Submission does damage, and the user receives recoil damage equal to 25% of the damage done to the target.
If the user of Submission attacks first and faints due to recoil damage, the target will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage even if the target faints. Self-inflicted recoil damage from Submission from the previous turn can be countered if the target does not make a move on the following turn. If Submission breaks a substitute, the user will take no recoil damage.
In Stadium, no recoil damage is taken if Submission knocks out a target.
The user will take recoil damage even if Submission breaks a substitute.
Submission inflicts damage to the enemy and the user receives recoil. In Pokémon Super Mystery Dungeon, the recoil damage is 10% of the user's max HP, rather than being affected by the damage dealt to the enemy.
The move's Japanese name, じごくぐるま Hell Wheel, is a reference to a manga Jūdō Icchokusen by Ikki Kajiwara.
This move's English name comes from the professional wrestling term submission, which is executed as a variety of MMA or jujutsu-inspired holds such as an armlock, leglock, or chokehold, in the hopes the opponent will either give up or be incapacitated to the point that they can no longer fight. This does not match the move's appearance in the anime.
Submission has the lowest base power of all recoil moves (besides Struggle), as well as the highest number of PP.