Foresight (move)

Foresight
みやぶる See Through
Foresight VII.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  %
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Worsens the condition of those that made their appeals.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Foresight (Japanese: みやぶる See Through) is a non-damaging Normal-type move introduced in Generation II.

Effect

  This move effect may be in need of research.
Reason: If a non-Ghost Pokémon is affected by Foresight but then later gains the Ghost-type (such as from Trick-or-Treat or Color Change), will it be immune against Fighting and Normal moves?
You can discuss this on the talk page.

Generation II

When Foresight is used, if the user's accuracy stat stage is less than the target's evasion stat stage, both stat stages will be treated as zero during accuracy checks against the target. This effect remains until the target switches out, but the effect may be passed via Baton Pass.

Foresight also removes the Ghost type's immunity to Fighting-type and Normal-type moves for any moves used against the target.

Foresight has an accuracy of 100%. Foresight will fail if it is used on a Pokémon already under its effect.

Generation III

Foresight now causes all accuracy checks against the target to ignore any changes to the target's evasion stat stages. This effect can no longer be Baton Passed. Foresight can also now successfully be used on Pokémon that are already under its effect.

Generation IV

Foresight now only causes accuracy checks against the target to ignore changes to its evasion stat stages if its evasion stat stage is greater than 0.

Foresight now also bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Generations V to VII

Foresight can now be reflected with Magic Coat.

Foresight will once again fail if used against a Pokémon already under its effect.

If powered up by a Normalium Z into Z-Foresight, the user's critical hit ratio increases by two stages.

Generation VIII onwards

Foresight cannot be selected in a battle.

Description

Games Description
Stad2 Neutralizes the foe's evasive-ness. Also makes the Ghost type vulnerable to physical attacks.
GSC Negates accuracy reduction moves.
RSE Negates the foe's efforts to heighten evasiveness.
FRLG Completely negates the foe's efforts to heighten its ability to evade.
ColoXD Foils the target's efforts to heighten evasiveness.
DPPtHGSSPBR Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
BWB2W2 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
XYORAS
SMUSUMPE
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0048    
 
Bug Bug 1 1 1 1 1 1
0049    
 
Bug Bug 1 1 1 1 1 1
0066     Human-Like Human-Like 25 22 13 19 19XY
9ORAS
9
0067     Human-Like Human-Like 25 22 13 19 19XY
9ORAS
9
0068     Human-Like Human-Like 25 22 13 19 19XY
9ORAS
9
0106     Human-Like Human-Like 36 36 37 37 37 37
0161     Field Field 1 1 1 1
0162     Field Field 1 1 1 1
0163    
 
Flying Flying 6 6 5DP
1PtHGSS
1 1 1
0164    
 
Flying Flying 1, 6 1, 6 1, 5DP
1PtHGSS
1 1 1
0193    
 
Bug Bug 1 1 1 1 1 1
0236     No Eggs Discovered No Eggs Discovered 1PtHGSS 1 1 1
0258     Monster Water 1 19 19 19 19XY
12ORAS
12
0259    
 
Monster Water 1 20 20 20 20XY
12ORAS
12
0260    
 
Monster Water 1 20 20 20 20XY
12ORAS
12
0300     Field Fairy 4PtHGSS 4 4 4
0302    
 
Human-Like Human-Like 5 4 4 4 4
0355     Amorphous Amorphous 12 9 9 9XY
14ORAS
14
0356     Amorphous Amorphous 12 9 9 9XY
14ORAS
14
0427     Field Human-Like 1 1 1 1
0428     Field Human-Like 1 1 1 1
0447     No Eggs Discovered No Eggs Discovered 1 1 1 1
0448    
 
Field Human-Like 1 1 1 1
0469    
 
Bug Bug 1 1 1 1
0477     Amorphous Amorphous 9 9 9XY
14ORAS
14
0486     No Eggs Discovered No Eggs Discovered 1PtHGSS 1 1 1
0722    
 
