Bronzor (Pokémon)

For Pokémon GO information on this species, see the game's section.
Skuntank #435: Skuntank
Pokémon
#437: Bronzong Bronzong
Bronzor
Bronze Pokémon
ドーミラー
Dohmirror
#436
Bronzor



Images on the Bulbagarden Archives
Type
Steel Psychic
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Levitate or Heatproof Cacophony
Cacophony
Heavy Metal
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Gender unknown
Catch rate
255 (43.9%)
Breeding
Egg Group
Mineral
Hatch time
5140 - 5396 steps
Height
1'08" 0.5 m
Bronzor
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
133.4 lbs. 60.5 kg
Bronzor
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
72
Gen. IV
Unknown
IV
60
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Bronzor
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body01.png
Footprint
F436.png None.png
{{{form2}}}
Pokédex color
Green
Base friendship
70
External Links

Bronzor (Japanese: ドーミラー Dohmirror) is a dual-type Steel/Psychic Pokémon introduced in Generation IV.

It evolves into Bronzong starting at level 33.

Biology

Bronzor is a flat, circular, blue-green Pokémon. Six dark blue spheres bulge from its rim. It has two round, yellow eyes and a large nose-like sphere surrounded by four small circles in its center. A crest resembling an herb or branch is on its back.


Bronzor's crest is said to possess a mysterious power and is held sacred. It was first seen in ancient tombs and timeworn places; objects resembling this Pokémon have been found in tombs as well. Scientists believe Bronzor used to be reflective and have unsuccessfully tried performing X-rays on its body. The pattern of Bronzor in Galar cannot be found in any of its culture, and the reason for why is unknown. There is lore on how polishing Bronzor will make its surface reflect the truth. However, it hates being polished as a result of that. Bronzor uses an unknown energy to help it float around.

In the anime

 
Bronzor in the anime

Major appearances

Bronzor made its main series debut in Journey to the Unown!, under the ownership of Saturn. Saturn used Bronzor to help light the way through the Solaceon Ruins. It appeared again in Losing Its Lustrous and Double Team Turnover!. In the same episode, it was revealed that a Bronzor was also owned by Mars. Both, however, were easily defeated by Cynthia's Garchomp.

In Dealing With Defensive Types!, Byron used a Bronzor during his Gym battle against Ash. It battled Chimchar and was defeated despite having the Ability Heatproof.

In Zoroark: Master of Illusions, Karl often uses a Bronzor to provide light for dark places. It was later used to levitate Zorua, who had transformed into Celebi as part of a scheme to distract Grings Kodai from the real Celebi.

Minor appearances

Bronzor debuted in The Rise of Darkrai, where it briefly battled a Gible.

In the manga

Movie adaptations

Bronzor appears in The Rise of Darkrai manga adaptation.

Pocket Monsters DP

A Bronzor appeared in PMDP13, under the ownership of Mars.

A Bronzor appeared in PMDP60, under the ownership of Charon.

Pokémon Adventures

Bronzor appears in Honey for Combee, as one of Mars's Pokémon. She used it to attack the manager of the Valley Windworks and hold him hostage. When he managed to use his Drifloon to call for help, she tried to have her Zubat bite him in the neck. After growing bored as she always does, she had it use Sandstorm and left with an electricity-generating wind turbine.

Two Bronzor appeared in Passing by Probopass and Maneuvering around Magnezone.

Pokémon Diamond and Pearl Adventure!

A Bronzor is one of the Pokémon Byron uses in his Gym battle with Hareta in Challenge! The Fortress Of Steel!!.

Mars used a Bronzor during the raid of the Veilstone Game Corner in Deoxys, The Phantom Pokémon! (Part 2).

In the TCG

Main article: Bronzor (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV Sinnoh
#088
Johto
#—
Diamond Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.
Pearl X-ray photos were taken to check its body structure. Nothing appeared, however.
Platinum There are researchers who believe this Pokémon reflected like a mirror in the distant past.
HeartGold Ancient people believed that the pattern on Bronzor's back contained a mysterious power.
SoulSilver
Generation V Unova
B2W2: #250
Black There are researchers who believe this Pokémon reflected like a mirror in the distant past.
White
Black 2 They are found in ancient tombs. The patterns on their backs are said to be imbued with mysterious power.
White 2
Generation VI Kalos
#—
Hoenn
#—
X Ancient people believed that the pattern on Bronzor's back contained a mysterious power.
Y Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.
Omega Ruby Ancient people believed that the pattern on Bronzor's back contained a mysterious power.
Alpha Sapphire Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.
Generation VII Alola
#—
Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.
Generation VIII Galar
#118
Galar
Crown Tundra #087
Sinnoh
#088
Hisui
#180
Sword It appears in ancient ruins. The pattern on its body doesn't come from any culture in the Galar region, so it remains shrouded in mystery.
Shield Polishing Bronzor to a shine makes its surface reflect the truth, according to common lore. Be that as it may, Bronzor hates being polished.
Brilliant Diamond Implements shaped like Bronzor were discovered in ancient tombs. It is unknown whether they are related.
Shining Pearl X-ray photos were taken to check its body structure, but nothing was seen.
Legends: Arceus Floats using a mysterious energy. The pattern engraved upon its back is held as sacred and can sometimes be found in imagery from ancient cemeteries and other such timeworn places.


