Horsea (Pokémon)

For Pokémon GO information on this species, see the game's section.
Kangaskhan #115: Kangaskhan
Pokémon
#117: Seadra Seadra
This article is about the species. For a specific instance of this species, see Horsea (disambiguation).
Horsea
Dragon Pokémon
タッツー
Tattu
#116
Horsea



Images on the Bulbagarden Archives
Type
Water Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Swift Swim or Sniper Cacophony
Cacophony
Damp
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
225 (39.9%)
Breeding
Egg Groups
Water 1 and Dragon
Hatch time
5140 - 5396 steps
Height
1'04" 0.4 m
Horsea
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
17.6 lbs. 8.0 kg
Horsea
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
83
Gen. I-IV
Unknown
IV
59
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Horsea
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body05.png
Footprint
F116.png None.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Horsea (Japanese: タッツー Tattu) is a Water-type Pokémon introduced in Generation I.

It evolves into Seadra starting at level 32, which evolves into Kingdra when traded while holding a Dragon Scale.

Biology

Horsea is a light blue, seahorse-like Pokémon. It has red eyes, a long, tubular mouth, and three spike-like fins on either side of its head. Its ridged belly and single dorsal fin are cream-colored. Highly adept in the water, it uses its dorsal fin to swim in any direction while facing forward. It has a tightly curled tail that it can use as both a balance and an anchor when caught in a strong current. In safer environments, it uses its tail to play with other members of its species.

Horsea feeds on insects and moss gathered from rocks. If Horsea senses danger, it sprays water or dense black ink from its mouth at its attacker. It can shoot more precisely at insects flying above the surface of the water. Horsea nests in coral reefs and islands throughout oceans with gentle currents. Many Eggs are laid every year, and the young are raised by the male Horsea rather than the female. Horsea swims with dance-like motions, creating whirlpools in the process. It tends to compete with each other to see who can create the biggest whirlpool.

In the anime

Main series

 
Horsea in the anime

Major appearances

Misty's Horsea

Horsea debuted in Tentacool & Tentacruel, where it aided in stopping a rampaging giant Tentacruel. Misty caught it off-screen. In The Misty Mermaid, she left it at the Cerulean Gym in the care of her sisters.

Minor appearances

A Horsea appeared in a fantasy in the banned episode EP035.

In Showdown at the Po-ké Corral, multiple Horsea were living at Professor Oak's Laboratory.

In Pikachu's Vacation, a Horsea was at the Pokémon Theme Park.

A Horsea appeared in Misty's fantasy in Bye Bye Psyduck.

In The Power of One, multiple Horsea sensed the disturbance caused by Lawrence III.

A Horsea appeared in a fantasy in The Totodile Duel.

A Horsea appeared in Snorlax Snowman.

In Mantine Overboard!, a Horsea was living in the sea near Ogi City.

In The Legend of Thunder!, a Horsea was seen at the Pokémon Center.

In Pokémon Ranger and the Temple of the Sea, a Manaphy Egg bounced on a Horsea's head while adrift in the ocean.

In Up Close and Personable!, a Horsea was living in the lake near the Pokémon Summer Academy.

Multiple Horsea appeared in Kalos, Where Dreams and Adventures Begin!.

In Going for the Gold!, two Horsea were living in the Ambrette Aquarium.

Three Horsea appeared in I Choose You!.

In Alola, Kanto!, four Horsea were seen at Professor Oak's Laboratory. A fifth was featured in Lana's fantasy about the Pokémon that she hoped to see in Kanto.

In Legend? Go! Friends? Go!, five Horsea were underwater outside Vermilion City.

In The Sinnoh Iceberg Race!, a Trainer's Horsea competed in the Pokémon Iceberg Race.

A Trainer's Horsea appeared in Caring for a Mystery!.

In On Land, In the Sea, and to the Future!, a Trainer's Horsea competed in the Marine Athletic Race.

