Marshtomp (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Mud-Slap Ground Special 02020 100100% 10
011 Water Gun Water Special 04040 100100% 25
066 Mud-Slap Ground Special 02020 100100% 10
1010 Water Gun Water Special 04040 100100% 25
1515 Bide Normal Physical 0000 00——% 10
1616 Mud Shot Ground Special 05555 09595% 15
2020 Foresight Normal Status 0000 00——% 40
2525 Mud Bomb Ground Special 06565 08585% 10
3131 Take Down Normal Physical 09090 08585% 20
3737 Muddy Water Water Special 09595 08585% 10
4242 Protect Normal Status 0000 00——% 10
4646 Earthquake Ground Physical 100100 100100% 10
5353 Endeavor Normal Physical 0000 100100% 5
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM34 Sludge Wave Poison Special 09595 100}}100% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
AncientPower Rock Special 60 100% 5
      
      
      
   
Avalanche Ice Physical 60 100% 10
      
      
      
  
Bite Dark Physical 60 100% 25
  Counter* Fighting Physical 100% 20
      
    
Curse Ghost Status —% 10
      
     
Double-Edge Normal Physical 120 100% 15
    Ice Ball Ice Physical 30 90% 20
  Mirror Coat Psychic Special 100% 20
      
   
Mud Bomb Ground Special 65 85% 10
     Refresh Normal Status —% 20
  Sludge* Poison Special 65 100% 20
      
   
Stomp Normal Physical 65 100% 20
     Uproar Normal Special 90 100% 10
      
   
Whirlpool Water Special 35 85% 15
    Wide Guard Rock Status —% 10
      
   
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Marshtomp in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Marshtomp in that game.
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 Water Pledge Water Special 50 100% 10
  • A black abbreviation in a colored box indicates that Marshtomp can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Marshtomp cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Mud Sport Ground Status —% 15
  Hydro Pump Water Special 120 80% 5
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see transfer-only moves for other generations