Marshtomp (Pokémon)

For Pokémon GO information on this species, see the game's section.
Mudkip #258: Mudkip
Pokémon
#260: Swampert Swampert
This article is about the species. For a specific instance of this species, see Marshtomp (disambiguation).
Marshtomp
Mud Fish Pokémon
ヌマクロー
Numacraw
#259
Marshtomp



Images on the Bulbagarden Archives
Type
Water Ground
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Torrent Cacophony
Cacophony
Damp
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
87.5% male, 12.5% female
Catch rate
45 (11.9%)
Breeding
Egg Groups
Monster and Water 1
Hatch time
5140 - 5396 steps
Height
2'04" 0.7 m
Marshtomp
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
61.7 lbs. 28.0 kg
Marshtomp
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
143
Gen. III-IV
Unknown
IV
142
V+
Leveling rate
Medium Slow
EV yield
Total: 2
Marshtomp
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png
Footprint
F259.png None.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Marshtomp (Japanese: ヌマクロー Numacraw) is a dual-type Water/Ground Pokémon introduced in Generation III.

It evolves from Mudkip starting at level 16 and evolves into Swampert starting at level 36.

Biology

Marshtomp is an amphibious, bipedal Pokémon. Its body is primarily light-blue with a lighter shade of blue for its underside and an orange belly. Marshtomp's head has an angular black fin, orange eyes, and orange gills on the ends of both cheeks. It has long arms with three-fingered hands. Its feet have three small toes, and it has two black fins for tails. This Pokémon has a thin, sticky film enveloping its body that enables it to live on land. Its body weakens if its skin dries out, so it plays in the mud on beaches when the tide is low to replenish fluids. It is capable of moving faster through mud than water. With its sturdy legs, it has a good footing in mud that allows it to overwhelm struggling opponents. As its former signature move, Muddy Water is another special capability of this Pokémon. Marshtomp lives in swamps and other wetlands.

In the anime

Main series

 
Marshtomp in the anime

Major appearances

Brock's Marshtomp

In A Chip Off the Old Brock, Brock's Mudkip evolved into a Marshtomp. It remained on Brock's team until it was left in Pewter City.

Other

In ZigZag Zangoose!, it was revealed that Nicholai's Mudkip had evolved into a Marshtomp. Nicholai used it in a battle against Ash, where it was defeated by Treecko's Pound.

Multiple Marshtomp appeared in Up to Your Neck!. Ash and Goh found one trapped in dry mud and tried to free it as the others looked on, eventually succeeding with the help of a Ludicolo. Ash and Goh later returned to find them all stuck in the mud.

Minor appearances

In a flashback in Abandon Ship!, Tommy lost his Marshtomp and began searching for it. By the time they reunited, it had evolved into a Swampert.

A Marshtomp appeared in a flashback in Delcatty Got Your Tongue.

In Lights, Camerupt, Action!, a Marshtomp starred in a movie Max saw when he was younger. It portrayed an Air Force pilot that turned out to be an alien superhero.

A Coordinator's Marshtomp appeared in Deceit and Assist.

Two Trainers' Marshtomp appeared in Restore and Renew!.

Pokédex entries

Episode Pokémon Source Entry
AG032 Marshtomp Ash's Pokédex Marshtomp, the Mud Fish Pokémon. Marshtomp is the evolved form of Mudkip. It is able to move and swim more quickly through mud than through water.
AG048 Marshtomp May's Pokédex Marshtomp, the Mud Fish Pokémon. Marshtomp is the evolved form of Mudkip. Its body is enclosed in a membrane, allowing it to live on land. Its lower body is well-developed, so it's capable of walking on two legs.
Episode Pokémon Source Entry
AG148 Marshtomp May's Pokédex Marshtomp, the Mud Fish Pokémon. Is the evolved form of Mudkip. It can move faster through mud than it can through water.
Episode Pokémon Source Entry
JN041 Marshtomp Goh's Rotom Phone Marshtomp, the Mud Fish Pokémon. A Water and Ground type. Marshtomp gets weaker if its skin dries out, so it frolics in the mud, absorbing water as it plays.