Pokédex entries

Episode Pokémon Source Entry
EP019 Horsea Ash's Pokédex Horsea, a Dragon Pokémon. In this unique Pokémon species, thousands of Eggs hatch every spring, and then the male raises them himself.

Pokémon Generations

In The Cavern, three wild Horsea were in the waters that surrounded the Mossdeep Space Center.

In the manga

Magical Pokémon Journey

Main article: Horsea (MPJ)

Horsea is a character from Magical Pokémon Journey.

Pokémon Adventures

Green had a Horsea in Zap! Zap! Zapdos! on her team that she received from Silver in exchange for her Granbull following their escape from the Masked Man. She used her in her crafty tricks such as cloaking areas with Smokescreen or leaving ink trails. She was later transferred back to Silver, and eventually evolved into Kingdra.

A Horsea appeared in ''Breath of the Dragonair Part 1, under the ownership of a Trainer. It was used in a surfing contest, before it was interrupted by Lance controlling the winning prize, a Dragonair.

Lance's Horsea was seen in a flashback of his and Clair's childhood in The Last Battle II.

A Horsea was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt I.

A Horsea appeared in Out-Odding Oddish, under the ownership of a Pokéathlon participant.

Pokémon Gold & Silver: The Golden Boys

Multiple Horsea appeared in Let's Survive This Sea Battle.

Pokémon Gotta Catch 'Em All

A Horsea appeared in GDZ45, under the ownership of a contestant.

A Horsea appeared in GDZ68.

Pokémon Pocket Monsters

A Horsea appeared in Regain the Deserted Power Plant!.

A Horsea appeared in Which One is the Real Clefairy!?.

A Horsea appeared in Curry Showdown! Which is the Most Delicious? as one of the participants of a curry cooking competition.

A Horsea appeared in Rampage at the Ruins of Alph!!.

Giovanni was revealed to own a Horsea in Pokémon Hair Salon Opens!!.

In the TCG

Main article: Horsea (TCG)

Game data

Pokédex entries

Generation I Kanto
#116
Red Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
Blue
Yellow If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
Stadium Uses its tail to keep its balance while spraying ink from its mouth. The ink appears to be for shooting down bugs.
Generation II Johto
#186
Gold If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
Silver Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.
Crystal When they're in a safe location, they can be seen playfully tangling their tails together.
Stadium 2 If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
Generation III Hoenn
#184
Kanto
#116
Ruby Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
Sapphire If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fins on its back.
Emerald By cleverly flicking the fins on its back side to side, it moves in any direction while facing forward. It spits ink to escape if it senses danger.
FireRed It maintains balance using its tail, which is wound up like a coil. It may spray ink from its mouth.
LeafGreen Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
Generation IV Sinnoh
#—
Johto
#190
Diamond It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
Pearl
Platinum
HeartGold If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
SoulSilver Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.
Generation V Unova
#—
Black It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
White
Black 2 It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
White 2
Generation VI Kalos
Coastal #039
Hoenn
#193
X Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
Y It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
Omega Ruby Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
Alpha Sapphire If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fin on its back.
Generation VII Alola
#—
Kanto
#116
This Pokémon has no Pokédex entries in Sun, Moon, Ultra Sun, and Ultra Moon.
Let's Go Pikachu If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
Let's Go Eevee
Generation VIII Galar
Isle of Armor #198
Sword Horsea makes its home in oceans with gentle currents. If this Pokémon is under attack, it spits out pitch-black ink and escapes.
Shield They swim with dance-like motions and cause whirlpools to form. Horsea compete to see which of them can generate the biggest whirlpool.


