If you were looking for the exploration team in the Mystery Dungeon games, see Team (Mystery Dungeon)#Team Razor Wind.

Razor Wind (Japanese: かまいたち Razor Wind) is a damage-dealing Normal-type move introduced in Generation I. It is TM02 in Generation I and TM145 in Pokémon Legends: Z-A.

Razor Wind
かまいたち Razor Wind
Type  Normal
Category  Special
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Many Others: Affects all adjacent opponents, but not allies
Availability
Introduced  Generation I
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Affected by how well the appeal in front goes.
Condition  Cool
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
Affected by how well the previous Pokémon's move went.

Effect

Generation I

Razor Wind does nothing on the turn it is selected, other than saying "<Pokémon> made a whirlwind!". On the following turn, Razor Wind inflicts damage, PP is deducted, and it will count as the last move used. Once Razor Wind is selected, the user will be unable to switch out until Razor Wind has been disrupted or fully executed. Razor Wind has 75% accuracy.

If Razor Wind is not fully executed, PP will not be deducted, and it will not count as the last move used. If the target uses Mirror Move during the turn that the user creates a whirlwind, Mirror Move will copy the move that the user executed immediately before using Razor Wind (or fail if it cannot).

Sleep, freeze, binding, and flinching will pause but not disrupt the duration of Razor Wind.

In Pokémon Stadium, Mirror Move will copy Razor Wind on either of the turns it takes to execute.

Generation II

Razor Wind now has an increased critical hit ratio.

If Razor Wind is disrupted from succeeding due to conditions such as flinching, paralysis, confusion, or sleep, the entire move will fail rather than being simply paused.

Generation III

Razor Wind now has an accuracy of 100%. It has no increased critical hit ratio. The charging turn now says "<Pokémon> whipped up a whirlwind!"

In battles with multiple opponents, it targets all adjacent opponents.

Generation IV to VII

Razor Wind again has an increased critical hit ratio.

If a Power Herb is held by the user, Razor Wind can be executed in one turn.

Generation VIII

Razor Wind cannot be selected in a battle.

Generation IX

Pokémon Scarlet and Violet

Razor Wind cannot be selected in a battle.

Pokémon Legends: Z-A

Starting from the Mega Dimension DLC, Razor Wind is selectable again. Razor Wind is now a multistrike move with 40 power which has a long wind-up time, but releases 5 projectiles that follow the target. When used as a Plus Move, it releases 6 projectiles instead.

Category  Special
Accuracy  100%
Standard Plus Move
Power  40  48
Cooldown  12s
Move wind-up time  70 frames
Effect duration  —s
Additional effect
 —
 —
 —
Has an increased critical-hit ratio

Description

Games Description
Stad A two-turn attack with the wind attack in the second turn. Learned by many Flying-type Pokémon.
Stad2 A two-turn attack with the wind attack in the second turn. Learned by many Flying types.
GSC 1st turn: Prepare
2nd turn: Attack
RSE A 2-turn move that strikes the foe on the 2nd turn.
FRLG Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.
ColoXD A 2-turn move that strikes the target on the 2nd turn.
DPPtHGSSPBR A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
BWB2W2
XYORAS
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
SMUSUMPE In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
ZA The user attacks with numerous blades of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0016 Pidgey
Flying Flying 29
0017 Pidgeotto
Flying Flying 45
0018 Pidgeot
Flying Flying 53
0123 Scyther
Bug Bug 33 33 33 33 32
0212 Scizor
Bug Bug 33 33 33 33
0274 Nuzleaf
Field Grass 37 37 37 37XY
20ORAS
20
0359 Absol Field Field 17 17 17BW
57B2W2
1, 57XY
49ORAS
49
0418 Buizel Water 1 Field 45 45BW
35B2W2
35 35
0419 Floatzel Water 1 Field 50 50BW
41B2W2
41 41
0519 Pidove
Flying Flying 32 32 32
0520 Tranquill
Flying Flying 36 36 36
0521 Unfezant
Unfezant
All forms

Flying Flying 38 38 38
0661 Fletchling
Flying Flying 25 25
0662 Fletchinder
Flying Flying 27 27
0663 Talonflame
Flying Flying 27 27
0694 Helioptile
Monster Dragon 22 22
0695 Heliolisk
Monster Dragon 1 1
0714 Noibat
Flying Dragon 31 31
0715 Noivern
Flying Dragon 31 31
0717 Yveltal
No Eggs Discovered No Eggs Discovered 1 1
0772 Type: Null No Eggs Discovered No Eggs Discovered 70
0773 Silvally
Silvally
All forms
No Eggs Discovered No Eggs Discovered 70
0978 Tatsugiri
Tatsugiri
All forms

