Marowak (Pokémon)

For Pokémon GO information on this species, see the game's section.
Cubone #104: Cubone
Pokémon
#106: Hitmonlee Hitmonlee
This article is about the species. For a specific instance of this species, see Marowak (disambiguation).
Marowak
Bone Keeper Pokémon
ガラガラ
Garagara
#105
Marowak
Marowak
Alolan Marowak
Alolan Marowak



Images on the Bulbagarden Archives
Types
Ground Unknown
Marowak
Fire Ghost
Alolan Marowak
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Rock Head or Lightning Rod
Marowak
Cursed Body or Lightning Rod
Alolan Marowak
Cacophony
Battle Armor
Marowak Hidden Ability
Rock Head
Alolan Marowak Hidden Ability
Cacophony
Alolan Marowak
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
75 (17.5%)
Breeding
Egg Group
Monster
Hatch time
5140 - 5396 steps
Height
3'03" 1.0 m
Marowak
3'03" 1.0 m
Alolan Marowak
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
99.2 lbs. 45.0 kg
Marowak
75.0 lbs. 34.0 kg
Alolan Marowak
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
124
Gen. I-IV
Unknown
IV
149
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Marowak
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Alolan Marowak
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png BodyUnknown.png
Alolan Marowak
Footprint
F105.png None.png
Alolan Marowak
Pokédex color
Brown
Other forms may have other colors.
Base friendship
70
External Links

Marowak (Japanese: ガラガラ Garagara) is a Ground-type Pokémon introduced in Generation I.

It evolves from Cubone starting at level 28.

In Alola, Marowak has a dual-type Fire/Ghost regional form. It evolves from Cubone when leveled up at night starting at level 28. All Cubone in Alola evolve into this form regardless of their origin.

Biology

Marowak is a bipedal Pokémon with light brown skin and a cream-colored underside. Two small claws, one on each hand, serve as its thumbs, and one large nail on each foot make up its toes. It has a short tail with a small spike near the tip. Marowak's head is composed of the skull it once wore as a mask. It can no longer remove the skull, which has become part of its body. The skull has two pointed spikes on the back similar to ears and tiny nostrils on the tip of the snout. Marowak's triangular, brown eyes are also located in the skull. Marowak is well known for ferocity with its bone club, which it is said to collect from a hidden graveyard. Marowak and its pre-evolved form, Cubone, are the only known Pokémon that can learn Bone Club and Bonemerang, the only Pokémon capable of using the Thick Club item, and once claimed Bone Rush as another signature move.

Upon evolution, Marowak has overcome the grief of its mother's passing. Now ferocious and violent, Marowak is an adept combatant that uses the bone it carries as a weapon and a boomerang. Having evolved, it seeks vengeance on its natural enemy Mandibuzz, which prey on Cubone because of its naturally weak and timid demeanor. Marowak has also been recorded pounding on boulders with the bone club it carries in order to tap out messages to others. It lives in mountains to test its skills.

In the Alola region, Marowak was faced with an abundance of its natural enemies, Grass-type Pokémon. This harsh environment led it to bond closely with its friends, which is said to have created a sort of sixth sense and caused it to take a new form. Alolan Marowak's body is black and it has pale gray eyes. There is a dark, flamelike mark on its skull between the eyes. Compared to regular Marowak's squatter, thicker body, Alolan Marowak is relatively thin. White markings resembling shoulder blades, vertebrae, and hip bones are visible on its back. The bone Alolan Marowak uses is longer than the one regular Marowak uses. It customarily mourns its companions by burying them and dance in mourning.

Alolan Marowak rubs the bone it wields against its forehead to light the ends in a green flame, and then twirls the flaming bone. It specializes in an attack where it releases a weak ball of flame from its bone that will relentlessly pursue its foe. Alolans would fear it for a conjurer, due to its rarity and the fearful sight of it dancing with its bone.[1] The dance is also used as a way of mourning for its lost allies. Once its flames have spread onto an opponent, they are impossible to put out with water. The flames are known to cause both mental and physical pain. Alongside retaining the ability to learn Bone Club and Bonemerang and use the Thick Club, Alolan Marowak is the only known Pokémon that can learn Shadow Bone.

