Kommo-o (Pokémon)

Hakamo-o #783: Hakamo-o
Pokémon
#785: Tapu Koko Tapu Koko
Kommo-o
Scaly Pokémon
ジャラランガ
Jyararanga
#784
Kommo-o



Images on the Bulbagarden Archives
Type
Dragon Fighting
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Bulletproof or Soundproof Cacophony
Cacophony
Overcoat
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Dragon
Hatch time
10280 - 10536 steps
Height
5'03" 1.6 m
Kommo-o
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
172.4 lbs. 78.2 kg
Kommo-o
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
270
Leveling rate
Slow
EV yield
Total: 3
Kommo-o
0
HP
0
Atk
3
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png
Footprint
FUnknown.png None.png
{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Kommo-o (Japanese: ジャラランガ Jyararanga) is a dual-type Dragon/Fighting pseudo-legendary Pokémon introduced in Generation VII.

It evolves from Hakamo-o starting at level 45. It is the final form of Jangmo-o.

Biology

Kommo-o is a bipedal, reptilian Pokémon covered in scaly armor. Most of its body is gray with some lighter gray areas as well as yellow and red markings. It has a rounded, beak-ish snout and small eyes nearly hidden under its head armor. On the tip of its snout is a patch of pale gray and both the upper and lower jaws have a small, tooth-like spike on each side. The top of its head is covered by an elaborate arrangement of scales. At the front of the headdress is an oval scale, which is yellow with a red heart-shape at the base. On either side of the front scale is a chain of four circular scales; the first three scales are red with yellow trim and the last scale is solid yellow. Three additional chains of plain yellow scales extend from the back of the headdress. Running down the front of its long neck is a line of overlapping scales: one solid gray at the top, three larger gray ones with yellow rims, and one solid yellow scale at the bottom. A thick yellow stripe with a rounded projection in the center runs across its chest. Covering its shoulders are tufts of spiky, white feathers with small, gray scales overlapping them. Four overlapping scales cover the tops of its arms: three are gray with yellow edges and the scales that cover its hands are red with yellow edges.

Kommo-o has four scaly chains, all of which consist of four scales, extending from just behind its shoulders. The two foremost chains are made of overlapping scales and have a solid gray scale at the top followed by three scales with yellow edges. The other two chains consist of only solid gray scales and do not appear to overlap. The lower halves of its legs are dark gray and there is a pale gray marking across each knee. Its hands have four yellow claws, while the feet have only three. A long line of slightly raised, pale gray scales runs down the center of its back to about halfway up its tapering tail. Near the tip of its tail are three sets of loose scales that increase in size near the tip. Each set is made up of four separate scales that encircle the tail; the two lower sets are solid yellow, while the set nearest the tip have gray centers. The very tip of its tail is pale gray.

Kommo-o, having completed its harsh training, returns to its birthplace to protect Jangmo-o. However, it only watches over them from a distance. The power of this Pokémon's uppercut is enough to send foes flying, so simply raising its arms can generate enough force to change its surroundings. According to legend, Kommo-o's glittering scales are meant to drive away a great darkness. The reason it seeks strong opponents is also said to be a quest for power to defeat the darkness.[1] Its scales function as both offensive weapons and defensive shields. Because it does not wish to fight weak foes, it clangs its scales together when it senses someone approaching. Weak or cowardly opponents will panic at this sound and flee immediately. Kommo-o is the only known Pokémon capable of learning the moves Clanging Scales and Clangorous Soul, and it has the exclusive Z-Move Clangorous Soulblaze.

In the anime

 
Kommo-o in the anime

Major appearances

Kommo-o debuted in Family Determination!, where it was a Totem Pokémon residing at Vast Poni Canyon. It battled Lillie and Gladion, eventually being defeated by Silvally after it was changed into a Fairy type and used a super-effective Multi-Attack.

In JN076, a Kommo-o was used by the Zenryoku Brothers to aid them in the Pokémon Catching Adventure Race.

Minor appearances

A Trainer's Kommo-o appeared in Battle Royal 151!, where it competed in the Battle Royal preliminary round of the Manalo Conference but was defeated by Guzma's Scizor.

A Dynamaxed Kommo-o appeared in Sword and Shield... The Legends Awaken!.

In the manga

Movie adaptations

A Kommo-o appeared in ICYR1, where it was a Totem Pokémon that Ash faced.

Pokémon Adventures

Ryuki's Kommo-o first appeared in PASM37, when it was sent out to battle Gladion.

Pokémon Horizon

A Kommo-o appeared in The Legend Revelead.

