Confusion (status condition)
Confusion (Japanese:混乱状態 state of confusion) is a volatile status condition that causes a Pokémon to sometimes damage itself in its confusion instead of executing a move.
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Confusion forces a Pokémon to sometimes attack itself instead of executing the selected move for a random 2-5 turns (this includes a Pokémon attempting to use Snore or Sleep Talk while asleep). Confusion is transferred by Baton Pass. On the final turn of confusion, a Pokémon will snap out of its confusion before it attacks. Turns spent recharging, such as after using Hyper Beam, and turns unable to attack, such as from full paralysis, will not lower the remaining number of turns of confusion. Pokémon may hurt themselves in confusion during either turn of multi-turn moves such as Fly and Dive. When a Pokémon is unable to attack for other reasons (such as from being asleep or fully paralyzed), it will not hurt itself in confusion. Like all other volatile status conditions, confusion wears off when the confused Pokémon is taken out of battle or a battle is over.
Confusion damage is calculated as if it were a typeless physical move with a power of 40; it cannot score a critical hit, and does not receive STAB. Confusion damage is unaffected by Wonder Guard, Technician, and a held Life Orb. Other things may affect confusion's damage depending on the game, as detailed in the table below.
During confusion, Pokémon have a 50% chance to damage themselves instead of executing the selected move.
The Focus Band cannot prevent a Pokémon from knocking itself out due to confusion.
Focus Band can now prevent a Pokémon from knocking itself out due to confusion.
Focus Sash can also prevent a Pokémon from knocking itself out due to confusion.
Generations V and VI
Sturdy now prevents a Pokémon from knocking itself out due to confusion if it had full health beforehand.
Generation VII onward
Pokémon now have a 33% chance to damage themselves during confusion.
Core series games
Side series games
An activating Aguav Berry, Figy Berry, Iapapa Berry, Mago Berry, and Wiki Berry may confuse the holder if they dislike a specific flavor. After fully executing Outrage, Petal Dance or Thrash, the user becomes confused due to fatigue. The Berserk Gene confuses the holder upon activation for a duration of 256 turns. Instead of obeying a command, a disobedient Pokémon may sometimes hurt itself in confusion, inflicting confusion damage to itself.
In Generation I only, using Haze cures confusion for both active Pokémon.
These are the items that only heal confusion.
- Exclusive to Generation II: Bitter Berry
- Exclusive to Japanese Ruby and Sapphire via e-Reader: Touga Berry
- Generation III onwards: Yellow Flute and Persim Berry
Starting from Generation II, confusion is the only volatile status condition that is able to be cured by items that heal all non-volatile status conditions. The Full Heal and Full Restore were introduced in Generation I, but only gained the ability to cure confusion in Generation II.
These are the items that cure confusion as well as all non-volatile status conditions.
- Exclusive to Generation II: MiracleBerry
- Generation II onwards: Full Heal, Full Restore, and Heal Powder
- Generation III onwards: Lum Berry and Lava Cookie
- Generation IV onwards: Old Gateau
- Generation V onwards: Casteliacone
- Generation VI onwards: Lumiose Galette and Shalour Sable
- Generation VII onwards: Big Malasada, Pewter Crunchies, and Rage Candy Bar
Pokémon with the Own Tempo Ability are immune to being confused.
The move Safeguard will protect the party from status conditions for five turns. Starting in Generation VII, while Misty Terrain is present, grounded Pokémon cannot become confused. A Pokémon behind a substitute cannot usually become confused; however, it can become confused by damaging moves' side effects in Generation II and by confusion-inducing held items prior to Generation IV.
In the spin-off games
The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in Gates to Infinity), unless the Pokémon has the Nontraitor IQ skillRBTDS or is holding a looplet with the Self Control emeraSMD. For example, if the Pokémon uses moves such as Sweet Scent or Earth Power, teammates will be affected, and moves like Agility will also benefit the opposing side. The Pokémon may not switch places with the team leader*.
Confusion lasts 7-12 turnsRBTDS or 8 turnsGtISMD. Other than as an effect of moves, it can be caused by a Totter Orb, Totter Seed, Dizzying Payback and Dizzying Stare emera, Spin Trap, or stepping on a disguised DittoSMD
Confusion can be protected against by wearing a Persim Band.
