After the rival has been defeated, the player will be able to enter the Captain's quarters, where they will find him seasick. By choosing to help him by giving him a backrub, players will be able to get HM01 (Cut)RGBYFRLG or learn the Secret Technique Chop DownPE.
Once the captain is healed, the S.S. Anne will sail away the moment player exits the ship. Although it is said to return once a year, none of the games in which it appears have a time system capable of measuring this, and the ship will not be seen again.
As the player cannot return to the ship once it has left, all of the items on the ship and in the port can be permanently missed without the player ever obtaining them. Alternatively, if the player already obtained the HM01, but then loses a battle inside and S.S. Anne and blacks out (thus returning to the Pokémon Center), the ship will remain in place until the player enters the ship again and leaves it normally. In Generation I games, the player is also able to use a glitch to re-enter the ship after it has left.
In Generations I and III, if the player did not obtain the HM01 (Cut) yet but already has a Pokémon with Cut (such as a Pokémon traded from another game, or a glitch Pokémon), they may skip the S.S. Anne and continue the game normally.
If the player obtains a Pokémon with Surf, as well as the Soul Badge (to enable the use of Surf outside of battle), and the S.S. Anne has not departed yet, the player will be able to surf on the water near the S.S. Anne, as well as reach the ground tiles surrounding the water and see a truck parked there. The truck serves no purpose in Generation I, but has a hidden Lava Cookie in Generation III.
In Generation III only, if the player enters Lavender Town without having battled the rival in S.S. Anne, this battle will be permanently unavailable as the rival will not be found in S.S. Anne anymore.
In Pokémon FireRed and LeafGreen, the first trip to the Sevii Islands (where the player is invited by Bill after Blaine has been defeated) is normally available even if the S.S. Anne is still docked at the Vermilion Harbor. The player will also receive the Tri-Pass and be able to freely use the Seagallop to travel between the first three islands. However, once this mission is over and the player returns to mainland Kanto, they will not be able to travel to the Sevii Islands again until the HM01 is obtained and the S.S. Anne leaves the Vermilion Harbor.
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, as obtaining the Secret Technique Chop Down from the captain of the S.S. Anne is a requirement for entering the Vermilion Gym, the ship and the rival battle aboard it cannot be skipped. Additionally, because none of the Trainers will battle the player once they learn the Secret Technique, the player cannot lose to one of these Trainers to black out and prevent the S.S. Anne from departing. Unlike in Generations I and III, the harbor is not considered a part of the S.S. Anne and can still be accessed after the ship has left, and the area with the truck can be accessed once the player has learned the Secret Technique Sea Skim. This area now contains a hidden Revive, which renews occasionally.
In Pokémon Red, Blue, and Yellow, as well as their remakes FireRed and LeafGreen and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, a truck is placed in the S.S. Anne's port, which seems to serve no evident purpose except as scenery, and was programmed into the game as a floor tile. With scenery being very sparse in the Generation I games, and this being one of the few sprites with no other purpose than to exist in one spot, fans began speculating that another purpose existed for this truck. The truck cannot be accessed without Surf, which the player would not normally have or be able to use before the S.S. Anne departs.
There are a couple of ways the player can access the truck. One is to lose a battle on the S.S. Anne after obtaining HM01 (Cut) so that the player is warped to the last Pokémon Center they visited without the S.S. Anne departing and they can return later with Surf. Another is to trade in a Pokémon that knows Cut, so that there is no need to obtain HM01 (Cut). Alternatively, a glitch in Generation I also allows the player to bypass the sailor who normally blocks the entrance after the ship has departed. In Let's Go, Pikachu! and Let's Go, Eevee!, the player is no longer prevented from accessing the harbor once the S.S. Anne leaves, so they can freely return to see the truck as soon as their partner learns the Secret Technique Sea Skim.
A rumor claimed that the truck could be moved with Strength and Mew could be found underneath it. This rumor is untrue. In Generation I, there is nothing to be found around the truck at all, but in FireRed and LeafGreen, a Lava Cookie is hidden to the south of the truck. In Let's Go, Pikachu! and Let's Go, Eevee!, a Revive that respawns once per day is found in the same location.
A Beauty in Pokémon XD: Gale of Darkness's Quick Battle Mode in the Vs. Mode makes a reference to the truck before the battle starts with a line from a song she is writing: "There's no Pokémon under a truck, maybe you'll just find a Muk!"
After the S.S. Anne leaves Vermilion City, it never returns. However, in the Generation I games, one rumor claimed that if the player entered the Hall of Fame 365 times, the ship would return with more powerful opponents on board, due to an NPC in Red and Blue explaining that the ship was a luxury liner for Trainers that visited Vermilion once a year. However, this rumor is untrue.
Out on the open ocean, Team Rocket, including Jessie, James, Meowth, and a number of Team Rocket Grunts began taking the Pokémon of everyone else on board the St. Anne by force. Ash led a counterattack against the Rockets, leading to a large battle and many of the members of Team Rocket being blasted off through the side of the ship.
Afterwards, the St. Anne started taking on water, and the passengers had to be evacuated. Ash delayed the evacuation to trade back the Raticate for his Butterfree, but the moment Ash obtained Butterfree's Poké Ball, the ship jerked and the Poké Ball bounces out of his hand, while at the same moment James's Magikarp's Poké Ball bounced out of his hand. When both Ash and James went back to go get their Poké Balls, the ship jerked once more and knocked out Ash, his friends, and the Team Rocket trio. When they awoke, the St. Anne was upside down and underwater, balancing on a seamount.
The two groups fought at first, but Misty took charge and began directing all of them in an emergency escape plan before the ship fell into the depths of the sea floor. Since the ship was upside down, they would need to escape through the thinnest point in its hull, which Misty knew was in the engine room, having built a model of the ship herself. They made their way through the ship to this point, and then Ash ordered his Charmander to burn a hole in the hull. With the help of Squirtle, Goldeen and Starmie, Ash and his friends were able to swim to safety, while Team Rocket nearly drowned since all they had to rely on was James's Magikarp, which could only Splash around on the floor.
Once everyone was off-board, the St. Anne's balance tilted, and it fell off the seamount, down towards the abyss, never to be seen again.
The S.S. Anne first appeared in Danger: High Voltorb and Buzz Off, Electabuzz! as a cargo ship that docked at Vermilion once every month. When Red heard that the citizens of Vermilion had been losing their Pokémon, he snuck aboard the ship and found out that the local Gym Leader, Lt. Surge, was behind the thefts and was using the ship to transport the stolen Pokémon away. After torturing Red with his Electric Pokémon, Surge tossed him overboard. However, Red was narrowly saved from drowning when his Poliwhirl unexpectedly evolved into Poliwrath, which then proceeded to defeat Lt. Surge's Electabuzz with Seismic Toss. Although the authorities failed to find and arrest Surge, the stolen Pokémon aboard the ship were still recovered.
The S.S. Anne appeared in Vermilion City, where Satoshi met the ship's seasick captain. After the captain had recovered, he talked with Satoshi for a bit, before he headed off to the Vermilion Gym. After Satoshi had earned the Thunder Badge, the captain showed up at the Gym and gave Satoshi HM01 (Cut), before the S.S. Anne set sail.
St. Annu (サント・アンヌ) is the name of the computer in Game Freak's Sega Mega Drive title Pulseman. The specific kana spelling used is a transliteration of the French Sainte Anne, which means "Saint Anne".
The Japanese word 号gō, in this context, means "model"; however, it is a Japanese-only descriptor and is not meant to be translated. The English localization uses the equivalent "S.S.", short for steamship, and drops "St." from the name.