Dusknoir (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Shadow Punch Ghost Physical 06060 00——% 20
011 Future Sight Psychic Special 120120 100100% 10
011 Fire Punch Fire Physical 07575 100100% 15
011 Ice Punch Ice Physical 07575 100100% 15
011 Thunder Punch Electric Physical 07575 100100% 15
011 Gravity Psychic Status 0000 00——% 5
011 Bind Normal Physical 01515 08585% 20
011 Leer Normal Status 0000 100100% 30
011 Night Shade Ghost Special 0000 100100% 15
011 Disable Normal Status 0000 100100% 20
011 Astonish Ghost Physical 03030 100100% 15
066 Disable Normal Status 0000 100100% 20
099 Astonish Ghost Physical 03030 100100% 15
1414 Foresight Normal Status 0000 00——% 40
1717 Shadow Sneak Ghost Physical 04040 100100% 30
2222 Pursuit Dark Physical 04040 100100% 20
2525 Will-O-Wisp Fire Status 0000 08585% 15
3030 Confuse Ray Ghost Status 0000 100100% 10
3333 Curse Ghost Status 0000 00——% 10
4040 Hex Ghost Special 06565 100100% 10
4545 Shadow Ball Ghost Special 08080 100100% 15
5252 Mean Look Normal Status 0000 00——% 5
5757 Payback Dark Physical 05050 100100% 10
6464 Future Sight Psychic Special 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM63  TM63 Embargo Dark Status 0000 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM83  TM83 Infestation Bug Special 02020 100}}100% 20
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
     Dark Pulse Dark Special 80 100% 15
      
    
Destiny Bond Ghost Status —% 5
       Feint Attack Dark Physical 60 —% 20
      Grudge Ghost Status —% 5
     Haze Ice Status —% 30
      Imprison Psychic Status —% 10
      
   
Memento Dark Status 100% 10
      
 
Ominous Wind Ghost Special 60 100% 5
      
    
Pain Split Normal Status —% 20
    Skill Swap Psychic Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Dusknoir in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Dusknoir in that game.
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Bind Normal Physical 15 85% 20
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gravity Psychic Status —% 5
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Pain Split Normal Status —% 20
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Telekinesis Psychic Status —% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Wonder Room Psychic Status —% 10
  • A black or white abbreviation in a colored box indicates that Dusknoir can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Dusknoir cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI Captivate Normal Status 0000 100}}100% 20
IV V VI Endure Normal Status 0000 00—}}—% 10
IV V VI Flash Normal Status 0000 100}}100% 20
IV V VI Headbutt Normal Physical 07070 100}}100% 15
IV V VI Mud-Slap Ground Special 02020 100}}100% 10
IV V VI Natural Gift Normal Physical 0000 100}}100% 15
IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
IV V VI Secret Power Normal Physical 07070 100}}100% 20
IV V VI Strength Normal Physical 08080 100}}100% 15
IV V VI Sucker Punch Dark Physical 07070 100}}100% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see transfer-only moves for other generations
By transfer, only via prior evolution
Generation VII
Prior evolution:
→Dusclops
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Body Slam Normal Physical 08585 100}}100% 15
III IV V VI Counter Fighting Physical 0000 100}}100% 20
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
III IV V VI Helping Hand Normal Status 0000 00—}}—% 20
III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
III IV V VI Metronome Normal Status 0000 00—}}—% 10
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Nightmare Ghost Status 0000 100}}100% 15
III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see transfer-only moves for other generations