The Silph Co. (Japanese: シルフカンパニーSylph Company), also known as simply Silph (Japanese: シルフSylph), is a company headquartered at the Silph Co. Office Building or Silph Co. Head Office (Japanese: シルフ カンパニー ほんしゃ ビル Sylph Company Main Office Building; シルフほんしゃビル Sylph Main Office Building; シルフ カンパニー ほんしゃ Sylph Company Main Office) in Saffron City.
This name is displayed in the Generation ITown Map. This may be a shortened version of "シルフ カンパニー ほんしゃ ビル", which would not fit in the Town Map due to the limit of 9 characters for each place name. From Generation II onwards, Silph Co. is not named in any form of map equipment.
シルフ カンパニー ほんしゃ (Sylph Company Main Office)
In Generation III, this name appears with the floor number, on the sign near the stars on each floor. For instance, "シルフ カンパニー ほんしゃ 4かい" (Silph Company Main Office 4th Floor).
Names used for Silph Co. in the English games:
This name is often used in the dialogue by multiple characters in several generations.
For comparison, the name "Silph Company" is not used in any English core series games.
In the core series games
A Silph Co. Master Ball
Silph Co. is the leading manufacturer of Pokémon technology. This company develops the most commercially used Poké Balls and several other Pokémon-related items, including medicine and Technical Machines, looking for ways to improve them. It supplies the Poké Marts of its territory. Its president is a kind, old man.
Silph's status had made it a target of Team Rocket, which, in Generations I , III, and VII orchestrated the takeover of their headquarters in Saffron City. The situation will be resolved by the player, who will take on the mission of driving them out of the city. Team Rocket had also gained the Silph Co.-made Silph Scope to combat ghosts. The company's president reveals that the top-secret development project Team Rocket was after is the Master Ball, which can catch any Pokémon without fail.
The Silph Co. Office Building, based in Saffron City, is an eleven-floor skyscraper that is effectively a giant maze.
Generations I, III, and VII
In Generations I, III, and VII, the player can navigate the inside of the building by using warp tiles in order to reach the board room on the top floor. The player must obtain the Card Key, which unlocks Silph's doors like a hotel key, on the fifth floor of the building in order to do this. All the while, the player must battle through numerous Team Rocket Grunts, including the four Rocket BrothersRBYFRLG/Rocket SistersPE and a Juggler, who also appears to be a member of Team Rocket. Several Scientists have also defected to Team Rocket, sometimes pretending to be hostages, and will battle the player on sight. The bed at the bottom-left corner of the ninth floor can be used to heal the Trainer's Pokémon without having to leave the building.
On the seventh floor, the player can receive a Lapras as a gift from a Silph employee. In the Generation I games, this was the only way to obtain a Lapras. Upon reaching the president's room on the top floor, the player must defeat Giovanni to stop him from stealing the Master Ball. After he is defeated, Team Rocket abandons their plans for Silph and withdraws from the building.
In Generations I and III, Blue will challenge the player to a battle on the seventh floor, while in Generation VII, Trace will instead stay behind on this floor to stall Archer and give the player time to reach Giovanni.
The alternate forms of Rotom may also be accessed here in Generation IV via the broken elevator. When Rotom is in the party, the Silph Co. building will be deserted of all people, including Steven. The notebook present in the room indicates that Charon may have had a past connection to the company.
Discoveries and inventions
Within the company, there are three reports of discoveries that serve as in-game trivia for the player, labeled Pokémon Report.