Psywave (move)

Psywave
サイコウェーブ Psycho Wave
Psywave PE.png
Psywave PE 2.png
Type  Psychic
Category  Special
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  2 ♥♥
Jam  1
Badly startles all Pokémon that made good appeals.
Condition  Smart
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Clever
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Psywave (Japanese: サイコウェーブ Psycho Wave) is a damage-dealing Psychic-type move introduced in Generation I. It is TM46 in Generation I. In Generation II, it was the signature move of Misdreavus, but other Pokémon could still inherit it via breeding.

Effect

Generation I

Psywave inflicts a random amount of damage, varying between 1 damage and 1.5× the user's level.

In a link battle, the damage dealt varies between 1 damage and 1.5× the user's level on the user's side, and between 0 damage and 1.5× the user's level on its opponent's side in a link battle. As a result, if a 0 is generated in a link battle, it causes the games to desynchronize as the target will receive 0 damage on the opponent's game, while the user's side will keep generating pseudorandom numbers until it produces a number between 1 and 1.5× the user's level. Additionally, the game will freeze if a Level 0, 1, or 171 Pokémon uses the move, though Pokémon cannot normally be obtained at these levels without the use of glitches.

In Pokémon Stadium (English), Psywave always deals at least 1 damage.

Psywave has an accuracy of 80%

Generation II

Psywave inflicts a random amount of damage, varying between 1 HP and 1.5× the user's level. The damage is always rounded down; however, Psywave will always deal at least 1 HP of damage.

Psywave does not take weaknesses or resistances into account; however, type immunity is not ignored.

Generations III and IV

Psywave inflicts damage equal to  , where r is a random number from 0 to 10. However, if this calculation produces a value of 0, Psywave deals 1 HP of damage instead.

Psywave can be used as the second move of a Pokémon Contest combination, with the user gaining 2 bonus appeal points if Calm Mind was used in the previous turn.

Generation V

Psywave inflicts damage equal to  , where r is a random number from 0 to 100. However, if this calculation produces a value of 0, Psywave deals 1 HP of damage instead.

Generations VI and VII

Psywave's accuracy is now 100% instead of 80%.

Generation VIII onwards

Psywave cannot be selected in a battle.

Description

Games Description
StadStad2 A Psychic-type attack of varying intensity. It occasionally inflicts heavy damage.
GSC An attack with variable power.
RSEColoXD Attacks with a psychic wave of varying intensity.
FRLG The foe is attacked with an odd, hot energy wave that varies in intensity.
DPPtHGSSPBR The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
BWB2W2
XYORAS
SMUSUMPE
The target is attacked with an odd psychic wave. The attack varies in intensity.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0120     Water 3 Water 3 13ORAS 13 4
0121    
 
Water 3 Water 3 1
0122    
 
Human-Like Human-Like 15B2W2 15 15 20
0150     No Eggs Discovered No Eggs Discovered 1 1
0151     No Eggs Discovered No Eggs Discovered 33
0200     Amorphous Amorphous 1 1 1 1 1 1
0325     Field Field 7 7 7 7 7
0326     Field Field 1, 7 1, 7 1, 7 1, 7 1, 7
0337    
 
Mineral Mineral 25 23 23BW
17B2W2
17XY
13ORAS
13
0338    
 
Mineral Mineral 25 23 23BW
17B2W2
17XY
13ORAS
13
0358     Amorphous Amorphous 30 30 30 30XY
16ORAS
16
0380    
 
No Eggs Discovered No Eggs Discovered 1 1 1 1 1
0381    
 
No Eggs Discovered No Eggs Discovered 1 1 1 1 1
0429     Amorphous Amorphous 1 1 1 1
0436    
 
Mineral Mineral 15B2W2 15 15
0437    
 
Mineral Mineral 15B2W2 15 15
0517     Field Field 1 1 1
0561    
 
Flying Flying 8 8 8
0577     Amorphous Amorphous 1 1 1
0578     Amorphous Amorphous 1 1 1
0579     Amorphous Amorphous 1 1 1
0686    
 
