Twineedle inflicts damage, hitting the target twice per use. The second strike has a 20% chance of poisoning the target, unless the target is Poison-type. Although only the first strike can be a critical hit, the second one will deal the same amount of damage.
Twineedle will end immediately if the first strike breaks a substitute. Bide and Counter will only acknowledge the second strike of this move.
Each strike now does damage independently, and either of them can be a critical hit.
Twineedle can poison Steel-type Pokémon.
Twineedle will now hit again if the first strike breaks a substitute. If the first strike breaks a substitute, the second strike can poison the target.
If the user is holding a King's Rock, the final strike has a chance to cause the target to flinch.
Twineedle can no longer poison Steel-type Pokémon.
Twineedle is no longer able to cause the target to flinch if the user is holding a King's Rock.
Both of Twineedle's strikes now have an independent 20% chance of poisoning the target.
Generations V to VII
If the first strike activates the target's Focus Sash, Focus Band, or Sturdy, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one.
If the target has Weak Armor or Stamina, each strike will activate it.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the target to flinch.
Twineedle cannot be selected in a battle.
|| An attack that strikes twice. The target may occasionally become poisoned.
|| Jabs the foe twice using stingers.
|| Stingers on the forelegs jab the foe twice.
|| Foreleg stingers jab twice and may poison.
|| The foe is stabbed twice with foreleg stingers. It may poison the foe.
|| The foe is stabbed twice by a pair of stingers. It may also poison the target.
|| The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.
| The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
|| This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
In other games
In Red Rescue Team and Blue Rescue Team, Twineedle is a move with 6 base power, 80% accuracy, and 15 PP. The attack will generate 2 projectiles that travel up to 10 tiles away and hit the first Pokémon it encounters, ally or enemy, possibly poisoning them. If a Pokémon faints from the first projectile, the second projectile will be able to hit a new target. This move's base critical hit rate is lower than normal, at 2%.
In Explorers of Time, Darkness and Sky, the move's PP has been decreased to 10, and its accuracy to 46.75%.
| Effect: Hits twice and has a 20% chance of poisoning each target with each hit.
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
|| Hits the target twice, even at a distance. It may also leave the target poisoned, damaging it over several turns.
| Inflicts damage on the target using 2 attacks in a single turn. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.
|| Inflicts damage on the target using 2 attacks in a single turn. It may also afflict the target with a Poisoned status condition, which causes periodic damage.
|| はなれたポケモンに ２かいれんぞくで ダメージをあたえる しかも いっていのかくりつで どくじょうたいにして いっていターンごとに ダメージをあたえる
|| The enemy is stabbed twice by a pair of stingers. It may also poison the target.
|| It damages a Pokémon, even one far away, 2 times in a row. It could also make the enemy poisoned.
In the anime
In the manga
In The Electric Tale of Pikachu manga
In the Pokémon Adventures manga
In other generations
Core series games
Side series games
Spin-off series games
In other languages