Razor Wind (move)

Razor Wind
かまいたち Razor Wind
Razor Wind PE.png
Razor Wind PE 2.png
Type  Normal
Category  Special
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all adjacent foes, but not allies
Availability
Introduced  Generation I
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Affected by how well the appeal in front goes.
Condition  Cool
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
Affected by how well the previous Pokémon's move went.

Razor Wind (Japanese: かまいたち Razor Wind) is a damage-dealing Normal-type move introduced in Generation I. It was TM02 in Generation I.

Effect

Generation I

Razor Wind does nothing on the turn it is selected, other than saying "<Pokémon> made a whirlwind!". On the following turn, Razor Wind inflicts damage, PP is deducted, and it will count as the last move used. Once Razor Wind is selected, the user will be unable to switch out until Razor Wind has been disrupted or fully executed. Razor Wind has 75% accuracy.

If Razor Wind is not fully executed, PP will not be deducted, and it will not count as the last move used. If the target uses Mirror Move during the turn that the user creates a whirlwind, Mirror Move will copy the move that the user executed immediately before using Razor Wind (or fail if it cannot).

Sleep, freeze, binding, and flinching will pause but not disrupt the duration of Razor Wind.

In Pokémon Stadium, Mirror Move will copy Razor Wind on either of the turns it takes to execute.

Generation II

Razor Wind now has an increased critical hit ratio.

Generation III

Razor Wind now has an accuracy of 100%. It has no increased critical hit ratio. The charging turn now says "<Pokémon> whipped up a whirlwind!"

In battles with multiple opponents, it targets all adjacent opponents.

Generation IV to VII

Razor Wind again has an increased critical hit ratio.

If a Power Herb is held by the user, Razor Wind can be executed in one turn.

Generation VIII onwards

Razor Wind cannot be selected in a battle.

Description

Games Description
Stad A two-turn attack with the wind attack in the second turn. Learned by many Flying-type Pokémon.
Stad2 A two-turn attack with the wind attack in the second turn. Learned by many Flying types.
GSC 1st turn: Prepare
2nd turn: Attack
RSE A 2-turn move that strikes the foe on the 2nd turn.
FRLG Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.
Colo.XD A 2-turn move that strikes the target on the 2nd turn.
DPPtHGSSPBR A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
BWB2W2
XYORAS
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
SMUSUMPE In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0016    
 
Flying Flying 29
0017    
 
Flying Flying 45
0018    
 
Flying Flying 53
0123    
 
Bug Bug 33 33 33 33 32
0212    
 
Bug Bug 33 33 33 33
0274    
 
Field Grass 37 37 37 37XY
20ORAS
20
0359     Field Field 17 17 17BW
57B2W2
1, 57XY
49ORAS
49
0418     Water 1 Field 45 45BW
35B2W2
35 35
0419     Water 1 Field 50 50BW
41B2W2
41 41
0519    
 
Flying Flying 32 32 32
0520    
 
Flying Flying 36 36 36
0521  
Unfezant
All forms
 
 
Flying Flying 38 38 38
0661    
 
Flying Flying 25 25
0662    
 
Flying Flying 27 27
0663    
 
Flying Flying 27 27
0694    
 
Monster Dragon 22 22
0695    
 
Monster Dragon 1 1
0714    
 
Flying Dragon 31 31
0715    
 
Flying Dragon 31 31
0717    
 
No Eggs Discovered No Eggs Discovered 1 1
0772     No Eggs Discovered No Eggs Discovered 70
0773  
Silvally
All forms
  No Eggs Discovered No Eggs Discovered 70
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0001    
 
Monster Grass
0021    
 
Flying Flying
0116     Water 1 Dragon HGSS
0123    
 
Bug Bug
0158     Monster Water 1
0203    
 
Field Field HGSS
0207    
 
Bug Bug
0252     Monster Dragon HGSS
0273     Field Grass
0335     Field Field
0357    
 
Monster Grass
0540    
 
Bug Bug
0610     Monster Dragon
0780    
 
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
0012    
 
Bug Bug
0016    
 
Flying Flying
0017    
 
Flying Flying
0018    
 
Flying Flying
0021    
 
Flying Flying
0022    
 
Flying Flying
0041    
 
Flying Flying
0042    
 
Flying Flying
0049    
 
Bug Bug
0083    
 
Flying Field
0141    
 
Water 1 Water 3
0142    
 
Flying Flying
0144    
 
No Eggs Discovered No Eggs Discovered
0145    
 
No Eggs Discovered No Eggs Discovered
0146    
 
No Eggs Discovered No Eggs Discovered
0149    
 
Water 1 Dragon
0151     No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0123    
 
Bug Bug Purified Shadow PokémonXD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

The user gains the Razor Wind status for one turn, and then unleashes the move the next turn. In the Rescue Team, Explorers and Adventure Squad series, the move's damage is doubled at the end of damage calculation. This move has an increased critical hit ratio (50% in the Rescue Team series, 30% in the Explorers and Adventure Squad series).