Game locations

Generation I
Red
Seafoam Islands
Routes 19, 20, and 21, Seafoam Islands, Cinnabar Island (Super Rod)
Blue
Routes 19, 20, and 21, Seafoam Islands, Cinnabar Island (Super Rod)
Blue (Japan)
Rocket Game Corner, Seafoam Islands
Routes 19, 20, and 21, Seafoam Islands, Cinnabar Island (Super Rod)
Yellow
Routes 10, 11, 12, and 13, Vermilion City (Super Rod)
Generation II
Gold Silver
Whirl Islands (Surfing, Good Rod or Super Rod)
Crystal
Whirl Islands (Surfing, Good Rod or Super Rod)
Generation III
Ruby Sapphire
Routes 132, 133, and 134 (Super Rod)
Emerald
Routes 132, 133, and 134 (Super Rod)
Trade Bagon in Pacifidlog Town
FireRed
Vermilion City, Treasure Beach, Kindle Road, Bond Bridge, Resort Gorgeous, Water Labyrinth, Water Path, Green Path, Outcast Island, Tanoby Ruins, Five Isle Meadow, Memorial Pillar, One Island, Five Island, Icefall Cave, Trainer Tower, Pallet Town, Cinnabar Island (Good Rod or Super Rod)
Routes 4, 10, 11, 12, 13, 19, 20, 21, and 24, Cerulean City, Seafoam Islands (Super Rod)
LeafGreen
Routes 4, 10, 11, 12, 13, 19, 20, 21, and 24, Cerulean City, Seafoam Islands, Pallet Town, Cinnabar Island (Good Rod)
Vermilion City (Good Rod or Super Rod)
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Route 226 (Good Rod)
Platinum
Route 226 (Good Rod)
HeartGold SoulSilver
Whirl Islands, Seafoam Islands (Good Rod or Super Rod)
Pal Park
Sea
Pokéwalker
Warm Beach, Beyond the Sea, and Winner's Path
Generation V
Black White
Routes 17 and 18, P2 Laboratory (Fishing)
Black 2 White 2
Routes 17 and 18, P2 Laboratory (Fishing)
Dream World
Sparkling Sea
Generation VI
X Y
Ambrette Town, Cyllage City (Good Rod)
Omega Ruby Alpha Sapphire
Routes 130, 131, 132, 133, and 134, Sealed Chamber (Super Rod)
Generation VII
Sun Moon
Kala'e Bay (Island Scan)We
Ultra Sun Ultra Moon
Kala'e Bay (Island Scan)We
Let's Go Pikachu Let's Go Eevee
Routes 11, 12, and 13 (Sea Skim)
Generation VIII
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Insular Sea
Loop Lagoon (Max Raid Battle)


In side games

Generation I
Pinball
Red Field: Seafoam Islands
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Secret Cove
Pinball: R&S
Hatch from Egg
Trozei!
Secret Storage 2, Secret Storage 18, Endless Level 6, Mr. Who's Den
MD Red MD Blue
Silver Trench (10F-20F), Grand Sea (10F-20F), Fantasy Strait (B1-B10)
Ranger
Safra Sea
Generation IV
MD Time MD Darkness
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B49F)
MD Sky
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B49F)
Ranger: SoA
Sea of Wailord
Rumble
Bright Beach (Normal Mode B)
Ranger: GS
Coral Sea
Generation V
Rumble Blast
Beach: Seabreeze Trail, Challenger's Ground
Rumble U
Vehicle Gallery: The Electrifying Tynamo
Generation VI
Battle Trozei
Dragon Hill: Stage 2
Shuffle
Violeta Palace: Stage 374
Rumble World
Silver Isles: Windy Sea (All Areas)
Generation VII
Rumble Rush
Dragonite Sea, Zapdos Sea, Jirachi Sea, Mewtwo Sea, Bulbasaur Sea, Jirachi SeaFinal, Mewtwo SeaFinal


In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Haze Horsea English United States 5 June 8 to 21, 2002
BW Year of the Dragon Egg Horsea Japanese Japan 1 January 6 to February 5, 2012
BW Year of the Dragon Horsea Korean Wi-Fi 1 August 23 to October 4, 2012

