If you were looking for the move that is known as Comet Punch in Japanese, see Meteor Mash.

Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a damage-dealing Normal-type multistrike move introduced in Generation I. It is TM108 in Pokémon Legends: Z-A.

Comet Punch
れんぞくパンチ Consecutive Punch
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  18
Accuracy  85%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Effect

Generation I

Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone.

Generation II

Each strike has an independent chance of being a critical hit. Comet Punch may now continue attacking after breaking a substitute. If Comet Punch activates a target's Focus Band, no subsequent hits can knock it out.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.

Generations III and IV

Each strike has an independent chance of activating an Ability that activates upon contact. If Effect Spore causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's Focus Sash, no subsequent hits can knock it out.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Generations V to VII

There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 47.4.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1. Each individual strike will activate Weak Armor, Stamina, or a Rocky Helmet. Spiky Shield and King's Shield only activate once. Parental Bond does not activate when using Comet Punch.

Generation VIII

Comet Punch cannot be selected in a battle.

Generation IX

Pokémon Scarlet and Violet

Comet Punch cannot be selected in a battle.

Pokémon Legends: Z-A

Starting from the Mega Dimension DLC, Comet Punch is selectable again. Comet Punch's power has been increased from 18 to 30.

Comet Punch will always hit 5 times. When used as a Plus Move, it will always hit 6 times.

Category  Physical
Accuracy  100%
Standard Plus Move
Power  30  36
Cooldown  6s
Move wind-up time  10 frames
Effect duration  —s
Additional effect
 —
 —
 —
None

Description

Games Description
StadStad2 Although each slap is weak, this attack hits the target two to five times in succession.
GSC Repeatedly punches 2-5 times.
RSE Repeatedly punches the foe 2 to 5 times.
FRLG The foe is hit with a flurry of punches that strike two to five times.
ColoXD Repeatedly punches the target 2 to 5 times.
DPPtHGSSPBR The foe is hit with a flurry of punches that strike two to five times in a row.
BWB2W2
XYORAS
SMUSUMPE
The target is hit with a flurry of punches that strike two to five times in a row.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
ZA The user attacks with a flurry of five punches, one after the other.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0107 Hitmonchan Human-Like Human-Like 1 1 1 1 1 1 1, Evo. 1
0115 Kangaskhan Monster Monster 1 1 1 1 1 1 1 1
0165 Ledyba
Bug Bug 15 15 9 9 9 22
0166 Ledian
Bug Bug 15 15 1, 9 1, 9 1, 9 24
0674 Pancham Field Human-Like 15 15
0675 Pangoro
Field Human-Like 15 15
0794 Buzzwole
No Eggs Discovered No Eggs Discovered 7
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
0056 Mankey Field Field
0057 Primeape Field Field
0066 Machop Human-Like Human-Like
0067 Machoke Human-Like Human-Like
0068 Machamp Human-Like Human-Like
0115 Kangaskhan Monster Monster
0122 Mr. Mime
Human-Like Human-Like
0122 Mr. Mime
Mr. Mime
Galarian Form

Human-Like Human-Like
0150 Mewtwo No Eggs Discovered No Eggs Discovered
0181 Ampharos Monster Field
0256 Combusken
Field Field
0257 Blaziken
Field Field
0308 Medicham
Human-Like Human-Like
0335 Zangoose Field Field
0376 Metagross
Mineral Mineral
0428 Lopunny Field Human-Like
0475 Gallade
Human-Like Amorphous
0500 Emboar
Field Field
0539 Sawk Human-Like Human-Like
0604 Eelektross Amorphous Amorphous
0622 Golett
Mineral Mineral
0623 Golurk
Mineral Mineral
0648 Meloetta
No Eggs Discovered No Eggs Discovered
0660 Diggersby
Field Field
0674 Pancham Field Human-Like
0675 Pangoro
Field Human-Like
0687 Malamar
Water 1 Water 2
0689 Barbaracle
Water 3 Water 3
0701 Hawlucha
Flying Human-Like
0739 Crabrawler Water 3 Water 3
0740 Crabominable
Water 3 Water 3
0802 Marshadow
No Eggs Discovered No Eggs Discovered
0807 Zeraora No Eggs Discovered No Eggs Discovered
0852 Clobbopus Water 1 Human-Like
0853 Grapploct Water 1 Human-Like
0866 Mr. Rime
Human-Like Human-Like
0870 Falinks Fairy Mineral
0979 Annihilape
Field Field
1000 Gholdengo
No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0532 Timburr Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Comet Punch inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. The move's critical-hit rate is reduced (1% in the Rescue Team, Explorers, and Adventure Squad series).

