Poison (status condition)

Poison (Japanese: poison) is a non-volatile status condition that causes a Pokémon to take damage over time. In the games, it is often abbreviated as PSN.

Meowth poisoned in the anime
Leavanny badly poisoned in the anime

It is often caused by Poison-type moves. Poison- and Steel-type Pokémon are normally immune to being poisoned.

There is also a special kind of poison condition, known as bad poison (Japanese: 猛毒 deadly poison). The amount of poison damage inflicted to a badly poisoned Pokémon increases over time.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Description for curing from poison and using a move on a Pokémon that's poisoned
Event Gen I Gen II Gen III Gen IV Gen V Gen VI Gen VII Gen VIII Gen IX
SwShBDSP LA
When poisoning a Pokémon "(Enemy) <Pokémon> was poisoned!" "(Wild/Foe) <Pokémon> was poisoned!" "(The wild/foe's) <Pokémon> was poisoned!" "(The wild/opposing) <Pokémon> was poisoned!" "(The wild/The opposing/Totem) <Pokémon> was poisoned!" "(The wild/opposing) <Pokémon> was poisoned!" "<Pokémon> was poisoned!" "(The wild/opposing) <Pokémon> was poisoned!"
When badly poisoning a Pokémon "(Enemy) <Pokémon>'s badly poisoned!" "(Wild/Foe) <Pokémon> is badly poisoned!" "(The wild/foe's) <Pokémon> was badly poisoned!" "(The wild/opposing) <Pokémon> was badly poisoned!" "(The wild/The opposing/Totem) <Pokémon> was badly poisoned!" "(The wild/opposing) <Pokémon> was badly poisoned!" [a] "(The wild/opposing) <Pokémon> was badly poisoned!"
Poison Point activated N/A "(Wild/Foe) <Pokémon>'s Poison Point poisoned (Wild/Foe) <Pokémon>!" "(The wild/foe's) <Pokémon>'s Poison Point poisoned (the wild/foe's) <Pokémon>!" "(The wild/foe's) <Pokémon> was poisoned!" "(The wild/opposing) <Pokémon> was poisoned!" "(The wild/The opposing/Totem) <Pokémon> was poisoned!" "(The wild/opposing) <Pokémon> was poisoned!" N/A "(The wild/opposing) <Pokémon> was poisoned!"
After turn is complete "(Enemy) <Pokémon>'s hurt by poison!" "(Wild/Foe) <Pokémon> is hurt by poison!" "(The wild/foe's) <Pokémon> is hurt by poison!" "(The wild/foe's) <Pokémon> was hurt by poison!" "(The wild/opposing) <Pokémon> was hurt by poison!" "(The wild/The opposing/Totem) <Pokémon> was hurt by poison!" "(The wild/opposing) <Pokémon> was hurt by poison!" "<Pokémon> was hurt by its poisoning!" "(The wild/opposing) <Pokémon> was hurt by its poisoning!"
  1. In Pokémon Legends: Arceus, a Pokémon never gets badly poisoned

In the core series games

Effect

In battle

In battle, a poisoned Pokémon takes damage each turn. Regular poison inflicts a fixed amount of damage each turn, while bad poison inflicts an increasing amount of damage each turn. The exact amount of damage varies between generations.

Generation I

A poisoned Pokémon will take damage equal to 1/16 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack. If a poisoned Pokémon causes an opponent to faint, the poisoned Pokémon will not take damage that turn.

A badly poisoned Pokémon takes damage equal to 1/16 of its maximum HP (rounded down, but set to 1 HP if it would be less) on the first turn, after which damage increases by 1/16 each time it takes poison damage. The damage stops increasing when it equals  . When a badly poisoned Pokémon is affected by Haze, switches out, or when the battle ends, its poison status becomes regular poison.