Held items

Game Held Item(s)
Red* Blue*   TM33 (Ice Punch) (100%)
Yellow*
Gold Silver   Dragon Scale (2%)
Crystal
Ruby Sapphire   Dragon Scale (5%)
Emerald
Diamond Pearl   Dragon Scale (5%)
Platinum
HeartGold SoulSilver   Dragon Scale (5%)
Black White   Dragon Scale (5%)
Black 2 White 2   Dragon Scale (5%)
X Y   Dragon Scale (5%)
Omega Ruby Alpha Sapphire   Dragon Scale (5%)
Sun Moon   Dragon Scale (5%)
Ultra Sun Ultra Moon   Dragon Scale (5%)
Sword Shield   Dragon Scale (5%)
Pokéwalker   Dragon Scale (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
30
90 - 137 170 - 264
40
40 - 101 76 - 196
70
67 - 134 130 - 262
70
67 - 134 130 - 262
25
27 - 84 49 - 163
60
58 - 123 112 - 240
Total:
295
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 70.


Pokéathlon stats

Speed
3/4 ★★★
Power
1/3 ☆☆
Skill
3/3 ★★★
Stamina
2/3 ★★
Jump
3/3 ★★★
Total
12/16 ★★


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Gun Water Special 04040 100100% 25
011 Leer Normal Status 0000 100100% 30
055 Smokescreen Normal Status 0000 100100% 20
1010 Twister Dragon Special 04040 100100% 20
1515 Focus Energy Normal Status 0000 00——% 30
2020 Dragon Breath Dragon Special 06060 100100% 20
2525 Bubble Beam Water Special 06565 100100% 20
3030 Agility Psychic Status 0000 00——% 30
3535 Laser Focus Normal Status 0000 00——% 30
4040 Dragon Pulse Dragon Special 08585 100100% 10
4545 Hydro Pump Water Special 110110 08080% 5
5050 Dragon Dance Dragon Status 0000 00——% 20
5555 Rain Dance Water Status 0000 00——% 5
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM27  TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35  TM35 Hail Ice Status 0000 00—}}—% 10
TM36  TM36 Whirlpool Water Special 03535 085}}85% 15
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM40  TM40 Swift Normal Special 06060 00—}}—% 20
TM45  TM45 Dive Water Physical 08080 100}}100% 10
TM52  TM52 Bounce Flying Physical 08585 085}}85% 5
TM55  TM55 Brine Water Special 06565 100}}100% 10
TM76  TM76 Round Normal Special 06060 100}}100% 15
TR03  TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04  TR04 Surf Water Special 09090 100}}100% 15
TR05  TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06  TR06 Blizzard Ice Special 110110 070}}70% 5
TR12  TR12 Agility Psychic Status 0000 00—}}—% 30
TR13  TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR16  TR16 Waterfall Water Physical 08080 100}}100% 15
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR24  TR24 Outrage Dragon Physical 120120 100}}100% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR45  TR45 Muddy Water Water Special 09090 085}}85% 10
TR51  TR51 Dragon Dance Dragon Status 0000 00—}}—% 20
TR62  TR62 Dragon Pulse Dragon Special 08585 100}}100% 10
TR70  TR70 Flash Cannon Steel Special 08080 100}}100% 10
TR84  TR84 Scald Water Special 08080 100}}100% 15
TR98  TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      Aurora Beam Ice Special 65 100% 20
     Clear Smog* Poison Special 50 —% 15
      
    
Disable Normal Status 100% 20
      
      
      
  
Flail Normal Physical 100% 15
   Octazooka Water Special 65 85% 10
       Splash Normal Status —% 40
      
      
      
      
      
   
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Horsea in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Horsea in that game.
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Flip Turn Water Physical 60 100% 20
Sw Sh EP Scale Shot Dragon Physical 25 90% 20
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Bubble × Water Special 04040 100}}100% 30
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Dragon Rage × Dragon Special 0000 100}}100% 10
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Razor Wind × Normal Special 08080 100}}100% 10
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Tackle Misty's Horsea (Gym Heroes 86)
Horsea δ (EX Dragon Frontiers 31)

