Rage (move)

Rage
いかり Rage
Rage PE.png
Rage PE 2.png
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  20
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  3 ♥♥♥
Badly startles all of the Pokémon to act before the user.

Rage (Japanese: いかり Rage) is a damage-dealing Normal-type move introduced in Generation I. It is TM20 in Generation I.

Effect

  This move effect may be in need of research.
Reason: From Generation II onwards, does sleep, freeze, flinching etc. still pause but not disrupt the building of Rage?
You can discuss this on the talk page.

Generation I

Rage deals damage and it will not be possible for the player to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable, its rage will build, causing its Attack stat to increase by one stage. Being hit by a multi-hit move will raise the user's Attack once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.

If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user hurts itself due to confusion.

Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.

In Pokémon Stadium, Rage's accuracy does not drop when it misses. Disable causes Rage to build only when Disable hits.

Generation II

Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack (up to a maximum of 255), and is reset when the user ceases to use Rage (but not when Rage misses).

The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.

Generation III

When Rage is used consecutively, the user's Attack stat now increases by one stage each time it is damaged by an attack instead. A Pokémon's rage will now build even if the initial use of Rage misses or fails.

Rage can be used as the first move of a Pokémon Contest combination, causing Leer, Scary Face, and Thrash to score double the normal appeal if used in the next turn.

Generation IV to VII

A Pokémon's rage will now only start to build after it successfully used Rage.

In Generation IV only, if a confused Pokémon that is under the effect of Rage selects a move other than Rage, the confusion will disappear without a message.

Generation VIII onwards

Rage cannot be selected in a battle.

Description

Games Description
StadStad2 A non-stop attack move. The user's Attack power increases every time it sustains damage.
GSC Raises Attack if the user is hit.
RSEColo.XD Raises the user's Attack every time it is hit.
FRLG An attack that becomes stronger each time the user is hit in battle.
DPPtHGSSPBR While this move is in use, it gains attack power each time the user is hit in battle.
BWB2W2
XYORAS
SMUSUMPE
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
004   Charmander
  Monster Dragon 22 19 19RSE
005   Charmeleon
  Monster Dragon 24 20 20RSE
006   Charizard
 
 
Monster Dragon 24 20 20RSE
015   Beedrill
 
 
Bug Bug 25 25 25 19 19 19 14SMUSUM
13PE
057   Primeape
  Field Field 28Y 1, 28 1, 28 28 28 28 1, Evo.
084   Doduo
 
 
Flying Flying 36 25 25 10 10 10XY
9ORAS
8SMUSUM
10PE
085   Dodrio
 
 
Flying Flying 39 25 25 1, 10 1, 10 1, 10XY
1, 9ORAS
1, 8SMUSUM
1, 10PE
095   Onix
 
 
Mineral Mineral 25 27 25RSE
23FRLG
14 14BW
10B2W2
13 13SMUSUM
10PE
104   Cubone
  Monster Monster 46 29 29 23 23 23 23SMUSUM
18PE
105   Marowak
  Monster Monster 55 32 32 23 23 23 23SMUSUM
18PE
105   Marowak
Alolan Form
 
 
Monster Monster 18PE
115   Kangaskhan
  Monster Monster 1 31 31 22 22 22 22
128   Tauros
  Field Field 44 8 8RSE
4FRLG
5 5 5 5SMUSUM
12PE
130   Gyarados
 
 
Water 2 Dragon 21PE
136   Flareon
  Field Field 48RGB
158   Totodile
  Monster Water 1 7 7 8 8 8 8
159   Croconaw
  Monster Water 1 1, 7 1, 7 8 8 8 8
160   Feraligatr
  Monster Water 1 1, 7 1, 7 1, 8 1, 8 1, 8 1, 8
206   Dunsparce
  Field Field 1 1 1 1 1 1
208   Steelix
 
 
Mineral Mineral 27 25RSE
23FRLG
14 14BW
10B2W2
13 13
209   Snubbull
  Field Fairy 34 34 31 31 31 31
210   Granbull
  Field Fairy 38 38 35 35 35 35
267   Beautifly
 
 
Bug Bug 37ORAS 37
318   Carvanha
 
 
Water 2 Water 2 7 6 6 6XY
4ORAS
4
319   Sharpedo
 
 
Water 2 Water 2 1, 7 1, 6 1, 6 1, 6XY
1, 4ORAS
1, 4
371   Bagon
  Dragon Dragon 1 1 1 1 1
372   Shelgon
  Dragon Dragon 1 1 1 1 1
373   Salamence
 