Flying Flying 18
0723    
 
Flying Flying 19
0724    
 
Flying Flying 19
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0007     Monster Water 1
0016    
 
Flying Flying
0054     Water 1 Field
0056     Field Field
0083    
 
Flying Field
0115     Monster Monster
0131    
 
Monster Water 1
0140    
 
Water 1 Water 3
0142    
 
Flying Flying
0155     Field Field
0175     Flying Fairy
0183    
 
Water 1 Fairy
0203    
 
Field Field
0215    
 
Field Field
0283    
 
Water 1 Bug
0296     Human-Like Human-Like
0307    
 
Human-Like Human-Like
0353     Amorphous Amorphous
0396    
 
Flying Flying
0504     Field Field
0532     Human-Like Human-Like
0636    
 
Bug Bug
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0063     Human-Like Human-Like New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Foresight resets any positive evasion stat changes to 0. If the target is a Ghost-type, it will also inflict the Exposed status condition on them, removing their immunity to Normal and Fighting-type moves.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - 100% - Front Enemy No
MDTDS - - 22 - 100% - Front Enemy No
BSL - - 22 - 100% - Front Enemy No
SMD - - 30 40 —% - Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Resets the boosted Evasion of the target. Ghost-type foes become exposed.
MDTDS Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Ghost-type Pokémon with an Exposed status condition.
BSL てきポケモンの あがっている かいひを もとにもどす てきポケモンが ゴーストタイプの ばあいは みやぶりじょうたいにかえる
MDGtI  UNUSED
SMD It resets an enemy's boosted evasiveness. If the enemy is a Ghost type, it also makes the enemy exposed, which enables Normal- and Fighting-type moves to hit the enemy.


In the anime

 
Hoothoot
 
Noctowl
 
Kodai's Shuppet
 
Acerola's Shuppet
The user dispels illusions and reveals invisible objects and Pokémon. This also enables a Ghost-type target to be hit by Normal- and Fighting-type attacks.
Pokémon Method
User First Used In Notes
  Hoothoot's eyes glow red, and it releases red beams of light from them or a pulse of energy from its body, undoing any illusions hit. They can also reveal invisible Ghost-type Pokémon.
Hagatha's Hoothoot Illusion Confusion! Debut
Jaye's Hoothoot Finding a Legend! None
  Noctowl's eyes glow red, and it releases red beams of light from them, undoing any illusions they hit. They can also reveal invisible Ghost-type Pokémon and make them vulnerable to Normal- and Fighting-type moves, as well as see through solid objects.
Ash's Noctowl Delibird's Dilemma None
  Shuppet's body becomes outlined in light blue and its eyes also glow light blue. It then releases a large light blue force field from its body that expands all around, revealing any invisible objects, or Shuppet's eyes glow light blue and it releases a light blue wave of energy from them, revealing any invisible objects it hits.
Grings Kodai's Shuppet Zoroark: Master of Illusions None
Acerola's Shuppet A Haunted House for Everyone! None


In the manga

Pokémon Adventures


  • Professor Elm's Sentret was revealed to know Foresight on the official website, but it has never been shown using the move.

Pokémon Try Adventure


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 識破 Sīkpo *
看破 Honpo *
Mandarin 識破 / 识破 Shìpò / Shípò *
看破 Kànpò *
  Dutch Vooruitblik
  Finnish Kaukokatse
  French Clairvoyance
  German ScharfblickVIII+
GesichteIIVII
  Greek Διορατικότητα Dioratikótita
  Hindi दूरदृष्टि Doordrishti
  Indonesian Perlihatkan
  Italian Preveggenza
  Korean 꿰뚫어보기 Kkwettureobogi
  Polish Jasnowidzenie
Portuguese   Brazil Previsão
  Portugal Previsão
  Serbian Predviđanje
Spanish   Latin America Visión
  Spain Profecia
  Swedish Förutseende
  Vietnamese Nhìn Thấu Suốt



Variations of the move Foresight
  ForesightOdor SleuthMiracle Eye


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.