Pokémon Omega Ruby and Alpha Sapphire Animated Trailer

 
Marshtomp in the animated trailer

In the Pokémon Omega Ruby and Pokémon Alpha Sapphire Animated Trailer, May's Marshtomp evolved from a Mudkip while battling Roxanne's Nosepass. It later evolved into a Swampert, which was also capable of Mega Evolving.

In the manga

 
Marshtomp in Pokémon Adventures

Pokémon Adventures

Main article: Mumu

Ruby's Mudkip, nicknamed Mumu, evolved upon his arrival at Slateport City in Tripped Up by Torkoal, which Ruby was happy to record a video of. Afterwards, he was used in a battle with Magma Admin Blaise as Ruby escaped the villain using his knowledge of Pokéblocks and Natures that determine preference. After again being forced to battle with yet another Magma Admin, this time in the form of Courtney, he became a Swampert, though this time Ruby was too depressed after his fight with Sapphire to commemorate this occasion.

Pokémon Battle Frontier

A Marshtomp appeared in Enta Arrives at the Battle Frontier!.

In the TCG

Main article: Marshtomp (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III Hoenn
#008
Kanto
#—
Ruby The surface of Marshtomp's body is enveloped by a thin, sticky film that enables it to live on land. This Pokémon plays in mud on beaches when the ocean tide is low.
Sapphire Marshtomp is much faster at traveling through mud than it is at swimming. This Pokémon's hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs.
Emerald Its toughened hind legs enable it to stand upright. Because it weakens if its skin dries out, it replenishes fluids by playing in mud.
FireRed It is at its best when on muddy ground with poor footing. It quickly overwhelms foes struggling in mud.
LeafGreen
Generation IV Sinnoh
#—
Johto
#—
Diamond Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
Pearl
Platinum
HeartGold Living on muddy ground that provides poor footing has made its legs sturdy.
SoulSilver
Generation V Unova
#—
Black Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
White
Black 2 Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
White 2
Generation VI Kalos
#—
Hoenn
#008
X Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
Y Living on muddy ground that provides poor footing has made its legs sturdy.
Omega Ruby The surface of Marshtomp's body is enveloped by a thin, sticky film that enables it to live on land. This Pokémon plays in mud on beaches when the ocean tide is low.
Alpha Sapphire Marshtomp is much faster at traveling through mud than it is at swimming. This Pokémon's hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs.
Generation VII Alola
#—
Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.
Generation VIII Galar
#—
This Pokémon has no Pokédex entries in Generation VIII.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Evolve Mudkip
Emerald
Evolve Mudkip
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Trade
Platinum
Trade
HeartGold SoulSilver
Evolve Mudkip
Pal Park
Pond
Generation V
Black White
Poké Transfer
Black 2 White 2
Poké Transfer
Generation VI
X Y
Trade
Omega Ruby Alpha Sapphire
Evolve Mudkip
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Brooklet Hill (Island Scan)Sa
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
TradeVersion 1.3.0+
Expansion Pass
Max Lair (Dynamax Adventure)


In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&S
Evolve Mudkip
Trozei!
Endless Level 66, Endless Level 81, Forever Level 16, Mr. Who's Den
MD Red MD Blue
Mt. Faraway (10F-19F), Waterfall Pond (13F-18F)
Ranger
Lyra Forest
Generation IV
MD Time MD Darkness
Lake Afar (B10F-B19F)
MD Sky
Lake Afar (B10F-B19F)
MD Stormy
Evolve Mudkip
Ranger: GS
Faldera Island, Ice Temple
Generation V
Rumble Blast
Lake: Soothing Shore
Rumble U
Dream Gate: Wet and Wild Battle
Generation VI
Battle Trozei
Sky-High Ruins: Stage 2
Shuffle
Galerie Rouge: Stage 63
Marron Trail: Stage 695
Rumble World
Distortion Land: Gracious Woodlands (All Areas, Entrance Boss),
Plasma Tundra: Misty Moor (All Areas, Entrance Boss)
Picross
Area 17: Stage 04
Generation VII
Rumble Rush
Celebi Sea, Butterfree Sea, Rayquaza Sea, Celebi SeaFinal
Cross-Generation
Masters EX
Evolve May's Mudkip


|}

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
70
130 - 177 250 - 344
85
81 - 150 157 - 295
70
67 - 134 130 - 262
60
58 - 123 112 - 240
70
67 - 134 130 - 262
50
49 - 112 94 - 218
Total:
405
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Pokéathlon stats