In the anime

Main series

 
Marowak in the anime
 
Alolan Marowak in the anime

Major appearances

Kiawe's Marowak

Kiawe owns an Alolan Marowak that he caught in A Crowning Moment of Truth!. It was often seen outside of its Poké Ball.

Other

In Bad to the Bone, a Marowak belonged to Otoshi, who had recently got his Gym Badges stolen by Team Rocket. Marowak left Otoshi because it felt that if he lost his Badges, he lost the respect Marowak had for him. By the end of the episode, Marowak came back to help by battling Team Rocket to get his Badges back.

In Pokémon Double Trouble, Luana used a Marowak alongside an Alakazam in a Double Battle against Ash. They battled Pikachu and Charizard, and Marowak was defeated by Alakazam's redirected Hyper Beam.

In From Brags to Riches, Gavin used a Marowak alongside a Machamp during the first round of the Ever Grande Conference. They went up against Morrison's Gligar and Growlithe, and Marowak was eventually defeated by Gligar.

In The Ole' Berate and Switch!, Oriba and his Marowak entered a fake tournament created by Cassidy and Butch. Oriba later used Marowak in his battle against Ash, where it went up against Corphish; it was defeated.

In Gymbaliar!, Jeffrey used a Marowak in his battle against Jessie. It faced off against her Dustox, and it was able to defeat her with just a few hits with its bone.

Minor appearances

A Trainer's Marowak appeared in The Mandarin Island Miss Match.

A wild Marowak appeared in Pikachu's Rescue Adventure.

In Beauty and the Breeder, a Pokémon Breeder's Marowak participated in a Pokémon breeding competition.

A Marowak appeared in the opening sequence of Destiny Deoxys.

In Showdown at Linoone, a fantasy that explained the function of a Thick Club featured a Marowak.

A Marowak appeared in the opening sequence of Lucario and the Mystery of Mew.

A Coordinator's Marowak appeared in What I Did for Love!.

In Dawn's Early Night!, a Coordinator's Marowak was used along with a Cubone for the Double Performance required during the Hearthome Contest.

In To Thine Own Pokémon Be True!, Halverson's Marowak competed in the Pokémon Ping Pong Tournament.

In a flashback in Dealing With a Fierce Double Ditto Drama!, a Trainer's Marowak was going to battle Narissa alongside a Cubone, but they retreated when her Ditto transformed into Zapdos.

A Marowak made a cameo appearance in Arceus and the Jewel of Life.

A Marowak appeared in BWS02.

A Marowak appeared in I Choose You!.

In Alola, Kanto!, Brock tried to compare a Trainer's Marowak with Kiawe's Alolan Marowak, only for the two Marowak to get into a fight with each other.

In A Little Rocket R & R!, a Trainer's Marowak was captured by the Matori Matrix but later freed by Ash and his friends.

Pokédex entries

Episode Pokémon Source Entry
EP073 Marowak Ash's Pokédex Marowak, a Bone Keeper Pokémon. Despite its small size, its offensive and defensive strength is impressive.
Episode Pokémon Source Entry
SM034 Marowak Rotom Pokédex Marowak, Alola Form. A Fire and Ghost type. The bone Marowak holds is precious to it and its greatest weapon. It uses the bone as a torch to unleash its attack.

Pokémon Origins

 
Marowak in Pokémon Origins
Main article: Marowak (ghost)

In a flashback in File 2: Cubone, a Marowak was protecting her child Cubone from a group of Team Rocket Grunts, but was killed while doing so. Her ghost later haunted the Pokémon Tower, until she was reunited with her child and calmed down, thus allowing her to pass on into the afterlife.

GOTCHA!

Kiawe's Marowak

An Alolan Marowak briefly appeared in GOTCHA!, under the ownership of Kiawe.

In the manga

 
Alolan Marowak in Pokémon Adventures

Pokémon Adventures

Main article: Kiawe's Marowak

Marowak debuted in A Tale of Ninetales, where it attacked two of Blue's fangirls.

Super Nerd Miles used a Marowak in Whacked by Marowak! in Pokémon Adventures to attack Yellow using its Bonemerang.