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl
Route 206, Wayward Cave, Turnback Cave, Mt. Coronet
Platinum
Route 211, Wayward Cave, Turnback Cave, Mt. Coronet
HeartGold SoulSilver
Safari Zone (Peak with 35 Peak points and 14 Forest points)
Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, Cliff Cave, Diglett's Cave, Mt. Moon, Cerulean Cave, Rock Tunnel, Seafoam Islands, Victory Road, Tohjo Falls (Sinnoh Sound)
Pokéwalker
Icy Mountain Rd., Winner's Path
Generation V
Black White
Breed Bronzong
Black 2 White 2
Abundant Shrine
Abundant Shrine (Hidden Grotto)*
Transfer from Dream Radar
Dream World
Spooky Manor
Generation VI
X Y
Breed Bronzong
Omega Ruby Alpha Sapphire
Mt. Pyre exterior (hidden Pokémon*)
Generation VII
Sun Moon
Pokémon Bank
Ultra Sun Ultra Moon
Pokémon Bank
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword
South Lake Miloch, Giant's Seat, Bridge Field
Dusty Bowl, Giant's Seat, Hammerlocke Hills, Motostoke Riverbank, Stony Wilderness (Max Raid Battle)
Shield
South Lake Miloch, Giant's Seat, Bridge Field, Stony Wilderness
Dusty Bowl, Giant's Seat, Hammerlocke Hills, Motostoke Riverbank, Stony Wilderness (Max Raid Battle)
Expansion Pass
Giant's Foot, Three-Point Pass
Brawlers' Cave, Courageous Cavern, Stepping-Stone Sea (Max Raid Battle)
Brilliant Diamond Shining Pearl
Route 206, Wayward Cave, Turnback Cave, Mt. Coronet


In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV
MD Time MD Darkness
Spacial Rift (B7F-B12F)
MD Sky
Spacial Rift (B7F-B12F)
Ranger: SoA
Hippowdon Temple
Rumble
Eternal Tower
PokéPark Wii
Granite Zone
Ranger: GS
Daybreak Ruins, Thunder Temple
Generation V
Rumble Blast
Tower: Frozen Tundra
Rumble U
Vehicle Gallery: A Flowing Desert
Generation VI
Battle Trozei
Colossal Forest: Stage 3
Shuffle
Silbern Museum: Stage 91
Rumble World
Starlight Islands: Wishing Star Tower (All Areas)
Generation VII
Rumble Rush
Jirachi Sea, Arceus Sea, Jirachi SeaFinal, Garchomp SeaFinal


Held items

Game Held Item(s)
Diamond Pearl   Metal Coat (5%)
Platinum
HeartGold SoulSilver   Metal Coat (5%)
Black 2 White 2   Metal Coat (5%)
Sword Shield   Metal Coat (5%)
Pokéwalker   Occa Berry (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
57
117 - 164 224 - 318
24
26 - 83 47 - 161
86
81 - 151 159 - 298
24
26 - 83 47 - 161
86
81 - 151 159 - 298
23
25 - 82 45 - 159
Total:
300
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/3 ★★
Power
2/4 ★★☆☆
Skill
1/1
Stamina
4/5 ★★★★
Jump
3/4 ★★★
Total
12/17 ★★


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Notes:

