Withdraw (move)

Withdraw redirects here. For the act of switching Pokémon in battle, see Recall.

Withdraw
からにこもる Withdraw into Shell
Withdraw IX.png
[[File:|300px|center]]
Type  Water
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Prevents the user from being startled one time this turn.

Withdraw (Japanese: からにこもる Withdraw into Shell) is a non-damaging Water-type move introduced in Generation I.

Effect

Withdraw increases the user's Defense by one stage.

If powered up by a Waterium Z into Z-Withdraw, the user's Defense stat rises by another stage.

Withdraw can be used as the second move of a Pokémon Contest combination, with the user gaining 1 bonus appeal point if Rain Dance was used in the previous turn.

Description

Games Description
StadStad2 Used mainly by Pokémon with shells. By withdrawing into the shell, Defense is increased.
GSC Heightens the user's Defense.
RSE Withdraws the body into its hard shell to raise Defense.
FRLG The user withdraws its body in its hard shell, raising its Defense stat.
Colo.XD Withdraws into its hard shell to raise Defense.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
The user withdraws its body into its hard shell, raising its Defense stat.
SV The user withdraws its body into its hard shell, boosting its Defense stat.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
007   Squirtle
  Monster Water 1 28 10 10 10 10 10 10SMUSUM
14PE
6
008   Wartortle
  Monster Water 1 31 10 10 10 10 10 10SMUSUM
1, 14PE
1
009   Blastoise
  Monster Water 1 31 1, 10 1, 10 1, 10 1, 10 1, 10 1, 10SMUSUM
1, 14PE
1
080   Slowbro
 
 
Monster Water 1 37 37 37 37 37 37 1, Evo. 1 1
080   Slowbro
Galarian Form
 
 
Monster Water 1 1 1
090   Shellder
  Water 3 Water 3 1 1 1 4 4 4 4 4 4
091   Cloyster
 
 
Water 3 Water 3 1 1 1 1 1 1 1 1 1
138   Omanyte
 
 
Water 1 Water 3 1 1 1 1 1 1 1SMUSUM
4PE
1
139   Omastar
 
 
Water 1 Water 3 1 1 1 1 1 1 1SMUSUM
1, 4PE
1
213   Shuckle
 
 
Bug Bug 1 1 1 1 1 1 1
324   Torkoal
  Field Field 7 7 7 7 4 4
387   Turtwig
  Monster Grass 5 5 5 5 5BDSP
388   Grotle
  Monster Grass 1, 5 1, 5 1, 5 1, 5 1, 5BDSP
389   Torterra
 
 
Monster Grass 1, 5 1, 5 1, 5 1, 5 1, 5BDSP
557   Dwebble
 
 
Bug Mineral 7 7 7 4SwSh
558   Crustle
 
 
Bug Mineral 1, 7 1, 7 1, 7 1SwSh
564   Tirtouga
 
 
Water 1 Water 3 1 1 1 1SwSh
565   Carracosta
 
 
Water 1 Water 3 1 1 1 1SwSh
688   Binacle
 
 
Water 3 Water 3 7 7 4SwSh
689   Barbaracle
 
 
Water 3 Water 3 7 7 1SwSh
785   Tapu Koko
 
 
No Eggs Discovered No Eggs Discovered 1 5SwSh
786   Tapu Lele
 
 
No Eggs Discovered No Eggs Discovered 1 5SwSh
787   Tapu Bulu
 
 
No Eggs Discovered No Eggs Discovered 1 5SwSh
788   Tapu Fini
 
 
No Eggs Discovered No Eggs Discovered 1 5SwSh
840   Applin
 
 
Grass Dragon 1SwSh 1
841   Flapple
 
 
Grass Dragon 1SwSh 1
842   Appletun
 
 
Grass Dragon 1SwSh 1
854   Sinistea
  Mineral Amorphous 1SwSh 1
855   Polteageist
  Mineral Amorphous 1SwSh 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Withdraw is a move with 32PP. The user raises its Defense by one stage. This move is affected by Snatch and Taunt.

In Explorers of Time, of Darkness and Sky, the move's PP has been decreased to 16.

Super Smash Bros. series

 
Squirtle using Withdraw

Withdraw is Squirtle's Side Special move. It hides into its shell and slides around the stage, damaging opponents it collides with. If jumped on, Squirtle will end up stuck on its back.

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Withdraw could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Withdraw could be seen as a move used by Boss Shellder, Cloyster, and Tirtouga.

  Withdraw
Charge time 1.54 seconds
Range type Circular (self)
Target Self
Additional effect Raises the user's Defense

Description

Games Description
MDRB Boosts the user's Defense by one level.
MDTDS Boosts the user's Defense by 1 level.
BSL じぶんの ぼうぎょを 1だんかいあげる
MDGtI It boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a  Wonder Tile.)
SMD It boosts your Defense. The stat returns to normal when you go to the next floor or step on a  Wonder Tile.


In the anime

       
Blastoise Shuckle Squirtle Omanyte and Omastar
The user withdraws its body into its hard shell.
Pokémon Method
User First Used In Notes
  Squirtle Squirtle pulls all of its limbs into its shell for protection. Sometimes, the shell glows blue when the attack is being used.
Ash's Squirtle Fire and Ice Debut
May's Squirtle Curbing the Crimson Tide! None
  Cloyster Cloyster clamps its shell shut, protecting its inner body from harm.
Pete Pebbleman's Cloyster Fire and Ice None
Prima's Cloyster The Mandarin Island Miss Match None
  Wartortle Wartortle pulls all of its limbs into its shell for protection.
Captain Aidan's Team Wartortle The Pokémon Water War None
  Omanyte Omanyte pulls itself into its shell and covers the bottom part with a material the same color as its shell.
Multiple wild Omanyte Fossil Fools None
Multiple wild Omanyte Lucario and the Mystery of Mew None
  Omastar Omastar pulls itself into its shell and covers the bottom part with a material the same color as its shell.
Multiple wild Omastar Fossil Fools None
A wild Omastar Lucario and the Mystery of Mew None
  Blastoise Blastoise pulls its limbs, head, and hydro cannons into its shell. Sometimes, Blastoise will pull only its head into its shell.
A Blastoise Jessie borrows from the Battle Park One Trick Phony! None
Gary's Blastoise Can't Beat the Heat! Japanese version only
  Shuckle Shuckle pulls its head and limbs into its body and its shell glows or flashes red, protecting it from attacks or raising its defense. While in its shell, Shuckle's shell glows brightly every time it wants to raise its defense more.
Rebecca's Shuckle Double-Time Battle Training! None
Conway's Shuckle Working on a Right Move! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 縮入殼中 Sūkyahp Hok Jūng *
縮頭 Sūktàuh *
Mandarin 縮入殼中 / 缩入壳中 Suōrù Ké Zhōng *
縮殼 / 缩壳 Suōké *
  Czech Stažení
  Danish Tilbagetog
  Dutch Terugtrekking
  Finnish Vetäytyminen
  French Repli
  German Panzerschutz
  Greek Απόσυρση Apósyrsi
  Hindi पीछे हटो Peeche Hato
  Indonesian Masuk Cangkang
Masuk
  Italian Ritirata
  Korean 껍질에숨기 Kkeopjiresumgi
  Polish Wycofanie*
Rysunek*
Wodny Wir*
  Brazilian Portuguese Retirada
  Serbian Povlačenje
  Spanish Refugio
  Swedish Retirering
Tillbaka*
Reträtten*
  Vietnamese Rúc Vào



Variations of the move Defense Curl
  Defense CurlHardenHowlMeditateSharpenWithdraw


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.