A Marowak briefly appeared in A Vicious Cycle of Possibilities, under the ownership of a Kanto Pokémon Federation member.

A Marowak appeared in a fantasy in Pinsir Me, I Must Be Dreaming.

In Innocent Scientist, a Marowak appeared in a flashback as one of the Pokémon trained by the International Police.

Three Alolan Marowak debuted in The Decision and the Tournament of Six, where they were dancing on a stage at a festival held in Iki Town.

Kiawe has an Alolan Marowak that debuted in Going Ashore and Neighboring Akala Island, where it battled Sun's Alolan Meowth, nicknamed Cent.

Pokémon Zensho

Main article: Marowak (ghost)

The ghost of Marowak appeared in PZ05.

In the TCG

Main article: Marowak (TCG)

Game data

NPC appearances

Pokédex entries

Generation I Kanto
#105
Red The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.
Blue
Yellow Small and weak, this Pokémon is adept with its Bone Club. It has grown more vicious over the ages.
Stadium Originally a small and weak Pokémon, it became rough and aggressive when it begin using bones as weapons.
Generation II Johto
#204
Gold It has been seen pounding boulders with the bone it carries in order to tap out messages to others.
Silver It collects bones from an unknown place. A Marowak graveyard exists somewhere in the world, rumors say.
Crystal Somewhere in the world is a cemetery just for Marowak. It gets its bones from those graves.
Stadium 2 It collects bones from an unknown place. A Marowak graveyard exists somewhere in the world, rumors say.
Generation III Hoenn
#—
Kanto
#105
Ruby Marowak is the evolved form of a Cubone that has overcome its sadness at the loss of its mother and grown tough. This Pokémon's tempered and hardened spirit is not easily broken.
Sapphire
Emerald A Marowak is the evolved form of a Cubone that has grown tough by overcoming the grief of losing its mother. Its tempered and hardened spirit is not easily broken.
FireRed It is small and was originally very weak. Its temperament turned ferocious when it began using bones.
LeafGreen The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.
Generation IV Sinnoh
#—
Johto
#209
Diamond From its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.
Pearl
Platinum
HeartGold It has been seen pounding boulders with the bone it carries in order to tap out messages to others.
SoulSilver It collects bones from an unknown place. Some whisper that a Marowak graveyard exists somewhere in the world.
Generation V Unova
#—
Black From its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.
White
Black 2 From its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.
White 2
Generation VI Kalos
Coastal #061
Hoenn
#—
X It is small and was originally very weak. Its temperament turned ferocious when it began using bones.
Y The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.
Omega Ruby Marowak is the evolved form of a Cubone that has overcome its sadness at the loss of its mother and grown tough. This Pokemon's tempered and hardened spirit is not easily broken.
Alpha Sapphire
Generation VII Alola
SM: #164
Alola
USUM: #198
Kanto
#105
Sun Originally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons.
Moon This Pokémon is out for vengeance on its natural enemy, Mandibuzz. It throws bones like boomerangs to try to take it down.
Ultra Sun It throws bones at Mandibuzz to knock it down. It's thought that Marowak is trying to avenge its parent.
Ultra Moon They thump their bones rhythmically to communicate among themselves. There are nearly 50 different rhythmic patterns.
Let's Go Pikachu Small and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages.
Let's Go Eevee
Alolan Marowak
Sun The bones it possesses were once its mother's. Its mother's regrets have become like a vengeful spirit protecting this Pokémon.
Moon Its custom is to mourn its lost companions. Mounds of dirt by the side of the road mark the graves of the Marowak.
Ultra Sun The rich greenery of the Alola region is hard on Marowak. It controls fire to stay alive.
Ultra Moon When it beats opponents with its bone, the cursed flames spread to them. No amount of water will stop those flames from burning.
Let's Go Pikachu It has transformed the spirit of its dear departed mother into flames, and tonight it will once again dance in mourning of others of its kind.
Let's Go Eevee
Generation VIII Galar
Isle of Armor #171
Sword This Pokémon overcame its sorrow to evolve a sturdy new body. Marowak faces its opponents bravely, using a bone as a weapon.
Shield When this Pokémon evolved, the skull of its mother fused to it. Marowak's temperament also turned vicious at the same time.
Alolan Marowak
Sword This Pokémon sets the bone it holds on fire and dances through the night as a way to mourn its fallen allies.
Shield The cursed flames that light up the bone carried by this Pokémon are said to cause both mental and physical pain that will never fade.


