Grudge (move)

Grudge
おんねん Grudge
Grudge VIII.png
[[File:|300pxpx|center]]
Type  Ghost
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  1
Jam  0  
The appeal works better the later it is performed.
Condition  Tough
Appeal  2 ♥♥
Lowers the Voltage of all Judges by one each.
Condition  Tough
Appeal  4 ♥♥♥♥
Jamming  4 ♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.

Grudge (Japanese: おんねん Grudge) is a non-damaging Ghost-type move introduced in Generation III.

Effect

When Grudge is used, if the user faints as the direct result of an attack, the move which causes the user to faint will lose all of its PP. This move's effect only works if the user faints before making another move. Grudge does not activate for Struggle or for damage that occurs at the end of the turn, including damage from Leech Seed, poison, burn, Sandstorm, Hail, and Future Sight.

If powered up by a Ghostium Z into Z-Grudge, the user becomes the center of attention, forcing all of the opponent's moves to target the user for the turn, if possible.

If the Grudge user faints as the result of a Z-Move, Grudge will have no effect. If it faints as the result of a Max Move, Grudge will activate and display the name of the base move that was powered up, depleting all PP from that move.

Grudge can be used as the second move of a Pokémon Contest combination, with the user gaining 1 bonus appeal point if Curse was used in the previous turn. It is also part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves Encore, Taunt or Torment was used in the prior turn.

Generation IX

Grudge cannot be selected in a battle.

Description

Games Description
RSColo.XD If the user faints, deletes the PP of the final move.
E If the user faints, deletes all PP of foe's last move.
FRLG If the user faints, this move deletes the PP of the move that finished it.
DPPtHGSSPBR If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
BWB2W2
XYORAS
SMUSUM
SwShBDSPLA
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
SV This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0037     Field Field 37 41 47BW
44B2W2
44 44 52 52
0037  
Vulpix
Alolan Form
  Field Field 44 52
0038     Field Field 1 1
0038  
Ninetales
Alolan Form
 
 
Field Field 1
0200     Amorphous Amorphous 53 46 50 50 50 50
0222  
Corsola
Galarian Form
  Water 1 Water 3 50
0292    
 
Mineral Mineral 45 45 45 43XY
37ORAS
37 1 1
0353     Amorphous Amorphous 56 46 50BW
46B2W2
46 46 46
0354     Amorphous Amorphous 64 58 66BW
52B2W2
52 52 52
0429     Amorphous Amorphous 1
0562     Mineral Amorphous 41 41 41 32
0563     Mineral Amorphous 45 45 45 32
0864     Water 1 Water 3 50
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0092    
 
Amorphous Amorphous
0109     Amorphous Amorphous
0280    
 
Human-Like Amorphous
0355     Amorphous Amorphous
0442    
 
Amorphous Amorphous
0708    
 
Grass Amorphous
0778    
 
Amorphous Amorphous
0885    
 
Amorphous Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Prior to Super Mystery Dungeon, the user gains the Grudge status condition. If the affected Pokémon is knocked out, the move that knocked it out will have all its PP depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. This effect is blocked by Reviver Seed and is therefore useless on the team leader. The Grudge status condition lasts for the entire floor.

From Super Mystery Dungeon, the user cuts its HP in half to gain the Grudge status condition. The PP of the attacker's move will be depleted to 0 when the user is attacked (but does not need to faint for this effect to trigger). This status condition lasts for 3 turns.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 12 - —% - User User -
MDTDS - - 12 - —% - User User -
BSL - - 20 - —% - User User -
MDGtI - - 10 50 —% - User User -
SMD - - 15 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB The user gains the Grudge status. If the user is defeated, it zeroes the PP of the move last used by the foe.
MDTDS Gives the user the Grudge status, which zeroes the PP of an enemy's move that makes the user faint.
BSL じぶんを おんねんじょうたいにかえる じぶんが たおれたときに こうげきしてきた ポケモンの さいごにくりだしたわざの PPを 0にする
MDGtI You'll get the Grudge status. If you faint with the Grudge status, it cuts the PP of the enemy's last move to 0.
SMD It halves your HP, which makes you hold a grudge!*
You'll halve your HP and hold a grudge! If you're attacked, you'll cut the PP of the attacker's move to 0. The status will go away after a while.*


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • This move originated as a TCG attack.
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
  • Despite its category matching this move in English and Japanese, Runerigus cannot learn Grudge.

In other languages

Language Title
Chinese Cantonese 怨念 Yunnihm *
怨恨 Yunhahn *
Mandarin 怨念 Yuànniàn *
怨恨 Yuànhèn *
  French Rancune
  German Nachspiel
  Greek Κατάρα Katára
  Italian Rancore
  Korean 원념 Wonnyeom
  Portuguese Rancor
  Serbian Gunđanje
  Spanish Rabia
  Vietnamese Oán Niệm


Variations of the move Destiny Bond
  Destiny BondGrudge


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.