Learnset

Bronzor is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Confusion Psychic Special 05050 100100% 25
044 Confuse Ray Ghost Status 0000 100100% 10
088 Payback Dark Physical 05050 100100% 10
1212 Imprison Psychic Status 0000 00——% 10
1616 Gyro Ball Steel Physical 0000 100100% 5
2020 Hypnosis Psychic Status 0000 06060% 20
2424 Safeguard Normal Status 0000 00——% 25
2828 Extrasensory Psychic Special 08080 100100% 20
3232 Heavy Slam Steel Physical 0000 100100% 10
3636 Iron Defense Steel Status 0000 00——% 15
4040 Metal Sound Steel Status 0000 08585% 40
4444 Future Sight Psychic Special 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Bronzor
  • Italic indicates a move that gets STAB only when used by an evolution of Bronzor
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII
Learn Mastery  Move   Type   Cat.   Pwr.   Acc.   PP
1 10 Tackle Normal Physical 40 100% 30
6 15 Confusion Psychic Special 50 100% 20
11 20 Iron Defense Steel Status —% 20
18 28 Hex Ghost Special 65 100% 15
25 35 Hypnosis Psychic Status 70% 20
34 45 Flash Cannon Steel Special 80 100% 10
43 54 Extrasensory Psychic Special 70 100% 15
  • Bold indicates a move that gets STAB when used by Bronzor
  • Italic indicates a move that gets STAB only when used by an evolution of Bronzor
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM11  TM11 Solar Beam Grass Special 120120 100}}100% 10
TM17  TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18  TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19  TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM32  TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Imprison Psychic Status 0000 00—}}—% 10
TM48  TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM57  TM57 Payback Dark Physical 05050 100}}100% 10
TM60  TM60 Power Swap Psychic Status 0000 00—}}—% 10
TM61  TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM62  TM62 Speed Swap Psychic Status 0000 00—}}—% 10
TM70  TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71  TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM77  TM77 Hex Ghost Special 06565 100}}100% 10
TM81  TM81 Bulldoze Ground Physical 06060 100}}100% 20
TR10  TR10 Earthquake Ground Physical 100100 100}}100% 10
TR11  TR11 Psychic Psychic Special 09090 100}}100% 10
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR25  TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR33  TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34  TR34 Future Sight Psychic Special 120120 100}}100% 10
TR38  TR38 Trick Psychic Status 0000 100}}100% 10
TR40  TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR46  TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR49  TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR52  TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR70  TR70 Flash Cannon Steel Special 08080 100}}100% 10
TR76  TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR77  TR77 Grass Knot Grass Special 0000 100}}100% 20
TR79  TR79 Heavy Slam Steel Physical 0000 100}}100% 10
TR83  TR83 Ally Switch Psychic Status 0000 00—}}—% 15
  • Bold indicates a move that gets STAB when used by Bronzor
  • Italic indicates a move that gets STAB only when used by an evolution of Bronzor
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM04  TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM20  TM20 Safeguard Normal Status 0000 —}}—% 25
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM33  TM33 Reflect Psychic Status 0000 —}}—% 20
TM37  TM37 Sandstorm Rock Status 0000 —}}—% 10
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM48  TM48 Skill Swap Psychic Status 0000 —}}—% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58  TM58 Endure Normal Status 0000 —}}—% 10
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM67  TM67 Recycle Normal Status 0000 —}}—% 10
TM69  TM69 Rock Polish Rock Status 0000 —}}—% 20
TM70  TM70 Flash Normal Status 0000 100}}100% 20
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM76  TM76 Stealth Rock Rock Status 0000 —}}—% 20
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82  TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83  TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM92  TM92 Trick Room Psychic Status 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Bronzor
  • Italic indicates a move that gets STAB only when used by an evolution of Bronzor
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Bronzor in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Bronzor in that game.
  • Bold indicates a move that gets STAB when used by Bronzor
  • Italic indicates a move that gets STAB only when used by an evolution of Bronzor
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Expanding Force Psychic Special 80 100% 10
Sw Sh EP BD SP Steel Beam Steel Special 140 95% 5
Sw Sh EP BD SP Steel Roller Steel Physical 130 100% 5
  • Bold indicates a move that gets STAB when used by Bronzor
  • Italic indicates a move that gets STAB only when used by an evolution of Bronzor
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Bulldoze Ground Physical 60 100% 20
Sw Sh EP BD SP Stealth Rock Rock Physical 40 100% 20
Sw Sh EP BD SP Rest Psychic Status —% 10
Sw Sh EP BD SP Rock Slide Rock Physical 75 90% 10
Sw Sh EP BD SP Charge Beam Electric Special 50 90% 15
Sw Sh EP BD SP Shadow Ball Ghost Special 80 100% 10
Sw Sh EP BD SP Flash Cannon Steel Special 80 100% 10
Sw Sh EP BD SP Psychic Psychic Special 80 100% 10
Sw Sh EP BD SP Steel Beam Steel Special 120 95% 5
  • Bold indicates a move that gets STAB when used by Bronzor
  • Italic indicates a move that gets STAB only when used by an evolution of Bronzor
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Ancient Power Rock Special 06060 100}}100% 5
IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
IV V VI VII Confide Normal Status 0000 00—}}—% 20
IV V VI VII Double Team Normal Status 0000 00—}}—% 15
IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
IV V VI VII Feint Attack × Dark Physical 06060 00—}}—% 20
IV V VI VII Flash × Normal Status 0000 100}}100% 20
IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
IV V VI VII Gravity Psychic Status 0000 00—}}—% 5
IV V VI VII Heal Block × Psychic Status 0000 100}}100% 15
IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
IV V VI VII Psywave × Psychic Special 0000 100}}100% 15
IV V VI VII Recycle Normal Status 0000 00—}}—% 10
IV V VI VII Return × Normal Physical 0000 100}}100% 20
IV V VI VII Rock Polish Rock Status 0000 00—}}—% 20
IV V VI VII Rollout Rock Physical 03030 090}}90% 20
IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
IV V VI VII Swagger Normal Status 0000 085}}85% 15
IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Only Pokémon Sword and Shield allows transferred Pokémon to use their moves from older games
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Bronzor
  • Italic indicates a move that gets STAB only when used by an evolution of Bronzor
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: E
Pokémon Ranger: Shadows of Almia
Group:
Steel
Poké Assist:  
Steel
Field move:  
(Crush ×1)
Browser entry R-248
It launches iron balls and strange orbs to attack.
Pokémon Ranger: Guardian Signs
Group:
Steel
Poké Assist:
(present)
 
