Biology
Mr. Mime is a bipedal, humanoid Pokémon . Blue growths resembling clown hair extend from the sides of its pale pink head, and there is a magenta circle on each cheek. Its jaw is curved inward, resembling the mouth of a wooden dummy. It has a round, white body with a magenta spot in the middle, light pink arms and legs that connect to its body via magenta spheres, and small white coverings over its knees. Its white hands resemble gloves with magenta pads on the tips of its white fingers and its dark blue feet curl upward at the tips.
From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to create invisible objects with its gestures. It punishes those who interrupt its act or are not impressed by slapping them. In the TCG , Mr. Mime is shown to be adept at rock climbing. Mr. Mime is usually very rare but can be found in suburban areas .
In Generation II , Substitute was its signature move . Prior to Generation VI and in Generation VIII , Mr. Mime and its pre-evolved form, Mime Jr. , were the only known Pokémon that could have Filter as an Ability .
Forms
Mr. Mime has a regional form : Galarian Mr. Mime.
Galarian Mr. Mime are mostly blue and white. It also has blue growths resembling clown hair on its pale head; however, these also extend and cover its cheeks, creating a mutton chop style sideburn effect resembling earmuffs. It has wider-shaped eyes and a small blue triangle for a nose. It has a suit-like body comprising a white top, blue shoulder spheres, blue bottom trousers, and a diamond-shaped crystal that resembles a tie. It has mitten-like hands and feet that are more defined, resembling blue shoes with light blue soles, presumably made out of ice. Through its feet, it is able to control the temperature and create a floor of ice, which it can kick up to act as a barrier. It is widely known in the region for its talent in tap dancing (contrasting Kantonian Mr. Mime's talent in pantomiming) and is likely the result of Mr. Rime 's influence over Mime Jr. imitating their dance steps.
Galarian Mr. Mime and its evolved form, Mr. Rime, are the only known Pokémon that can have Screen Cleaner as an Ability .
Evolution
Mr. Mime evolves from Mime Jr.
Galarian Mr. Mime evolves from Mime Jr. and evolves into Mr. Rime .
(For specifics on this Pokémon's evolution in the games, refer to Game data→Evolution data .)
In the anime
Main series
Major appearances
In It's Mr. Mime Time , Ash and his friends came across a Mr. Mime while looking to replace another one meant to perform in Stella 's circus. It was later taken in by Ash's mother Delia after it arrived at her house and she mistook it for Ash in a costume. Since then, it has been affectionately nicknamed Mimey. In Pokémon Journeys: The Series , Mimey was left at Cerise Laboratory to look after Ash and his new friend Goh .
Other
In It's Mr. Mime Time , Stella used a Mr. Mime in her circus. However, it was lazy and stopped obeying her because she was too hard on it. It eventually listened to her once more when it saw how much she was willing to protect it from Team Rocket .
In Stage Fight! , a Mr. Mime was part of a showboat stage show.
In The Psychic Sidekicks! , Toku 's Mr. Mime was stolen by Team Rocket in the commission of one of their schemes.
In Hail to the Chef , a Mr. Mime is the sous-chef of Rhonda . She was competing with her sister Rhoda and her Sneasel for the ownership of her father's restaurant outside of Saffron City . Mr. Mime's cooking was not good, but improved under Brock 's tutelage.
In Short and To the Punch! , Clayton 's Mr. Mime battled Buizel twice. It won the first time but lost during the rematch due to Buizel's Ice Punch .
Minor appearances
In Pikachu's Vacation , a Mr. Mime was at the Pokémon Theme Park .
In Three Jynx and a Baby! , Jessie 's fantasy featured a Mr. Mime.
In Historical Mystery Tour! , a Clown owns a Mr. Mime. It was riding a bicycle.
A Mr. Mime appeared in A Fashionable Battle! , under the ownership of Valerie .
Three Trainers ' Mr. Mime appeared in The Power of Us .
An image of the Galarian Mr. Mime appeared in JN119 during a scientific presentation given by Chrysa and Mimey .
Pokédex entries
Episode
Pokémon
Source
Entry
EP064
Mr. Mime
Ash's Pokédex
Mr. Mime, the Barrier Pokémon. It uses pantomime to make actual walls appear. Because it is rarely discovered, information about this Pokémon is extremely limited.
Episode
Pokémon
Source
Entry
DP159
Mr. Mime
Dawn's Pokédex
Mr. Mime, the Barrier Pokémon. By rapidly moving its fingers, Mr. Mime can stop air molecules to create an invisible wall.
Pokémon: Twilight Wings
In Assistant , an Office Worker 's Galarian Mr. Mime was carrying some papers in Macro Cosmos 's office.
GOTCHA!
A Mr. Mime briefly appeared in GOTCHA! , under the ownership of Valerie .
