Super Smash Bros. Melee
Melee redirects here. For the game that was known in Japanese as "Melee! Pokémon Scramble", see Pokémon Rumble
Super Smash Bros. Melee (Japanese: 大乱闘スマッシュブラザーズＤＸ Great Fray Smash Brothers DX) is a fighting game for the Nintendo GameCube and the sequel to the Nintendo 64 title Super Smash Bros. It, like its predecessor, pits Nintendo's many mascots against one another, and this time includes four Pokémon as playable characters, as opposed to the two featured in the previous game. Only Pikachu is available at the start, but eventually Jigglypuff, Pichu, and Mewtwo can be unlocked.
Bold denotes a Pokémon character. Italics denotes a newcomer.
- Donkey Kong
- Captain Falcon
- Ice Climbers
Poké Ball Pokémon
|This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
One of the items that can be picked up in Super Smash Bros. Melee is the Poké Ball; with it numerous Pokémon can be summoned to damage enemies. These Pokémon and their effects in the game are listed below:
|003||Venusaur||Earthquake||Venusaur causes earthquakes that send opponents flying when they touch the ground around it.||18%||None|
|006||Charizard||Flamethrower||Returning from Super Smash Bros., Charizard scorches opponents with Flamethrower, alternating left and right.||2%*
|009||Blastoise||Hydro Pump||Returning from Super Smash Bros., Blastoise uses Hydro Pump in one direction to forcefully push opponents away. The recoil pushes Blastoise backward a little with each blast, meaning it can fall off of platforms and the stage itself if summoned with its back too close to the edge.||8%*
|035||Clefairy||Metronome||Returning from Super Smash Bros., Clefairy uses Metronome to do any one of four random attacks: trap opponents with Gust for heavy damage, make a Fire Spin around itself, juggle opponents skyward with Waterfall, or explode with Selfdestruct.||None|
|101||Electrode||Explosion||Returning from Super Smash Bros., Electrode uses Explosion after three seconds, damaging any player caught in the blast, including the one who sent it out. With good timing, a player can pick up and throw Electrode at the last second.||30%||Brawl|
|110||Weezing||Smog||Replacing Koffing from the previous game, Weezing uses Smog and juggles any person that enters the gas cloud.||3%*||None|
|113||Chansey||Softboiled||Returning from Super Smash Bros., Chansey uses Softboiled to release eggs that may contain additional items, heal 7% of damage, or explode. It can be knocked off the screen with a strong attack.||N/A||None|
|118||Goldeen||Splash||Returning from Super Smash Bros., Goldeen uses Splash to no effect.||N/A||Brawl|
|120||Staryu||Swift||Replacing Starmie from the original game, Staryu chases after the nearest opponent, locks itself into position, and shoots Swift repeatedly, stunning players who are struck.||1%*||Brawl|
|143||Snorlax||Body Slam||Returning from Super Smash Bros., Snorlax flies up into the air and descends over a large area of the screen using Body Slam, sending opponents flying on contact.||20%||Brawl|
|144||Articuno||Icy Wind||Articuno uses Icy Wind, vertically launching any opponent in the attack range and freezing them for a time dependent on their damage.||25%||None|
|145||Zapdos||ThunderShock||Zapdos uses ThunderShock, stunning any opponent in range with several electric surges that inflict quite a bit of damage.||up to 81%||None|
|146||Moltres||Fly||Opponents struck by Moltres's wings are knocked around and launched vertically.||40%||Brawl|
|151||Mew||Fly||Returning from Super Smash Bros., Mew has no effect but gives bonus points in one-player and bonus modes.||N/A||Brawl|
|152||Chikorita||Razor Leaf||Chikorita faces one direction and unleashes a flurry of Razor Leaf, hitting any opponent in its path.||4%*||Brawl|
|155||Cyndaquil||Flamethrower||Cyndaquil faces one direction, jumps into the air, and fires Flamethrower from its backside. It can be hit off the screen with a strong attack.||1-2%*||None|
|175||Togepi||Metronome||Togepi uses Metronome to do any one of five random attacks: black out the screen with Night Shade, drive opponents into the ground with Magnitude, freeze with Powder Snow, cause sleep with Sleep Powder, or plant Leech Seed on nearby foes.||5%*
|182||Bellossom||Sweet Scent||Puts any nearby characters into a deep sleep with Sweet Scent. The duration depends on their damage.||3%||Brawl|