In the TCG

Main article: Kommo-o (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VII.
Generation VII Alola
SM: #273
Alola
USUM: #363
Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!‎.
Sun When it spots enemies, it threatens them by jingling the scales on its tail. Weak opponents will crack and flee in panic.
Moon Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities.
Ultra Sun When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around.
Ultra Moon It battles valiantly with its fists, which are armored in steel scales. Kommo-o specializes in uppercuts.
Generation VIII Galar
#394
Galar
Isle of Armor #167
Sword It clatters its tail scales to unnerve opponents. This Pokémon will battle only those who stand steadfast in the face of this display.
Shield Certain ruins have paintings of ancient warriors wearing armor made of Kommo-o scales.


Game locations

This Pokémon was unavailable prior to Generation VII.
Generation VII
Sun Moon
Vast Poni Canyon (SOS Battle)
Ultra Sun
Vast Poni Canyon (SOS Battle)
Ultra Moon
Vast Poni Canyon (SOS Battle)
Received from Samson Oak at Heahea Beach* (Totem-sized)
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword
Dusty Bowl (Wanderer)
Axew's Eye, Rolling Fields (Max Raid Battle)
Shield
Trade
Sword Expansion Pass
Loop Lagoon (Max Raid Battle)


In side games

Generation VII
Rumble Rush
Buzzwole Sea, Zygarde Sea, Buzzwole SeaFinal, Zygarde SeaFinal
Cross-Generation
Shuffle
Event: Kommo-o Appears
Masters EX
Poké Fair Sync pair Scout (Sygna Suit Cynthia's)


Held items

Game Held Item(s)
Sun Moon   Razor Claw (50%)
Ultra Sun Ultra Moon   Razor Claw (50%)
Sword Shield   Razor Claw (50%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
110
103 - 178 202 - 350
125
117 - 194 229 - 383
100
94 - 167 184 - 328
105
99 - 172 193 - 339
85
81 - 150 157 - 295
Total:
600
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
None

Learnset

By leveling up

Generation VIII
Other generations:
VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Clanging Scales Dragon Special 110110 100100% 5
011 Belly Drum Normal Status 0000 00——% 10
011 Autotomize Steel Status 0000 00——% 15
011 Tackle Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
011 Protect Normal Status 0000 00——% 10
011 Dragon Tail Dragon Physical 06060 09090% 10
Evo.Evo. Clanging Scales Dragon Special 110110 100100% 5
1212 Scary Face Normal Status 0000 100100% 10
1616 Headbutt Normal Physical 07070 100100% 15
2020 Work Up Normal Status 0000 00——% 30
2424 Screech Normal Status 0000 08585% 40
2828 Iron Defense Steel Status 0000 00——% 15
3232 Dragon Claw Dragon Physical 08080 100100% 15
3838 Noble Roar Normal Status 0000 100100% 30
4444 Dragon Dance Dragon Status 0000 00——% 20
5252 Outrage Dragon Physical 120120 100100% 10
6060 Close Combat Fighting Physical 120120 100100% 5
6868 Clangorous Soul Dragon Status 0000 100100% 5
7676 Boomburst Normal Special 140140 100100% 10
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o

By TM/TR

Generation VIII
Other generations:
VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00  TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01  TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03  TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04  TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05  TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM16  TM16 Screech Normal Status 0000 085}}85% 40
TM19  TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM26  TM26 Scary Face Normal Status 0000 100}}100% 10
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM32  TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM42  TM42 Revenge Fighting Physical 06060 100}}100% 10
TM43  TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48  TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM57  TM57 Payback Dark Physical 05050 100}}100% 10
TM59  TM59 Fling Dark Physical 0000 100}}100% 10
TM63  TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM81  TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM94  TM94 False Swipe Normal Physical 04040 100}}100% 40
TM97  TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM98  TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM99  TM99 Breaking Swipe Dragon Physical 06060 100}}100% 15
TR00  TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR02  TR02 Flamethrower Fire Special 09090 100}}100% 15
TR07  TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR10  TR10 Earthquake Ground Physical 100100 100}}100% 10
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR21  TR21 Reversal Fighting Physical 0000 100}}100% 15
TR24  TR24 Outrage Dragon Physical 120120 100}}100% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31  TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR35  TR35 Uproar Normal Special 09090 100}}100% 10
TR37  TR37 Taunt Dark Status 0000 100}}100% 20
TR39  TR39 Superpower Fighting Physical 120120 100}}100% 5
TR42  TR42 Hyper Voice Normal Special 09090 100}}100% 10
TR46  TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR47  TR47 Dragon Claw Dragon Physical 08080 100}}100% 15
TR48  TR48 Bulk Up Fighting Status 0000 00—}}—% 20
TR51  TR51 Dragon Dance Dragon Status 0000 00—}}—% 20
TR53  TR53 Close Combat Fighting Physical 120120 100}}100% 5
TR56  TR56 Aura Sphere Fighting Special 08080 00—}}—% 20
TR57  TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR60  TR60 X-Scissor Bug Physical 08080 100}}100% 15
TR62  TR62 Dragon Pulse Dragon Special 08585 100}}100% 10
TR64  TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR70  TR70 Flash Cannon Steel Special 08080 100}}100% 10
TR74  TR74 Iron Head Steel Physical 08080 100}}100% 15
TR76  TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR85  TR85 Work Up Normal Status 0000 00—}}—% 30
TR99  TR99 Body Press Fighting Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o

