Mr. Mime (Pokémon)

For Pokémon GO information on this species, see the game's section.
Starmie #121: Starmie
Pokémon
#123: Scyther Scyther
This article is about the species. For a specific instance of this species, see Mr. Mime (disambiguation).
Mr. Mime
Barrier Pokémon
Dancing Pokémon
バリヤード
Barrierd
#122
Mr. Mime
Mr. Mime
Galarian Mr. Mime
Galarian Mr. Mime



Images on the Bulbagarden Archives
Types
Psychic Fairy
Mr. Mime
Ice Psychic
Galarian Mr. Mime
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Soundproof or Filter
Mr. Mime
Vital Spirit or Screen Cleaner
Galarian Mr. Mime
Cacophony
Technician
Mr. Mime Hidden Ability
Ice Body
Galarian Mr. Mime Hidden Ability
Cacophony
Galarian Mr. Mime
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Human-Like
Hatch time
6425 - 6681 steps
Height
4'03" 1.3 m
Mr. Mime
4'07" 1.4 m
Galarian Mr. Mime
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
120.2 lbs. 54.5 kg
Mr. Mime
125.2 lbs. 56.8 kg
Galarian Mr. Mime
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
136
Gen. I-IV
Unknown
IV
161
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Mr. Mime
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
Galarian Mr. Mime
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F122.png None.png
Galarian Mr. Mime
Pokédex color
Pink
Other forms may have other colors.
Base friendship
70
External Links

Mr. Mime (Japanese: バリヤード Barrierd) is a dual-type Psychic/Fairy Pokémon introduced in Generation I. Prior to Generation VI, it was a pure Psychic-type Pokémon.

It evolves from Mime Jr. when leveled up while knowing Mimic.

In Galar, Mr. Mime has a dual-type Ice/Psychic regional form. It evolves into Mr. Rime starting at level 42. All Mime Jr. in Galar evolve into this form regardless of their origin.

Biology

Mr. Mime is a bipedal, humanoid Pokémon. Blue growths resembling clown hair extend from the sides of its pale pink head, and there is a magenta circle on each cheek. Its jaw is curved inward, resembling the mouth of a wooden dummy. It has a round, white body with a magenta spot in the middle, light pink arms and legs that connect to its body via magenta spheres, and small white coverings over its knees. Its white hands resemble gloves with magenta pads on the tips of its white fingers and its dark blue feet curl upward at the tips.

From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to create invisible objects with its gestures. It punishes those who interrupt its act or are not impressed by slapping them. Mr. Mime is usually very rare, but can be found in suburban areas. In the past, Substitute was its signature move.

Galarian Mr. Mime are mostly blue and white. It also has blue growths resembling clown hair on its pale head; however, these also extend and cover its cheeks, creating a mutton chop style sideburn effect resembling earmuffs. It has wider-shaped eyes and a small blue triangle for a nose. It has a suit-like body comprising a white top, blue shoulder spheres, blue bottom trousers, and a diamond-shaped crystal that resembles a tie. It has mitten-like hands and feet that are more defined, resembling blue shoes with light blue soles, presumably made out of ice. Through its feet, it is able to control the temperature and create a floor of ice, which it can kick up to act as a barrier. It is widely known in the region for its talent in tap dancing (contrasting Kantonian Mr. Mime's talent in pantomiming) and is likely the result of Mr. Rime's influence over Mime Jr. imitating their dance steps.

In the anime

Main series

 
Mr. Mime in the anime

Major appearances

Mimey

In It's Mr. Mime Time, Ash and his friends came across a Mr. Mime while looking to replace another one meant to perform in Stella's circus. It was later taken in by Ash's mother Delia after it arrived at her house and she mistook it for Ash in a costume. Since then, it has been affectionately nicknamed Mimey. In Pokémon Journeys: The Series, Mimey was left at Cerise Laboratory to look after Ash and his new friend Goh.

Other

In It's Mr. Mime Time, Stella used a Mr. Mime in her circus. However, it was lazy and stopped obeying her because she was too hard on it. It eventually listened to her once more when it saw how much she was willing to protect it from Team Rocket.

In Stage Fight!, a Mr. Mime was part of a showboat stage show.

In The Psychic Sidekicks!, Toku's Mr. Mime was stolen by Team Rocket in the commission of one of their schemes.

