Play Nice (move)

Play Nice
なかよくする Make Friends
Play Nice IX.png
Play Nice IX 2.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  1
Jamming  0  
Works better the more the crowd is excited.

Play Nice (Japanese: なかよくする Make Friends) is a non-damaging Normal-type move introduced in Generation VI.


Play Nice lowers the target's Attack stat by one stage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. It will hit the target even if it has used Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield. Play Nice bypasses substitutes.

If powered up by a Normalium Z into Z-Play Nice, the user's Defense stat rises by one stage.

Play Nice can be used as a part of a Contest Spectacular combination, causing certain moves (Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw and Vital Throw) to give an extra three appeal points if any of them is used in the next turn.


Games Description
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.


By leveling up

# Pokémon Types Egg Groups Level
025   Pikachu
  Field Fairy 7 7SMUSUM 1SwShBDSP 1
026   Raichu
  Field Fairy 1SwShBDSP 1
026   Raichu
Alolan Form
Field Fairy 1 1
039   Jigglypuff
Fairy Fairy 10XY
172   Pichu
  No Eggs Discovered No Eggs Discovered 4SwShBDSP 1
216   Teddiursa
  Field Field 25 25 25BDSP 25
217   Ursaring
  Field Field 25 25 25BDSP 25
311   Plusle
  Fairy Fairy 1, 21XY
312   Minun
  Fairy Fairy 1 1 1BDSP
313   Volbeat
  Bug Human-Like 1BDSP
314   Illumise
  Bug Human-Like 1 1 1BDSP
511   Pansage
  Field Field 1 1
513   Pansear
  Field Field 1 1
515   Panpour
  Field Field 1 1
531   Audino
  Fairy Fairy 1 1 1
574   Gothita
  Human-Like Human-Like 8 8 4 4
575   Gothorita
  Human-Like Human-Like 1 1 1 1
576   Gothitelle
  Human-Like Human-Like 1 1 1 1
594   Alomomola
  Water 1 Water 2 1 1
613   Cubchoo
  Field Field 15 15 12 12
614   Beartic
  Field Field 9 15 12 12
684   Swirlix
  Fairy Fairy 8 8 3
685   Slurpuff
  Fairy Fairy 8 1, 8 1
761   Bounsweet
  Grass Grass 5 4 4
762   Steenee
  Grass Grass 1, 5 1 1
763   Tsareena
  Grass Grass 1 1
780   Drampa
Monster Dragon 1 1
856   Hatenna
  Fairy Fairy 1 1
857   Hattrem
  Fairy Fairy 1 1
858   Hatterene
Fairy Fairy 1 1
876   Indeedee
Fairy Fairy 1 1
876   Indeedee
Fairy Fairy 1 1
901   Ursaluna
Field Field 25
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Play Nice could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Play Nice could be seen as a move used by opposing Swirlix.

  Play Nice
Charge time 0.86 seconds
Range type Homing
Target Enemy
Additional effect Lowers the foe's Attack


Games Description
It lowers the enemy's Attack.

In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 和睦相處 Wòhmuhk Sēungchyu
Mandarin 和睦相處 / 和睦相处 Hémù Xiāngchǔ
  French Camaraderie
  German Kameradschaft
  Italian Simpatia
  Korean 친해지기 Chinhaejigi
  Polish Miła Gra
  Spanish Camaradería

Variations of the move Confide
  ConfidePlay Nice

  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.