Due to it being a two-turn move, this move cannot be linked. Razor Wind cannot be used in a Pokémon Tower in the Adventure Squad series.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 16 - 13 - 100% - Front Enemy Yes
MDTDS 16 - 13 - 100% - Front Enemy Yes
BSL 16 - 13 - 100% - Front Enemy Yes
SMD 20 50 15 30 100% - Entire room Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Razor Wind
★★★★
Attack power 23.9135
Charge time 1.38 seconds
Range type Circular (self)
Number of hits 4
Number of projectiles 1
Critical hit rate 3%
Additional effect None

Description

Games Description
MDRB The user gains the Razor Wind status, and it looses a powerful attack with a high critical-hit rate on the next turn. It is not possible to link this move.
MDTDS Gives the user the Razor Wind status, which causes the Pokémon to charge power for 1 turn and then try a powerful attack with a high critical-hit rate on the next turn. You can't link this move.
BSL かまいたちじょうたいになり つぎの こうどうで いりょくがたかく きゅうしょに あたりやすい こうげきを くりだす このわざは ポケモンタワーでは くりだせない
MDGtI  UNUSED
SMD You'll get the Razor Wind status condition, which lets you charge power to try a powerful move on the next turn. It has a high critical-hit rate.


In the anime

 
Scyther
 
Floatzel
 
Absol
 
Fletchling
The user creates a whirlwind and then shoots crescent blades of energy at the opponent.
Pokémon Method
User First Used In Notes
  Golbat flaps its wings, creating a wind with white blades of energy inside it that is launched at the opponent.
Mandi's Golbat Round One - Begin! Debut
  Absol's horn glows white and it swings its head, sending out a white or purple crescent blade of energy at the opponent.
A wild Absol Jirachi: Wish Maker None
A wild Absol Absol-ute Disaster None
Mollie's Absol What I Did For Love! None
Drew's Absol Thinning the Hoard! None
Lusamine's Absol Rescuing the Unwilling! None
  Shiftry waves its fan-like hands and it creates a strong wind which forms into a tornado around the opponent, or Shiftry's fan-like hands glow white and it swings them, releasing a white crescent blade energy at the opponent.
Angela's Shiftry From Cradle to Save None
A wild Shiftry Leave it to Brocko! None
  Buizel's tail glows white and it whips its body around, releasing a white crescent-shaped energy blade from its tail at the opponent.
A wild Buizel Pikachu's Island Adventure None
  The leaf on Nuzleaf's head glows white and it swings it, releasing multiple white crescent blades of energy at the opponent.
A wild Nuzleaf Leave it to Brocko! None
  Scyther crosses its scythes and they start to glow white and then brings them forward and multiple white crescent shaped energy blades come out and hit the opponent.
A Trainer's Scyther Tag! We're It...! None
  Zangoose waves its claw and releases a white, crescent-shaped energy from its claw at the opponent.
A wild Zangoose Glory Blaze! None
  The two fins on Floatzel's arms glow white and it swings them, firing two or multiple white, crescent-shaped energy disks from them at the opponent.
Crasher Wake's Floatzel A Crasher Course in Power! None
Kenny's Floatzel Last Call - First Round! None
  Scizor crosses its arms and both of its claws glow white and then slashes the air in front of it, causing a powerful wind to appear and blow the opponent away. As it slashes, it leaves behind a white trail of energy.
Goone's Scizor Zoroark: Master of Illusions None
  Fletchling's wings glow bright white and it repeatedly waves them, causing bright white, crescent-shaped energy waves to be fired at the target.
Ash's Fletchling A Battle of Aerial Mobility! None
  Fletchinder's wings glow bright white and it repeatedly waves them, causing bright white, crescent-shaped energy waves to be fired at the target.
Ash's Fletchinder Showdown at the Shalour Gym! None
  Talonflame's wings glow bright light blue and it repeatedly waves them, causing light blue, crescent-shaped energy waves to be fired at the target.
Ash's Talonflame Volcanion and the Mechanical Marvel None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 旋風刀 Syùhnfūng Dōu *
鐮刀急風 Lìhmdōu Gāpfūng *
Mandarin 旋風刀 / 旋风刀 Xuànfēngdāo *
旋風力 / 旋风力 Xuànfēng Lì *
  Czech Větrná břitva
  Dutch Meswind
  Finnish Viiltotuuli
  French Coupe-Vent
  German Klingensturm
  Greek Άνεμος Θεριστής
  Hebrew רוח תער Roohakh Tahar
  Hindi तेज़ धार हवाए Tez Dhaar Havaae
  Italian Ventagliente
  Korean 칼바람 Kalbaram
  Polish Cios Wiatru
Portuguese   Brazil Lâmina de Vento
Vento Cortante (TCG and manga)
  Portugal Vento Cortante
  Romanian Razor Wind
  Serbian Razorni Vetar
Spanish   Latin America Viento Cortante
Viento Navaja (AG107)
Tornado* (EP075)
  Spain Viento Cortante*
V. Cortante*
  Swedish Rakbladsvind
  Turkish Jilet Rüzgâr
  Vietnamese Lưỡi Dao Gió


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.