Kommo-o (Pokémon)/Generation VII learnset

← Kommo-o Kommo-o

By leveling up

Generation VII
Other generations:
VIII
 SM   USUM   Move   Type   Cat.   Pwr.   Acc.   PP
0011 0011 Clanging Scales Dragon Special 110110 100}}100% 5
0011 0011 Sky Uppercut Fighting Physical 08585 090}}90% 15
0011 0011 Belly Drum Normal Status 0000 00—}}—% 10
0011 0011 Autotomize Steel Status 0000 00—}}—% 15
0011 0011 Tackle Normal Physical 04040 100}}100% 35
0011 0011 Leer Normal Status 0000 100}}100% 30
0011 0011 Bide Normal Physical 0000 00—}}—% 10
0011 0011 Protect Normal Status 0000 00—}}—% 10
Evo.Evo. Evo.Evo. Clanging Scales Dragon Special 110110 100}}100% 5
0055 0055 Leer Normal Status 0000 100}}100% 30
0099 0099 Bide Normal Physical 0000 00—}}—% 10
01313 01313 Protect Normal Status 0000 00—}}—% 10
01717 01717 Dragon Tail Dragon Physical 06060 090}}90% 10
02121 02121 Scary Face Normal Status 0000 100}}100% 10
02525 02525 Headbutt Normal Physical 07070 100}}100% 15
02929 02929 Work Up Normal Status 0000 00—}}—% 30
03333 03333 Screech Normal Status 0000 085}}85% 40
03838 03838 Iron Defense Steel Status 0000 00—}}—% 15
04343 04343 Dragon Claw Dragon Physical 08080 100}}100% 15
05151 05151 Noble Roar Normal Status 0000 100}}100% 30
05959 05959 Dragon Dance Dragon Status 0000 00—}}—% 20
06767 06767 Outrage Dragon Physical 120120 100}}100% 10
N/AN/A 07575 Close Combat Fighting Physical 120120 100}}100% 5
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o

By TM

Generation VII
Other generations:
VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM02  TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM08  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM54  TM54 False Swipe Normal Physical 04040 100}}100% 40
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM69  TM69 Rock Polish Rock Status 0000 00—}}—% 20
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM81  TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM82  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o

By breeding

Generation VII
Other generations:
VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
     Counter* Fighting Physical 100% 20
      
     
Dragon Breath Dragon Special 60 100% 20
  Reversal* Fighting Physical 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Kommo-o in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kommo-o in that game.
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o

By tutoring

Generation VII
Other generations:
VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Draco Meteor Dragon Special 130 90% 5
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Dual Chop Dragon Physical 40 90% 15
S M US UM Endeavor Normal Physical 100% 5
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Iron Defense Steel Status —% 15
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Kommo-o can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Kommo-o cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o

By a prior evolution

Generation VII
Other generations:
VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Kommo-o
  • Italic indicates a move that gets STAB only when used by an evolution of Kommo-o