|183||Marill||Tackle||Runs across the stage using Tackle, stunning and pushing opponents for consecutive damage. Marill can be knocked off the screen if hit hard enough.||1%*||None|
|201||Unown||Take Down||Any one of the 26 Generation II varieties of Unown flies off-screen, returning with a large swarm of Unown moving in a random direction. Any opponent caught in the storm is damaged and juggled.||5%*||None|
|202||Wobbuffet||Counter||When hit by an attack or item, Wobbuffet uses Counter, swings side to side, and damages any player it touches, even the one who released it.||?||Brawl|
|212||Scizor||Metal Claw||Scizor charges forward while flailing its claws, then leaps high into the air and falls off the screen.||15%*
|233||Porygon2||Tackle||Porygon2 immediately Tackles in one direction, knocking opponents in the opposite direction instead of its own.||25%||None|
|243||Raikou||Spark||Raikou periodically uses Spark to electrocute any opponent that touches the ground around it.||20%*||None|
|244||Entei||Fire Spin||Entei uses Fire Spin to summon a large spiral of fire. Caught opponents are trapped and suffer continuous damage until the move ends.||up to 72%||Brawl|
|245||Suicune||Blizzard||Blizzard swirls around Suicune, trapping opponents for continuous damage.||up to 36%||Brawl|
|249||Lugia||Aeroblast||Lugia flies to the background and shoots Aeroblast at one section of the stage, tossing helpless opponents around for periodic damage.||20%*||Brawl|
|250||Ho-Oh||Sacred Fire||Flies to the background and unleashes a huge column of Sacred Fire, dealing massive damage to caught opponents.||2%*
|251||Celebi||Fly||Celebi has no effect but gives bonus points in one-player and bonus modes. The first time it is seen, a trophy is awarded.||N/A||Brawl|
|132||Ditto (unused)||Transform||Ditto says Meta! and vanishes. It was originally meant to make a clone of the player who summoned it to aid them in battle. Sometimes it will stand in place instead of disappearing immediately, damaging opponents on contact.||7-8%||Ultimate*|
Three of the 51 event matches in the one-player mode are Pokémon-themed; the first, called "Pokémon Battle", is set in Pokémon Stadium (see below). The player must battle a Pikachu using only Poké Balls. The second, called "Legendary Pokémon", is set in the Battlefield stage. The player must battle several Wire Frames and Jigglypuff. Poké Balls are the only item, and they only contain legendary Pokémon (with the exception of Wobbuffet who sometimes pops out annoyingly, a possible reference to Jessie's Wobbuffet in the anime). The third event is called "Pikachu and Pichu"; the player must KO two evading Pichu while holding off a hostile Pikachu. This event is a reference to the animated short Pikachu and Pichu. Other events may include Yoshi's Egg and Target Acquired where the two Pokemon "Pikachu" and "Jigglypuff" appear in and fight against a player in a certain stage.
In addition, the four playable Pokémon each have three trophies, unlocked through completing the one-player modes with them.
Super Smash Bros. Melee sold 327,815 units on its first week on the Japanese market, with a sell-through of 72.66%. By December 31, 2006, the end of its 267th week, it had sold 1,497,415 copies.
- Usually, when a character in the Super Smash Bros. series is blasted upward off the screen, the character can be seen spinning off into the distance, disappearing with a winking star. Not only is this very similar to the way Team Rocket often blasts off, but the bonus received for sending "all team enemies flying off the top of the screen" is named "Rocket KO."
- Some of the Poké Ball Pokémon, such as Marill and Cyndaquil, keep their Japanese voices, even though they have separate voice actors in the English dub of the anime.
- This is the only GameCube title not to fall under Generation III, being one of the final Pokémon-related titles to fall under Generation II.
- Sprout Tower was considered as a stage early in development.
In other languages
- Spaceworld 2001: Super Smash Bros. Melee Hands-on - IGN
- Nintendo of America - Super Smash Bros. Melee (archive)
- Nintendo of Australia - Super Smash Bros. Melee (archive)
- Famitsu Grades Super Smash Brothers Melee - News - Nintendo World Report
- Super Smash Bros. Melee - IGN
- Super Smash Bros. Melee for GameCube Reviews - Metacritic
- At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii! at Nintendo :: What's New (archive)
|This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.|