Disable (move)

Disable
かなしばり Temporary Binding
Disable VIII.png
Disable VIII 2.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Disable (Japanese: かなしばり Temporary Binding) is a non-damaging Normal-type move introduced in Generation I.

Effect

Generation I

Disable randomly selects one move that is in the target's current move set and whose current PP is greater than 0, and gives it a randomly chosen disable duration length of 0 to 7, which is reduced by 1 each time the Pokémon attempts to execute an attack. While the move is disabled, a message of "disabled!" will appear in place of the disabled move's PP, and the target will be unable to use the move until the round after Disable wears off (attempting to select the move will just result in a notice that the move is disabled).

Disable will fail if one of the target's moves is already disabled.

If the target does manage to select the move (such as if it knows the move twice because of Mimic, or if the user is faster than the target and disables the attack that the target was going to use during that round) and attempts to execute it before the disable duration is over, it will only result in a wasted turn and a message that the move is disabled. Since the check to see if a move is disabled happens after the duration reduction, it is possible to disable the move the target was about to use for only 1 turn and as a result have Disable end immediately, still allowing the target to use said move during that round. It is also possible for the target to still use the disabled move if it is called via Metronome or Mirror Move.

If the target has only one move and that move is successfully disabled, it will use Struggle until it can select its move again. Disable will fail if the target has no PP for any of its moves.

Turns spent flinching, fast asleep, frozen solid, recharging, or partially trapped will not count towards the Disable duration length.

Even if unsuccessful (for any reason), using Disable against a Pokémon using Rage will cause its rage to build.

In Stadium, Disable will cause a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled.

Accuracy in this generation is 55%.

Generation II

Disable now disables the last move that the target used, giving it a disable duration length of 2-8, which is reduced by 1 each time the target attempts to execute an attack. It will also fail if the target has not used a move yet, or if the last move it used was Struggle. Sleep Talk can still call a disabled move.

Generation III

Disable now lasts 2-5 turns.

Generation IV

Disable's accuracy is changed from 55% to 80%.

Disable now lasts 4-7 turns.

Generation V onwards

Disable now lasts 4 turns. Its accuracy is changed from 80% to 100% and it can now be reflected with Magic Coat.

Disable does not affect Pokémon under the protection of Aroma Veil.

If powered up by a Normalium Z into Z-Disable, all of the user's lowered stats are reset.

If the last move the target used was a Max Move, Disable will fail.

Description

Games Description
Stad A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
Stad2 A move that disables one of the target's moves. That move can't be used until it wears off.
GSC Disables the foe's most recent move.
RSE Psychically disables one of the foe's moves.
Colo.XD Psychically disables one of the target's moves.
FRLG For a few turns, it prevents the foe from using the move it last used.
DPPtHGSSPBR For several turns, this move prevents the foe from using the move it last used.
BWB2W2
XYORAS
SMUSUMPE
SwSh
For four turns, this move prevents the target from using the move it last used.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
037   Vulpix
  Field Field 4
037   Vulpix
Alolan Form
  Field Field 4
038   Ninetales
  Field Field 1
038   Ninetales
Alolan Form
 
 
Field Field 1
039   Jigglypuff
 
 
Fairy Fairy 14 14 14 13 13 13XY
15ORAS
14SMUSUM
16PE
1
040   Wigglytuff
 
 
Fairy Fairy 1 1 1 1 1 1 1SMUSUM 1
048   Venonat
 
 
Bug Bug 1 1 1 1 1 1 1SMUSUM
4PE
049   Venomoth
 
 
Bug Bug 1 1 1 1 1 1 1SMUSUM
1, 4PE
054   Psyduck
  Water 1 Field 31 10 10 14 14BW
11B2W2
11XY
22ORAS
19SMUSUM
23PE
15
055   Golduck
  Water 1 Field 1, 31 1, 10 1, 10 14 14BW
11B2W2
11XY
22ORAS
19SMUSUM
23PE
15
064   Kadabra
  Human-Like Human-Like 1, 20RGB
20Y
18 18 18 18 18 18SMUSUM
1, 6PE
1
065   Alakazam
  Human-Like Human-Like 1, 20RGB
20Y
18 18 18 18 18 18SMUSUM
1, 6PE
1
079   Slowpoke
 
