Poison Heal (Ability)
Poison Heal | ポイズンヒール | ||||||||||||||||||||||||
Poison Heal | |||||||||||||||||||||||||
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Poison Heal (Japanese: ポイズンヒール Poison Heal) is an Ability introduced in Generation IV. Prior to Generation V and in Generation IX, it was the signature Ability of Shroomish and Breloom.
Effect
In battle
If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage.
When a Pokémon with Poison Heal is badly poisoned, this has no effect on the Pokémon's HP recovery. However, the bad poison counter still increases each turn even if the Pokémon has Poison Heal; as such, if Gastro Acid is used on the Pokémon with Poison Heal after being badly poisoned for five turns, it will incur poison damage starting at 5/16 (instead of 1/16).
If a poisoned Pokémon with Poison Heal is affected by Heal Block, it will be neither healed nor damaged by the poison.
Outside of battle
Poison Heal has no effect outside of battle, so in Generation IV, poison will still hurt a Pokémon outside of battle even if it has this Ability.
Pokémon with Poison Heal
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | |
---|---|---|---|---|---|---|
Shroomish |
Grass | Effect Spore | Poison Heal | Quick Feet | ||
Breloom |
Grass | Fighting | Effect Spore | Poison Heal | Technician | |
Gliscor |
Ground | Flying | Hyper Cutter | Sand Veil | Poison Heal | |
Please note that this is only 100% accurate to Generation IX games.
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In other games
Pokémon Super Mystery Dungeon
When the Pokémon is poisoned or badly poisoned, the Pokémon recovers HP rather than taking damage.
In Pokémon Super Mystery Dungeon, a Pokémon with this Ability recovers 0.5% of their maximum HP each turn, and an additional 6 HP every 10 turns, when poisoned or badly poisoned.
Description
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In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |