Bind (move)

Bind
しめつける Bind
Bind VIII.png
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Bind (Japanese: しめつける Bind) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

Bind does damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can score a critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Bind attacks before the target when used, the target will be unable to attack during that round as well.

Damage done by Bind's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn, since it did not get to select a move. If the target switches out before the turn duration ends, Bind will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Bind has 0 PP, Bind will still be used against the incoming Pokémon. After that use, the current PP of Bind will roll over to 63, and full PP Ups will be applied to it.

In Pokémon Stadium, if the target Pokémon switches out before the duration ends Bind is ended and the user's turn is skipped.

Even if Bind misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Bind attacks before the user of Hyper Beam during a recharge turn and the use of Bind misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will get to select a move during each turn of Bind's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.

Although Bind cannot damage Ghost-type Pokémon, it can still make them unable to attack for its duration. If Bind is successful, the text will say that it "didn't affect" the Ghost-type Pokémon regardless, and Bind's animation will not play on the initial turn (but will during the subsequent turns of its duration).

In Pokémon Stadium, the player gets to select a move during each turn of Bind's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Bind will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Bind's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<user> used Bind on <Pokémon>!" will appear. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed. If a trapped Pokémon uses Rapid Spin, it will be freed.

Bind can no longer affect Ghost-type Pokémon.

Generation III

Same as before, but if a wild Pokémon uses Bind on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was squeezed by <user>'s Bind!"

Bind can also be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if the move ViceGrip was used in the prior turn.

Generation IV

If the user of Bind is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. The text changes again, this time to "<Pokémon> was squeezed by <user>!"

Generation V

Bind's accuracy changed from 75% to 85%. Its effect will last either 4 or 5 turns. If the user of Bind is holding a Grip Claw, the duration will be 7 turns.

If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8.

Generation VI onwards

The end turn damage of Bind is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Bind will increase to 1/6 of the target's maximum HP.

Description

Games Description
StadStad2 Traps and squeezes the target over several turns. The target cannot move while under attack.
GSC Binds the target for 2-5 turns.
RSE Binds and squeezes the foe for 2 to 5 turns.
Colo.XD Binds and squeezes the target for 2 to 5 turns.
FRLG A long body or tentacles are used to bind the foe for two to five turns.
DPPtHGSSPBR A long body or tentacles are used to bind and squeeze the foe for two to five turns.
BWB2W2
XYORAS
SMUSUMPE
SwSh
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
095   Onix
 
 
Mineral Mineral 15 10 9RSE
8FRLG
1 1 1 1 1
108   Lickitung
  Monster Monster 25PE
114   Tangela
  Grass Grass 1RGB
24Y
25 28 22 22BW
17B2W2
17 17SMUSUM
22PE
1
127   Pinsir
  Bug Bug 21Y 13 7 4 4 4 4 8
130   Gyarados
 
 
Water 2 Dragon 1, 16PE
138   Omanyte
 
 
Water 1 Water 3 1
139   Omastar
 
 
Water 1 Water 3 1
208   Steelix
 
 
Mineral Mineral 10 9RSE
8FRLG
1 1 1 1 1
352   Kecleon
  Field Field 4 4 4 4 4
356   Dusclops
  Amorphous Amorphous 1 1 1 1 1 1
455   Carnivine
  Grass Grass 1 1 1 1
465   Tangrowth
  Grass Grass 22 22BW
17B2W2
17 17 1
477   Dusknoir
  Amorphous Amorphous 1 1 1 1 1
538   Throh
  Human-Like Human-Like 1 1 1 1
599   Klink
  Mineral Mineral 21 21 21 1
600   Klang
  Mineral Mineral 21 21 21 1
601   Klinklang
  Mineral Mineral 21 21 21 1
603   Eelektrik
  Amorphous Amorphous 9 9 9
615   Cryogonal
  Mineral Mineral 1 1 1 1
631   Heatmor
  Field Field 11 11 11 30
718   Zygarde
 
 
Undiscovered Undiscovered 18 18 1
760   Bewear
 
 
Field Field Evo.SM
1, Evo.USUM
1, Evo.
816   Sobble
  Water 1 Field 8
817   Drizzile
  Water 1 Field 1
818   Inteleon
  Water 1 Field 1
852   Clobbopus
  Water 1 Human-Like 10
853   Grapploct
  Water 1 Human-Like 1
893   Zarude
 
 
Undiscovered Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
345   Lileep
 
 
Water 3 Water 3
618   Stunfisk
Galarian Form
 
 
Water 1 Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By Move Tutor

# Pokémon Types Egg Groups Game
BW B2W2 XY ORAS SM USUM PE
001   Bulbasaur
 
 
Monster Grass
002   Ivysaur
 
 
Monster Grass
003   Venusaur
 
 
Monster Grass
023   Ekans
  Field Dragon
024   Arbok
  Field Dragon
069   Bellsprout
 
 
Grass Grass
070   Weepinbell
 
 
Grass Grass
071   Victreebel
 
 
Grass Grass
072   Tentacool
 
 
Water 3 Water 3
073   Tentacruel
 
 
Water 3 Water 3
095   Onix
 
 
Mineral Mineral
108   Lickitung
  Monster Monster
114   Tangela
  Grass Grass
127   Pinsir
  Bug Bug
138   Omanyte
 