Water 2 Water 2 12
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
0012 Butterfree
Bug Bug
0016 Pidgey
Flying Flying
0017 Pidgeotto
Flying Flying
0018 Pidgeot
Flying Flying
0021 Spearow
Flying Flying
0022 Fearow
Flying Flying
0041 Zubat
Flying Flying
0042 Golbat
Flying Flying
0049 Venomoth
Bug Bug
0083 Farfetch'd
Flying Field
0083 Farfetch'd
Farfetch'd
Galarian Form
Flying Field
0123 Scyther
Bug Bug
0141 Kabutops
Water 1 Water 3
0142 Aerodactyl
Flying Flying
0144 Articuno
No Eggs Discovered No Eggs Discovered
0145 Zapdos
No Eggs Discovered No Eggs Discovered
0146 Moltres
No Eggs Discovered No Eggs Discovered
0149 Dragonite
Water 1 Dragon
0151 Mew No Eggs Discovered No Eggs Discovered
0160 Feraligatr Monster Water 1
0169 Crobat
Flying Flying
0197 Umbreon Field Field
0212 Scizor
Bug Bug
0225 Delibird
Water 1 Field
0227 Skarmory
Flying Flying
0254 Sceptile Monster Dragon
0310 Manectric Field Field
0335 Zangoose Field Field
0354 Banette Amorphous Amorphous
0359 Absol Field Field
0380 Latias
No Eggs Discovered No Eggs Discovered
0381 Latios
No Eggs Discovered No Eggs Discovered
0398 Staraptor
Flying Flying
0407 Roserade
Fairy Grass
0445 Garchomp
Monster Dragon
0475 Gallade
Human-Like Amorphous
0491 Darkrai No Eggs Discovered No Eggs Discovered
0587 Emolga
Field Field
0655 Delphox
Field Field
0658 Greninja
Greninja
All available forms

Water 1 Water 1
0680 Doublade
Mineral Mineral
0681 Aegislash
Mineral Mineral
0695 Heliolisk
Monster Dragon
0715 Noivern
Flying Dragon
0717 Yveltal
No Eggs Discovered No Eggs Discovered
0780 Drampa
Monster Dragon
0807 Zeraora No Eggs Discovered No Eggs Discovered
0821 Rookidee Flying Flying
0822 Corvisquire Flying Flying
0823 Corviknight
Flying Flying
0827 Nickit Field Field
0828 Thievul Field Field
0865 Sirfetch'd Flying Field
0876 Indeedee
Fairy Fairy
0900 Kleavor
Bug Bug
0937 Ceruledge
Human-Like Human-Like
0945 Grafaiai
Field Field
0978 Tatsugiri
Tatsugiri
All forms

Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0001 Bulbasaur
Monster Grass
0021 Spearow
Flying Flying
0116 Horsea Water 1 Dragon HGSS
0123 Scyther
Bug Bug
0158 Totodile Monster Water 1
0203 Girafarig
Field Field HGSS
0207 Gligar
Bug Bug
0252 Treecko Monster Dragon HGSS
0273 Seedot Field Grass
0335 Zangoose Field Field
0357 Tropius
Monster Grass
0540 Sewaddle
Bug Bug
0610 Axew Monster Dragon
0780 Drampa
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0123 Scyther
Bug Bug Purified Shadow PokémonXD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

The user gains the Razor Wind status for one turn, and then unleashes the move the next turn. In the Rescue Team, Explorers and Adventure Squad series, the move's damage is doubled at the end of damage calculation. This move has an increased critical hit ratio (50% in the Rescue Team series, 30% in the Explorers and Adventure Squad series).

Due to it being a two-turn move, this move cannot be linked. Razor Wind cannot be used in a Pokémon Tower in the Adventure Squad series.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 16 - 13 - 100% - Front Enemy Yes
MDTDS 16 - 13 - 100% - Front Enemy Yes
BSL 16 - 13 - 100% - Front Enemy Yes
SMD 20 50 15 30 100% - Entire room Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

Razor Wind
★★★★
Attack power 23.9135
Charge time 1.38 seconds
Range type Circular (self)
Number of hits 4
Number of projectiles 1
Critical hit rate 3%
Additional effect None

Description

Games Description
MDRB The user gains the Razor Wind status, and it looses a powerful attack with a high critical-hit rate on the next turn. It is not possible to link this move.
MDTDS Gives the user the Razor Wind status, which causes the Pokémon to charge power for 1 turn and then try a powerful attack with a high critical-hit rate on the next turn. You can't link this move.
BSL かまいたちじょうたいになり つぎの こうどうで いりょくがたかく きゅうしょに あたりやすい こうげきを くりだす このわざは ポケモンタワーでは くりだせない
MDGtI UNUSED
SMD You'll get the Razor Wind status condition, which lets you charge power to try a powerful move on the next turn. It has a high critical-hit rate.


