Nightmare (move)

If you were looking for the Mystery Dungeon level, see The Nightmare.
If you were looking for the Ability, see Bad Dreams.
Nightmare
あくむ Nightmare
Nightmare VII.png
[[File:|300px|center]]
Type  Ghost
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Clever
Appeal  1
Jamming  3 ♥♥♥
Badly startles all of the Pokémon to act before the user.

Nightmare (Japanese: あくむ Nightmare) is a non-damaging Ghost-type move introduced in Generation II. It was TM50 in Generation II.

Effect

  This move effect may be in need of research.
Reason: Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles?
You can discuss this on the talk page.

Generation II

If the target is asleep, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximum HP each turn. Nightmare inflicts damage after the afflicted Pokémon or its Trainer takes an action, unless its opponent faints (in which case Nightmare does not damage it that turn). If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep.

Nightmare bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of Dig or Fly.

In Generation II only, due to an oversight, if an opponent cures their Pokémon of sleep with a Full Heal or Full Restore, it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.

Generation III

A Pokémon afflicted by Nightmare takes damage at the end of each turn (even if the opponent fainted).

In Pokémon Ruby and Sapphire only, due to an oversight, if a Pokémon cures itself of sleep with Shed Skin, it will not be cured of Nightmare even after waking up.

Generations IV to VII

Nightmare now has 100% accuracy.

Nightmare can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if a sleep-inducing status move (except Psycho Shift and Rest) was used in the prior turn.

If powered up by a Ghostium Z into Z-Nightmare, the user's Special Attack stat rises by one stage.

Generation VIII

Nightmare cannot be selected in a battle.

Description

Games Description
Stad2 A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
GSC A sleeper loses 1/4 HP every turn.
RSE Inflicts 1/4 damage on a sleeping foe every turn.
Colo.XD Inflicts 1/4 damage on a sleeping target each turn.
FRLG
DPPtHGSSPBR
A sleeping foe is shown a nightmare that inflicts some damage every turn.
BWB2W2
XYORAS
SMUSUM
A sleeping target sees a nightmare that inflicts some damage every turn.
SwSh This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
092   Gastly
 
 
Amorphous Amorphous 41FRLG 43 47 47 47SMUSUM
093   Haunter
 
 
Amorphous Amorphous 53FRLG 55 61 61 61SMUSUM
094   Gengar
 
 
Amorphous Amorphous 53FRLG 55 61 61 61SMUSUM
097   Hypno
  Human-Like Human-Like 1FRLG 1 1 1 1SMUSUM
491   Darkrai
  Undiscovered Undiscovered 38 38 38 38
517   Munna
  Field Field 29 29 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
442   Spiritomb
 
 
Amorphous Amorphous
562   Yamask
  Mineral Amorphous
778   Mimikyu
 
 
Amorphous Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Types Egg Groups Machine
I
--
II
TM50
III
--
IV
--
V
--
VI
--
VII
--
VIII
--
012   Butterfree
 
 
Bug Bug
035   Clefairy
  Fairy Fairy
036   Clefable
  Fairy Fairy
039   Jigglypuff
  Fairy Fairy
040   Wigglytuff
  Fairy Fairy
052   Meowth
  Field Field
053   Persian
  Field Field
063   Abra
  Human-Like Human-Like
064   Kadabra
  Human-Like Human-Like
065   Alakazam
  Human-Like Human-Like
079   Slowpoke
 
 
Monster Water 1
080   Slowbro
 
 
Monster Water 1
092   Gastly
 
 
Amorphous Amorphous
093   Haunter
 
 
Amorphous Amorphous
094   Gengar
 
 
Amorphous Amorphous
096   Drowzee
  Human-Like Human-Like
097   Hypno
  Human-Like Human-Like
102   Exeggcute
 
 
Grass Grass
103   Exeggutor
 
 
Grass Grass
108   Lickitung
  Monster Monster
121   Starmie
 
 
Water 3 Water 3
122   Mr. Mime
  Human-Like Human-Like
124   Jynx
 
 
Human-Like Human-Like
131   Lapras
 
 
Monster Water 1
137   Porygon
  Mineral Mineral
150   Mewtwo
  Undiscovered Undiscovered
151   Mew
  Undiscovered Undiscovered
163   Hoothoot
 
 
Flying Flying
164   Noctowl
 
 
Flying Flying
173   Cleffa
  Undiscovered Undiscovered
174   Igglybuff
  Undiscovered Undiscovered
177   Natu
 
 
Flying Flying
178   Xatu
 
 
Flying Flying
190   Aipom
  Field Field
196   Espeon
  Field Field
197   Umbreon
  Field Field
198   Murkrow
 
 
Flying Flying
199   Slowking
 
 
Monster Water 1
200   Misdreavus
  Amorphous Amorphous
203   Girafarig
 
 
Field Field
206   Dunsparce
  Field Field
215   Sneasel
 
 
Field Field
228   Houndour
 
 
Field Field
229   Houndoom
 
 
Field Field
233   Porygon2
  Mineral Mineral
234   Stantler
  Field Field
238   Smoochum
 