In Pokémon Conquest, confusion is a non-volatile status. At the beginning of a turn, A confused Pokémon has a 50% chance to randomly move on its own and attack other Pokémon, including allies. If a Pokémon moves in its confusion, the Warrior is prevented from using an item or activating a Warrior Skill that turn. Confusion may wear off in the first turn.
In the anime
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Please feel free to edit this section to add missing information and complete it.
Reason: Incomplete episode list.
- Confusion was first seen in Clefairy and the Moon Stone, where Brock had his newly-caught Zubat use Supersonic on Jessie's Ekans and James's Koffing, confusing the both of them and causing them to attack each other.
- In A Shipful of Shivers, the Captain's Haunter used Confuse Ray on Jessie's Arbok, confusing the Cobra Pokémon and causing it to attack Team Rocket.
- In Hello, Pummelo!, Ash's Tauros got confused after Drake had his Gengar use Confuse Ray on him, forcing Ash to recall him and send Lapras out in his place. Tauros, having shaken off his confusion, was then sent back onto the field to battle Drake's fourth Pokémon, Venusaur.
- In Hassle in the Castle, Brock had his Zubat use Supersonic on Jessie's Arbok, confusing it and causing it to attack Team Rocket.
- In From Ghost to Ghost, multiple Gastly were confused after Morty had his Gengar use Confuse Ray on them during a demonstration on how to battle without brute force. Later on in the episode, during Ash's Gym battle with Morty, Morty's Haunter used Confuse Ray on Ash's Noctowl, confusing it. However, Noctowl manages to snap out of its confusion by colliding with Haunter as the latter used Night Shade.
- In Doin' What Comes Natu-rally, McKenzie had his Natu named Naughty use Confuse Ray on Jessie's Arbok, confusing it and causing it head towards Team Rocket.
- In The Perfect Match!, during a battle in the Whirl Cup, Trinity had her Chinchou use Confuse Ray on Misty's Corsola, but it dodged before the Confuse Ray could connect. However, Trinity's Chinchou fired a second Confuse Ray that did connect, confusing Corsola and giving Chinchou the chance to defeat it with a single Water Gun.
- In Outrageous Fortunes, Misty had her newly-evolved Politoed use Swagger on Arbok and Victreebel, confusing the two of them, raising their attack power, and causing them to attack each other.
- In Going for a Spinda, Claire and Kain's Spinda confused Team Rocket with a Dizzy Punch, though they quickly managed to snap out of it.
- In Luvdisc is a Many Splendored Thing!, Daisy had her Luvdisc named Luverin use Sweet Kiss on Butch's Mightyena, confusing it and causing it to launch a Hyper Beam meant for Luverin at Cassidy and Butch, sending them blasting off.
- In A Judgment Brawl, Ash's Corphish got confused after Katie had her Golduck use Confusion on it. After defeating Golduck with a powerful Bubble Beam, it was switched out in favor of Swellow. Corphish was later sent back onto the field to battle Katie's final Pokémon, Walrein, and although exhausted, the Ruffian Pokémon was no longer confused.
- In Setting the World on Its Buneary!, Dawn's Piplup got confused after a then-wild Buneary used Dizzy Punch on him, giving it the chance to defeat him with a single Bounce.
- In Twice Smitten, Once Shy!, Dawn's Piplup was confused after a then-wild Pachirisu had used Sweet Kiss on him, forcing Dawn to recall him and send Buneary out in his place.
- In A Rival Battle for Club Champ!, Ash's Snivy got confused after Trip had his Frillish use Water Pulse on her, giving Frillish the chance to defeat Snivy with a double-powerful Hex, even though confusion does not affect Hex's power in the games.
- In Rematch at the Nacrene Gym!, during a Gym battle, Lenora had her Watchog use Confuse Ray on Ash's Oshawott, confusing him.
- In Facing Fear with Eyes Wide Open!, Ash's Oshawott was confused by Supersonic twice: the first time from a group of wild Tympole and the second time from their boss, a then-wild Palpitoad. Oshawott quickly overcame its confusion on both occasions.