 
Water 1 Water 3
139   Omastar
 
 
Water 1 Water 3
147   Dratini
  Water 1 Dragon
148   Dragonair
  Water 1 Dragon
149   Dragonite
 
 
Water 1 Dragon
151   Mew
  Undiscovered Undiscovered
206   Dunsparce
  Field Field
208   Steelix
 
 
Mineral Mineral
213   Shuckle
 
 
Bug Bug
224   Octillery
  Water 1 Water 2
336   Seviper
  Field Dragon
345   Lileep
 
 
Water 3 Water 3
346   Cradily
 
 
Water 3 Water 3
350   Milotic
  Water 1 Dragon
352   Kecleon
  Field Field
356   Dusclops
  Amorphous Amorphous
358   Chimecho
  Amorphous Amorphous
367   Huntail
  Water 1 Water 1
368   Gorebyss
  Water 1 Water 1
384   Rayquaza
 
 
Undiscovered Undiscovered
386   Deoxys
Normal Forme
  Undiscovered Undiscovered
386   Deoxys
Attack Forme
  Undiscovered Undiscovered
386   Deoxys
Defense Forme
  Undiscovered Undiscovered
386   Deoxys
Speed Forme
  Undiscovered Undiscovered
425   Drifloon
 
 
Amorphous Amorphous
426   Drifblim
 
 
Amorphous Amorphous
433   Chingling
  Undiscovered Undiscovered
455   Carnivine
  Grass Grass
463   Lickilicky
  Monster Monster
465   Tangrowth
  Grass Grass
477   Dusknoir
  Amorphous Amorphous
495   Snivy
  Field Grass
496   Servine
  Field Grass
497   Serperior
  Field Grass
538   Throh
  Human-Like Human-Like
592   Frillish
 
 
Amorphous Amorphous
593   Jellicent
 
 
Amorphous Amorphous
599   Klink
  Mineral Mineral
600   Klang
  Mineral Mineral
601   Klinklang
  Mineral Mineral
603   Eelektrik
  Amorphous Amorphous
604   Eelektross
  Amorphous Amorphous
615   Cryogonal
  Mineral Mineral
631   Heatmor
  Field Field
686   Inkay
 
 
Water 1 Water 2
687   Malamar
 
 
Water 1 Water 2
718   Zygarde
 
 
Undiscovered Undiscovered
727   Incineroar
 
 
Field Field
759   Stufful
 
 
Field Field
760   Bewear
 
 
Field Field
764   Comfey
  Grass Grass
793   Nihilego
 
 
Undiscovered Undiscovered
796   Xurkitree
  Undiscovered Undiscovered
805   Stakataka
 
 
Undiscovered Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, Bind is a move with base power of 4, 17PP and 78% accuracy. It hits enemy in the front, and might inflict the Constriction status condition on the enemy.

Description

Games Description
MDRB Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.
MDTDS Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.
BSL てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする
MDGtI It damages an enemy. It could also cause the Trapped status condition. (With the Trapped status, the enemy can't move and keeps taking damage.)
SMD It damages an enemy. It could also make the enemy bound.


In the anime

       
Throh Tentacruel Carnivine Steelix
The user binds or squeezes the foe.
Pokémon Method
User First Used In Notes
  Onix Onix wraps its tail around the opponent and crushes it.
Brock's Onix Showdown in Pewter City Debut
A Villager's Onix Meowth Rules None
Drake's Onix Hello, Pummelo! None
Multiple wild Onix Tunnel Vision None
  Steelix Steelix wraps its tail around the opponent and crushes it.
Harrison's Steelix Playing with Fire! Incorrectly referred to as Wrap in the English dub
Brock's Steelix Grating Spaces! None
Byron's Steelix Dealing with Defensive Types! None
  Carnivine Carnivine wraps its roots around the opponent and squeezes it.
James's Carnivine Arrival of a Rival! None
  Throh Throh grabs the opponent with his arms and locks in a submission hold, similar to a rear naked choke or sleeper hold.
Montgomery's Throh Commanding the Clubsplosion Crown! None
  Tentacruel Tentacruel wraps one of its tentacles around the opponent and squeezes it.
A Trainer's Tentacruel Making Battles in the Sand! None


In the manga

Phantom Thief Pokémon 7


Pokémon Adventures


Pokémon Diamond and Pearl Adventure!


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Despite the function of binding moves being changed from Generation I to Generation II, Bind's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for Fire Spin and Wrap.

In other languages

Language Title
Chinese Cantonese 綁緊 Bónggán *
緊束 Gánchūk *
Mandarin 綁緊 / 绑紧 Bǎngjǐn
  Czech Obtočení
  Danish Binde
  Dutch Koppel
  Finnish Kuristusote*
  French Étreinte*
Etreinte*
  German Klammergriff
  Greek Δέσμευση Désmeusi
  Italian Legatutto
  Korean 조이기 Joigi
  Polish Związanie*
Atak Wiązania*
Blokujący Atak*
Silny Atak*
Portuguese   Brazil Ligação (Pokémon the Series: Sun & Moon-present, TCG, manga)
Enlaçar (early anime)
Apertar (The Official Pokémon Handbook)
Prender (The Official Pokémon Handbook)
  Portugal Prender
  Romanian Legătura
  Serbian Vezanje
  Spanish Atadura
  Swedish Bindningsattack*
Kramattack*
  Turkish Bağlama
  Vietnamese Trói



  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.