Game locations

Generation I
Red Blue
Victory Road and Cerulean Cave
Blue (Japan)
Victory Road and Cerulean Cave
Yellow
Safari Zone
Generation II
Gold Silver
Rock Tunnel
Crystal
Routes 9 and 10, Rock TunnelMorningDay
Generation III
Ruby Sapphire
Trade
Emerald
Trade
FireRed LeafGreen
Victory Road and Sevault Canyon
Colosseum
Trade
XD
Citadark Isle (Shadow)
Generation IV
Diamond Pearl
Evolve Cubone
Platinum
Evolve Cubone
HeartGold SoulSilver
Rock Tunnel and Safari Zone
Pal Park
Mountain
Pokéwalker
Scary Cave
Generation V
Black White
Route 15
Black 2 White 2
Trade
Generation VI
X Y
Friend Safari (Ground)
Omega Ruby Alpha Sapphire
Trade
Generation VII
Sun Moon
Trade Kantonian Form
Evolve Cubone Alolan Form
Ultra Sun
Evolve Cubone in Ultra Space Kantonian Form
Evolve Cubone Alolan Form
Received from Samson Oak at Heahea Beach* (Totem-sized)
Ultra Moon
Evolve Cubone in Ultra Space Kantonian Form
Evolve Cubone Alolan Form
Let's Go Pikachu Let's Go Eevee
Evolve Cubone Kantonian Form
Trade Marowak in Fuchsia City Alolan Form
Generation VIII
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Potbottom Desert (Wanderer) Kantonian Form
Max Lair (Dynamax Adventure) Kantonian Form
Reward for finding 50 Alolan Diglett Alolan Form
Trade Marowak with Regina on Isle of Armor Alolan Form
Max Lair (Dynamax Adventure) Alolan Form


In side games

Generation I
Pinball
Evolve Cubone
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Trozei!
Huge Storage 3, Mr. Who's Den
MD Red MD Blue
Evolve Cubone
Generation IV
MD Time MD Darkness
Mt. Travail (1F-19F)
MD Sky
Sky Peak (8th Station Pass 1F - Sky Peak Summit Pass 5F), Mt. Travail (1F-19F)
Rumble
Eternal Tower (Normal Mode C)
MD Blazing
Evolve Cubone
PokéPark Wii
Cavern Zone, Granite Zone
Generation V
Rumble Blast
Cave: Misty Edgewater
Rumble U
Magical Lake: In Need of Trees
Generation VI
Battle Trozei
Safari Jungle: Stage 3Tu
Shuffle
Jungle Verde: Stage 139 Kantonian Form
Event: Marowak Appears Alolan Form
Rumble World
Black Realm: Rugged Flats (All Areas, Entrance Boss)
Generation VII
Rumble Rush
Gengar Sea, Mewtwo Sea, Bulbasaur Sea, Mewtwo SeaFinal Kantonian Form
Mewtwo Sea, Mewtwo SeaFinal Alolan Form


Held items

Game Held Item(s)
Red* Blue*   Gold Leaf (100%)
Yellow*
Gold Silver   Thick Club (2%)
Crystal
Pokémon XD   Thick Club (100%)
FireRed LeafGreen   Thick Club (5%)
HeartGold SoulSilver   Thick Club (5%)
Black White   Thick Club (5%)
X Y   Thick Club (5%)

Base stats

Marowak

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
80
76 - 145 148 - 284
110
103 - 178 202 - 350
50
49 - 112 94 - 218
80
76 - 145 148 - 284
45
45 - 106 85 - 207
Total:
425
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 50.