If a Pokémon badly poisoned by Toxic is also under the effect of Leech Seed, both types of recurrent damage will draw upon the same N value to calculate how many multiples of 1/16 of the Pokémon's HP is taken as damage, and both will increase that value. If a badly poisoned Pokémon successfully uses Rest, it will be cured of poison, but N is not reset; if it then suffers burn, Leech Seed or poison damage, that damage will draw upon the N value, and the N value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the N value will be reset to 1).

Generation II

A poisoned Pokémon will take damage equal to 1/8 of its maximum HP each turn.

Bad poison damage no longer interacts with other types of recurrent damage. Haze no longer affects poisoning.

While Steel-type Pokémon cannot be poisoned by Poison-type moves, they can be poisoned by Twineedle.

Generation III and IV

Poison damage is now taken at the end of each turn, regardless of whether a Pokémon faints.

A badly poisoned Pokémon will remain badly poisoned even if switched out or the battle ends, although the counter is reset.

Steel-type Pokémon can no longer be poisoned by any moves, including Twineedle.

Generation V onward

At the end of the battle, bad poison now becomes regular poison.

Poisoned Pokémon take double damage from Hex and Venoshock.

Poison- and Steel-type Pokémon can be poisoned by a Pokémon with the Ability Corrosion.

If a Dynamaxed opponent in a Max Raid Battle becomes badly poisoned, it will instantly become normal poison.

Outside of battle

From Generation I to IV, outside of battle, all poisoned Pokémon in the player's party lose 1 HP every four steps the player takes (every five steps in Pokémon FireRed and LeafGreen).

However, when the player is moving automatically (such as when following the NPC found at the East exit of Pewter City, or when stepping on the traps at the Team Rocket Hideout, or when entering Lance's room at the Indigo Plateau), the poison step count remains unchanged and no HP is lost as a result of poison.

Pokémon with Immunity do not take poison damage outside of battle. (Pokémon with Magic Guard and Poison Heal still do, however.)

Generation I to III

Poisoned Pokémon take poison damage until they faint. If the player's only conscious Pokémon in their party faints this way, the player blacks out.

Generation IV

Outside of battle, if a poisoned Pokémon is brought down to 1 HP due to poison damage, it will be cured of poison instead of fainting.

Generation V onward

Poisoned Pokémon no longer take poison damage outside of battle.

Appearance

In Generation V, a poisoned Pokémon glows purple while in battle; from Generation VI onward, a poisoned Pokémon continuously releases bubbles of poison from its body.

In Generation V, the poison status condition icon for badly poisoned Pokémon has dark purple characters instead of white; in Generation VI, both the icon and text change color.

Regular poison

Core series games
  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Generation VI and VII images
Side series games
Spin-off series games

Bad poison

Core series games
Side series games
Spin-off series games

Icons

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: missing LGPE and SV icons

Poisoned

            File:PoisonedIC PE.png        
Icon from
Generation III
Icon from
Diamond, Pearl and Platinum
Icon from
Pokémon HeartGold and SoulSilver
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun, and Ultra Moon
Icon from
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Icon from
Pokémon Sword and Shield
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Icon from
Pokémon Legends: Arceus
Icon from
Pokémon Scarlet and Violet

Badly poisoned

      File:PoisonedBadIC PE.png        
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun, and Ultra Moon
Icon from
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Icon from
Pokémon Sword and Shield
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Icon from
Pokémon Legends: Arceus (unused)
Icon from
Pokémon Scarlet and Violet

Causes

Regular poison

Moves

The following moves may poison the target:

Move Type Category Probability Power Accuracy Notes
Baneful Bunker Poison Status 100% —% If a Pokémon makes contact with the user
Barb Barrage Poison Physical 30% 60 100%
Cross Poison Poison Physical 10% 70 100%
Dire Claw Poison Physical 16.7% 60 100% May also paralyze or make the affected Pokémon drowsy (16.7% of each).
Has a 26.7% chance of poisoning if used in strong style
Fling Dark Physical 100% 70 100% If the user is holding a Poison Barb
G-Max Befuddle Bug Varies 33.3% —% May also paralyze or put the affected Pokémon to sleep (33.3% chance of each)
G-Max Malodor Poison Varies 100% —% Poisons all opponents
G-Max Stun Shock Electric Varies 50% —% May also paralyze (50% chance of each)
Gunk Shot Poison Physical 30% 120 80%
Mortal Spin Poison Physical 100% 30 100%
Noxious Torque Poison Physical 30% 100 100% Can only be used by the Revavroom in Navi Squad's Starmobile
Poison Gas Poison Status 100% 90%
Poison Jab Poison Physical 30% 80 100%
Poison Powder Poison Status 100% 75% Grass types, as well as Pokémon that have Overcoat or are holding Safety Goggles, are immune to Poison Powder from Generation VI onward
Poison Sting Poison Physical 30% 15 100%
Poison Tail Poison Physical 10% 50 100%
Psycho Shift Psychic Status 100% 100% If the user is poisoned
Secret Power Normal Physical 30% 70 100% May cause poison only when used in tall grass in Generation III
Shell Side Arm Poison Special 20% 90 100%
Sludge Poison Special 30% 65 100%
Sludge Bomb Poison Special 30% 90 100%
Sludge Wave Poison Special 10% 95 100%
Smog Poison Special 40% 30 70%
Toxic Spikes Poison Status 100% —% Upon switching in, if one layer of Toxic Spikes was set
Toxic Thread Poison Status 100% 100%
Twineedle Bug Physical 20% 25 100% Each hit has a separate chance of poisoning.
Other causes

A Pokémon has a 30% chance of being poisoned after making contact with a Pokémon with the Poison Point Ability, and a 9% chance after making contact with a Pokémon with Effect Spore. Poison Touch has a 30% chance (20% in the Japanese versions of Pokémon Black and White) of poisoning the target when the user uses a contact move. A Pokémon can also be poisoned if it directly poisons a Pokémon with the Synchronize Ability.

Bad poison

Moves

The following moves may badly poison the target:

Move Type Category Probability Power Accuracy Notes
Fling Dark Physical 100% 30 100% If the user is holding a Toxic Orb
Malignant Chain Poison Special 50% 100 100%
Poison Fang Poison Physical 50% 50 100% Had a 30% chance of badly poisoning in Generations III–V
Psycho Shift Psychic Status 100% 100% If the user is badly poisoned
Toxic Poison Status 100% 90% Never misses when used by a Poison-type Pokémon from Generation VI onward
Toxic Spikes Poison Status 100% —% Upon switching in, if two layers of Toxic Spikes were set
Other causes

The item Toxic Orb badly poisons the holder at the end of the turn. From Generation V onward, a Pokémon can also be badly poisoned if it badly poisons a Pokémon with Synchronize (prior to Generation V, Synchronize only inflicts regular poison). Toxic Chain may badly poison the target when the user uses a move.

Curing

Poison (including bad poison) can be cured with the use of an Antidote, Drash Berry (Generation III only) and Pecha Berry (PSNCureBerry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (MiracleBerry in Generation II), and Sacred Ash.

The moves Refresh and Rest remove the poison status condition from the user, while Heal Bell (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and Aromatherapy remove it from all Pokémon in the user's party. In addition, the move Psycho Shift shifts the poison onto its target (thereby healing the user). In Generation I only, using Haze cures the opponent from poison.

Pokémon with Natural Cure will be cured upon switching out, those with the Hydration Ability will be cured whilst it is raining. Pokémon with Shed Skin have a 1/3 chance of being cured every turn, and Pokémon with Healer have a 30% chance of curing their allies.

Prevention

A Pokémon that is currently Poison-type or Steel-type cannot become poisoned, except by Pokémon with the Corrosion Ability; in Generation II only, Twineedle can poison Steel-type Pokémon as well. However, a poisoned Pokémon retains this status condition even if it gains any of these types in battle (or regains the lost type once it is switched out or the battle ends).