In Hail to the Chef, a Mr. Mime is the sous-chef of Rhonda. She was competing with her sister Rhoda and her Sneasel for the ownership of her father's restaurant outside of Saffron City. Mr. Mime's cooking was not good, but improved under Brock's tutelage.

In Short and To the Punch!, Clayton's Mr. Mime battled Buizel twice. It won the first time but lost during the rematch due to Buizel's Ice Punch.

Minor appearances

In Pikachu's Vacation, a Mr. Mime was at the Pokémon Theme Park.

In Three Jynx and a Baby!, Jessie's fantasy featured a Mr. Mime.

In Historical Mystery Tour!, a Clown owns a Mr. Mime. It was riding a bicycle.

A Mr. Mime appeared in A Fashionable Battle!, under the ownership of Valerie.

Three Trainers' Mr. Mime appeared in The Power of Us.

Pokédex entries

Episode Pokémon Source Entry
EP064 Mr. Mime Ash's Pokédex Mr. Mime, the Barrier Pokémon. It uses pantomime to make actual walls appear. Because it is rarely discovered, information about this Pokémon is extremely limited.
Episode Pokémon Source Entry
DP159 Mr. Mime Dawn's Pokédex Mr. Mime, the Barrier Pokémon. By rapidly moving its fingers, Mr. Mime can stop air molecules to create an invisible wall.

Pokémon: Twilight Wings

In Assistant, an Office Worker's Galarian Mr. Mime was carrying some papers in Macro Cosmos's office.

GOTCHA!

A Mr. Mime briefly appeared in GOTCHA!, under the ownership of Valerie.

In the manga

Pokémon Adventures

 
Galarian Mr. Mime in Pokémon Adventures

In Peace of Mime, Sabrina had a Mr. Mime under her control. It was generating a Light Screen to seal off the whole of Saffron City. The same Mr. Mime was seen again during the Gym Leader face-off in the Indigo Plateau, using its miming powers to trap Bugsy within walls created from solidified air, and defeating his Heracross with a Psybeam.

Emerald has a Mr. Mime that first showed up in Lemme at 'Em, Lapras!, as a rental Pokémon. He later joined his team after being calmed.

Crystal was revealed to have added a Mr. Mime, nicknamed Mymee, to her team prior to The Final Battle III in order to imitate Sabrina's tactics.

A Mr. Mime appeared in Out-Odding Oddish, under the ownership of a Pokéathlon participant.

Valerie owns a Mr. Mime in PS577, where it was used to help stop the Ultimate weapon from activating. Bryony's familiarity with the tactic used by Valerie's Mr. Mime, by means of referring to pages from an encyclopedia, is a direct reference to the two occasions the tactic was previously used in Pokémon Adventures.

A Kantonian and Galarian Mr. Mime appeared in a fantasy in the Sword & Shield chapter.

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PS158 It can release mysterious waves from its finger and solidify the air, creating invisible walls.*

Pokémon Gotta Catch 'Em All

A Mr. Mime appeared in GDZ35.

A Mr. Mime appeared in GDZ36.

Pokémon Zensho

A Mr. Mime appeared in PZ05.

In the TCG

Main article: Mr. Mime (TCG)

Other appearances

 
Mr. Mime in Detective Pikachu

Detective Pikachu

A Mr. Mime appeared in Detective Pikachu, where it was encountered by Detective Pikachu and Tim Goodman at Ryme Wharf while they were searching for the source of the R substance. Having previously been interrogated by Tim's father Harry and Detective Pikachu before, it tried to mime an escape but was unsuccessful. Tim and Pikachu then tried interrogating it, but it taunted them and used Barrier to shield itself from any other questioning. This prompted Tim to try and "get inside its head", and he mimed opening the door to Mr. Mime's "room", pouring gasoline on it, and threatening it by miming a lit match. Mr. Mime relented and revealed that it had gotten the R from the "roundhouse", an illegal fight club owned by Sebastian. In their excitement, Tim accidentally dropped the "match", much to Mr. Mime's horror.

