Seismic Toss inflicts damage equal to the user's level.
Although Seismic Toss is a Fighting-type move, its type does not alter the amount of damage it inflicts. Seismic Toss is not affected by type immunities, so it can hit Ghost-type Pokémon.
Generation II onward
Seismic Toss is now affected by type immunities; therefore, it cannot usually affect Ghost-type Pokémon.
Seismic Toss can also be used as part of a Pokémon Contest combination, with the user gaining an extra two appeal points if Fake Out was used in the prior turn. It can also form part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves Entrainment, Hold Hands, or Play Nice was used in the prior turn.
Geodude grabs the opponent, rises into the air, and throws them to the ground, or Geodude grabs the opponent, floats into the air and falls, spinning as it falls and throws the opponent to the ground before they both hit it.
Hariyama grabs the opponent, jumps into the air and does many front flips, then it goes down and slams the opponent into the ground, or Hariyama grabs the opponent, spins around and throws the opponent into the ground.
In the anime, while using Seismic Toss, Pokémon using the move are commonly depicted circling the globe, and, in the Generation II, Pokémon Battle Revolution, Generation VI, and VII games, a globe is shown as part of the animation. This is due to the Japanese name of the move being Earth Throw.
In the first few seasons of the Dutch dub, Seismic Toss was called aardbeving, which is actually Dutch for Earthquake.
Similarly, in the Rival Destinies season of Latin America dub, Seismic Toss was called Tiro Vital, which is actually the Spanish name for Vital Throw.