Starting in Super Mystery Dungeon, if a Reviver Seed activates, the move will end.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 3 - 19 - 80% - Front Enemy No
MDTDS 3 - 10 - 45% - Front Enemy No
BSL 3 - 10 - 45% - Front Enemy No
SMD 2 99 15 30 70% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

Comet Punch
★★★
Attack power 19.22976 (Hits 1-2), 23.75441 (Hit 3), 48.63998 (Hit 4)
Charge time 0.5 seconds (Hits 1-3), 0.86 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Inflicts damage on the target. It hits two to five times in succession.
MDTDS Inflicts damage on the target using 2 to 5 attacks in a single turn.
BSL てきポケモンに 2〜5かいれんぞくで\nダメージを あたえる
MDGtI UNUSED
SMD
MDRTDX
It damages an enemy 2 to 5 times in a row.


In animation

Pokémon animated series


Hitmonchan

Ledian
The foe is hit with a flurry of punches.
Pokémon Method
User First Used In Notes
Hitmonchan Hitmonchan repeatedly jabs the opponent with his fist.
Anthony's Hitmonchan The Punchy Pokémon Debut
Kiyo's Hitmonchan A Tyrogue Full of Trouble Incorrectly referred to as Punch Attack in the English dub
Kyle Hamm's Hitmonchan Pasta La Vista! None
Ledian Ledian repeatedly punches the opponent.
A Trainer's Ledian The Ole' Berate and Switch! None

In the manga

Let's Play the Pokémon Card Game XY!

Pokémon Adventures

Pokémon Pocket Monsters

In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Comet Punch is one of two moves in the main series games to have a base power that is not a multiple of 5, the other being Fury Swipes.
  • According to its Pokédex entry, Kangaskhan is skilled at attacking using Comet Punch.

In other languages

Language Title
Chinese Cantonese 連續拳 Lìhnjuhk Kyùhn
Mandarin 連續拳 / 连续拳 Liánxù Quán
Czech Kometová rána
Danish Kometslag
Dutch Komeetslag
Finnish Komeettaisku (EP172)
Komeettamäjäys (AG145)
French Poing Comète
German Kometenhieb
Greek Γρονθοκόπημα Gronthokópima
Italian Cometapugno
Korean 연속펀치 Yeonsokpeonchi
Polish Cios Komety
Portuguese Brazil Soco de Cometa (HeartGold & SoulSilver–present, manga)
Soco Cometa (AG145AG176, Jungle, The Official Pokémon Handbook)
Gancho Cometa (EP172)
Portugal Soco Cometa
Serbian Kometa Pesnica
Spanish Latin America Puño Cometa (games)
Golpe Cometa (EP172AG176)
Spain Puño Cometa
Turkish Kuyrukluyıldız Yumruğu
Vietnamese Liên Hoàn Đấm
Generation IX TMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added in SV 2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added in SV 3.0.0
202203204205206207208209210211212213214215
216217218219220221222223224225226227228229
ZA
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107
Added in ZA 2.0.0
108109110111112113114115116117118119120121122123124125126
127128129130131132133134135136137138139140141142143144145
146147148149150151152153154155156157158159160
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.