- In Guarding the Guardian of the Mountain!, a wild Volcarona got confused by a Confuse Ray from Rizzo's male Jellicent, allowing Rizzo to capture it.
- In Jostling for the Junior Cup!, Caitlin had her Gothitelle use Flatter on Cynthia's Garchomp, confusing her, and allowing Gothitelle to use Psychic on her. However, Garchomp managed to snap out of it after hearing Cynthia call for a Dragon Rush.
- In Strong Strategy Steals the Show!, Ash's Palpitoad used Supersonic to confuse Stephan's Zebstrika. However, it shakes its confusion off after taking a Hydro Pump from the Vibration Pokémon.
- In The Cave of Mirrors!, Ash's Hawlucha was confused after James had his Inkay use Psybeam on him, forcing Ash to recall him before he could attack Mirror Ash's Hawlucha.
- In Bonnie for the Defense!, James had his Inkay use Psybeam on a wild Lapras that Bonnie had befriended, confusing it.
- In A Slippery Encounter!, James's Inkay uses Psybeam on Ash's Fletchinder and Pikachu, confusing the both of them and causing them to attack each other.
- In Lillie's Egg-xhilarating Challenge!, Ash, Pikachu, Rowlet, and Rotom all got confused by a Teeter Dance from Hobbes's Oricorio.
- In Mallow and the Forest Teacher!, a wild Oranguru used Confusion on James's Mareanie, confusing her and causing her to attack Jessie.
- In Showdown on Poni Island!, Gladion's Lycanroc got confused after using Outrage during a battle with Ash's Lycanroc, giving the latter the chance to perform its exclusive Z-Move, Splintered Stormshards. However, it managed to snap out of it after withstanding the attack.
- In Making Battles in the Sand!, Ash's Riolu got confused after a Trainer's Octillery used Psybeam on it during a World Coronation Series battle, giving Octillery the chance to wrap around Riolu and defeat it with a single Octazooka.
- In JN053, a Pokémon hunter's Garbodor got confused after Goh had his newly-caught Drowzee use Psybeam on it.
In the manga
In the Pokémon Adventures manga
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- In Punching Poliwrath, Misty had her Goldeen use Supersonic to confuse all of Agatha's Ghost-type Pokémon.
- In Take a Chance on Chansey, Agatha's Gengar got confused after a younger Professor Oak had his Kangaskhan named Kanga use Dizzy Punch on it*.
- In Who Gives a Hoothoot?, Gold has his Aipom, nicknamed Aibo, use Swagger on a Bird Keeper's Hoothoot, confusing the latter.
- In Stantler by Me, Aibo got confused after Professor Oak had his Stantler, Antch, use Confuse Ray on him.
- In Interesting Interactions Involving Illumise, Emerald's rental Skarmory got confused after the Battle Factory's Illumise used Flatter on him, forcing Emerald to recall Skarmory and send his rental Rhyhorn out in its place.
- In Sneaky Like Shedinja, Greta's Umbreon confused Emerald's Dusclops with Confuse Ray, causing Emerald to lose the round five to one.
- In A Conk on Cranidos's Cranium, during Platinum's Gym battle with Roark, Platinum's Piplup confused Roark's Cranidos with a Water Pulse, causing him to hurt himself in confusion and knock himself out, winning Platinum the battle.
- In Well Met, Weepinbell, Diamond's Lickilicky, Kit, was confused by a Water Pulse from each of Sebastian's two Chinchou after his Weepinbell had used Gastro Acid to negate Kit's Own Tempo Ability.
- In Getting the Drop on Gallade II, during her Trainer's Battle Castle challenge, Platinum's Lopunny managed to not only confuse Darach's Gallade with a Dizzy Punch, but also managed to infatuate him with her Cute Charm Ability before fainting. This allowed Empoleon to finish him off with a Drill Peck and give Platinum her first victory in the Battle Frontier.
In the TCG
In the Trading Card Game, Confusion, called Confused, is one of the five Special Conditions along with Poisoned, Burned, Asleep, and Paralyzed. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).
The current description of Confused was introduced in 2003 with the release of EX Ruby & Sapphire. Originally, the Confused Pokémon would attack itself for 20 damage on a tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.
In other languages
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