Celadon Game Corner

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Reason: Missing layout images from Crystal and Let's Go Pikachu and Eevee

Celadon Game Corner
Rocket Game Corner
タマムシゲームコーナー
Tamamushi Game Corner
"Wild Missingno. appeared!"
Celadon Game Corner HGSS.png
Map description: {{{mapdesc}}}
Location: Celadon City
Region: Kanto
Generations: I, II, III, IV, VII
Kanto Celadon City Map.png
Location of Celadon Game Corner in Kanto.
Pokémon world locations

The Celadon Game Corner (Japanese: タマムシゲームコーナー Tamamushi Game Corner) is a Game Corner located in the southeastern part of Celadon City in the Kanto region. In games in which it is run by Team Rocket, it is known as the Rocket Game Corner (Japanese: ロケットゲームコーナー Rocket Game Corner), and is the location of the Team Rocket Hideout.

While it seems to be a popular spot for travelers and tourists, the citizens take pride in the city's beauty and think the casino is bad for its image.

In the games

In the Generation I games, Pokémon FireRed and LeafGreen, and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the Game Corner is known as the Rocket Game Corner and is run by Team Rocket. It has the slogan "The playground for grown-ups!" The Team Rocket Hideout is located underneath the Rocket Game Corner, with a staircase leading to it revealed by pressing a hidden switch underneath a poster.

In Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver, the Game Corner is known as the Celadon Game Corner and is no longer run by Team Rocket. Team Rocket's hideout is now inaccessible, but several characters reference its existence three years prior. Its slogan mentions that it is a "fun place for everyone".

In the Generation I to IV games, the Game Corner consists of two adjacent buildings: the Game Corner proper (the larger building on the west) and the Prize Corner (the smaller building on the east). The main building contains the casino itself, where the player can earn coins; the Prize Corner is where the player can exchange coins for prizes, including Pokémon, TMs, and other items. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the Game Corner is one building with two entrances; the space on the west side contains the arcade while the space on the east side is just a sitting area.

In FireRed and LeafGreen, there is a Pokémon Printer in the corner of the main building. The Pokémon Printer takes a photo of the player's current party to put on the back of his or her Trainer Card.

In the Korean and Western releases of Pokémon HeartGold and SoulSilver, Game Corner is significantly different to the Japanese version. The main building has a very different layout, now housing the Voltorb Flip minigame, which is run by Mr. Game. This change was made due to changes in PEGI's classification standards,[1] which had previously impacted the European releases of Pokémon Platinum. As a lasting result of these regulations, the Game Corner in Let's Go, Pikachu! and Let's Go, Eevee! appears to be a more traditional arcade in all versions, and the machines are not playable.

The Celadon Gym guide can be found playing on one of the machines here, instead of in the Gym.

Service desk

The service desk appears in the Game Corner in all games except the international versions of Pokémon HeartGold and SoulSilver. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the service desk has run out of coins; in all other games in which it appears, once they have a Coin Case the player can purchase coins here at the following rates:

Coins
  50 Coins
 1000
  500 CoinsGen. II-IV
 10000


Games

A variety of games appear in the Game Corner, although the specific games that appear vary between generations. In Generations I to IV, the player can play these games as minigames. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player is unable to play on the machines in the Game Corner.

Slot machines

Main article: Slot machine
Generation I

In the Generation I games, there are thirty slot machines in the Game Corner, with eight of them having people already seated at them, one that is labeled "out of order," one labeled "reserved," and one where someone left their keys.

Payouts
Series of icons Payout
 G   R   B   Y 
                300
                100
                15
                15
                15
                8


Generation II

In the Generation II games, there are thirty slot machines in the Game Corner, with eight of them having people already seated at them. One of these people will give the player a single coin.

One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the A button is pressed.

Having two 7's line up on the first two reels of two symbols may cause something special to happen when stopping the third reel, which will either cause a third 7 to line up and pay out the jackpot, or end up one space away from lining up to tease the player. Very rarely, a Chansey may appear in this situation; it will use Egg Bomb on the third reel repeatedly until the last 7 falls in place for a jackpot.

When using a slot machine, it has a 1 in 6 chance to enter a mode with enhanced odds. The second machine up in the third row from the left will always have enhanced odds, but the man using it will only vacate his seat in the Morning.

The posters are still there, but there is nothing behind them.

Payouts
Series of icons Payout
    300
    50
    15
    10
    8
    6


Generation III
 
Celadon Game Corner in Generation III

In Pokémon FireRed and LeafGreen, the only games available are slot machines, with non-player characters claiming that they are rigged. There are thirty slot machines, with eight of them already occupied, one labeled "out of order", one labeled "reserved," and one where someone left their keys.

One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the A button is pressed.

Payouts
Series of icons Payout
 FR   LG 
    300
    100
    15
        15
        8
        8
   6
  2


Generation IV
Main article: Slot machine → HeartGold and SoulSilver
 
A slot machine in Japanese HeartGold and SoulSilver

Only the Japanese version of Pokémon HeartGold and SoulSilver has slot machines.

These slot machines play differently than in the Generation II games. Pressing A stops the reels from left to right; however, the Control Pad controls both coin insertion and reel starting. Additionally, slot machine payouts can actually vary per machine; they are more similar to the slot machines in Pokémon Diamond, Pearl, and Platinum than the slot machines in Pokémon Gold, Silver, and Crystal.

As players play on the slot machine, a Smeargle depicted on the top screen and seen painting can change the background of the top screen's monitor, and any change in background changes slot effects. A green background signals normal play, a red background signals that it's easier to obtain a 7 or Poké Ball, and a blue background signals that it's easier to obtain a Pikachu or Marill.

The jackpot for three 7's is 100 + 2x, while the jackpot for three Poké Balls is 100 + x, where x starts at 0, may increase whenever a non-jackpot symbol is lined up, and resets to 0 after every bonus game.

A bonus game is started by winning a jackpot. Lining up three 7's starts a 15-round bonus game, while three Poké Balls will trigger an 8-round bonus. In this bonus game, players attempt to perfectly line up a randomly chosen one of Johto's starter Pokémon, and the machine may provide some assistance. Bonus game payouts vary depending on success, as well as the slot machine's speed during bonus games. At the end of a bonus game, the background automatically becomes red. This lets players "chain" together jackpots and bonus games; however, the bonus game difficulty increases (up to a maximum) with each chained jackpot.

Payouts
Series of icons Payout
    100
    100
    15
    10
  2
    Replay


Card flip

Main article: Card flip

The card flip minigame is exclusive to the Generation II games.

When playing card flip, players place bets on cards that may be flipped over. The deck used contains 24 cards: each one has both a number (between one and six) and a picture of a Pokémon (either Pikachu, Jigglypuff, Oddish, or Poliwag). Once twelve cards have been drawn, the deck is reshuffled. Bets can be placed on a single card, on a single column, on a single row, on a pair of columns, or on a pair of rows.

Voltorb Flip

Main article: Voltorb Flip

The Voltorb Flip minigame is exclusive to the Korean and Western releases of Pokémon HeartGold and SoulSilver, and is the only game available in the Game Corner in these versions.

The game features a five-by-five grid of tiles, underneath which are hidden numbers (which multiply the player's score if located) and Voltorb (which cause the player to lose all points). The player has a change to figure out where the Voltorb are located by using the clues provided: the number of coins and Voltorb in each line and column are noted at the sides of the playing field. If the player can find all of the 2× and 3× multipliers, they will be able to advance to harder levels. Winning at this game, as before, will earn the player Coins, which can be traded for prizes.

Items

 
Locations of hidden coins in Generation I
(click for higher resolution)
 
FRLG locations of hidden Coins
(click for further information and higher resolution)
Item Location Games
  10 Coins One square west and one square south of the Gentleman (hidden)  R  B  Y 
  20 Coins From the Gentleman  R  B  Y  FR  LG 
  20 Coins From the Scientist  R  B  Y  FR  LG 
  100 Coins Three squares north and one square east of the Scientist (hidden)  R  B  Y 
  20 Coins Three squares east and four squares north of the woman in the center aisle (hidden)  R  B  Y 
  20 Coins One square south and one square east of the woman in the center aisle (hidden)  R  B  Y 
  10 Coins One square south and one square east of the Gym guide (hidden)  R  B  Y 
  10 Coins Two squares south and two squares east from the Gym guide (hidden)  R  B  Y 
  10 Coins Three squares south and one square west of the woman in the west aisle (hidden)  R  B  Y 
  10 Coins One square south and one square east of the woman in the west aisle (hidden)  R  B  Y 
  20 Coins Two squares west of the Fisherman (hidden)  R  B  Y 
  10 Coins One square south and one square west of the Fisherman (hidden)  R  B  Y 
  10 Coins From the Fisherman  R  B  Y  FR  LG 
  10 Coins Between the counter and the west-most cluster of slot machines (hidden)  R  B  Y 
  10 Coins Three squares south and two squares east of the old man (hidden)  FR  LG 
  10 Coins One square west of the old man (hidden)  FR  LG 
  100 Coins Two squares to the west of the Pokémon Printer (hidden)  FR  LG 
  10 Coins Two squares north and two squares east of the Scientist (hidden)  FR  LG 
  40 Coins Two squares north and four squares east of the Scientist (hidden)  FR  LG 
  10 Coins Four squares north of the Scientist (hidden)  FR  LG 
  10 Coins Three squares north and three squares west of the Scientist (hidden)  FR  LG 
  20 Coins One square east and three squares north of the woman in the center aisle (hidden)  FR  LG 
  10 Coins Two squares south and one square west of the Gym guide (hidden)  FR  LG 
  20 Coins One square east and three squares south of the woman in the west aisle (hidden)  FR  LG 
  10 Coins One square west and one square south of the Fisherman (hidden)  FR  LG 
  10 Coins One square east and two squares north of the man in the west aisle (hidden)  FR  LG 
  18 Coins From the man playing a slot machine in the second cluster of slot machines from the west  G  S  C 
  Coin Case From Mr. Game, if not obtained at the Goldenrod Game Corner  HG  SS 

In Generation I, the hidden Coins on the ground cannot be detected with the Itemfinder and will not respond at all if the player attempts to pick them up without having a Coin Case (as opposed to telling the player that they need a Coin Case to receive the item).

Recurring items

In Generation VII, there are fixed spots on the floor where hidden items from the following list will appear. The item spots refill with new random items every day. More than one of each item can appear per day. The items are not fixed until they are picked up, so the item may be different after resetting.

The spots where the items can appear are:

  • Southwest corner of the building
  • In the fire extinguisher in the northwest of the building
  • In front of the northernmost game on the east side in easternmost row of arcade games
  • In front of the northernmost game on the west side in easternmost row of arcade games
  • In between the counters separating the west and east sides
  • South of the northeast couch on the east side
Item Location Games
  Razz Berry Sometimes found on the floor (hidden)  P  E 
  Nanab Berry Sometimes found on the floor (hidden)  P  E 
  Pinap Berry Sometimes found on the floor (hidden)  P  E 
  Bottle Cap Sometimes found on the floor (hidden)  P  E 
  Gold Bottle Cap Sometimes found on the floor (hidden)  P  E 
  PP Up Sometimes found on the floor (hidden)  P  E 
  PP Max Sometimes found on the floor (hidden)  P  E 
  Health Candy Sometimes found on the floor (hidden)  P  E 
  Mighty Candy Sometimes found on the floor (hidden)  P  E 
  Tough Candy Sometimes found on the floor (hidden)  P  E 
  Smart Candy Sometimes found on the floor (hidden)  P  E 
  Courage Candy Sometimes found on the floor (hidden)  P  E 
  Quick Candy Sometimes found on the floor (hidden)  P  E 
  Health Candy L Sometimes found on the floor (hidden)  P  E 
  Mighty Candy L Sometimes found on the floor (hidden)  P  E 
  Tough Candy L Sometimes found on the floor (hidden)  P  E 
  Smart Candy L Sometimes found on the floor (hidden)  P  E 
  Courage Candy L Sometimes found on the floor (hidden)  P  E 
  Quick Candy L Sometimes found on the floor (hidden)  P  E 
  Health Candy XL Sometimes found on the floor (hidden)  P  E 
  Mighty Candy XL Sometimes found on the floor (hidden)  P  E 
  Tough Candy XL Sometimes found on the floor (hidden)  P  E 
  Smart Candy XL Sometimes found on the floor (hidden)  P  E 
  Courage Candy XL Sometimes found on the floor (hidden)  P  E 
  Quick Candy XL Sometimes found on the floor (hidden)  P  E 

Trainers

 
The Rocket guarding the switch

In the Generation I, III, and VII games, a Team Rocket Grunt is guarding a poster. After the Grunt is defeated, the player will be able to push the button behind the poster that opens the entrance to the Team Rocket Hideout. In the Generation VII games, he will not battle the player until Cubone is kidnapped by Jessie and James in Lavender Town, which only happens after the player encounters Cubone on 3F of Pokémon Tower.

Generation I

Trainer Pokémon
 
Rocket
Reward:  600
  Raticate Lv.20
No item
  Zubat Lv.20
No item


Generation III

 
The Game Corner's secret switch
Trainer Pokémon
 
Team Rocket Grunt
Reward:  640
  Raticate Lv.20
No item
  Zubat Lv.20
No item
Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.


Generation VII

Trainer Pokémon
After Cubone is kidnapped in Lavender Town
 
Team Rocket Grunt
Reward:  812
  Raticate Lv.29
No item
After becoming Champion
Master Trainer
 
Scientist Jordan
ジュンイチ Jun'ichi
Reward: N/A
  Porygon Lv.70
Iron Tail Conversion
Shadow Ball Thunderbolt


Prize corner

The Prize Corner is a small building located next to the main building in the Generation I to IV games. Here, the player can exchange coins for prizes.

In the Generation I, II, and IV games, only the booths are visible; in Pokémon FireRed and LeafGreen, the player can see the women behind the counter.

In Pokémon HeartGold and SoulSilver, there is a man here who can tell the player what type Hidden Power would be if the player's Pokémon knew it.

The prize corner being in a separate building is due to how pachinko parlours operate in Japan. In Japan, it is illegal to directly pay out cash for pachinko balls or tokens, but this regulation is often circumvented as (legally independent) exchange shops are set up nearby, where the players can redeem the prizes for cash.[2]

Generation I

Left Window Middle Window Right Window
Pokémon Red / Pocket Monsters Red
  Abra (Lv.9)
180C
  Clefairy (Lv.8)
500C
  Nidorina (Lv.17)
1200C

Pokémon Blue / Pocket Monsters Green
  Abra (Lv.6)
120C
  Clefairy (Lv.12)
750C
  Nidorino (Lv.17)
1200C

Pocket Monsters Blue
  Abra (Lv.8)
150C
  Pikachu (Lv.12)
620C
  Horsea (Lv.18)
1000C

Pokémon Yellow
  Abra (Lv.15)
230C
  Vulpix (Lv.18)
1000C
  Wigglytuff (Lv.22)
2680C

Pokémon Red / Pocket Monsters Red
  Dratini (Lv.18)
2800C
  Scyther (Lv.25)
5500C
  Porygon (Lv.26)
9999C

Pokémon Blue / Pocket Monsters Green
  Pinsir (Lv.20)
2500C
  Dratini (Lv.24)
4600C
  Porygon (Lv.18)
6500C

Pocket Monsters Blue
  Clefable (Lv.24)
2880C
  Dragonair (Lv.30)
5400C
  Porygon (Lv.22)
8300C

Pokémon Yellow
  Scyther (Lv.30)
6500C
  Pinsir (Lv.30)
6500C
  Porygon (Lv.26)
9999C

All versions
  TM23 (Dragon Rage)
3300C
  TM15 (Hyper Beam)
5500C
  TM50 (Substitute)
7700C

Generation II

 
The Prize Corner next door
Left Window Right Window
All versions
  TM32 (Double Team)
1500C
  TM29 (Psychic)
3500C
  TM15 (Hyper Beam)
7500C

Pokémon Gold and Silver
  Mr. Mime (Lv.15)
3333C
  Eevee (Lv.15)
6666C
  Porygon (Lv.20)
9999C

Pokémon Crystal
  Pikachu (Lv.25)
2222C
  Porygon (Lv.15)
5555C
  Larvitar (Lv.40)
8888C

Generation III

Left Window Middle Window Right Window
All versions - Held items
  Smoke Ball
800C
  Miracle Seed
1000C
  Charcoal
1000C
  Mystic Water
1000C
  Yellow Flute
1600C

Pokémon FireRed
  Abra (Lv.9)
180C
  Clefairy (Lv.8)
500C
  Dratini (Lv.18)
2800C
  Scyther (Lv.25)
5500C
  Porygon (Lv.26)
9999C

Pokémon LeafGreen
  Abra (Lv.7)
120C
  Clefairy (Lv.12)
750C
  Pinsir (Lv.18)
2500C
  Dratini (Lv.24)
4600C
  Porygon (Lv.18)
6500C

All versions - TMs
  TM13 (Ice Beam)
4000C
  TM23 (Iron Tail)
3500C
  TM24 (Thunderbolt)
4000C
  TM30 (Shadow Ball)
4500C
  TM35 (Flamethrower)
4000C

Generation IV

Left Window Right Window
Items
  TM58 (Endure)
2,000C
  TM32 (Double Team)
4,000C
  TM10 (Hidden Power)
6,000C
  TM29 (Psychic)
10,000C
  TM74 (Gyro Ball)
10,000C
  TM68 (Giga Impact)
15,000C
  Silk Scarf
1,000C
  Wide Lens
1,000C
  Zoom Lens
1,000C
  Metronome
1,000C
Pokémon
  Mr. Mime (Lv.15)
3,333C
  Eevee (Lv.15)
6,666C
  Porygon (Lv.15)
9,999C

Vending Machines

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, two Vending Machines appear in the east side of the building, in the area that the prize corner was located in previous games.

  Fresh Water
 200
  Soda Pop
 300


Layout

Interior

Version Main Building Prize Building
Red    
Blue
Yellow
Gold    
Silver
Crystal
FireRed    
LeafGreen
HeartGold    
SoulSilver
HeartGold (JP)  
SoulSilver (JP)
 

Exterior

       
Generation I Generation II Generation III Generation IV

In the anime

 
The Celadon Game Corner in Pokémon Generations
 
The Celadon Game Corner interior in Pokémon Generations

Pokémon Generations

The Celadon Game Corner made a brief appearance in The Chase. It was run by Team Rocket in order to produce income, until the International Police raided the building, arresting several members of Team Rocket and freeing the Pokémon held captive there.

In the manga

 
Rocket Game Corner in Pokémon Adventures

Pokémon Adventures

Red, Green & Blue chapter

The Rocket Game Corner first appeared in Tauros the Tyrant and A Jynx Jinx. Like in the games, the Game Corner was shown to house the entrance to Team Rocket's hideout, opened by pressing a secret switch behind a poster. Red, disguised as a Team Rocket Grunt, infiltrated the hideout in order to find out about Green's whereabouts.

In A Tale of Ninetales, Blue exchanged a big pile of coins he had won from the Game Corner slot machines for a Porygon.

 
Rocket Game Corner in Pokémon Zensho

Pokémon Zensho

The Rocket Game Corner appeared in Celadon City, where Satoshi followed some Team Rocket Grunts from the Pokémon Tower there, secretly sneaking after them to the Rocket Hideout and snatching one of Team Rocket's Silph Scopes before leaving.