Game data

NPC appearances

Pokédex entries

Generation I Kanto
#122
Red If interrupted while it is miming, it will slap around the offender with its broad hands.
Blue
Yellow Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Stadium It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
Generation II Johto
#156
Gold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Silver Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Crystal It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Stadium 2 A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Generation III Hoenn
#—
Kanto
#122
Ruby Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire
Emerald A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRed It is adept at conning people. It is said to be able to create walls out of thin air by miming.
LeafGreen If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.
Generation IV Sinnoh
#095
Johto
#158
Diamond It is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
HeartGold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
SoulSilver Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Generation V Unova
#—
Black It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White
Black 2 It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White 2
Generation VI Kalos
Coastal #114
Hoenn
#—
X Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Y It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Omega Ruby Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Alpha Sapphire
Generation VII Alola
USUM: #060
Kanto
#122
This Pokémon has no Pokédex entries in Sun & Moon.
Ultra Sun Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
Ultra Moon It creates invisible walls with its pantomiming. If you don't act impressed, it will attack you with a double slap!
Let's Go Pikachu Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Let's Go Eevee
Generation VIII Galar
#365
Galar
Crown Tundra #011
Sword The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
Shield It's known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
Galarian Mr. Mime
Sword Its talent is tap-dancing. It can also manipulate temperatures to create a floor of ice, which this Pokémon can kick up to use as a barrier.
Shield It can radiate chilliness from the bottoms of its feet. It'll spend the whole day tap-dancing on a frozen floor.


Game locations

Generation I
Red Blue
Trade Abra on Route 2
Blue (Japan)
Trade Jigglypuff on Route 2
Yellow
Trade Clefairy on Route 2
Generation II
Gold Silver
Route 21, Celadon Game Corner
Crystal
Route 21MorningDay
Generation III
Ruby Sapphire
Trade
Emerald
Trade
FireRed LeafGreen
Trade Abra on Route 2
Colosseum
Trade
XD
Citadark Isle (Shadow)
Generation IV
Diamond
Routes 218 and 222
Pearl
Evolve Mime Jr.
Platinum
Route 218
HeartGold SoulSilver
Route 21, Celadon Game Corner
Safari ZoneMorningDay
Pal Park
Field
Generation V
Black White
Trade
Black 2
Trade
White 2
Route 20 (Swarm)
Dream World
Spooky Manor
Generation VI
X Y
Reflection Cave
Omega Ruby Alpha Sapphire
Trade
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Hau'oli City (SOS Battle)
Poké Pelago
Let's Go Pikachu Let's Go Eevee
Route 11
Generation VIII
Sword
Trade Obstagoon in Spikemuth Kantonian Form
Route 10, Lake of Outrage Galarian Form
Dusty Bowl, Giant's Cap, Hammerlocke Hills, Motostoke Riverbank, Stony Wilderness, Watchtower Ruins (Max Raid Battle) Galarian Form
Shield
Trade Obstagoon in Spikemuth Kantonian Form
Route 10, Lake of Outrage Galarian Form
Dusty Bowl, Giant's Cap, Giant's Seat, Hammerlocke Hills, Motostoke Riverbank, Stony Wilderness, Watchtower Ruins (Max Raid Battle) Galarian Form
Expansion Pass
Trade Galarian Mr. Mime with Regina on Isle of Armor Kantonian Form
Max Lair (Dynamax Adventure) Kantonian Form
Max Lair (Dynamax Adventure) Galarian Form


In side games

Generation I
Pinball
Red and Blue Field: Rock Mountain
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Bus Stop
Trozei!
Secret Storage 7, Trozei Battle, Mr. Who's Den
MD Red MD Blue
Buried Relic (50F-69F), Solar Cave (7F-12F)
Ranger
Dusk Factory
Generation IV
MD Time MD Darkness
Mt. Travail (1F-19F), Lost Wilderness (B1F-B17F)
MD Sky
Mt. Travail (1F-19F), Lost Wilderness (B1F-B17F)
Ranger: SoA
Oil Field Hideout
Rumble
Eternal Tower (Normal Mode B & S)
PokéPark Wii
Cavern Zone
Generation V
Rumble Blast
Factory: Sunny Seashore
Rumble U
Toy Collection: Guided by Pichu
Generation VI
Battle Trozei
Sacred Plains: Stage 4
Shuffle
Albens Town: Stage 226
Rumble World
Dark Land: Ice Floe Island (All Areas)
Generation VII
Rumble Rush
Dragonite Sea, Mimikyu Sea, Rowlet Sea, Bulbasaur Sea, Arceus Sea, Charizard SeaFinal, Mimikyu SeaFinal, Rowlet SeaFinal


In events

Games Event Language/Region Location Level Distribution period
GSC Gotta Catch 'Em All Station! Mind Reader Mr. Mime English United States 5 November 29 to December 5, 2002
SwSh Hidden Ability Galarian Mr. Mime All Online 15 May 21 to 28, 2020

Held items

Game Held Item(s)
Red* Blue* Bitter Berry (100%)
Yellow*
Gold Silver MysteryBerry (2%)
Crystal
Diamond Pearl   Leppa Berry (5%)
Platinum   Leppa Berry (5%)
HeartGold SoulSilver   Leppa Berry (5%)

Stats

Base stats

Mr. Mime
Stat Range
At Lv. 50 At Lv. 100
40
100 - 147 190 - 284
45
45 - 106 85 - 207
65
63 - 128 121 - 251
100
94 - 167 184 - 328
120
112 - 189 220 - 372
90
85 - 156 166 - 306
Total:
460
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 100.


Galarian Mr. Mime
Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
65
63 - 128 121 - 251
65
63 - 128 121 - 251
90
85 - 156 166 - 306
90
85 - 156 166 - 306
100
94 - 167 184 - 328
Total:
460
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Pokéathlon stats

Speed
2/3 ★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
3/4 ★★★
Jump
3/3 ★★★
Total
14/18 ★★


Type effectiveness

Mr. Mime

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Galarian Mr. Mime

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None

Learnset

By leveling up

Mr. Mime
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Quick Guard Fighting Status 0000 00——% 15
011 Wide Guard Rock Status 0000 00——% 10
011 Power Swap Psychic Status 0000 00——% 10
011 Guard Swap Psychic Status 0000 00——% 10
011 Pound Normal Physical 04040 100100% 35
011 Copycat Normal Status 0000 00——% 20
011 Baton Pass Normal Status 0000 00——% 40
011 Encore Normal Status 0000 100100% 5
1212 Confusion Psychic Special 05050 100100% 25
1616 Role Play Psychic Status 0000 00——% 10
2020 Protect Normal Status 0000 00——% 10
2424 Recycle Normal Status 0000 00——% 10
2828 Psybeam Psychic Special 06565 100100% 20
3232 Mimic Normal Status 0000 00——% 10
3636 Light Screen Psychic Status 0000 00——% 30
3636 Reflect Psychic Status 0000 00——% 20
3636 Safeguard Normal Status 0000 00——% 25
4040 Sucker Punch Dark Physical 07070 100100% 5
4444 Dazzling Gleam Fairy Special 08080 100100% 10
4848 Psychic Psychic Special 09090 100100% 10
5252 Teeter Dance Normal Status 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see level-up moves from other generations
Galarian Mr. Mime
Generation VIII
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Copycat Normal Status 0000 00——% 20
011 Encore Normal Status 0000 100100% 5
011 Role Play Psychic Status 0000 00——% 10
011 Protect Normal Status 0000 00——% 10
011 Recycle Normal Status 0000 00——% 10
011 Mimic Normal Status 0000 00——% 10
011 Light Screen Psychic Status 0000 00——% 30
011 Reflect Psychic Status 0000 00——% 20
011 Safeguard Normal Status 0000 00——% 25
011 Dazzling Gleam Fairy Special 08080 100100% 10
011 Misty Terrain Fairy Status 0000 00——% 10
011 Pound Normal Physical 04040 100100% 35
011 Rapid Spin Normal Physical 05050 100100% 40
011 Baton Pass Normal Status 0000 00——% 40
011 Ice Shard Ice Physical 04040 100100% 30
1212 Confusion Psychic Special 05050 100100% 25
1616 Ally Switch Psychic Status 0000 00——% 15
2020 Icy Wind Ice Special 05555 09595% 15
2424 Double Kick Fighting Physical 03030 100100% 30
2828 Psybeam Psychic Special 06565 100100% 20
3232 Hypnosis Psychic Status 0000 06060% 20
3636 Mirror Coat Psychic Special 0000 100100% 20
4040 Sucker Punch Dark Physical 07070 100100% 5
4444 Freeze-Dry Ice Special 07070 100100% 20
4848 Psychic Psychic Special 09090 100100% 10
5252 Teeter Dance Normal Status 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By TM/TR

Mr. Mime
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00  TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01  TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03  TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04  TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05  TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM10  TM10 Magical Leaf Grass Special 06060 00—}}—% 20
TM11  TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14  TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17  TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18  TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19  TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM23  TM23 Thief Dark Physical 06060 100}}100% 25
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM27  TM27 Icy Wind Ice Special 05555 095}}95% 15
TM29  TM29 Charm Fairy Status 0000 100}}100% 20
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM41  TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43  TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM57  TM57 Payback Dark Physical 05050 100}}100% 10
TM59  TM59 Fling Dark Physical 0000 100}}100% 10
TM60  TM60 Power Swap Psychic Status 0000 00—}}—% 10
TM61  TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM63  TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM70  TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71  TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM72  TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM89  TM89 Misty Terrain Fairy Status 0000 00—}}—% 10
TM91  TM91 Psychic Terrain Psychic Status 0000 00—}}—% 10
TM92  TM92 Mystical Fire Fire Special 07575 100}}100% 10
TR01  TR01 Body Slam Normal Physical 08585 100}}100% 15
TR08  TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09  TR09 Thunder Electric Special 110110 070}}70% 10
TR11  TR11 Psychic Psychic Special 09090 100}}100% 10
TR14  TR14 Metronome Normal Status 0000 00—}}—% 10
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR25  TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29  TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR30  TR30 Encore Normal Status 0000 100}}100% 5
TR33  TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34  TR34 Future Sight Psychic Special 120120 100}}100% 10
TR35  TR35 Uproar Normal Special 09090 100}}100% 10
TR37  TR37 Taunt Dark Status 0000 100}}100% 20
TR38  TR38 Trick Psychic Status 0000 100}}100% 10
TR40  TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR46  TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR49  TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR64  TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR65  TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68  TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR69  TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77  TR77 Grass Knot Grass Special 0000 100}}100% 20
TR81  TR81 Foul Play Dark Physical 09595 100}}100% 15
TR82  TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83  TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR92  TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see TM moves from other generations
Galarian Mr. Mime
Generation VIII
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00  TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01  TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM04  TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM11  TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14  TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM16  TM16 Screech Normal Status 0000 085}}85% 40
TM17  TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18  TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19  TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM23  TM23 Thief Dark Physical 06060 100}}100% 25
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM27  TM27 Icy Wind Ice Special 05555 095}}95% 15
TM29  TM29 Charm Fairy Status 0000 100}}100% 20
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM35  TM35 Hail Ice Status 0000 00—}}—% 10
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM41  TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43  TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM51  TM51 Icicle Spear Ice Physical 02525 100}}100% 30
TM57  TM57 Payback Dark Physical 05050 100}}100% 10
TM59  TM59 Fling Dark Physical 0000 100}}100% 10
TM60  TM60 Power Swap Psychic Status 0000 00—}}—% 10
TM61  TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM63  TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM64  TM64 Avalanche Ice Physical 06060 100}}100% 10
TM70  TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71  TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM72  TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM89  TM89 Misty Terrain Fairy Status 0000 00—}}—% 10
TM91  TM91 Psychic Terrain Psychic Status 0000 00—}}—% 10
TM98  TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01  TR01 Body Slam Normal Physical 08585 100}}100% 15
TR05  TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06  TR06 Blizzard Ice Special 110110 070}}70% 5
TR08  TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09  TR09 Thunder Electric Special 110110 070}}70% 10
TR11  TR11 Psychic Psychic Special 09090 100}}100% 10
TR14  TR14 Metronome Normal Status 0000 00—}}—% 10
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR25  TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29  TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR30  TR30 Encore Normal Status 0000 100}}100% 5
TR33  TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34  TR34 Future Sight Psychic Special 120120 100}}100% 10
TR35  TR35 Uproar Normal Special 09090 100}}100% 10
TR37  TR37 Taunt Dark Status 0000 100}}100% 20
TR38  TR38 Trick Psychic Status 0000 100}}100% 10
TR40  TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR46  TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR49  TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR64  TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR65  TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68  TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR69  TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77  TR77 Grass Knot Grass Special 0000 100}}100% 20
TR81  TR81 Foul Play Dark Physical 09595 100}}100% 15
TR82  TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83  TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR92  TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By breeding