In animation

Pokémon animated series


Golbat

Scyther

Floatzel

Fletchling
The user creates a whirlwind and then shoots crescent blades of energy at the opponent.
Pokémon Method
User First Used In Notes
Golbat Golbat flaps its wings, creating a wind with white blades of energy inside it that is launched at the opponent.
Mandi's Golbat Round One - Begin! Debut
Absol Absol's horn glows white and it swings its head, sending out a white crescent blade of energy at the opponent.
A wild Absol Jirachi: Wish Maker None
A wild Absol Absol-ute Disaster None
Mollie's Absol What I Did For Love! None
Drew's Absol Thinning the Hoard! None
Shiftry Shiftry waves its fan-like hands and it creates a strong wind which forms into a tornado around the opponent, or Shiftry's fan-like hands glow white and it swings them, releasing a white crescent blade energy at the opponent.
Angela's Shiftry From Cradle to Save None
A wild Shiftry Leave it to Brocko! None
Buizel Buizel's tail glows white and it whips its body around, releasing a white crescent-shaped energy blade from its tail at the opponent.
A wild Buizel Pikachu's Island Adventure None
Nuzleaf The leaf on Nuzleaf's head glows white and it swings it, releasing multiple white crescent blades of energy at the opponent.
A wild Nuzleaf Leave it to Brocko! None
Scyther Scyther crosses its scythes and they start to glow white and then brings them forward and multiple white crescent shaped energy blades come out and hit the opponent.
A Trainer's Scyther Tag! We're It...! None
Zangoose Zangoose waves its claw and releases a white, crescent-shaped energy from its claw at the opponent.
A wild Zangoose Glory Blaze! None
Floatzel The two fins on Floatzel's arms glow white and it swings them, firing two or multiple white, crescent-shaped energy disks from them at the opponent.
Crasher Wake's Floatzel A Crasher Course in Power! None
Kenny's Floatzel Last Call - First Round! None
Scizor Scizor crosses its arms and both of its claws glow white and then slashes the air in front of it, causing a powerful wind to appear and blow the opponent away. As it slashes, it leaves behind a white trail of energy.
Goone's two Scizor Zoroark: Master of Illusions None
Fletchling Fletchling's wings glow bright white and it repeatedly waves them, causing bright white, crescent-shaped energy waves to be fired at the target.
Ash's Fletchling A Battle of Aerial Mobility! None
Fletchinder Fletchinder's wings glow bright white and it repeatedly waves them, causing bright white, crescent-shaped energy waves to be fired at the target.
Ash's Fletchinder Showdown at the Shalour Gym! None
Talonflame Talonflame's wings glow bright light blue and it repeatedly waves them, causing light blue, crescent-shaped energy waves to be fired at the target.
Ash's Talonflame Volcanion and the Mechanical Marvel None

In the manga

Pokémon Adventures

In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 旋風刀 Syùhnfūng Dōu *[specify]
鐮刀急風 Lìhmdōu Gāpfūng *[specify]
Mandarin 旋風刀 / 旋风刀 Xuànfēngdāo *[specify]
旋風力 / 旋风力 Xuànfēng Lì *[specify]
Czech Větrná břitva
Dutch Meswind
Finnish Viiltotuuli
French Coupe-Vent
German Klingensturm
Greek Άνεμος Θεριστής Ánemos Theristís
Hebrew רוח תער Roohakh Tahar
Hindi तेज़ धार हवाए Tez Dhaar Havaae
Italian Ventagliente
Korean 칼바람 Kalbaram
Polish Cios Wiatru
Portuguese Brazil Lâmina de Vento
Vento Cortante (TCG and manga)
Portugal Vento Cortante
Romanian Razor Wind
Serbian Razorni Vetar
Spanish Latin America Viento Cortante (games, AG167–present)
Viento Navaja (AG107AG156)
Spain Viento CortanteVI+
V. CortanteIV
Swedish Rakbladsvind
Turkish Jilet Rüzgâr
Vietnamese Lưỡi Dao Gió
Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation IX TMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added in SV 2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added in SV 3.0.0
202203204205206207208209210211212213214215
216217218219220221222223224225226227228229
ZA
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107
Added in ZA 2.0.0
108109110111112113114115116117118119120121122123124125126
127128129130131132133134135136137138139140141142143144145
146147148149150151152153154155156157158159160
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.