 
Monster Water 1 18 29 29RSE
24FRLG
20 19 19 19SMUSUM
24PE
15
079   Slowpoke
Galarian Form
  Monster Water 1 15
080   Slowbro
 
 
Monster Water 1 1, 18 29 29RSE
24FRLG
20 19 19 19SMUSUM
24PE
15
080   Slowbro
Galarian Form
 
 
Monster Water 1 15
088   Grimer
  Amorphous Amorphous 1 10 8 12 12 12 12SMUSUM
18PE
088   Grimer
Alolan Form
 
 
Amorphous Amorphous 12SMUSUM
18PE
089   Muk
  Amorphous Amorphous 1 37 8 12 12 12 12SMUSUM
18PE
089   Muk
Alolan Form
 
 
Amorphous Amorphous 12SMUSUM
18PE
094   Gengar
 
 
Amorphous Amorphous 1PE
096   Drowzee
  Human-Like Human-Like 12 10 10RSE
7FRLG
7 5 5 5SMUSUM
4PE
097   Hypno
  Human-Like Human-Like 1, 12 1, 10 1, 10RSE
1, 7FRLG
1, 7 1, 5 1, 5 1, 5SMUSUM
1, 4PE
108   Lickitung
  Monster Monster 15 31 34 25 25 25 25SMUSUM
20PE
24
117   Seadra
  Water 1 Dragon 1PE
150   Mewtwo
  Undiscovered Undiscovered 1 1 1 1 1 1 1 1
174   Igglybuff
 
 
Undiscovered Undiscovered 16
199   Slowking
 
 
Monster Water 1 29 29RSE
24FRLG
20 19 19 19 15
199   Slowking
Galarian Form
 
 
Monster Water 1 15
222   Corsola
Galarian Form
  Water 1 Water 3 10
302   Sableye
 
 
Human-Like Human-Like 15
355   Duskull
  Amorphous Amorphous 5 6 6 6 6 4
356   Dusclops
  Amorphous Amorphous 1, 5 1, 6 1, 6 1, 6 1, 6 1
463   Lickilicky
  Monster Monster 25 25 25 25 24
477   Dusknoir
  Amorphous Amorphous 1, 6 1, 6 1, 6 1, 6 1
491   Darkrai
  Undiscovered Undiscovered 1 1 1 1
562   Yamask
  Mineral Amorphous 5 5 5 12
562   Yamask
Galarian Form
 
 
Mineral Amorphous 12
563   Cofagrigus
  Mineral Amorphous 1, 5 1, 5 1, 5 12
717   Yveltal
 
 
Undiscovered Undiscovered 35 35 15
758   Salazzle
 
 
Monster Dragon 1 1
779   Bruxish
 
 
Water 2 Water 2 20
787   Tapu Bulu
 
 
Undiscovered Undiscovered 1 10
864   Cursola
  Water 1 Water 3 1
867   Runerigus
 
 
Mineral Amorphous 12
897   Spectrier
  Undiscovered Undiscovered 60
898   Calyrex
Shadow Rider
 
 
Undiscovered Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
023   Ekans
  Field Dragon
029   Nidoran♀
  Monster Field
032   Nidoran♂
  Monster Field
037   Vulpix
  Field Field
037   Vulpix
Alolan Form
  Field Field
086   Seel
  Water 1 Field
092   Gastly
 
 
Amorphous Amorphous HGSS
115   Kangaskhan
  Monster Monster
116   Horsea
  Water 1 Dragon
167   Spinarak
 
 
Bug Bug
234   Stantler
  Field Field
280   Ralts
 
 
Human-Like Amorphous
327   Spinda
  Field Human-Like
331   Cacnea
  Grass Human-Like
335   Zangoose
  Field Field
351   Castform
  Fairy Amorphous
352   Kecleon
  Field Field
353   Shuppet
  Amorphous Amorphous
358   Chimecho
  Amorphous Amorphous
361   Snorunt
  Fairy Mineral
425   Drifloon
 
 
Amorphous Amorphous
433   Chingling
  Amorphous Amorphous
442   Spiritomb
 
 
Amorphous Amorphous USUM
562   Yamask
  Mineral Amorphous
595   Joltik
 
 
Bug Bug
605   Elgyem
  Human-Like Human-Like
682   Spritzee
  Fairy Fairy
686   Inkay
 