Water 1 Water 2 13 13
0687    
 
Water 1 Water 2 13 13
0779    
 
Water 2 Water 2 25
0786    
 
No Eggs Discovered No Eggs Discovered 8
0793    
 
No Eggs Discovered No Eggs Discovered 13
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0092    
 
Amorphous Amorphous
0109     Amorphous Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
0012    
 
Bug Bug
0035     Fairy Fairy
0036     Fairy Fairy
0039    
 
Fairy Fairy
0040    
 
Fairy Fairy
0048    
 
Bug Bug
0049    
 
Bug Bug
0060     Water 1 Water 1
0061     Water 1 Water 1
0062    
 
Water 1 Water 1
0063     Human-Like Human-Like
0064     Human-Like Human-Like
0065     Human-Like Human-Like
0079    
 
Monster Water 1
0080    
 
Monster Water 1
0092    
 
Amorphous Amorphous
0093    
 
Amorphous Amorphous
0094    
 
Amorphous Amorphous
0096     Human-Like Human-Like
0097     Human-Like Human-Like
0102    
 
Grass Grass
0103    
 
Grass Grass
0113     Fairy Fairy
0120     Water 3 Water 3
0121    
 
Water 3 Water 3
0122    
 
Human-Like Human-Like
0124    
 
Human-Like Human-Like
0125     Human-Like Human-Like
0126     Human-Like Human-Like
0131    
 
Monster Water 1
0137     Mineral Mineral
0143     Monster Monster
0150     No Eggs Discovered No Eggs Discovered
0151     No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pokken

Pokémon GO

  Psywave
Fast Attack
Gyms & Raids
Power 4
Energy boost 7
Duration 0.5 seconds
Damage window 0.3-0.6 seconds
 
Trainer Battles
Power 3
Energy boost 2
Turns 1
Eligible Pokémon:
Standard eligibility
       
By Elite Fast TM
By GO Snapshot
 
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Pokémon Mystery Dungeon series

Psywave deals a variable amount of damage depending on the user's level. In the Rescue Team and Explorers series, the move will deal damage between 1/2 and 383/256 (~1.49×) of the user's level. It is affected by type matchup and STAB unlike in the main series. Before accounting for type matchup and STAB, the move is guaranteed to deal at least 1 HP of damage, but no more than 199 (although that number is impossible to achieve under normal gameplay).

In Super Mystery Dungeon, Psywave is no longer affected by type matchup. The move will deal damage approximately between 1 HP damage to 1.5× the user's level.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 19 - 100% - 10 tiles away All Yes
MDTDS - - 19 - 95% - 10 tiles away All Yes
BSL - - 19 - 95% - 10 tiles away All Yes
MDGtI - - 15 50 75% 98% Front Enemy Yes
SMD - - 15 30 75% 98% Front Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Psywave
Attack power 31.55416
Charge time 0.82 seconds
Range type Wide Shot
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. The amount of damage depends on the user's level.
MDTDS Inflicts damage on the target, even at a distance. The higher the user's level, the greater the damage.
BSL はなれたポケモンに ダメージをあたえる じぶんの レベルがたかいほど ダメージが おおきくなりやすい
MDGtI Its damage varies. The higher your level, the greater the possible damage.*
It damages even a faraway Pokémon. The higher your level, the greater the damage.*
SMD Its damage varies. The higher your level, the greater the possible damage.*
It damages an enemy. The higher your level, the greater the damage.*