By breeding

Generation VIII
Other generations:
VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
  
Counter* Fighting Physical 100% 20
      
      
      
      
 
Dragon Breath Dragon Special 60 100% 20
   Focus Punch Fighting Physical 150 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Kommo-o in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kommo-o in that game.
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o

By tutoring

Generation VIII
Other generations:
VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Coaching Fighting Status —% 10
Sw Sh EP Draco Meteor Dragon Special 130 90% 5
Sw Sh EP Scale Shot Dragon Physical 25 90% 20
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o

By transfer from another generation

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VII Aerial Ace Flying Physical 06060 00—}}—% 20
VII Aqua Tail Water Physical 09090 090}}90% 10
VII Bide × Normal Physical 0000 00—}}—% 10
VII Confide Normal Status 0000 00—}}—% 20
VII Double Team Normal Status 0000 00—}}—% 15
VII Dual Chop Dragon Physical 04040 090}}90% 15
VII Echoed Voice Normal Special 04040 100}}100% 15
VII Endeavor Normal Physical 0000 100}}100% 5
VII Frustration × Normal Physical 0000 100}}100% 20
VII Hidden Power × Normal Special 06060 100}}100% 15
VII Laser Focus Normal Status 0000 00—}}—% 30
VII Return × Normal Physical 0000 100}}100% 20
VII Roar Normal Status 0000 00—}}—% 20
VII Rock Polish Rock Status 0000 00—}}—% 20
VII Shock Wave Electric Special 06060 00—}}—% 20
VII Sky Uppercut × Fighting Physical 08585 090}}90% 15
VII Swagger Normal Status 0000 085}}85% 15
VII Toxic Poison Status 0000 090}}90% 10
VII Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o
  • × indicates a move that cannot be used in Generation VIII

Side game data

Pokémon Shuffle
 
Dragon
  Attack Power: 80 - 145   20

#795
 

Crowd Control+
Deals even more damage when there are more Kommo-o in the puzzle area.


Pokémon Rumble Rush
  Walking Speed: 1.42 seconds Base HP: 54
Base Attack: 83 Base Defense: 62 Base Speed: 60

Evolution

 
Unevolved
Jangmo-o
 Dragon 
 
Level 35
 
First evolution
Hakamo-o
 Dragon  Fighting 
 
Level 45
 
Second evolution
Kommo-o
 Dragon  Fighting 


Sprites

This Pokémon was unavailable prior to Generation VII.
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
Sword Shield
   
HOME
   
  For other sprites and images, please see Kommo-o images on the Bulbagarden Archives.


Trivia

Origin

Kommo-o appears to be based on a theropod dinosaur with some traits from ankylosaurs. It may also be based on a monk. Kommo-o's tail bears resemblance to a khakkhara (monk staff), and it is even used in a similar fashion. The fact that it uses its scales to produce sound may also reference cymbals and castanets. Kommo-o also bears a striking resemblance to a pangolin.

Name origin

Kommo-o may be a combination of commotion (in reference to the noises produced by its scales) and mo'o (Hawaiian for lizard or dragon). It may also incorporate combat, commander, and komodo as in the Komodo dragon.

Jyararanga may derive from ジャラジャラ jarajara (onomatopoetic sound for jingling), dragon, and ガランガラン garangaran (onomatopoetic sound for clanging).

In other languages

Language Title Meaning
  Japanese ジャラランガ Jyararanga From ジャラジャラ jarajara, dragon and ガランガラン garangaran
  French Ékaïser From écaille and Kaiser
  Spanish Kommo-o Same as English name
  German Grandiras From grand, Drache, and rasseln
  Italian Kommo-o Same as English name
  Korean 짜랑고우거 Jjaranggougeo From 짜랑 jjarang, dragon, 거대 (巨大) geodae and possibly from English word "ogre".
  Cantonese Chinese 杖尾鱗甲龍 Jeuhngméihlèuhngaaplùhng From jeuhng, 尾巴 méihbā, 鱗甲 lèuhngaap, and lùhng
  Mandarin Chinese 杖尾鱗甲龍 / 杖尾鳞甲龙 Zhàngwěilínjiǎlóng From zhàng, 尾巴 wěibā, 鱗甲 / 鳞甲 línjiǎ, and 龍 / 龙 lóng


Related articles

Notes

External links

  #783: Hakamo-o
Pokémon
#785: Tapu Koko  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.