In the manga
Pokémon Adventures
In Peace of Mime , Sabrina had a Mr. Mime under her control. It was generating a Light Screen to seal off the whole of Saffron City . The same Mr. Mime was seen again during the Gym Leader face-off in the Indigo Plateau , using its miming powers to trap Bugsy within walls created from solidified air, and defeating his Heracross with a Psybeam .
Emerald has a Mr. Mime that first showed up in Lemme at 'Em, Lapras! , as a rental Pokémon. He later joined his team after being calmed.
Crystal was revealed to have added a Mr. Mime, nicknamed Mymee, to her team prior to The Final Battle III in order to imitate Sabrina's tactics.
A Mr. Mime appeared in Out-Odding Oddish , under the ownership of a Pokéathlon participant.
Valerie owns a Mr. Mime that first appeared in Quilladin Stands . Later, it was used to help stop the ultimate weapon from activating.
A Kantonian and Galarian Mr. Mime appeared in a fantasy in Crunch!! Snowy Battle .
Multiple Galarian Mr. Mime appeared in Cracking!! Brilliant Tap-Dancing , where they gathered to watch Melony 's Mr. Rime perform.
A Dynamaxed Galarian Mr. Mime appeared in PASS25 .
Pokédex entries
Manga
Chapter
Entry
Pokémon Adventures
PS158
It can release mysterious waves from its finger and solidify the air, creating invisible walls.*
Pokémon Gotta Catch 'Em All
A Mr. Mime appeared in GDZ35 .
A Mr. Mime appeared in GDZ36 .
Pokémon Zensho
A Mr. Mime appeared in PZ05 .
In the TCG
Other appearances
A Mr. Mime appeared in Detective Pikachu , where it was encountered by Detective Pikachu and Tim Goodman at Ryme Wharf while they were searching for the source of the R substance. Having previously been interrogated by Tim's father Harry and Detective Pikachu before, it tried to mime an escape but was unsuccessful. Tim and Pikachu then tried interrogating it, but it taunted them and used Barrier to shield itself from any other questioning. This prompted Tim to try and "get inside its head", and he mimed opening the door to Mr. Mime's "room", pouring gasoline on it, and threatening it by miming a lit match. Mr. Mime relented and revealed that it had gotten the R from the "roundhouse", an illegal fight club owned by Sebastian . In their excitement, Tim accidentally dropped the "match", much to Mr. Mime's horror.
Mr. Mime in Pokémon UNITE
Main article: Mr. Mime (UNITE)
Mr. Mime is playable through obtaining a Unite License. It is a melee supporter.
Game data
Specific appearances
Pokédex entries
Generation I
Kanto #122
Red(JPN)
(This entry was originally untranslated in English until it was reused in Pokémon FireRed .)
Green
Red(ENG)
If interrupted while it is miming, it will slap around the offender with its broad hands.
Blue
Yellow
Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Stadium
It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
Generation II
Johto #156
Gold
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Silver
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Crystal
It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Stadium 2
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Generation III
Hoenn #—
Kanto #122
Ruby
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire
Emerald
A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRed
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
LeafGreen
If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.
Generation IV
Sinnoh #095
Johto #158
Diamond
It is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
HeartGold
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
SoulSilver
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Generation V
Unova #—
Black
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White
Black 2
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White 2
Generation VI
Kalos Coastal #114
Hoenn #—
X
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Y
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Omega Ruby
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Alpha Sapphire
Generation VII
Alola US UM : #060
Kanto #122
This Pokémon has no Pokédex entries in Sun & Moon .
Ultra Sun
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
Ultra Moon
It creates invisible walls with its pantomiming. If you don't act impressed, it will attack you with a double slap!
Let's Go Pikachu
Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Let's Go Eevee
Generation VIII
Galar #365
Galar Crown Tundra #011
Sinnoh #095
Hisui #077
Sword
The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
Shield
It's known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
Brilliant Diamond
It is a pantomime expert that can create invisible but solid walls using miming gestures.
Shining Pearl
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Legends: Arceus
The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.
Galarian Mr. Mime
Sword
Its talent is tap-dancing. It can also manipulate temperatures to create a floor of ice, which this Pokémon can kick up to use as a barrier.
Shield
It can radiate chilliness from the bottoms of its feet. It'll spend the whole day tap-dancing on a frozen floor.
Game locations
In side games
Generation II
This Pokémon is unavailable in Generation II side games.