A Pokémon with Color Change can become poisoned by a Poison-type move, because the Pokémon changes into the same type of the move after the status condition is inflicted.

Pokémon with the Ability Immunity cannot be poisoned. Pokémon with the Comatose Ability, Pokémon with the Purifying Salt Ability, and Minior in Meteor Form are completely immune to being poisoned. Pokémon with the Ability Pastel Veil will prevent itself and its allies from being poisoned. Pokémon with the Ability Leaf Guard will be protected from status conditions in harsh sunlight. The Ability Magic Guard will prevent damage due to poison from being taken in battle; however, it does not prevent the damage from being taken outside of battle.

The moves Safeguard and Misty Terrain (for grounded Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a substitute cannot be poisoned, except due to Synchronize or a held Toxic Orb.

Advantages

While poisoning and badly poisoning, like all major status conditions, have primarily negative effects, it can be advantageous to be poisoned in certain conditions. Pokémon with Guts, Marvel Scale, and Quick Feet will have their Attack, Defense, and Speed increased by 50%, respectively, if poisoned or afflicted by any other non-volatile status condition excluding sleep and freeze; however, in Generation IV, sleep will increase the Attack of Pokémon with Guts. Poisoning will increase the attack of a Pokémon with Toxic Boost by 50%, and the base power of Facade is doubled (from 70 to 140) when inflicted with poison. A Pokémon with Poison Heal will regain 1/8th of its maximum HP at the end of each turn instead of taking damage. When capturing Pokémon, the poison status also adds a 1.5× multiplier to the catch rate of any given Pokémon.

In competitive battling in Generation I, as Pokémon were not healed before link battles in the handheld games, players would often enter battles with their Pokémon already poisoned, as it prevented them from being affected by other more harmful status conditions; also, poison only inflicted 1/16 of the Pokémon's total HP as damage each turn rather than 1/8 as it does from Generation II onward. This tactic was not possible in the Pokémon Stadium series, as Pokémon were restored to full health before battle in these games.

Other in-game effects

If a poisoned Pokémon gains the Ability Immunity through the use of Skill Swap, Trace or another method, the poison or bad poison status will be removed.

In Pokémon Emerald, when the player is inside the Battle Pyramid, the types of Pokémon encountered on each floor follow a set of categories, on the second floor the player will encounter Pokémon that poison as their main tactic.

In the Generation IV games, Pokémon Platinum, HeartGold and SoulSilver, at the Battle Arcade, one of the effects caused by the roulette is causing the poison status; Pokémon that would normally be immune to poison are unaffected. The poison will last for a single battle.

If a Pokémon has Merciless and hits a poisoned target, it will score a critical hit.

In the spin-off games

Pokémon Mystery Dungeon

Like the main games, Pokémon Mystery Dungeon also features both normal poisoning as well as bad poisoning. When a Pokémon is poisoned, it takes damage every ten turns and is also prevented from regenerating HP. Poison does not disappear over turns. When a Pokémon is badly poisoned, it takes damage every two turns and also prevents regenerating HP. Similar to the main games, the poison conditions do not disappear over turns but can be healed with certain moves or items, and by going to the next floor.

Rumble series

Poison and bad poison (Poisoned and Badly Poisoned when inflicted in-game) are negative statuses in the Rumble series. When a Pokémon is Poisoned, its HP will gradually drain at a rate determined by the Power of the Pokémon that inflicted it for ten seconds. However, if the affected Pokémon is controlled by a player, moving around will make the condition wear off faster, with the minimum duration depending roughly on the Pokémon's Speed. While Poisoned, purple bubbles emanate from around the affected Pokémon's head. The effects under Badly Poisoned are similar, but the rate at which HP is depleted gradually increases while the status lasts and purple smoke emanates from the Pokémon's head instead of bubbles. Though most negative statuses will replace one another if one is inflicted while another is present, Poisoned cannot replace Badly Poisoned (though Badly Poisoned will replace Poisoned).

