Snore (move)

Snore
いびき Snore
Snore IX.png
Snore IX 2.png
Type  Normal
Category  Special
PP  15 (max. 24)
Power  50
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
  • Is a sound-based move
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cute
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cute
Appeal  4 ♥♥♥♥
Jamming  0  
Makes the audience quickly grow bored when an appeal move has little effect.

Snore (Japanese: いびき Snore) is a damage-dealing Normal-type move introduced in Generation II. It was TM13 in Generation II and TM24 in Pokémon Sword and Shield.

Effect

Snore can only be used if the user is currently asleep; otherwise, it will fail. Snore inflicts damage and has a 30% chance of causing the target to flinch.

A Komala with the Ability Comatose is also treated as an asleep Pokémon, and can successfully use Snore (or Sleep Talk) without having the sleep status condition.

Snore is a sound-based move.

Generation II

Snore has a base power of 40.

Snore is affected by King's Rock.

If used on a Pokémon behind a substitute, it hits that Pokémon's substitute.

Generation III

If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.

Snore can be used as the second move of a Pokémon Contest combination, with the user gaining 4 bonus appeal points if Rest was used in the previous turn.

Generation IV

Turns where Snore is used are always counted towards waking the Pokémon.

Generation V

Snore is no longer affected by King's Rock.

Generation VI onwards

Snore's power changed from 40 to 50.

Snore can now hit Pokémon even if they are behind a substitute.

Snore can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.

Description

Games Description
Stad2 Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
GSC An attack useable only while asleep.
RSEColo.XD A loud attack that can be used only while asleep.
FRLG An attack that can be used only while asleep. It may cause flinching.
DPPtHGSSPBR An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
BWB2W2 An attack that can be used only if the user is asleep. The harsh noise may make the target flinch.
XYORAS An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
SMUSUM
SwShBDSPLA
SV
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0143     Monster Monster 36 28RSE
29FRLG
28 28 28 28 20 20 20
0216     Field Field 43 43 43 43 43 43 43 37
0217     Field Field 49 43 49 49 49 49 49 41
0325     Field Field 37 29 29 29XY
33ORAS
33 33 33
0326     Field Field 43 29 29 29XY
35ORAS
35 35 35
0339    
 
Water 2 Water 2 26 31 31 31XY
25ORAS
25 6 6 6
0340    
 
Water 2 Water 2 26 33 33 33XY
25ORAS
25 1 1 1
0363    
 
Water 1 Field 37 37 37 37XY
31ORAS
31 20 20
0364    
 
Water 1 Field 39 39 39 39XY
31ORAS
31 20 20
0365    
 
Water 1 Field 39 39 39 39XY
31ORAS
31 20 20
0480     No Eggs Discovered No Eggs Discovered Rem.*
0481     No Eggs Discovered No Eggs Discovered Rem.*
0482     No Eggs Discovered No Eggs Discovered Rem.*
0702    
 
Field Fairy 31 31 35 35
0901    
 
Field Field 41
0901  
Ursaluna
Bloodmoon
 
 
Field Field 41
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0079    
 
Monster Water 1
0108     Monster Monster
0206     Field Field
0209     Field Fairy
0223     Water 1 Water 2
0231     Field Field
0287     Field Field
0293     Monster Field
0320     Field Water 2
0369    
 
Water 1 Water 2
0393     Water 1 Field
0535     Water 1 Water 1
0540    
 
Bug Bug
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/Move Tutor

# Pokémon Types Egg Groups Compatibility
Tutor
Every Pokémon can learn this move by TM or by Move Tutor except the ones listed below and only if marked with ✘.
0010     Bug Bug
0011     Bug Bug
0013    
 
Bug Bug
0014    
 
Bug Bug
0056     Field Field
0057     Field Field
0096     Human-Like Human-Like
0097     Human-Like Human-Like
0129     Water 2 Dragon
0132     Ditto Ditto
0163    
 
Flying Flying
0164    
 
Flying Flying
0167    
 
Bug Bug
0168    
 
Bug Bug
0198    
 
Flying Flying
0201  
Unown
All forms
  No Eggs Discovered No Eggs Discovered
0202     Amorphous Amorphous
0225    
 
Water 1 Field
0235     Field Field
0265     Bug Bug
0266     Bug Bug
0268     Bug Bug
0288     Field Field
0353     Amorphous Amorphous
0354     Amorphous Amorphous
0360     No Eggs Discovered No Eggs Discovered
0374    
 
Mineral Mineral
0430    
 
Flying Flying
0602     Amorphous Amorphous
0664     Bug Bug
0665     Bug Bug
0710  
Pumpkaboo
All forms
 
 
Amorphous Amorphous
0711  
Gourgeist
All forms
 
 
Amorphous Amorphous
0771     Water 1 Water 1
0789     No Eggs Discovered No Eggs Discovered
0790     No Eggs Discovered No Eggs Discovered
0824     Bug Bug
0840    
 
Grass Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0265     Bug Bug Dream World - Dream Park
0412     Bug Bug Dream World - Pokémon Café Forest and Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
0025     Field Fairy Sleeping PikachuDP
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon

Snore deals damage and may cause the enemy to flinch. Using it manually will have no effect, and the move will only work when the user is asleep. The move cannot be linked.

In the Rescue Team and Explorers series, Snore will automatically be used if the Pokémon is asleep and attacked. Although it has a range of one tile, it will still trigger if the attacker is out of range. It is unaffected by the cowering and flinching (cringing) status conditions, but is affected by the Muzzled status condition. Being a sound-based move, it is blocked by Soundproof. This move will always be picked over Sleep Talk.

In Super Mystery Dungeon, Snore is now automatically triggered when the user is asleep and an enemy is adjacent to the user. If both Sleep Talk and Snore are available in the Pokémon's moveset, the move which is listed first will be selected.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 4 - 16 - 95% - Front Enemy No
MDTDS 4 - 16 - 95% - Front Enemy No
BSL 4 - 16 - 95% - Front Enemy No
SMD 20 50 25 40 90% 98% 1 tile around user Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Description

  This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB If the user is attacked while asleep, it counterattacks. It may also cause the target to cringe, making it incapable of action.
MDTDS Lets the user counterattack if hit while sleeping. The counterattack may also afflict the opposing enemy with a Cringe status condition, which makes actions fail. This move has no effect if the Pokémon is awake.
BSL ねむっているときに こうげきされると はんげきで ダメージをあたえ しかもいっていの かくりつで ひるみじょうたいに してしまう ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……?
MDGtI  UNUSED
SMD If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them flinch. Keep in mind that nothing will happen if you use it while you're wide awake.


In the anime

 
Snorlax


The user snores loudly while asleep, hurting the opponent's ears.
Pokémon Method
User First Used In Notes
  Snorlax snores loudly while sleeping, causing the opponent to hold its ears in pain.
A wild Snorlax Awakening the Sleeping Giant! Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 打鼾 Dáhòhn
Mandarin 打鼾 Dǎhān
  French Ronflement
  German Schnarcher
  Greek Ροχαλητό Rochalitó
  Italian Russare
  Korean 코골기 Kogolgi
  Polish Chrapanie
  Brazilian Portuguese Ronco
  Serbian Hrkanje
  Spanish Ronquido
  Vietnamese Tiếng Ngáy


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.