Speed
2/3 ★★
Power
4/4 ★★★★
Skill
3/4 ★★★
Stamina
4/5 ★★★★
Jump
3/3 ★★★
Total
16/19 ★★★


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VIII
Other generations:
III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Mud Shot Ground Special 05555 09595% 15
011 Earthquake Ground Physical 100100 100100% 10
011 Surf Water Special 09090 100100% 15
011 Tackle Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Water Gun Water Special 04040 100100% 25
011 Rock Smash Fighting Physical 04040 100100% 15
Evo.Evo. Mud Shot Ground Special 05555 09595% 15
099 Rock Throw Rock Physical 05050 09090% 15
1212 Protect Normal Status 0000 00——% 10
1515 Supersonic Normal Status 0000 05555% 20
2020 Water Pulse Water Special 06060 100100% 20
2525 Rock Slide Rock Physical 07575 09090% 10
3030 Take Down Normal Physical 09090 08585% 20
3535 Amnesia Psychic Status 0000 00——% 20
4040 Muddy Water Water Special 09090 08585% 10
4545 Screech Normal Status 0000 08585% 40
5050 Endeavor Normal Physical 0000 100100% 5
5555 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00  TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01  TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM04  TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM15  TM15 Dig Ground Physical 08080 100}}100% 10
TM16  TM16 Screech Normal Status 0000 085}}85% 40
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM27  TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35  TM35 Hail Ice Status 0000 00—}}—% 10
TM36  TM36 Whirlpool Water Special 03535 085}}85% 15
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM43  TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM45  TM45 Dive Water Physical 08080 100}}100% 10
TM48  TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM49  TM49 Sand Tomb Ground Physical 03535 085}}85% 15
TM53  TM53 Mud Shot Ground Special 05555 095}}95% 15
TM59  TM59 Fling Dark Physical 0000 100}}100% 10
TM64  TM64 Avalanche Ice Physical 06060 100}}100% 10
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM81  TM81 Bulldoze Ground Physical 06060 100}}100% 20
TR01  TR01 Body Slam Normal Physical 08585 100}}100% 15
TR03  TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04  TR04 Surf Water Special 09090 100}}100% 15
TR05  TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06  TR06 Blizzard Ice Special 110110 070}}70% 5
TR07  TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR10  TR10 Earthquake Ground Physical 100100 100}}100% 10
TR16  TR16 Waterfall Water Physical 08080 100}}100% 15
TR17  TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31  TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR35  TR35 Uproar Normal Special 09090 100}}100% 10
TR39  TR39 Superpower Fighting Physical 120120 100}}100% 5
TR45  TR45 Muddy Water Water Special 09090 085}}85% 10
TR67  TR67 Earth Power Ground Special 09090 100}}100% 10
TR76  TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR78  TR78 Sludge Wave Poison Special 09595 100}}100% 10
TR84  TR84 Scald Water Special 08080 100}}100% 15
TR85  TR85 Work Up Normal Status 0000 00—}}—% 30
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
    
Ancient Power Rock Special 60 100% 5
      
      
      
      
    
Bite Dark Physical 60 100% 25
    Counter Fighting Physical 100% 20
      
      
  
Curse Ghost Status —% 10
      
      
      
Double-Edge Normal Physical 120 100% 15
      Mirror Coat Psychic Special 100% 20
      