No types are immune to poison or bad poison, but Pokémon with the Poison Boost or Steady Special Traits cannot be poisoned or badly poisoned, and those with the Reflector Trait will cause the user of the poison-inflicting move to become poisoned or badly poisoned instead if hit by one.

Pokémon Conquest

Like the main series, a Pokémon inflicted with poison is protected from other status conditions and does not wear off over time. Normal poison can be inflicted by attacks, abilities, or by a Pokémon ending their turn in a poison bog. Bad poison can only be inflicted by the effect of Poison Fang. As in the main series, Poison- and Steel-types are immune to poison. Poison can be cured through certain Warrior Skills, items, or by ending a Pokémon's turn in a hot spring or a water bucket.

Pokémon afflicted with normal poison lose 1/8th their max HP, rounded down, at the end of their side's turn, even if the poisoned Pokémon itself took no action. Pokémon afflicted with bad poisoning lose 1/16th of their max HP initially, with damage increasing by 1/16 at the end of their side's turn. Enemy Warriors defeated through poison damage are not treated as being defeated by the player, and thus cannot be recruited after the battle.

Pokémon Shuffle

 
Diancie is Poisoned.

In Pokémon Shuffle, a poisoned Pokémon takes 50% more damage from Poison-type Pokémon.

Poison can be inflicted by Pokémon with the Poison Skill.

Poison, Ground, Rock, Ghost, and Steel-type Pokémon are immune to poison.

Status condition effectiveness
Condition Defender's type
                                   
Poisoned


In the anime

 
Ash poisoned

The poison status has been shown multiple times in the anime:

Original series

In Princess vs. Princess, Jessie's Arbok proceeded to poison Yumi's Primeape by biting its fist.

Pokémon the Series: Ruby and Sapphire

In Sharpedo Attack!, while Brock was battling a Sharpedo, it suddenly fainted. He examined it and realized that it had been poisoned by Seviper's Poison Tail. Brock did everything he could for Sharpedo, but even though he didn't have any medicine, Sharpedo's poison got cured by itself after a while.

Pokémon the Series: Diamond and Pearl

In Evolving Strategies!, during Ash's battle against Paul at Lake Acuity, Ash's Buizel was poisoned by a cloud of Smog from Paul's Magmortar.

In Keeping In Top Forme!, Shaymin, Piplup, and Pikachu all got poisoned, Shaymin from getting exposed to some kind of poison and Pikachu and Piplup from a wild Shroomish using Poison Powder on them. Shaymin was cured by Brock, who used a Pecha Berry on it, and Pikachu and Piplup were cured by Shaymin's Aromatherapy.

In A Real Rival Rouser!, during the Lily of the Valley Conference battle between Paul and Ash, Paul's Drapion used Toxic Spikes, which poisoned every Pokémon Ash sent out (regardless of type). Ash's Buizel, Staraptor, Torterra, Infernape, and Gliscor all got poisoned from the Toxic Spikes. Eventually, Infernape managed to get rid of the Toxic Spikes by using Flare Blitz while being underground.

In The Brockster Is In!, Ash's Pikachu and all of Normajean's Pokémon got poisoned by Poison Stings and Poison Jabs from a group of wild Tentacruel. Brock used Pecha Berries to cure them. He also had his Chansey use Soft-Boiled on Normajean's Pichu. In this episode, it seems that a fever and difficulty breathing is a side effect of the poison.

Pokémon the Series: Black & White

In A Venipede Stampede!, Ash became poisoned when a wild Venipede headbutted him, activating Venipede's Poison Point Ability. He was cured by a remedy that Cilan made. This episode shows that not just Pokémon, but humans can also become poisoned.

In Facing Fear with Eyes Wide Open!, Ash's Scraggy's aggressiveness towards a group of Foongus caused the Foongus to use Poison Powder in retaliation, affecting all of Ash, Iris, and Cilan's Pokémon except for Oshawott, who had been training with his Trainer and Excadrill who was not out. While Iris took care of the sick Pokémon, Ash, Oshawott, and Cilan went to a nearby pond to get Remeyo weed for Iris's poison remedy. After fending off the pond's Tympole, Ash and Cilan caught the Tympole's leader, Palpitoad, and its ally, Stunfisk, respectively, allowing them access to the herbs.

