Abra (Pokémon)

For Pokémon GO information on this species, see the game's section.
0062MS.png #0062: Poliwrath
Pokémon
#0064: Kadabra 0064MS.png
This article is about the species. For a specific instance of this species, see Abra (disambiguation).
Abra
Psi Pokémon
ケーシィ
Casey
#0063
Abra



Images on the Bulbagarden Archives
Type
Psychic Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Synchronize or Inner Focus Cacophony
Cacophony
Magic Guard
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
75% male, 25% female
Catch rate
200 (36.6%)
Breeding
Egg Group
Human-Like
Hatch time
20 cycles
Height
2'11" 0.9 m
Abra
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
43.0 lbs. 19.5 kg
Abra
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
73
Gen. I-III
75
IV
62
V+
Leveling rate
Medium Slow
EV yield
Total: 1
Abra
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png
Footprint
F0063.png F000.png
{{{form2}}}
Pokédex color
Brown
Base friendship
70
External Links

Abra (Japanese: ケーシィ Casey) is a Psychic-type Pokémon introduced in Generation I.

It evolves into Kadabra starting at level 16, which evolves into Alakazam when traded or when exposed to a Linking Cord.

(Refer to Game data→Evolution data for more details.)

Biology

Abra is a bipedal mammalian Pokémon that is primarily yellow. Its face is kite-shaped with a small, pale yellow snout and two short, pointed ears with pale yellow interiors. Its wide eyes are normally closed. Abra's body is segmented with black skin is visible between its joints and along its neck. It has two brown, pauldron-shaped extensions on its shoulders, as well as a brown, fauld-like piece around its chest. It has three digits on each hand and foot, but its fingers considerably shorter than its toes. Two of its toes face forward and one faces backward. Its tail is thick and long, with a brown band located near the tip.

Abra can sense danger through a telepathic radar. When it does, it teleports to a safe location. However, it sometimes becomes panicked if it wakes in an unknown location. By hypnotizing itself, Abra is able to teleport itself even while sleeping. It can use other extrasensory abilities while sleeping as well and can even teleport into the treetops to pick and eat berries. The deeper Abra sleeps, the farther it teleports. Due to the strain of its telepathic powers, however, Abra sleeps 18 hours each day. If it fails to rest long enough, it will become unable to use its powers. The contents in Abra's dream can affect its powers. Abra lives in urban areas, but has been observed to teleport to a different location once per hour. If it teleports randomly, it can create illusory copies.

Evolution

Abra evolves into Kadabra, which evolves into Alakazam.

(For specifics on this Pokémon's evolution in the games, refer to Game data→Evolution data.)

 
Unevolved
Abra
 Psychic 

 
First evolution
Kadabra
 Psychic 

 
Second evolution
Alakazam
 Psychic 


In the anime

 
Abra in the anime

Major appearances

Sabrina's Abra

Sabrina, the Gym Leader of Saffron City, had an Abra that evolved into a Kadabra in Abra and the Psychic Showdown.

Other

In The Psychic Sidekicks!, Mrs. Bellows's Abra kept teleporting itself onto other people's heads.

In Fear Factor Phony, an Abra lived at an abandoned mining colony. The Psi Pokémon was asleep the whole episode in a soundproof force-field.

In Sandshrew's Locker!, Mira offered to help Ash and his friends get to Hearthome City using her Abra, but only after they helped her retrieve a Sandshrew.

Minor appearances

In Pikachu's Vacation, an Abra was at the Pokémon Theme Park.

In Lights, Camera, Quack-tion, an Abra was set to be the male lead in the movie. However, it kept teleporting away and was eventually replaced by Misty's Psyduck.

In Stage Fight, an Abra was one of the stars of the Pokémon Showboat.

An Abra appeared in the Japanese credits of Pikachu's Rescue Adventure.

An Abra appeared in a fantasy in Going for a Spinda.

In A Double Dilemma, an Abra lived at North Petalburg.

In Queen of the Serpentine!, an Abra was one of Lucy's pets.

In Once More With Reeling!, a Coordinator's Abra competed in the Terracotta Contest.

An Abra appeared in The Champ Twins!.

An Abra appeared in a flashback in Playing The Leveling Field!.

An Abra appeared in Classroom Training!, under the ownership of the Snowpoint Trainers' School.

An Abra appeared in A Marathon Rivalry!, under the ownership of a competitor in the Pokéathlon held in Camellia Town.

An Abra appeared in A Jolting Switcheroo!.

An Abra appeared in Dreaming a Performer's Dream!.

Three Abra appeared in Cloudy Fate, Bright Future!, with two under the ownership of different Psychics and the third under the ownership of a Trainer.

Two Trainers' Abra appeared in Alola to New Adventure!.

A Trainer's Abra appeared in A Shocking Grocery Run!.

A Trainer's Abra appeared in Crystal-Clear Sleuthing!.

Two Trainers' Abra appeared in One Journey Ends, Another Begins....

A Trainer's Abra appeared in Getting the Band Back Together!.

Three Trainers' Abra appeared in A Glaring Rivalry!. One of them reappeared in a flashback in A Masked Warning!.

An Abra appeared in I Choose You!.

A Trainer's Abra appeared in Alola, Kanto!.

A Trainer's Abra appeared in Faba's Revenge!.

A Trainer's Abra appeared in Sours for the Sweet!.

In Securing the Future!, a Trainer's Abra joined the rest of Alola in showering Necrozma with light so it could return to its true form.

In Battling on the Wing!, a Trainer's Abra watched the battles during the Manalo Conference.

A Trainer's Abra appeared in To Train, or Not to Train!. It reappeared in Breaking the Ice!.

In Heroes Unite!, Goh spotted a wild Abra which led him to remember an Abra he saw when he was younger that kept Teleporting away from him.

An Abra appeared in This Could be the Start of Something Big!.

Pokédex entries

Episode Pokémon Source Entry
EP022 Abra Ash's Pokédex Abra, a Psychic Power Pokémon. It sleeps eighteen hours a day, but employs telekinesis even while sleeping.
Episode Pokémon Source Entry
DP047 Abra Dawn's Pokédex Abra, the Psi Pokémon. When Abra senses an imminent attack, it escapes by teleporting.

In the manga

Ash & Pikachu

An Abra appears in a flashback in A Pokémon Battle Against An Entire Family?!, under the ownership of the Winstrate family.

The Electric Tale of Pikachu

Main article: Sabrina's Abra

Sabrina used her Abra in a Gym match against Ash in Haunting My Dreams. Later, Abra helped Brock and Ash in fighting against a giant Haunter known as the Black Fog.

Pokédex entries

Manga Chapter Entry
The Electric Tale of Pikachu ET04 This strange fellow sleeps 16 hours a day.

Pokémon Adventures

Abra made a cameo in Danger: High Voltorb as the Pokémon Fan Club Chairman's stolen Pokémon. While undergoing hardship in S.S. Anne in Lt. Surge's ownership, it evolved all the way into an Alakazam, which the chairman almost fainted upon seeing.

An Abra was seen in a Poké Ball at Oak's Laboratory in Cherrygrove City in Off Course with Corsola.

Green has an Abra as of Heckled by Hitmontop, using her Teleport attack to transport Silver away to a safer location. The boy was able to take this opportunity to seize a Flower Mail from the Pokémon with his Sneasel, though, and appear in Ilex Forest to participate in the last battle with the Masked Man.

An Abra appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest.

Saturn has an Abra that he used against Paka and Uji in Crowded by Croagunk & Advanced on by Abra (I). After putting up a tough fight, it eventually lost along with his Croagunk.

An Abra appeared in Out-Odding Oddish, under the ownership of a Pokéathlon participant.

An Abra appeared in a fantasy in PASS30.

In the TCG

Main article: Abra (TCG)

Other appearances

Super Smash Bros. Ultimate

 
Abra with Ness in Super Smash Bros. Ultimate

Abra appears as a Pokémon summoned from the Poké Ball. It attacks by using Teleport on an enemy and teleporting it on another part (or even off) of the stage. It also appears as a Spirit.

In the TFG

One Abra figure has been released.

Game data

NPC appearances

Pokédex entries

Generation I Kanto
#063
Red(JPN) (This entry was originally untranslated in English until it was reused in Pokémon FireRed.)
Green
Red(ENG) Using its ability to read minds, it will identify impending danger and Teleport to safety.
Blue
Yellow Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.
Stadium Even while asleep, it can sense enemies approaching. It Teleports itself to a distant spot if there is any danger.
Generation II Johto
#089
Gold It senses impending attacks and teleports away to safety before the actual attacks can strike.
Silver If it decides to teleport randomly, it creates the illusion that it has created copies of itself.
Crystal It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.
Stadium 2 It senses impending attacks and teleports away to safety before the actual attacks can strike.
Generation III Hoenn
#039
Kanto
#063
Ruby Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.
Sapphire Abra needs to sleep for eighteen hours a day. If it doesn't, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.
Emerald A Pokémon that sleeps 18 hours a day. Observation revealed that it uses Teleport to change its location once every hour.
FireRed It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
LeafGreen Using its ability to read minds, it will sense impending danger and Teleport to safety.
Generation IV Sinnoh
#020
Johto
#089
Diamond It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.
Pearl Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.
Platinum Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
HeartGold It senses impending attacks and teleports away to safety before the actual attacks can strike.
SoulSilver If it decides to teleport randomly, it evokes the illusion that it has created copies of itself.
Generation V Unova
#—
Black Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
White
Black 2 Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
White 2
Generation VI Kalos
Central #102
Hoenn
#040
X It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
Y It senses impending attacks and teleports away to safety before the actual attacks can strike.
Omega Ruby Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.
Alpha Sapphire Abra needs to sleep for eighteen hours a day. If it doesn't, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.
Generation VII Alola
SM: #042
Alola
USUM: #049
Kanto
#063
Sun It sleeps 18 hours a day. Even while sleeping, it will teleport itself to treetops and pick and eat berries there.
Moon It can teleport itself to safety while it's asleep, but when it wakes, it doesn't know where it is, so it panics.
Ultra Sun It uses various psychic powers even while it's sleeping, so you can't tell whether or not it's awake.
Ultra Moon It can read others' minds and will teleport away when danger approaches. You must clear your mind if you want to catch it.
Let's Go Pikachu Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.
Let's Go Eevee
Generation VIII Galar
Isle of Armor #031
Sinnoh
#020
Hisui
#058
Sword This Pokémon uses its psychic powers while it sleeps. The contents of Abra's dreams affect the powers that the Pokémon wields.
Shield Abra can teleport in its sleep. Apparently the more deeply Abra sleeps, the farther its teleportations go.
Brilliant Diamond It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.
Shining Pearl Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.
Legends: Arceus Spends 18 hours of the day sleeping. Even while asleep, Abra can control its psychic powers—should danger approach, the Pokémon will simply teleport away.
Generation IX Paldea
#—
Kitakami
#—
Blueberry
#—
This Pokémon has no Pokédex entries in Generation IX.


 
Abra in the Alola Pokédex

Game locations

Generation I
Red Blue
Routes 24 and 25, Celadon City (Rocket Game Corner)
Blue (Japan)
Routes 24 and 25, Celadon City (Rocket Game Corner)
Yellow
Routes 5, 6, 7, and 8, Celadon City (Rocket Game Corner)
Generation II
Gold Silver
Routes 5, 6, 8, 24, 25, 34, and 35, Goldenrod Game Corner
Crystal
Routes 5, 7, 8, 24, 34, and 35, Goldenrod Game Corner
Generation III
Ruby Sapphire
Granite Cave
Emerald
Route 116, Granite Cave
FireRed LeafGreen
Routes 24 and 25, Celadon City (Rocket Game Corner)
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Routes 203 and 215
Trade Machop in Oreburgh City
Platinum
Routes 203 and 215
Trade Machop in Oreburgh City
HeartGold SoulSilver
Routes 5, 6, 8, 24, 25, 34, and 35, Goldenrod Game Corner
Safari Zone (Plains, default)
Pal Park
Field
Pokéwalker
Town Outskirts
Generation V
Black
Trade
White
White Forest
Black 2 White 2
Breed Alakazam
Dream World
Spooky Manor
Generation VI
X Y
Route 5, Friend Safari (Psychic)
Omega Ruby Alpha Sapphire
Granite Cave
Generation VII
Sun Moon
Route 2, Hau'oli City
Ultra Sun Ultra Moon
Route 2, Hau'oli City
Let's Go Pikachu Let's Go Eevee
Routes 5, 6, 7 and 8
Generation VIII
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Fields of Honor
Soothing Wetlands, Challenge Beach (Max Raid Battle)
Brilliant Diamond Shining Pearl
Routes 203 and 215
Trade Machop in Oreburgh City
Legends: Arceus
Obsidian Fieldlands: Windswept Run, Sandgem Flats, massive mass outbreaks
Alabaster Icelands: Lake Acuity, massive mass outbreaks
Generation IX
Scarlet Violet
Unobtainable


In side games

Generation I
Pinball
Blue Field: Celadon City
Blue and Red Fields: Cerulean City
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Pinball: R&S
Cave (Both Fields)
Trozei!
Huge Storage 5, Mr. Who's Den
MD Red MD Blue
Buried Relic (B10F, B20F, B30F), Wish Cave (B38F-B42F), Solar Cave (B1F-B8F)
Ranger
Kisara Plain
Generation IV
MD Time MD Darkness
Lost Wilderness (B1F-B17F)
MD Sky
Lost Wilderness (B1F-B17F)
Ranger: SoA
Chroma Highlands
Rumble
Eternal Tower (Normal Mode B, Advanced Mode C)
PokéPark Wii
Haunted Zone, Meeting Place*
Generation V
Rumble Blast
Tower: Challenger's Ground
PokéPark 2
Tech Area
Conquest
Illusio
Rumble U
Toy Collection: Guided by Pichu
Generation VI
Battle Trozei
Safari Jungle: Stage 1Th
Rumble World
Sapphire Sea: Blue Tower (All Areas)
Generation VII
Rumble Rush
Charizard Sea2019, Dragonite Sea, Gengar Sea, Mimikyu Sea, Rowlet Sea, Bulbasaur Sea, Charizard SeaFinal, Mimikyu SeaFinal, Rowlet SeaFinal
Generation VIII
MD DX
Western Cave (1F-8F), Buried Relic (10F, 20F, 30F), Wish Cave (17F-20F), Solar Cave (1F-8F)
Mystery House: Marvelous Sea
Cross-Generation
Shuffle
Event: Pokémon Safari (Sixth release)
Masters EX
Scottie/Bettie & AbraEgg


In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Foresight Abra English United States 5 November 29 to December 5, 2002

Held items

Pokémon caught in Generation I must be traded to a Generation II game in order for a held item to appear.

Games Held items
Red Blue
  TM09 (Psych Up) (100%)
Yellow
Ruby Sapphire
FireRed LeafGreen
Emerald
Diamond Pearl
Platinum
HeartGold SoulSilver
Black White
X Y
Omega Ruby Alpha Sapphire
Sun Moon
Ultra Sun Ultra Moon
Sword Shield
Brilliant Diamond Shining Pearl
Legends: Arceus
  Normal
Grit items by level
  Alpha
Grit items by level

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
25
85 - 132 160 - 254
20
22 - 79 40 - 152
15
18 - 73 31 - 141
105
99 - 172 193 - 339
55
54 - 117 103 - 229
90
85 - 156 166 - 306
Total:
310
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 105.

Pokéathlon stats

Speed
1/5 ☆☆☆☆
Power
1/1
Skill
4/5 ★★★★
Stamina
1/4 ☆☆☆
Jump
3/5 ★★★☆☆
Total
10/20 ★★☆☆


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

Abra is available in Sword and Shield Version 1.2.0+, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Teleport Psychic Status 0000 00——% 20
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 None Teleport Psychic Status —% —% 20
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03 TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04 TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05 TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18 TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19 TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM60 TM60 Power Swap Psychic Status 0000 00—}}—% 10
TM61 TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM62 TM62 Speed Swap Psychic Status 0000 00—}}—% 10
TM63 TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM70 TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71 TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM72 TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM91 TM91 Psychic Terrain Psychic Status 0000 00—}}—% 10
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR11 TR11 Psychic Psychic Special 09090 100}}100% 10
TR14 TR14 Metronome Normal Status 0000 00—}}—% 10
TR19 TR19 Tri Attack Normal Special 08080 100}}100% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR25 TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR30 TR30 Encore Normal Status 0000 100}}100% 5
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33 TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR37 TR37 Taunt Dark Status 0000 100}}100% 20
TR38 TR38 Trick Psychic Status 0000 100}}100% 10
TR40 TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR49 TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR65 TR65 Energy Ball Grass Special 09090 100}}100% 10
TR69 TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77 TR77 Grass Knot Grass Special 0000 100}}100% 20
TR81 TR81 Foul Play Dark Physical 09595 100}}100% 15
TR83 TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR92 TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM04 TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20 TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM33 TM33 Reflect Psychic Status 0000 00—}}—% 20
TM34 TM34 Shock Wave Electric Special 06060 00—}}—% 20
TM41 TM41 Torment Dark Status 0000 100}}100% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM48 TM48 Skill Swap Psychic Status 0000 00—}}—% 10
TM53 TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58 TM58 Endure Normal Status 0000 00—}}—% 10
TM60 TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TM67 TM67 Recycle Normal Status 0000 00—}}—% 10
TM70 TM70 Flash Normal Status 0000 100}}100% 20
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10
TM82 TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM92 TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Confusion Psychic Special 50 100% 25
Guard Split Psychic Status —% 10
Magic Coat Psychic Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Abra in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Abra in that game.
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Ally Switch Psychic Status —% 15
Confusion Psychic Special 50 100% 25
Encore Normal Status 100% 5
Fire Punch Fire Physical 75 100% 15
Guard Split^ Psychic Status —% 10
Guard Swap Psychic Status —% 10
Ice Punch Ice Physical 75 100% 15
Knock Off Dark Physical 65 100% 20
Magic Coat Psychic Status —% 15
Power Trick Psychic Status —% 10
Psycho Shift^ Psychic Status 100% 10
Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Abra in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Abra in that game.
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Calm Mind Psychic Status —% —% 10
LA Charge Beam Electric Special 50 60 40 90% 100% 15
LA Dazzling Gleam Fairy Special 75 90 60 100% 100% 10
LA Drain Punch Fighting Physical 75 90 60 100% 100% 10
LA Energy Ball Grass Special 80 100 60 100% 100% 10
LA Fire Punch Fire Physical 75 90 60 100% 100% 10
LA Ice Punch Ice Physical 75 90 60 100% 100% 10
LA Iron Tail Steel Physical 100 120 80 75% 90% 5
LA Psychic Psychic Special 80 100 60 100% 100% 10
LA Rest Psychic Status —% —% 10
LA Shadow Ball Ghost Special 80 100 60 100% 100% 10
LA Swift Normal Special 60 75 45 —% —% 20
LA Thunder Punch Electric Physical 75 90 60 100% 100% 10
LA Tri Attack Normal Special 80 100 60 100% 100% 10
LA Zen Headbutt Psychic Physical 80 100 60 90% 100% 10
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Barrier × Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI VII Embargo × Dark Status 0000 100}}100% 15
I II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
I II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Gravity Psychic Status 0000 00—}}—% 5
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
I II III IV V VI VII Power Trick Psychic Status 0000 00—}}—% 10
I II III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
I II III IV V VI VII Psycho Shift Psychic Status 0000 100}}100% 10
I II III IV V VI VII Psywave × Psychic Special 0000 100}}100% 15
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Recycle Normal Status 0000 00—}}—% 10
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Role Play Psychic Status 0000 00—}}—% 10
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
I II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Snatch × Dark Status 0000 00—}}—% 10
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
I II III IV V VI VII Torment Dark Status 0000 100}}100% 15
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Zap Cannon Electric Special 120120 050}}50% 5
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Confuse Ray Abra (Expedition 93)
Pound Sabrina's Abra (Gym Challenge 93)
Abra (Totodile Side Deck)
Scratch Abra (Expedition 93)

Side game data

Pokémon Pinball
   
Acquisition: Catch
Pokémon Pinball RS
   
Acquisition: Catch
Pokémon Trozei!
 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 10.4%
Friend Area: Decrepit Lab
Phrases
51%-100% HP Zzz... Zzz...
26%-50% HP Zzz... HP... Half...
1%-25% HP Zzz... HP almost gone...
Level up Zzz... Level up... Zzz...
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Super Mystery Dungeon
 

Body size: Standard (1 tile)
How to Recruit: Talk to in Baram Town
Connected to: Parasect, Purrloin
Connection Orb Set: 5

Phrases
Normal Zzz...
Low HP (< 50%) Zzz… (I'm about to fall down…)
Pokémon Ranger
Group:
Psychic
Poké Assist:  
Psychic
Field move: None
Loops: 4 Min. exp.: N/A Max. exp.: N/A
Browser entry R-029
Using teleportation, Abra moves about while keeping itself levitated.
Pokémon Ranger: Shadows of Almia
Group:
Psychic
Poké Assist:  
Psychic
Field move:  
(Tackle ×1)
Browser entry R-183
It warps around to evade capture. Listen for its cries for your chance to catch it.
Pokémon Rumble
Attack ●●●●
Defense
Speed ●●●
Pokémon Rumble Blast
Attack ●●●●
Defense
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 2.92 seconds Base HP: 39
Base Attack: 71 Base Defense: 43 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Abra likes to take naps in the Haunted Zone and the Tree House. But you won't catch him napping at Rotom's Spooky Shoot-'em-Up!
PokéPark 2: Wonders Beyond
 
PokéPark Pad entry:
He has slept in many Areas, but now he loves to sleep in the Tech Area the most.
Pokémon Conquest
  HP: Move: Teleport
Attack: ★★★ Ability 1: Instinct
Ability 2: Life Force
Ability 3: Share
Defense:
Speed: ★★★★
Evolves into Kadabra when its Attack is 83 or higher
Range: 4 Perfect Links: Takahiro
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★

 

Pokémon Shuffle
 
Psychic
  Attack Power: 50 - 100   5

#484
 

Rock Break
Destroys one breakable-rock disruption without fail.


Pokémon GO
  Base HP: 93 Base Attack: 195 Base Defense: 82
Egg Distance: N/A* Buddy Distance: 3 km Evolution Requirement:   25
Fast Attacks: Zen Headbutt, Charge Beam*
Charged Attacks: Psyshock, Signal Beam, Shadow Ball, Frustration , Return 

In Pokémon GO, Abra can be obtained by completing 1/4 of the Ticketed Special Research, Investigating Illusions.

Evolution data

Abra evolves into Kadabra starting at level 16, which evolves into Alakazam when traded. In Pokémon Legends: Arceus, Kadabra can also evolve into Alakazam when exposed to a Linking Cord.

 
Unevolved
Abra
 Psychic 
 
Level 16
 
First evolution
Kadabra
 Psychic 
 
Trade

 
Linking CordLA
 
Second evolution
Alakazam
 Psychic 


Sprites

Generation I
Red Green Red Blue Yellow
           
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
Let's Go, Pikachu! Let's Go, Eevee!
Generation VIII
Legends: Arceus
This Pokémon is unavailable in Generation IX.
Cross-Generation
HOME
   
  For other sprites and images, please see Abra images on the Bulbagarden Archives.


Trivia

Origin

Abra may be based on a mystic or psychic. It also has similarities to foxes, animals mythologically tied to magic. Given the rat-like tail of its early sprites and the fact that it sleeps 18 hours a day, Abra could also draw inspiration from opossums. Its segmented body parts and animations in some games such as Pokémon Stadium are similar to those of marionette puppets.

Name origin

Abra may be derived from abracadabra, an incantation used in stage magic.

Casey may be named after Edgar Cayce, a purported psychic famous for entering self-induced trances.

In other languages

Language Title Meaning
  Japanese ケーシィ Casey From Edgar Cayce
  French Abra Same as English name
  Spanish Abra Same as English name
  German Abra Same as English name
  Italian Abra Same as English name
  Korean 캐이시 Keisi Transcription of Japanese name
  Mandarin Chinese 凱西 / 凯西 Kǎixī Transcription of Japanese name
  Cantonese Chinese 凱西 Hóisāi*
卡斯 Kāsī*
Mandarin-based transcription of Japanese name
Transcription of Japanese name


Related articles

External links

  #0062: Poliwrath
Pokémon
#0064: Kadabra  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.