Side game data

Pokémon Pinball
   
Acquisition: Catch
Pokémon Pinball RS
   
Acquisition: Catch
Pokémon Trozei!
 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 12.4%
Friend Area: Treasure Sea
Phrases
51%-100% HP My Water Gun hits a perfect hundred out of a hundred!
26%-50% HP My HP's gone to half.
1%-25% HP It's bad... My Water Gun's falling short...
Level up Yes! I leveled up! Makes me happy!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Ranger
Group:
Water
Poké Assist:  
Water
Field move: None
Loops: 3 Min. exp.: N/A Max. exp.: N/A
Browser entry R-107
Don't be fooled by its cute looks--Horsea attacks with blasts of water.
Pokémon Ranger: Shadows of Almia
Group:
Water
Poké Assist:  
Water
Field move:  
(Tackle ×2)
Browser entry R-229
It blows bubbles from its mouth to attack.
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
 
Water
Field move:
(present)
 
(Tackle ×1)
Not available in the past.
Browser entry R-068
It spits bubbles around itself that make Pokémon Slowed.
Pokémon Rumble
Attack ●●
Defense ●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●
Defense ●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 2.08 seconds Base HP: 41
Base Attack: 68 Base Defense: 47 Base Speed: 60
Pokémon Battle Trozei
Water
Attack Power: ★★★★

 

Pokémon Shuffle
 
Water
  Attack Power: 40 - 90   5

#547
 

Last-Ditch Effort
Increases damage when things are looking desperate.


Pokémon GO
  Base Stamina: 102 Base Attack: 129 Base Defense: 103
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement:   25*
Fast Attacks: Water Gun, Bubble
Charged Attacks: Bubble Beam, Dragon Pulse, Flash Cannon

Evolution

 
Unevolved
Horsea
 Water 
 
Level 32
 
First evolution
Seadra
 Water 
  +  
Trade
holding Dragon Scale
 
Second evolution
Kingdra
 Water  Dragon 


Sprites

Generation I
Red Blue Yellow Red Green
           
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
Sword Shield
400px 400px
HOME
   
  For other sprites and images, please see Horsea images on the Bulbagarden Archives.


Trivia

 
Horsea's Red and Blue artwork depicting it with two fins instead of one
  • Horsea and its evolved forms share their category with Dratini, its evolved forms, Salamence, and Goodra. They are all known as the Dragon Pokémon.
  • Horsea's artwork from Pokémon Red and Blue depicted it with two fins instead of one. This two finned design was referenced in Alola, Kanto!

Origin

Horsea seems to be based on a seahorse. Its category may be a reference to the Japanese word for seahorse, tatsu-no-otoshigo (dragon's child), which is derived from the myth that a seahorse that lives for a century will transform into a dragon. Its ability to shoot ink is reminiscent of a squid, and the shape of its snout and Sniper Ability are reminiscent of a water gun.

Name origin

Horsea may be derived from seahorse with reversed syllables or a corruption of the diminutive horsie.

Tattu may to be a corruption of 竜 tatsu (dragon), taken from 竜の落し子 tatsu-no-otoshigo (illegitimate child of a dragon), the common name for a seahorse in Japan.

In other languages

Language Title Meaning
  Japanese タッツー Tattu From 竜 tatsu, taken from 竜の落し子 tatsu-no-otoshigo
  French Hypotrempe From hippocampe, hypo, and tremper
  Spanish Horsea Same as English name
  German Seeper From Seepferd
  Italian Horsea Same as English name
  Korean 쏘드라 Ssodra From 쏘다 ssoda and English word dragon
  Cantonese Chinese 噴墨海馬 Pānmahkhóimáh Means "Ink-squirting seahorse"
  Mandarin Chinese 墨海馬 / 墨海马 Mòhǎimǎ Literally "Ink seahorse"


Related articles

External links

  #115: Kangaskhan
Pokémon
#117: Seadra  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.