Alolan Marowak

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
80
76 - 145 148 - 284
110
103 - 178 202 - 350
50
49 - 112 94 - 218
80
76 - 145 148 - 284
45
45 - 106 85 - 207
Total:
425
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Pokéathlon stats

Speed
2/3 ★★
Power
4/5 ★★★★
Skill
3/3 ★★★
Stamina
4/4 ★★★★
Jump
2/2 ★★
Total
15/17 ★★★


Type effectiveness

Marowak

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Alolan Marowak

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Notes:

Learnset

By leveling up

Marowak
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Mud-Slap Ground Special 02020 100100% 10
011 Growl Normal Status 0000 100100% 40
011 Tail Whip Normal Status 0000 100100% 30
011 False Swipe Normal Physical 04040 100100% 40
1212 Headbutt Normal Physical 07070 100100% 15
1616 Retaliate Normal Physical 07070 100100% 5
2020 Fling Dark Physical 0000 100100% 10
2424 Stomping Tantrum Ground Physical 07575 100100% 10
3131 Bone Rush Ground Physical 02525 09090% 10
3636 Focus Energy Normal Status 0000 00——% 30
4242 Endeavor Normal Physical 0000 100100% 5
4848 Bonemerang Ground Physical 05050 09090% 10
5454 Thrash Normal Physical 120120 100100% 10
6060 Double-Edge Normal Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see level-up moves from other generations
Alolan Marowak
Generation VIII
Other generations:
VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 False Swipe Normal Physical 04040 100100% 40
011 Headbutt Normal Physical 07070 100100% 15
011 Retaliate Normal Physical 07070 100100% 5
011 Focus Energy Normal Status 0000 00——% 30
011 Double-Edge Normal Physical 120120 100100% 15
011 Mud-Slap Ground Special 02020 100100% 10
011 Growl Normal Status 0000 100100% 40
011 Tail Whip Normal Status 0000 100100% 30
011 Fire Spin Fire Special 03535 08585% 15
Evo.Evo. Shadow Bone Ghost Physical 08585 100100% 10
1212 Flame Wheel Fire Physical 06060 100100% 25
1616 Hex Ghost Special 06565 100100% 10
2020 Fling Dark Physical 0000 100100% 10
2424 Stomping Tantrum Ground Physical 07575 100100% 10
3131 Bone Rush Ground Physical 02525 09090% 10
3636 Will-O-Wisp Fire Status 0000 08585% 15
4242 Endeavor Normal Physical 0000 100100% 5
4848 Bonemerang Ground Physical 05050 09090% 10
5454 Thrash Normal Physical 120120 100100% 10
6060 Flare Blitz Fire Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak

By TM/TR

Marowak
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00  TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01  TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03  TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM05  TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15  TM15 Dig Ground Physical 08080 100}}100% 10
TM16  TM16 Screech Normal Status 0000 085}}85% 40
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23  TM23 Thief Dark Physical 06060 100}}100% 25
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM27  TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM32  TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM40  TM40 Swift Normal Special 06060 00—}}—% 20
TM43  TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48  TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM59  TM59 Fling Dark Physical 0000 100}}100% 10
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM79  TM79 Retaliate Normal Physical 07070 100}}100% 5
TM81  TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM94  TM94 False Swipe Normal Physical 04040 100}}100% 40
TM97  TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM98  TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR00  TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR01  TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02  TR02 Flamethrower Fire Special 09090 100}}100% 15
TR05  TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06  TR06 Blizzard Ice Special 110110 070}}70% 5
TR07  TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR10  TR10 Earthquake Ground Physical 100100 100}}100% 10
TR13  TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR15  TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR24  TR24 Outrage Dragon Physical 120120 100}}100% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31  TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR35  TR35 Uproar Normal Special 09090 100}}100% 10
TR46  TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR64  TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR67  TR67 Earth Power Ground Special 09090 100}}100% 10
TR74  TR74 Iron Head Steel Physical 08080 100}}100% 15
TR75  TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76  TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR95  TR95 Throat Chop Dark Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see TM moves from other generations
Alolan Marowak
Generation VIII
Other generations:
VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00  TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01  TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03  TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM05  TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM13  TM13 Fire Spin Fire Special 03535 085}}85% 15
TM15  TM15 Dig Ground Physical 08080 100}}100% 10
TM16  TM16 Screech Normal Status 0000 085}}85% 40
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23  TM23 Thief Dark Physical 06060 100}}100% 25
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM27  TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM32  TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM38  TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM40  TM40 Swift Normal Special 06060 00—}}—% 20
TM43  TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM44  TM44 Imprison Psychic Status 0000 00—}}—% 10
TM48  TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM59  TM59 Fling Dark Physical 0000 100}}100% 10
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM77  TM77 Hex Ghost Special 06565 100}}100% 10
TM79  TM79 Retaliate Normal Physical 07070 100}}100% 5
TM81  TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM94  TM94 False Swipe Normal Physical 04040 100}}100% 40
TM97  TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM98  TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR00  TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR01  TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02  TR02 Flamethrower Fire Special 09090 100}}100% 15
TR05  TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06  TR06 Blizzard Ice Special 110110 070}}70% 5
TR07  TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR08  TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09  TR09 Thunder Electric Special 110110 070}}70% 10
TR10  TR10 Earthquake Ground Physical 100100 100}}100% 10
TR13  TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR15  TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR24  TR24 Outrage Dragon Physical 120120 100}}100% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31  TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33  TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR35  TR35 Uproar Normal Special 09090 100}}100% 10
TR36  TR36 Heat Wave Fire Special 09595 090}}90% 10
TR46  TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR55  TR55 Flare Blitz Fire Physical 120120 100}}100% 15
TR58  TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR64  TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR67  TR67 Earth Power Ground Special 09090 100}}100% 10
TR74  TR74 Iron Head Steel Physical 08080 100}}100% 15
TR75  TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76  TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR83  TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR95  TR95 Throat Chop Dark Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
     Ancient Power Rock Special 60 100% 5
    Belly Drum Normal Status —% 10
      