In The Four Seasons of Sawsbuck!, a Pokémon photographer named Robert became poisoned by an Amoonguss's Poison Powder attack while trying to save a Deerling from a similar fate. He was cured by the Deerling's Sawsbuck friends with the help of a mysterious lake.

In Rocking the Virbank Gym! Part 1 and Part 2, Ash's Unfezant, Leavanny, Pignite, Palpitoad, and Pikachu were all poisoned during Ash's Virbank Gym battle against Roxie's Poison-type Pokémon. Out of these, Leavanny and Pignite were badly poisoned. Roxie also cured Pignite and Pikachu of their poisoning with Pecha Berries.

In Strong Strategy Steals the Show!, Stephan's Zebstrika was poisoned by a Sludge Wave from Ash's Palpitoad. However, Stephan countered this by having Zebstrika use Facade, which was powered up due to the poison.

Pokémon the Series: XY

In Mega Evolution Special I, Mairin had Chespin, Chespie, use Toxic to badly poison a wild Flabébé, allowing her to catch the Single Bloom Pokémon.

In An Undersea Place to Call Home!, Ash's Pikachu was badly poisoned by a wild Skrelp's Toxic attack. He was cured with an Antidote by Eddy and Lindsey.

In A Stealthy Challenge!, Sanpei's Greninja was poisoned by a Poison Jab from Saizo's Barbaracle. It was later cured when Clemont gave it a Pecha Berry.

In The Green, Green Grass Types of Home!, Ash's Fletchinder and Hawlucha were both poisoned by a cloud of Poison Powder from Ramos's Weepinbell during Ash's Coumarine Gym battle. The poison quickly ate at their stamina, causing them both to fall to the Flycatcher Pokémon. Frogadier managed to avoid the same fate by using its Frubbles as a mask, preventing it from inhaling the spores.

In Mega Evolution Special IV, Alain's Charizard was poisoned by a Venoshock attack from a Trainer's Mega Venusaur *. After the battle, Alain cured Charizard with a Pecha Berry.

In A Windswept Encounter!, Ash's Noibat was poisoned by a wild Breloom's Poison Powder. He was cured by a wild Floette using Aromatherapy on him.

Pokémon the Series: Sun & Moon

In The Sun, the Scare, the Secret Lair!, Ash's Rowlet was poisoned by a Sludge Bomb from James's Mareanie. It was cured with an Antidote given to Ash by Professor Kukui. This episode also started the running gag of Mareanie poisoning James while showing its affection to him, causing his face to look like a Mareanie.

In Love at First Twirl!, Ash's Rowlet was badly poisoned by Poipole when Rowlet tried to attack it and it panicked, using Toxic on Rowlet. Rowlet was later cured of its poisoning by Lillie.

In The Dealer of Destruction!, Ash's Pikachu was poisoned by a Poison Jab from Guzma's Golisopod. Later, Kiawe gave Ash a Pecha Berry to heal Pikachu's poison.

In Drawn with the Wind!, Sandy was poisoned by a Sludge Bomb from James's Mareanie. It was healed from its poison soon after by Shaymin's Aromatherapy.

In The One That Didn't Get Away!, a Kyogre was poisoned by a hunter and his minions. It was healed from its poison when Lana gave it food laced with Antidote that was attached to her fishing lure.

In The Road to The Semifinals!, during Lana's battle against Guzma in the second round of the Manalo Conference, Lana's Primarina was poisoned by a Poison Jab from Guzma's Golisopod, eroding its stamina throughout the battle and eventually leading to its defeat. After the battle, Primarina was healed from its poison by Shaymin's Aromatherapy.

In The Wisdom Not to Run!, Ash's Torracat was poisoned by a Poison Jab from Guzma's Golisopod, contributing to its defeat soon after.

