Poison Heal (Ability)

Poison Heal ポイズンヒール
Poison Heal
Flavor text
Generation IV
Restores HP if the Pokémon is poisoned.
Generation V
Restores HP if the Pokémon is poisoned.
Generation VI
Restores HP if the Pokémon is poisoned.
Generation VII
Restores HP if the Pokémon is poisoned, instead of losing HP.
Generation VIII
Restores HP if the Pokémon is poisoned instead of losing HP.
Generation IX
If poisoned, the Pokémon has its HP restored instead of taking damage.

Poison Heal (Japanese: ポイズンヒール Poison Heal) is an Ability introduced in Generation IV. Prior to Generation V, it was the signature Ability of Shroomish and Breloom.

Effect

In battle

If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage.

When a Pokémon with Poison Heal is badly poisoned, this has no effect on the Pokémon's HP recovery. However, the bad poison counter still increases each turn even if the Pokémon has Poison Heal; as such, if Gastro Acid is used on the Pokémon with Poison Heal after being badly poisoned for five turns, it will incur poison damage starting at 5/16 (instead of 1/16).

If a poisoned Pokémon with Poison Heal is affected by Heal Block, it will be neither healed nor damaged by the poison.

Outside of battle

Poison Heal has no effect outside of battle, so in Generation IV, poison will still hurt a Pokémon outside of battle even if it has this Ability.

Pokémon with Poison Heal

# Pokémon Types First Ability Second Ability Hidden Ability
0285   Shroomish
Grass Grass Effect Spore Poison HealGen IV+ Quick Feet
0286   Breloom
Grass Fighting Effect Spore Poison HealGen IV+ Technician
0472   Gliscor
Ground Flying Hyper Cutter Sand Veil Poison Heal
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Pokémon Super Mystery Dungeon

When the Pokémon is poisoned or badly poisoned, the Pokémon recovers HP rather than taking damage.

In Pokémon Super Mystery Dungeon, a Pokémon with this Ability recovers 0.5% of their maximum HP each turn, and an additional 6 HP every 10 turns, when poisoned or badly poisoned.

Description

Games Description
MDTDS Enables the Pokémon to recover HP when poisoned rather than taking damage.
BSL ひざしがつよい てんきだと わるいじょうたいに ならないどくを うけても ダメージをうけずに HPが かいふくする
MDGtI Unavailable
SMD The Pokémon takes no damage when it's poisoned or badly poisoned. It also naturally recovers more easily than usual!
MDRTDX The Pokémon absorbs the damage it would usually take from being Poisoned or Badly Poisoned, instead restoring its own HP.


In other languages

Language Title
Chinese Cantonese 毒療 Duhklìuh
Mandarin 毒療 / 毒疗 Dúliáo
  French Soin Poison
  German GiftheilungIX+
AufheberIVVIII
  Italian Velencura
  Korean 포이즌힐 Poison Heal
  Spanish Antídoto
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.