Trivia

  • Pokémon Red and Blue have two errors related to the Game Corner's hidden Coins.
    • The game has data for 12 hidden Coins, but only 11 are obtainable. The position of the 12th puts it inside a slot machine where it cannot be obtained.[3]
    • One of the hidden Coin stacks is actually defined to have 40 Coins, but when the game checks for this, it jumps to the same logic that handles the 20-Coin stacks, leaving a section that handles 40-Coin stacks to go unused.[4]
  • Although the Goldenrod and Celadon Game Corners were changed in the non-Japanese releases of Pokémon HeartGold and SoulSilver, all versions (Japanese, Korean, and Western) have every map of the Game Corners: in the Japanese versions, the maps related to Voltorb Flip and Mr. Game are unused and have no events or warps programmed, while the Korean and Western versions have the original maps with their warps intact, plus the event to interact with the clerk is still present and the interface used to buy coins is functional and was translated. TM78 (Captivate) also remains in the unused Goldenrod Game Corner in the Korean and Western versions, and the slot machines in the leftover maps trigger Voltorb Flip in these versions.
  • While the player cannot play the slot minigame in Let's Go, Pikachu! and Let's Go, Eevee! due to all Pokémon games being frequented by children, the leftmost row of cabinets makes reference to the slot machine game, referring to it as "a game in which you match three pictures", and that staring at it makes the player dizzy.

In other languages

Rocket Game Corner

Language Title
Chinese Cantonese 火箭遊戲城 Fójin Yàuhhei Sìhng *
火箭遊樂中心 Fójin Yàuhlohk Jūngsām *
火箭兵團遊戲中心 Fójin Bīngtyùhn Yàuhhei Jūngsām *
Mandarin 火箭遊戲城 / 火箭游戏城 Huǒjiàn Yóuxì Chéng *
火箭隊遊樂中心 / 火箭队游乐中心 Huǒjiàn Duì Yóulè Zhōngxīn *
  Czech Rakeťácká herna
  Finnish Peliluola
  French Salle d'arcade RocketPE
Casino RocketRBYFRLG
  German Rocket-Gamer-ParadiesPE
Rocket SpielhalleRBYFRLG
  Italian Sala Giochi RocketPE
Casinò RocketRBYFRLG
  Korean 로켓 게임코너 Rocket Game Corner
  Brazilian Portuguese Casino Rocket
  Spanish Sala de Juegos RocketPE
Casino RocketRBYFRLG


Celadon Game Corner

Language Title
Chinese Cantonese 彩虹市遊戲中心 Chóihùhngsíh Yàuhhei Jūngsām *
彩虹市電子遊戲中心 Chóihùhngsíh Dihnjí Yàuhhei Jūngsām *
Mandarin 彩虹市遊樂中心 / 彩虹市游乐中心 Cǎihóngshì Yóulè Zhōngxīn *
彩虹市電動遊樂中心 Cǎihóngshì Diàndòng Yóulè Zhōngxīn *
  Danish Spillehjørnet
  French Casino de Céladopole
  German Prismania Spielhalle
  Italian Casinò di Azzurropoli
  Korean 무지개 게임 코너 Mujigae Game Corner
  Brazilian Portuguese Casino da Cidade de Celadon (manga)
Esquina Game da Cidade Celadon (The Official Pokémon Handbook)
  Spanish Casino de Ciudad Azulona
  Vietnamese Khu trò chơi Thành phố Tamamushi


References



Kanto
               
Settlements
Pallet TownViridian CityPewter CityCerulean CityVermilion CityLavender Town
Celadon CitySaffron CityFuchsia CityCinnabar IslandIndigo Plateau
Routes
12345678910111213141516171819202122232425262728
Landmarks
Professor Oak's LaboratoryViridian ForestDiglett's CavePewter Museum of ScienceMt. Moon (Square) • Cerulean Cave
Underground Path (Kanto Routes 5-6)Underground Path (Kanto Routes 7-8)S.S. AnneS.S. AquaSea CottageRock Tunnel
Power PlantCycling Road/Pokémon RoadTeam Rocket HideoutSilph Co.Magnet TrainPokémon TowerSafari Zone/Pal Park
GO ParkSeafoam IslandsPokémon MansionCinnabar LabPokémon League Reception GateVictory RoadTohjo Falls
Access to
Sevii IslandsJohto


  This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.