 
Undiscovered Undiscovered
248   Tyranitar
 
 
Monster Monster
249   Lugia
 
 
Undiscovered Undiscovered
250   Ho-Oh
 
 
Undiscovered Undiscovered
251   Celebi
 
 
Undiscovered Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By Move Tutor

# Pokémon Types Egg Groups Game
FRLG E XD
012   Butterfree
 
 
Bug Bug
035   Clefairy
  Fairy Fairy
036   Clefable
  Fairy Fairy
039   Jigglypuff
  Fairy Fairy
040   Wigglytuff
  Fairy Fairy
052   Meowth
  Field Field
053   Persian
  Field Field
063   Abra
  Human-Like Human-Like
064   Kadabra
  Human-Like Human-Like
065   Alakazam
  Human-Like Human-Like
079   Slowpoke
 
 
Monster Water 1
080   Slowbro
 
 
Monster Water 1
092   Gastly
 
 
Amorphous Amorphous
093   Haunter
 
 
Amorphous Amorphous
094   Gengar
 
 
Amorphous Amorphous
096   Drowzee
  Human-Like Human-Like
097   Hypno
  Human-Like Human-Like
102   Exeggcute
 
 
Grass Grass
103   Exeggutor
 
 
Grass Grass
108   Lickitung
  Monster Monster
121   Starmie
 
 
Water 3 Water 3
122   Mr. Mime
  Human-Like Human-Like
124   Jynx
 
 
Human-Like Human-Like
131   Lapras
 
 
Monster Water 1
137   Porygon
  Mineral Mineral
150   Mewtwo
  Undiscovered Undiscovered
151   Mew
  Undiscovered Undiscovered
163   Hoothoot
 
 
Flying Flying
164   Noctowl
 
 
Flying Flying
173   Cleffa
  Undiscovered Undiscovered
174   Igglybuff
  Undiscovered Undiscovered
177   Natu
 
 
Flying Flying
178   Xatu
 
 
Flying Flying
190   Aipom
  Field Field
196   Espeon
  Field Field
197   Umbreon
  Field Field
198   Murkrow
 
 
Flying Flying
199   Slowking
 
 
Monster Water 1
200   Misdreavus
  Amorphous Amorphous
203   Girafarig
 
 
Field Field
206   Dunsparce
  Field Field
215   Sneasel
 
 
Field Field
228   Houndour
 
 
Field Field
229   Houndoom
 
 
Field Field
233   Porygon2
  Mineral Mineral
234   Stantler
  Field Field
238   Smoochum
 
 
Undiscovered Undiscovered
248   Tyranitar
 
 
Monster Monster
249   Lugia
 
 
Undiscovered Undiscovered
250   Ho-Oh
 
 
Undiscovered Undiscovered
251   Celebi
 
 
Undiscovered Undiscovered
280   Ralts
  Amorphous Amorphous
281   Kirlia
  Amorphous Amorphous
282   Gardevoir
  Amorphous Amorphous
284   Masquerain
 
 
Water 1 Bug
292   Shedinja
 
 
Mineral Mineral
302   Sableye
 
 
Human-Like Human-Like
315   Roselia
 
 
Fairy Grass
316   Gulpin
  Amorphous Amorphous
317   Swalot
  Amorphous Amorphous
327   Spinda
  Field Human-Like
353   Shuppet
  Amorphous Amorphous
354   Banette
  Amorphous Amorphous
355   Duskull
  Amorphous Amorphous
356   Dusclops
  Amorphous Amorphous
358   Chimecho
  Amorphous Amorphous
359   Absol
  Field Field
385   Jirachi
 
 
Undiscovered Undiscovered
386   Deoxys
Normal Forme
  Undiscovered Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Nightmare is a move with 15PP and 100% accuracy. It hits the enemy in front of the user, causing Nightmare status condition if target can be put to sleep, dealing 8HP of damage when waking up. This move is affected by Taunt.

In Explorers of Time, Darkness and Sky, the move's accuracy has been decreased to 88% and its PP to 12. Additionally, the move can now be reflected by Magic Coat.

Description

Games Description
MDRB Inflicts the Nightmare status on the target, making it incapable of action.
MDTDS Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.
BSL てきポケモンを あくむじょうたいにかえる あくむじょうたいの ポケモンは こうどうできない
MDGtI It causes the Nightmare status condition to an enemy. With the Nightmare status, the enemy can't do anything and takes damage when it wakes up.
SMD It induces sleep, which makes the enemy unable to move, and damages it when it wakes up.*
It causes an enemy to have a nightmare.*


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 惡夢 Okmuhng
Mandarin 惡夢 / 恶梦 Èmèng
  French Cauchemar
  German Nachtmahr
  Greek Εφιάλτης
  Italian Incubo
  Korean 악몽 Akmong
  Polish Koszmar
  Portuguese Pesadelo
  Serbian Noćna mora
  Spanish Pesadilla
  Vietnamese Ác Mộng



Generation II TMs
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26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.