 
Water 1 Water 2
708   Phantump
 
 
Grass Amorphous
710   Pumpkaboo
 
 
Amorphous Amorphous
885   Dreepy
 
 
Amorphous Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
092   Gastly
 
 
Amorphous Amorphous Dream World - Spooky Manor
234   Stantler
  Field Field Dream World - Pleasant Forest
355   Duskull
  Amorphous Amorphous Dream World - Spooky Manor
596   Galvantula
 
 
Bug Bug Dream World - Spooky Manor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation VI

# Pokémon Types Egg Groups Obtained with
683   Aromatisse
  Fairy Fairy Shigeki Morimoto's Aromatisse
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team, Blue Rescue Team, Disable is a move with 9PP and 100% accuracy. The user inflicts paralysis on the enemy in front. This move is affected by Taunt.

In Explorers of Time, Darkness and Sky, the move is now affected by Magic Coat.

In Pokémon Mystery Dungeon: Gates to Infinity onwards, Disable seals the move that its target most recently used on the floor.

Super Smash Bros. series

Mewtwo uses Disable as its down special move. Rather than disabling a move, Disable stuns the opponent, leaving them vulnerable for a short period of time. The move only works if the opponent is making eye contact with Mewtwo. Also, the opponent has to be standing on the ground, or they take weak knockback instead.

Description

Games Description
MDRB Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.
MDTDS Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.
BSL てきポケモンを まひじょうたいにかえる まひじょうたいのポケモンは わざがだせない
MDGtI It seals the move the enemy last used and prevents the Pokémon from using it. The seal will be removed when you go to the next floor.
SMD It has the move the enemy last used sealed, which prevents the Pokémon from using it. The seal will be removed when you go to the next floor.


In the anime

       
Slowbro Psyduck Golduck Venomoth
The user stops the opponent from attacking.
Pokémon Method
User First Used In Notes
  Psyduck Psyduck releases blue rings from its body that make the opponent unable to move.
Misty's Psyduck The Ninja Poké-Showdown! Debut
  Golduck Golduck's eyes glow blue and a blue aura appears around it. Any attacks that try to hit Golduck are instantly disintegrated.
A wild Golduck Bye Bye Psyduck None
  Slowbro Slowbro becomes outlined in light blue and the opponent starts to glow light blue, making it completely motionless and renders it under Slowbro's control.
Prima's Slowbro The Mandarin Island Miss-match None
  Alakazam Alakazam throws its spoons in the air, then crosses them. The spoons glow red and the spoons release a red shock to the opponent, surround it and making it unable to move.
Eusine's Alakazam For Ho-Oh the Bells Toll! None
  Venomoth Venomoth's eyes glow light blue while its opponent is using an attack. The opponent becomes outlined in light blue briefly and it stops using the attack. In addition, the opponent cannot use the attack for a while.
Katie's Venomoth Shocks and Bonds None


In the manga

The Electric Tale of Pikachu


How I Became a Pokémon Card


  • In PW18, Slowpoke was revealed to have known Disable, but it was not shown using it.

Magical Pokémon Journey


Pokémon Adventures


Pokémon Diamond and Pearl Adventure!


Pokémon Gold & Silver: The Golden Boys


Pokémon Gotta Catch 'Em All


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 定身法 Dihngsānfaat *
石化功 Sehkfagūng *
定物法 Dihngmahtfaat *
Mandarin 定身法 Dìngshēnfǎ *
石化功 Shíhuàgōng *
  Czech Znehybnění
  Danish Neutralisere
  Dutch Ontwapen
  Finnish Estäminen (EP032)
Lamaus (AG128-AG129)
  French Entrave
  German Aussetzer
  Greek Αναστολέας
  Hindi Viklaang kar dena
  Italian Inibitore
  Korean 사슬묶기 Saseulmukgi
  Polish Zablokowanie*
Paraliż*
Blokujący Atak*
Zmrożenie*
Pętanie*
Portuguese   Brazil Desabilitar (anime)
Inabilitar (TCG, manga)
  Portugal Incapacitar (anime)
Debilitar
  Serbian Onemogućavanje
Spanish   Latin America Incapacitar (EP032)
Anulación (EP066-EP227)
Desarmar (AG128)
  Spain Anulación
  Swedish Avväpna*
Handikapp*
Avväpning*
Förlamning*
  Turkish Sakatlama
  Vietnamese Vô Hiệu Hóa



Variations of the move Disable
  DisableEmbargoHeal BlockTauntTorment



  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.