Inner Focus (Ability)

Inner Focus せいしんりょく
Force of Will
Flavor text
Generation III
Prevents flinching.
Generation IV
The Pokémon is protected from flinching.
Generation V
The Pokémon is protected from flinching.
Generation VI
Protects the Pokémon from flinching.
Generation VII
The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Generation VIII
The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Generation IX
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Inner Focus (Japanese: せいしんりょく Force of Will) is an Ability introduced in Generation III.

Effect

In battle

Generations III to VII

Inner Focus prevents the Pokémon from flinching. However, Pokémon with this Ability can still flinch to a Pokémon with Mold Breaker, Teravolt, or Turboblaze.

While some descriptions state that the user flinches, Focus Punch failing due to taking damage is not flinching, so the move is unaffected by Inner Focus.

If the Pokémon is hit by a move that always causes flinching, the message "<Pokémon>'s Inner Focus prevents flinching!" (Generation III) or "<Pokémon> won't flinch because of its Inner Focus!" (Generation IV) will appear.

Generation VIII onward

Inner Focus now also blocks Intimidate.

Outside of battle

Inner Focus has no effect outside of battle.

Pokémon with Inner Focus

# Pokémon Types First Ability Second Ability Hidden Ability
  Zubat
Poison Flying Inner Focus None Infiltrator
  Golbat
Poison Flying Inner Focus None Infiltrator
  Abra
Psychic Psychic Synchronize Inner Focus Magic Guard
  Kadabra
Psychic Psychic Synchronize Inner Focus Magic Guard
  Alakazam
Psychic Psychic Synchronize Inner Focus Magic Guard
  Farfetch'd
Normal Flying Keen Eye Inner Focus Defiant
  Drowzee
Psychic Psychic Insomnia Forewarn Inner Focus
  Hypno
Psychic Psychic Insomnia Forewarn Inner Focus
  Hitmonchan
Fighting Fighting Keen Eye Iron Fist Inner Focus
  Kangaskhan
Normal Normal Early Bird Scrappy Inner Focus
  Dragonite
Dragon Flying Inner Focus None Multiscale
  Crobat
Poison Flying Inner Focus None Infiltrator
  Umbreon
Dark Dark Synchronize None Inner Focus
  Girafarig
Normal Psychic Inner Focus Early Bird Sap Sipper
  Sneasel
Dark Ice Inner Focus Keen Eye Pickpocket
  Sneasel
Hisuian Form
Fighting Poison Inner Focus Keen Eye Pickpocket
  Raikou
Electric Electric Pressure None Inner Focus
  Entei
Fire Fire Pressure None Inner Focus
  Suicune
Water Water Pressure None Inner Focus
  Snorunt
Ice Ice Inner Focus Ice Body Moody
  Glalie
Ice Ice Inner Focus Ice Body Moody
  Riolu
Fighting Fighting Steadfast Inner Focus Prankster
  Lucario
Fighting Steel Steadfast Inner Focus Justified
  Gallade
Mega Gallade
Psychic Fighting Inner Focus None None
  Throh
Fighting Fighting Guts Inner Focus Mold Breaker
  Sawk
Fighting Fighting Sturdy Inner Focus Mold Breaker
  Darumaka
Fire Fire Hustle None Inner Focus
  Darumaka
Galarian Form
Ice Ice Hustle None Inner Focus
  Mienfoo
Fighting Fighting Inner Focus Regenerator Reckless
  Mienshao
Fighting Fighting Inner Focus Regenerator Reckless
  Pawniard
Dark Steel Defiant Inner Focus Pressure
  Bisharp
Dark Steel Defiant Inner Focus Pressure
  Mudbray
Ground Ground Own Tempo Stamina Inner Focus
  Mudsdale
Ground Ground Own Tempo Stamina Inner Focus
  Oranguru
Normal Psychic Inner Focus Telepathy Symbiosis
  Indeedee
Male
Psychic Normal Inner Focus Synchronize Psychic Surge
  Kubfu
Fighting Fighting Inner Focus None No Guard
  Annihilape
Fighting Ghost Vital Spirit Inner Focus Defiant
Please note that this is only 100% accurate to Generation IX games.
  • For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI or later.
  • For Generation VI games, ignore Abilities introduced in Generation VII or later.
  • For Generation VII games, ignore Abilities introduced in Generation VIII or later.
  • For Generation VIII games, ignore Abilities introduced in Generation IX or later.

In other games

Description

Games Description
MDRB Prevents cringing.
MDTDS Protects the Pokémon from cringing.
BSL ひるみじょうたいに ならない
Conq. The Pokémon is protected from flinching.
MDGtI Prevents the Cringe status condition.*
It protects the Pokémon from the Cringe status condition! It won't ever Cringe!*
SMD It protects the Pokémon from the flinch status condition!
MDRTDX This Ability protects the Pokémon from the Flinch status condition.


In the anime

       
Lucario
The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Pokémon Method
User First Used In Notes
  Lucario Lucario's incredible willpower protects it from flinching.
Ash's Lucario Valor: A Strategic Part of Battling! Debut


In the manga

Pokémon Adventures

In other languages

Language Title
Chinese Cantonese 精神力 Jīngsàhnlihk
Mandarin 精神力 Jīngshénlì
  French Attention
  German Konzentrator
  Italian Forza InterioreVII+
FuocodentroIIIVI
  Korean 정신력 Jeongsinryeok
  Brazilian Portuguese Força Interior
  Russian Концентрация Kontsentratsiya
  Spanish Fuerza MentalIX+
Foco InternoIIIVIII
  Vietnamese Sức mạnh tinh thần



Variations of the Ability Limber
LimberObliviousInsomniaImmunityOwn TempoInner FocusMagma ArmorWater VeilVital Spirit


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.