In the anime

 
Mismagius
 
Duosion
 
Solrock
 
Exeggutor
The user attacks the target with an odd psychic wave.
Pokémon Method
User First Used In Notes
  Jynx's eyes glow and she raises her hands in the air. The opponent then lifts up into the air, and by waving her arms, Jynx can control wherever the opponent goes.
Santa Claus's Jynx Holiday Hi-Jynx Debut
  Exeggutor's eyes glow green and it bends down, firing a white ring of energy at the opponent from the middle of its leaves.
Mandi's Exeggutor Round One - Begin! None
  Gastly shoots the fog around its body at the opponent and the fog morphs into an arrow-like shape that hits the opponent.
Officer Jenny's Gastly Pikachu Re-Volts None
  Mr. Mime raises its hands and then brings them down in the shape of a circle and a white circle appears in front of it. It then fires the ring at the opponent.
Toku's Mr. Mime The Psychic Sidekicks! None
  Solrock's body becomes outlined in light blue, and its eyes also glow light blue. Solrock then fires light blue rings at the opponent from its body.
Brandon's Solrock Pace - The Final Frontier! None
  Mismagius becomes surrounded by a light blue aura and it releases a wave of energy out of its body. When it hits the opponent, its body glows multicolored and Mismagius can control the opponent; or, Mismagius's body becomes outlined in light blue energy and it fires invisible or light blue shockwaves at the opponent from its body, or the gems on Mismagius's body glow pink and its body becomes outlined in light blue. It then fires multiple light blue tentacles from the outline at the opponent; or, Mismagius's eyes become surrounded in multicolored energy and it fires a beam of multicolored energy from its eyes at the opponent.
Cocoa's Mismagius Arriving in Style! None
Fantina's Mismagius Playing the Leveling Field! None
Zoey's Mismagius Coming Full - Festival Circle! None
Grings Kodai's Mismagius Zoroark: Master of Illusions None
  Chimecho's body becomes outlined in light blue and it releases multiple light blue rings of energy from its mouth at the opponent.
Maya's Chimecho Mastering Current Events! None
  Reuniclus puts its hands together in front of it and fires a multicolored beam of energy from its hands at the opponent.
Damon's Reuniclus White—Victini and Zekrom None
  Duosion puts its arms out in front of it and a ball of multicolored energy forms in front of its body. A wavy multicolored beam of energy then fires from the ball at the opponent.
Officer Jenny's Duosion Beheeyem, Duosion, and the Dream Thief! None
  Mega Mewtwo Y creates a white force field that expands rapidly from around it and explodes on contact with the opponent.
Mewtwo (M16) Genesect and the Legend Awakened Mewtwo cannot legally know Psywave in Generation V
  Grumpig fires a beam of multicolored energy from between its hands at the opponent.
A wild Grumpig An Oasis of Hope! None
  Spoink fires a beam of multicolored energy from between its hands at the opponent.
Multiple wild Spoink An Oasis of Hope! None
  Sigilyph's two eyespots on its body start to glow. Then, it fires a beam of multicolored energy from them at the opponent.
Carrie's Sigilyph Cloudy Fate, Bright Future! None


In the manga

Pokémon Adventures


Phantom Thief Pokémon 7


Pokémon Try Adventure


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation I, Psywave was responsible for two glitches, one of which could desynchronize games connected for a link battle in normal gameplay.

In other languages

Language Title
Chinese Cantonese 精神波 Jīngsàhn Bō *
幻象波 Waahnjeuhng Bō *
幻像波浪 Waahnjeuhng Bōlohng *
Mandarin 精神波 Jīngshén Bō *
幻象波 Huànxiàng Bō *
  Czech Psychická Vlna
  Dutch Psygolf
  Finnish Psykoaalto
  French Vague Psy
  German Psywelle
  Greek Ψυχοκύμα Psychokýma
  Hindi मानसिक लहर Maansik Leher
  Indonesian Psywave
  Italian PsicondaIII+
Psico-OndaIII
  Korean 사이코웨이브 Saikoweibeu
  Polish Psychofala
  Brazilian Portuguese Onda Psíquica
  Romanian Psywave
  Serbian Psihički Talas
  Spanish PsicoondaIII+
Psico-OndaIII
  Swedish Psykvåg
Hypnos*
  Vietnamese Sóng Tâm Linh


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.