 
Dragon Dragon 1 1 1 1 1
551   Sandile
 
 
Field Field 1 1 1
552   Krokorok
 
 
Field Field 1 1 1
553   Krookodile
 
 
Field Field 1 1 1
554   Darumaka
  Field Field 9 9 9
555   Darmanitan
  Field Field 1, 9 1, 9 1, 9
626   Bouffalant
  Field Field 6 6 6
772   Type: Null
  No Eggs Discovered No Eggs Discovered 5
773   Silvally
  No Eggs Discovered No Eggs Discovered 5
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Types Egg Groups Machine
I
TM20
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
--
IX
--
Every Pokémon can learn this move by TM except the ones listed below and only if marked with ✘.
010   Caterpie
  Bug Bug
011   Metapod
  Bug Bug
013   Weedle
 
 
Bug Bug
014   Kakuna
 
 
Bug Bug
129   Magikarp
  Water 2 Dragon
132   Ditto
  Ditto Ditto
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
206   Dunsparce
  Field Field
228   Houndour
 
 
Field Field
234   Stantler
  Field Field
276   Taillow
 
 
Flying Flying
333   Swablu
 
 
Flying Dragon
522   Blitzle
  Field Field
550   Basculin
  Water 2 Water 2
779   Bruxish
 
 
Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
236   Tyrogue
  No Eggs Discovered No Eggs Discovered New York City Pokémon Center
246   Larvitar
 
 
Monster Monster New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In the Rescue Team and Explorers games, Rage does not deal damage. Instead, it gives the user the Enraged status, which boosts its Attack stat by one level every time it takes damage. The move has 22PP and being a non-damaging move, is affected by Taunt.

In Pokémon Mystery Dungeon: Gates to Infinity, Rage does cause damage, and raises the user's Attack level by one whenever it takes damage.

Pokémon Rumble Rush

  Rage
★★★
Attack power 47.82716
Charge time 0.82 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.
MDTDS Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.
BSL じぶんを いかりじょうたいにかえる ダメージをうけるたびに こうげきが 1だんかいあがる
MDGtI You'll get the Enraged status, which boosts your Attack every time you take damage. (The stat change returns to normal when you go to the next floor or step on a  Wonder Tile.)
SMD You'll get enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a  Wonder Tile.


In the anime

       
Charmander's tail flame getting larger Charmander Cloyster
As long as this move is in use, the power of rage boosts the user's attack power every time it gets hit in battle.
Pokémon Method
User First Used In Notes
  Charmander Every time it is attacked, the flame on Charmander's tail grows larger and its attack power grows. Then, its eyes becomes fiery and it bites on its opponent.
Ash's Charmander Primeape Goes Bananas Debut
  Cloyster Cloyster's whole body glows red and its attacks gain power.
Prima's Cloyster The Mandarin Island Miss-Match None


Pokédex entries

Episode Subject Source Entry
EP025 Rage Ash's Pokédex Charmander's special attack, Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.

In the manga

Aim to Be a Card Master!!


Pokémon Adventures


Pokémon Gold & Silver: The Golden Boys


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • The Lake of Rage is named after this move, except in French and German.
    • In French, the Lake of Rage is named after Outrage (Colère) instead.
    • In German, it is not named after a specific move. The only move with Zorn- in its German name is Fury Cutter (Zornklinge).
  • In Generation IV, there is a glitch which can occur after a Pokémon uses Transform, even via Mimic, then uses Rage while transformed.
  • Prior to Generation VI, if the last opposing Pokémon successfully used Self-Destruct or Explosion on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.

In other languages

Language Title
Chinese Cantonese 憤怒 Fáhnnouh
Mandarin 憤怒 / 愤怒 Fènnù
  Czech Zuřivý útok
  Danish Raseri
  Dutch Razernij
  Finnish Vimma
  French Frénésie
  German Raserei
  Greek Οργή
  Indonesian Marah
  Italian Ira
  Korean 분노 Bunno
  Norwegian Sinne
  Polish Dziki Atak/Dzika Furia (EP099)
Wściekłość (EP025)
Portuguese   Brazil Ira (TCG, manga)
Raiva
Fúria (The Official Pokémon Handbook)
  Portugal Fúria
  Serbian Bes
  Spanish Furia
  Swedish Raseri
  Vietnamese Phẫn Nộ



Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.