Generation VIII
MD DX
Western Cave (7F-12F), Buried Relic (13F-14F, 16F-24F, 26F-34F, 36F-39F), Solar Cave (7F-12F), Oddity Cave (7F-8F), Remains Island (7F-9F), Marvelous Sea (7F-9F), Fantasy Strait (7F-9F) Mystery House: Stormy Sea , Silver Trench , Buried Relic , Solar Cave , Marvelous Sea
Cross-Generation
Shuffle
UNITE
Purchase for 8,000 Aeos Coins/460 Aeos Gems (Kantonian Form )
In events
Mr. Mime
Galarian Mr. Mime
Held items
Stats
Base stats
Mr. Mime
Stat
Range
At Lv. 50
At Lv. 100
40
100 - 147
190 - 284
45
45 - 106
85 - 207
65
63 - 128
121 - 251
100
94 - 167
184 - 328
120
112 - 189
220 - 372
90
85 - 156
166 - 306
Total:
460
Other Pokémon with this total
Minimum stats are calculated with 0 EVs , IVs of 0, and (if applicable) a hindering nature .
Maximum stats are calculated with 252 EVs , IVs of 31, and (if applicable) a helpful nature .
This Pokémon's Special base stat in Generation I was 100 .
Galarian Mr. Mime
Stat
Range
At Lv. 50
At Lv. 100
50
110 - 157
210 - 304
65
63 - 128
121 - 251
65
63 - 128
121 - 251
90
85 - 156
166 - 306
90
85 - 156
166 - 306
100
94 - 167
184 - 328
Total:
460
Other Pokémon with this total
Minimum stats are calculated with 0 EVs , IVs of 0, and (if applicable) a hindering nature .
Maximum stats are calculated with 252 EVs , IVs of 31, and (if applicable) a helpful nature .
Pokéathlon stats
Type effectiveness
Mr. Mime
Under normal battle conditions in Generation IX, this Pokémon is:
Notes:
If this Pokémon is given a Ring Target , the effectiveness of Dragon-type moves is 1×.
If this Pokémon has Filter , the effectiveness of Poison -, Ghost -, and Steel-type moves is 1½×. In Generation IV -Generation V , the effectiveness of Bug -, Ghost -, and Dark-type moves is 1½×.
In Generation I , the effectiveness of Ghost-type moves is 0×.
Due to the conversion to Fairy-type , the effectiveness of Dragon-type , Steel-type and Poison-type moves was 1×, Dark-type and Bug-type was 2× and Fighting-type moves was ½× prior to Generation VI .
Galarian Mr. Mime
Under normal battle conditions in Generation IX, this Pokémon is:
Learnset
Mr. Mime is available in Sword and Shield , Brilliant Diamond and Shining Pearl , and Pokémon Legends: Arceus .
Galarian Mr. Mime is available in Sword and Shield.
Both forms of Mr. Mime are unavailable in Generation IX .
Mr. Mime
Sw Sh BD SP
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
Click on the generation numbers at the top to see level-up moves from other generations
LA
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
Click on the generation numbers at the top to see level-up moves from other generations
Galarian Mr. Mime
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
Mr. Mime
Sw Sh
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
Click on the generation numbers at the top to see TM moves from other generations
BD SP
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
Click on the generation numbers at the top to see TM moves from other generations
Galarian Mr. Mime
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
Mr. Mime
Sw Sh
Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VIII
Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr. , and cannot be obtained otherwise.
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
Click on the generation numbers at the top to see Egg moves from other generations
BD SP
Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VIII
Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr. , and cannot be obtained otherwise.
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
Click on the generation numbers at the top to see Egg moves from other generations
Galarian Mr. Mime
Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VIII
Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr. , and cannot be obtained otherwise.
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
Mr. Mime
Sw Sh BD SP
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
Click on the generation numbers at the top to see Move Tutor moves from other generations
LA
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
Click on the generation numbers at the top to see Move Tutor moves from other generations
Galarian Mr. Mime
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
Mr. Mime
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
Click on the generation numbers at the top to see moves from other generations
Galarian Mr. Mime
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
By transfer from another generation
Mr. Mime
Transferred Pokémon only retain these moves in Pokémon Sword and Shield
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
× indicates a move that cannot be used in Sword and Shield
Click on the generation numbers at the top to see transfer-only moves for other generations
Galarian Mr. Mime
By transfer , only via prior evolution
Transferred Pokémon only retain these moves in Pokémon Sword and Shield
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold indicates a move that gets STAB when used by Mr. Mime
Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
× indicates a move that cannot be used in Sword and Shield
Click on the generation numbers at the top to see transfer-only moves for other generations
Side game data
Mr. Mime
Pokémon Ranger
Group:
Poké Assist:
Field move:
None
Loops: 8
Min. exp.: 68
Max. exp.: 81
Browser entry R-092
Mr. Mime puts up invisible barriers while performing its pantomime motions.
Pokémon Rumble Rush
Walking Speed: 1.67 seconds
Base HP: 45
Base Attack: 77
Base Defense: 58
Base Speed: 60
Galarian Mr. Mime
Evolution data
Mr. Mime
Galarian Mr. Mime
Sprites