Pokémon Journeys: The Series

In Working My Way Back to Mew!, Goh's Scorbunny was poisoned by a cloud of Poison Powder from a Venonat that Goh was catching, requiring it to be taken to a Pokémon Center to be healed.

In A Little Rocket R & R!, Ash's Pikachu was poisoned by a Sludge Bomb from a Team Rocket Grunt's Toxicroak, weakening him enough to be captured by Matori's handpicked unit. Ash later rescued his partner and healed the poison by feeding him a Pecha Berry.

In Making Battles in the Sand!, Ash's Riolu was poisoned by a Poison Sting from a Trainer's Tentacruel, leading to it fainting immediately afterward due to the damage it had already sustained.

In Healing the Healer!, a Suicune was poisoned by a Sludge Bomb bombardment from a Pokémon hunter group's Pokémon. Goh later cured Suicune's poison by giving it some Pecha Berries. Later in the episode, Goh's Cinderace was also poisoned by a Sludge Bomb from the hunter group's Garbodor.

In All Out, All of the Time!, Goh had his Pyukumuku badly poison a wild Bruxish with Toxic during the Pokémon Catch Adventure Race, allowing him to catch it.

In Valor: A Strategic Part of Battling!, Ash's Dracovish was poisoned by a Poison Jab from Cynthia's Roserade during their Masters Eight Tournament battle, contributing to its defeat against Milotic later.

In The Same Moon, Now and Forever!, Meowth was poisoned by a Poison Sting from a wild Venipede. In a flashback in the same episode, Ash's Pikachu was also seen poisoned. Both cases were healed with a Pecha Berry.

In the manga

 
Pikachu poisoned in Pokémon Gotta Catch 'Em All

Pokémon Adventures

Red, Green & Blue arc

In The Secret of Kangaskhan, Red cured a poisoned baby Kangaskhan with an Antidote.

In A Tale of Ninetales, Red's Pikachu named Pika, while under Blue's ownership, used Toxic to badly poison a wild Ninetales that Blue was trying to catch.

In A Hollow Victreebel, Red used his Victreebel's Poison Powder to poison a Nidoking in order to make him easier to catch. This is in spite of the fact that Nidoking, as a Poison Pokémon, should be immune to the move.

In A Charizard...and a Champion, during the Indigo League Tournament finals, Blue's Charizard was poisoned after Red had his Venusaur, Saur, use Poison Powder on him. This forced Blue to recall Charizard and send Machamp out in his place. Later on in the chapter, Blue's Machamp was badly poisoned by a Toxic attack from Red's Snorlax, Snor, forcing Blue to recall him and send Ninetales out in his place.

FireRed & LeafGreen arc

In Put Your Beast Foot Forward, Blue and his Charizard and Golduck were badly poisoned by a Toxic attack from a swarm of wild Shuckle commanded by Orm's Shuckle.

Emerald arc

In Swanky Showdown with Swalot, Spenser's Crobat badly poisoned an Electrode with Poison Fang during a demonstration battle at the Battle Frontier opening ceremony.

In Just My Luck...Shuckle, Lucy's Seviper badly poisoned Emerald's borrowed Blissey with Poison Fang. However, she was later cured from it thanks to her Natural Cure. During the same chapter, Emerald's borrowed Starmie and Rapidash were also badly poisoned, the former by a Toxic attack from Lucy's Shuckle and the latter by Seviper's Poison Fang.

In You Need to Chill Out, Regice, Emerald's borrowed Hitmonchan was badly poisoned by a Toxic attack from Brandon's Registeel, causing it to faint when Emerald was unable to find a proper healing item from his Battle Bag.

Platinum arc

In Uprooting Seedot, Platinum's rental Qwilfish poisoned and subsequently defeated a Seedot with Toxic Spikes during Platinum's Battle Factory challenge.