  
Curse Ghost Status —% 10
    Detect Fighting Status —% 5
    Double Kick Fighting Physical 30 100% 30
      
      
   
Leer Normal Status 100% 30
  Perish Song Normal Status —% 5
     Skull Bash Normal Physical 130 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Marowak in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Marowak in that game.
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Marowak
Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Scorching Sands Ground Special 70 100% 10
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Alolan Marowak
Generation VIII
Other generations:
VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Burning Jealousy Fire Special 70 100% 5
Sw Sh EP Poltergeist Ghost Physical 110 90% 5
Sw Sh EP Scorching Sands Ground Special 70 100% 10
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Marowak
Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see moves from other generations
Alolan Marowak
Generation VIII
Other generations:
VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak

By transfer from another generation

Marowak
Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Bone Club × Ground Physical 06565 085}}85% 20
I II III IV V VI VII Bubble Beam Water Special 06565 100}}100% 20
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Chip Away × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI VII Echoed Voice Normal Special 04040 100}}100% 15
I II III IV V VI VII Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Fury Cutter Bug Physical 04040 095}}95% 20
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
I II III IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Sing Normal Status 0000 055}}55% 15
I II III IV V VI VII Smack Down Rock Physical 05050 100}}100% 15
I II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Water Gun Water Special 04040 100}}100% 25
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations
Alolan Marowak
Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Bone Club × Ground Physical 06565 085}}85% 20
I II III IV V VI VII Bubble Beam Water Special 06565 100}}100% 20
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Chip Away × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI VII Echoed Voice Normal Special 04040 100}}100% 15
I II III IV V VI VII Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI VII Flame Charge Fire Physical 05050 100}}100% 20
I II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Fury Cutter Bug Physical 04040 095}}95% 20
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
I II III IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Pain Split Normal Status 0000 00—}}—% 20
I II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Sing Normal Status 0000 055}}55% 15
I II III IV V VI VII Smack Down Rock Physical 05050 100}}100% 15
I II III IV V VI VII Spite Ghost Status 0000 100}}100% 10
I II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Water Gun Water Special 04040 100}}100% 25
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Marowak

Pokémon Pinball
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Mt. Deepgreen
Phrases
51%-100% HP This bone flies like a boomerang!
26%-50% HP Watch out for me. My health is down to about half.
1%-25% HP I'm bone weary... I can't even hurl my boomerang...
Level up Yes! I went up a level! My boomerang throwing is in peak form!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: -4.5%
IQ group: F
Pokémon Rumble
Attack ●●
Defense ●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●
Defense ●●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 1.58 seconds Base HP: 51
Base Attack: 75 Base Defense: 58 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Marowak are seen in the Cavern Zone and Granite Zone. Blaziken's Boulder Bash is their favorite Attraction.
Pokémon Battle Trozei
Ground
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Ground
  Attack Power: 60 - 105   5

#116
 

Damage Streak
Increases damage when it is triggered in a row.