Steel
Field move:
(present)
 
(Psy Power ×1)
Poké Assist:
(past)
 
Steel
Field move:
(past)
 
(Psy Power ×1)
Browser entry R-184/N-176
It attacks by making iron balls fall.
Pokémon Rumble
Attack
Defense ●●●
Speed ●●
Pokémon Rumble Blast
Attack
Defense ●●●
Speed ●●
Pokémon Rumble Rush
  Walking Speed: 2.08 seconds Base HP: 50
Base Attack: 66 Base Defense: 57 Base Speed: 50
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Bronzor is guarding the way to the pyramid in the Granite Zone.
Pokémon Battle Trozei
Steel
Attack Power: ★★★★

 

Pokémon Shuffle
 
Steel
  Attack Power: 50 - 100   5

#135
 

Block Smash
Clears one unbreakable-block disruption without fail.


Pokémon GO
  Base Stamina: 149 Base Attack: 43 Base Defense: 154
Egg Distance: 5 km Buddy Distance: 3 km Evolution Requirement:   50
Fast Attacks: Tackle, Confusion
Charged Attacks: Gyro Ball, Psyshock, Heavy Slam, Payback*

Evolution

 
Unevolved
Bronzor
 Steel  Psychic 
 
Level 33
 
First evolution
Bronzong
 Steel  Psychic 


Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
Sword Shield
   
HOME
   
  For other sprites and images, please see Bronzor images on the Bulbagarden Archives.


Trivia

 
Bronzor's early backsprite

Origin

Bulbanews has an article related to this subject:

Bronzor is based on a 銅鏡 dōkyō, or bronze mirror.

Bronzor and the fact that it evolves into Bronzong also seems to be based on an old Japanese myth present in the book Kwaidan: Stories and Studies of Strange Things by Lafcadio Hearn. The priests of Mugenyama wanted to forge a bell for their temple, so they asked the local women to donate their bronze mirrors for this purpose. A woman contributed her mirror, but later regretted it. Because of her repentance, the mirror wouldn't melt in the furnace until she killed herself. Before her suicide, she said that whoever would break the bell would be given great wealth by her ghost. A multitude of people tried to break the bell by ringing it furiously, so the tired priests rolled it down a hill into a swamp in frustration.

Name origin

Bronzor may be a combination of bronze and mirror.

Dohmirror may be a combination of 銅鏡 dōkyō (bronze mirror) and mirror.

In other languages

Language Title Meaning
  Japanese ドーミラー Dohmirror From 銅鏡 dōkyō and mirror
  French Archéomire From archéo- and miroir
  Spanish Bronzor Same as English name
  German Bronzel From Bronze and Spiegel
  Italian Bronzor Same as English name
  Korean 동미러 Dongmirror From 동경 (銅鏡) donggyeong and mirror
  Mandarin Chinese 銅鏡怪 / 铜镜怪 Tóngjìngguài From 銅鏡 / 铜镜 tóngjìng and guài
  Cantonese Chinese 銅鏡怪 Tùhnggenggwaai From 銅鏡 tùhnggeng and gwaai


External links


  #435: Skuntank
Pokémon
#437: Bronzong  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.