yamawaro may also have been the inspiration for this Pokémon. Like Dusclops, due to its round shape and a single eye, it may also be based on the Chōchin-obake, while it guiding lost spirits to the spirit world is similar to the Grim Reaper guiding deceased people to the afterlife. Its ability to receive transmissions from the world of spirits may be based on paranormal explanations for electronic voice phenomena.

Name origin

Dusknoir is a combination of dusk and noir (French for black).

Yonoir is a combination of 妖魔 yōma (ghost) or 夜 yoru (night) and noir.

In other languages

Language Title Meaning
  Japanese ヨノワール Yonoir From 妖魔 yōma, yoru, and noir
  French Noctunoir From nocturne and noir
  Spanish Dusknoir Same as English name
  German Zwirrfinst From Zwielicht, Irrlicht, and Finsternis
  Italian Dusknoir Same as English name
  Korean 야느와르몽 Yaneuwareumong From 야 (夜) ya, noir, and 몽 (夢) mong or monster
  Cantonese Chinese 黑夜魔靈 Hākyehmōlìhng*
夜黑魔人 Yehhākmōyàhn*
From 黑夜 hākyeh, , and lìhng
From yeh, hāk, , and yàhn
  Mandarin Chinese 黑夜魔靈 / 黑夜魔灵 Hēiyèmólíng*
夜黑魔人 Yèhēimórén*
From 黑夜 hēiyè, , and 靈 / 灵 líng
From , hēi, , and rén


Related articles

External links


  #476: Probopass
Pokémon
#478: Froslass  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.