In Outlasting Ledian, Thorton's rental Ledian was poisoned by Platinum's rental Qwilfish activating its Poison Point Ability, resulting it fainting from the poison damage soon after.

Black & White arc

In Big City Battles, Black's Braviary, Brav, was poisoned by Burgh's Whirlipede activating its Poison Point Ability, causing it to faint soon after.

In Into the Quarterfinals!, Black's Galvantula, Tula, was poisoned by Looker's Croagunk during the Pokémon League quarterfinals, almost costing him the match.

Sun, Moon, Ultra Sun & Ultra Moon arc

In The Party Crasher and Guzma the Destroyer, Gladion's Porygon was poisoned by a Poison Gas attack from Moon's Alolan Grimer. After the battle, Gladion used a Pecha Berry to heal it.

In Battle in Vast Poni Canyon, Faba's Hypno was poisoned by Plumeria's Salazzle.

Sword & Shield arc

In Toasty!! Battle Against Toxapex, Henry's Thwackey, Twiggy, was poisoned when Nessa's Toxapex protected itself with Baneful Bunker.

Pokémon Gotta Catch 'Em All

In GDZ68, Shu's Pikachu was badly poisoned by a Toxic attack from a Trainer's Kingdra. Shu was able to cure him with an Antidote.

In the TCG

 
A poison marker from the TCG
Main article: Special Conditions (TCG) → Poisoned

In the Trading Card Game, Poisoned is one of the five Special Conditions along with Asleep, Burned, Confused, and Paralyzed. When a Pokémon is Poisoned, a poison marker is placed on it and one damage counter is put on the Pokémon in between each turn, during the Pokémon Checkup step. The condition can be removed by returning the affected Pokémon to the Bench, by evolving it, or with the effect of certain cards. A Pokémon can be afflicted with Poisoned and Burned at the same time, along with one of Asleep, Confused, and Paralyzed.

A common effect seen on Abilities is increasing the number of damage counters placed on an opponent's Poisoned Pokémon between turns. One example of this is Seviper's More Poison. Some attacks and Abilities (such as Galarian Slowking VMAX's Max Toxify) create Poisoned conditions that cause more than one damage counter to be put on a Pokémon between turns. These special Poisoned conditions persist if the Status Condition is transferred to another Pokemon (such as by Dust Island). [1] However, while Abilities that increase Poison damage stack with each other and Abilities that increase Poison damage stack with improved Poisoned conditions, improved Poisoned conditions do not stack. The most recently inflicted Poisoned status condition overrides the prior condition, even if the newer Poisoned causes fewer damage counters to be placed than before. [2]

Trivia

  • Poison is the only status condition to have an effect outside of battle; however, from Generation V onward, it no longer has an effect outside of battle either.
  • There is no way to inflict bad poison in Pokémon Legends: Arceus, but the icon for it exists in the game files.

In other languages

Poisoned

Language Title
Chinese Cantonese 中毒 Jungduhk
Mandarin 中毒 Zhòngdú
  Danish Forgiftet
  Dutch Vergiftigd
  Finnish Myrkytys
  French Empoisonné
  German Vergiftet*
  Italian Avvelenato
  Korean Dok
  Norwegian Forgifet
  Polish Zatruty
  Portuguese Envenenado
  Russian Отравлен Otravlen
  Spanish Envenenado
  Swedish Förgifad
  Thai พิษ poison
  Vietnamese Nhiễm độc

Badly poisoned

Language Title
Chinese Cantonese 猛毒 Máahngduhk
Mandarin 猛毒 Měngdú *
剧毒 Jùdú *
French   Canada Très empoisonné*
  Europe Gravement empoisonné
  German Schwer vergiftet*
  Italian Iperavvelenato
  Korean 맹독 Maengdok
  Brazilian Portuguese Gravemente envenenado
  Spanish Gravemente envenenado
  Vietnamese Kịch độc

Refrences


Status conditions
BURNED FROZEN PARALYSIS POISONED
ASLEEP CONFUSION FLINCHING FAINTED


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.