Pokémon GO
  Base Stamina: 155 Base Attack: 144 Base Defense: 186
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Mud-Slap, Rock Smash
Charged Attacks: Bone Club, Dig, Earthquake, Frustration, Return

Alolan Marowak

Pokémon Shuffle
 
Ghost
  Attack Power: 60 - 105   5

#116
 

Shadow Dance
Deals even more damage done by Ghost types in the combo when you make a match of five.


Pokémon Rumble Rush
  Walking Speed: 1.58 seconds Base HP: 51
Base Attack: 75 Base Defense: 58 Base Speed: 60
Pokémon GO
  Base Stamina: 155 Base Attack: 144 Base Defense: 186
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Hex, Rock Smash, Fire Spin*
Charged Attacks: Bone Club, Shadow Ball, Fire Blast, Flame Wheel*, Shadow Bone*

Evolution

 
Unevolved
Cubone
 Ground 
 
Level 28
outside of Alola
 
First evolution
Marowak
 Ground 
  +  
Level 28
in Alola
at night
 
First evolution
Marowak
Alolan Form
 Fire  Ghost 

Sprites

Generation I
Red Blue Yellow Red Green
           
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
       
       
Front Back Front Back
  For other sprites and images, please see Marowak images on the Bulbagarden Archives.


Trivia

  • In the Pokémon Red and Blue beta, Marowak was originally known as "Guardia". This is the Spanish word for guardian.
  • According to some of Marowak's Generation II and IV Pokédex entries, somewhere exists a legendary Marowak graveyard. This is a reference to the elephants' graveyard of modern myth.
  • Alolan Marowak is the only dual-type Pokémon that shares no types with its pre-evolution.
  • Though Alolan Marowak shares the Ability Rock Head with Cubone, a Cubone with Rock Head cannot evolve into an Alolan Marowak with the same Ability, as Rock Head is Cubone's first Ability and Alolan Marowak's Hidden Ability.
  • In the second episode of Pokémon Origins, a mother Marowak is shown protecting her child Cubone from Team Rocket. Even though the Marowak is alive, the Cubone is still wearing a skull.

Origin

Marowak is reptilian in nature and seems to be loosely based on bipedal dinosaurs. It also could be based on primitive cultures that wore bones for decoration and used them for weapons. The use of its bone as a boomerang and as a weapon at the same time seems to be a reference to the boomerang's original use for hunting in Indigenous Australians cultures.

Alolan Marowak's design may draw inspiration from a fire dancer holding a fire staff or a fire knife, a Samoan traditional dance implement. Alolan Marowak may have also drawn inspiration from the Polynesian concept of mana, a spiritual essence that exists in all objects and people. It also allows people to imbue their "spirit" into other people and objects for protection or vengeance. In addition, Alolan Marowak may have been inspired by Nightmarchers, ghosts from Hawaiian mythology that march at night, are feared by the living, and traditionally are known for carrying torches as they march.

Name origin

Marowak is a combination of marrow and whack.

Garagara may be taken to mean がらがら (clattering). It is worth noting that garagara denotes heavier clattering than からから karakara.

In other languages

Language Title Meaning
  Japanese ガラガラ Garagara Onomatopoeia meaning "a heavy clattering"
  French Ossatueur From os and tueur
  Spanish Marowak Same as English name
  German Knogga From Knochen
  Italian Marowak Same as English name
  Korean 텅구리 Teongguri From 텅텅 teongteong and 너구리 neoguri
  Cantonese Chinese 格拉格拉 Gaaklāaigaaklāai Transliteration of Japanese name
  Mandarin Chinese 嘎拉嘎拉 Gālāgālā Transliteration of Japanese name. 嘎拉嘎拉 also refers to a rattling sound.


Related articles

Notes

External links


  #104: Cubone
Pokémon
#106: Hitmonlee  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.