   
Mud-Slap Ground Special 20 100% 10
   Sludge* Poison Special 65 100% 20
      
    
Stomp Normal Physical 65 100% 20
      
 
Wide Guard Rock Status —% 10
      
     
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Marshtomp in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Marshtomp in that game.
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Water Pledge Water Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
III - IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI VII Aqua Tail Water Physical 09090 090}}90% 10
III IV V VI VII Barrier × Psychic Status 0000 00—}}—% 20
III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
III IV V VI VII Confide Normal Status 0000 00—}}—% 20
III IV V VI VII Defense Curl Normal Status 0000 00—}}—% 40
III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
III IV V VI VII Echoed Voice Normal Special 04040 100}}100% 15
III IV V VI VII Foresight × Normal Status 0000 00—}}—% 40
III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
III IV V VI VII Ice Ball × Ice Physical 03030 090}}90% 20
III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
III IV V VI VII Mud Bomb × Ground Special 06565 085}}85% 10
III IV V VI VII Mud Sport × Ground Status 0000 00—}}—% 15
III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
III IV V VI VII Refresh × Normal Status 0000 00—}}—% 20
III IV V VI VII Return × Normal Physical 0000 100}}100% 20
III IV V VI VII Rollout Rock Physical 03030 090}}90% 20
III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
III IV V VI VII Strength Normal Physical 08080 100}}100% 15
III IV V VI VII Swagger Normal Status 0000 085}}85% 15
III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Bubble Marshtomp (EX Ruby & Sapphire 40)
Pound Marshtomp (Great Encounters 46)
Slash Marshtomp (EX Ruby & Sapphire 40)

Side game data

Pokémon Pinball RS
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: -19%
Friend Area: Peanut Swamp
Phrases
51%-100% HP I like the ground to be muddy if I can have it my way.
26%-50% HP Umm... My health has gone down by half already...
1%-25% HP I'm sorry...It's a struggle to even move...
Level up My level went up! I'll try harder!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: -10%
IQ group: F
Pokémon Ranger
Group:
Ground
Poké Assist:  
Water
Field move:   
(Soak ×2)
Loops: 7 Min. exp.: 36 Max. exp.: 50
Browser entry R-012
When Marshtomp rears way back, it is readying itself to spit a lump of mud.
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
 
Water
Field move:
(present)
 
(Soak ×2)
Poké Assist:
(past)
 
Water
Field move:
(past)
 
(Soak ×1)
Browser entry R-096/N-136
It attacks by spitting bubbles that make Pokémon Slowed.
Pokémon Rumble Blast
Attack ●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 1.58 seconds Base HP: 53
Base Attack: 74 Base Defense: 53 Base Speed: 60
Pokémon Battle Trozei
Water
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Water
  Attack Power: 60 - 105   5

#096
 

Eject
Removes one non-Support Pokémon icon without fail.
Skill Swapper: Quirky++
Pokémon GO
  Base Stamina: 172 Base Attack: 156 Base Defense: 133
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement:   100
Fast Attacks: Mud Shot, Water Gun
Charged Attacks: Mud Bomb, Sludge, Surf, Frustration, Return

Evolution

 
Unevolved
Mudkip
 Water 
 
Level 16
 
First evolution
Marshtomp
 Water  Ground 
 
Level 36
 
Second evolution
Swampert
 Water  Ground 


Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
HOME
   
  For other sprites and images, please see Marshtomp images on the Bulbagarden Archives.


Trivia

Origin

Marshtomp is based on the mudpuppy or mudskipper. It may also be based on the axolotl or gilled African lungfish, like its pre-evolved form. The single fin on Marshtomp's head is reminiscent of the Murmillo helmet worn by murmillo-class Roman gladiators or the Corinthian helmet (with a horsehair crest) which is worn by Greek Hoplites. "Murmillo" is also a Greek word for a type of saltwater fish.

Name origin

Marshtomp is a combination of marsh and stomp.

Numacraw may be a combination of 沼 numa (swamp) and crawfish (crayfish, a freshwater crustacean), crawl, or claw (as "l" and "r" are phonetically interchangeable).

In other languages

Language Title Meaning
  Japanese ヌマクロー Numacraw From numa and crawfish
  French Flobio From flot and gobie
  Spanish Marshtomp Same as English name
  German Moorabbel From Moor and krabbeln
  Italian Marshtomp Same as English name
  Korean 늪짱이 Nupjjangi Combination of and 장이 changed slightly
  Cantonese Chinese 沼躍魚 Jíuyeukyùh Literally "Marsh jumping fish"
  Mandarin Chinese 沼躍魚 / 沼跃鱼 Zhǎoyuèyú Literally "Marsh jumping fish"


Related articles

External links


  #258: Mudkip
Pokémon
#260: Swampert  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.