Mr. Mime
Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
    Confuse Ray Ghost Status 100% 10
      
   
Fake Out Normal Physical 40 100% 10
      
   
Hypnosis Psychic Status 60% 20
   Power Split Psychic Status —% 10
    Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Egg moves from other generations
Galarian Mr. Mime
Generation VIII
Other generations:
None
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
    Confuse Ray Ghost Status 100% 10
      
   
Fake Out Normal Physical 40 100% 10
      
   
Hypnosis Psychic Status 60% 20
   Power Split Psychic Status —% 10
    Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By tutoring

Mr. Mime
Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Expanding Force Psychic Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Galarian Mr. Mime
Generation VIII
Other generations:
None
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Expanding Force Psychic Special 80 100% 10
Sw Sh EP Triple Axel Ice Physical 20 90% 10
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By a prior evolution

Mr. Mime
Generation VIII
Other generations:
IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see moves from other generations
Galarian Mr. Mime
Generation VIII
Other generations:
None
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By transfer from another generation

Mr. Mime
Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
I II III IV V VI VII Barrier × Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Covet Normal Physical 06060 100}}100% 25
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Double Slap × Normal Physical 01515 085}}85% 10
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
I II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
I II III IV V VI VII Follow Me Normal Status 0000 00—}}—% 20
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Healing Wish Psychic Status 0000 00—}}—% 10
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Infestation Bug Special 02020 100}}100% 20
I II III IV V VI VII Magic Coat Psychic Status 0000 00—}}—% 15
I II III IV V VI VII Meditate × Psychic Status 0000 00—}}—% 40
I II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
I II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
I II III IV V VI VII Psywave × Psychic Special 0000 100}}100% 15
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
I II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Snatch × Dark Status 0000 00—}}—% 10
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
I II III IV V VI VII Teleport Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Torment Dark Status 0000 100}}100% 15
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Wake-Up Slap × Fighting Physical 07070 100}}100% 10
I II III IV V VI VII Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations
Galarian Mr. Mime

Galarian Mr. Mime may know these moves if evolved from a Mime Jr. transferred from another generation.

Generation VIII
Other generations:
V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Barrier × Psychic Status 0000 00—}}—% 20
IV V VI VII Captivate × Normal Status 0000 100}}100% 20
IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
IV V VI VII Confide Normal Status 0000 00—}}—% 20
IV V VI VII Covet Normal Physical 06060 100}}100% 25
IV V VI VII Double Slap × Normal Physical 01515 085}}85% 10
IV V VI VII Double Team Normal Status 0000 00—}}—% 15
IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
IV V VI VII Flash × Normal Status 0000 100}}100% 20
IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
IV V VI VII Healing Wish Psychic Status 0000 00—}}—% 10
IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
IV V VI VII Infestation Bug Special 02020 100}}100% 20
IV V VI VII Magic Coat Psychic Status 0000 00—}}—% 15
IV V VI VII Meditate × Psychic Status 0000 00—}}—% 40
IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
IV V VI VII Return × Normal Physical 0000 100}}100% 20
IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
IV V VI VII Snatch × Dark Status 0000 00—}}—% 10
IV V VI VII Swagger Normal Status 0000 085}}85% 15
IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
IV V VI VII Torment Dark Status 0000 100}}100% 15
IV V VI VII Toxic Poison Status 0000 090}}90% 10
IV V VI VII Wake-Up Slap × Fighting Physical 07070 100}}100% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Pinball
   
Acquisition: Catch
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 7.4%
Friend Area: Decrepit Lab
Phrases
51%-100% HP Believe it or not, but I am an artist!
26%-50% HP Now this is not good. My health is reduced by half.
1%-25% HP This won't do. I'm out of power completely...
Level up There goes my level! I'm so happy!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: -4.5%
IQ group: F
Pokémon Ranger
Group:
Psychic
Poké Assist:  
Psychic
Field move: None
Loops: 8 Min. exp.: 68 Max. exp.: 81
Browser entry R-092
Mr. Mime puts up invisible barriers while performing its pantomime motions.
Pokémon Ranger: Shadows of Almia
Group:
Psychic
Poké Assist:  
Psychic
Field move:  
(Teleport ×-)
Browser entry R-165
It uses a psychically made barrier to shield itself.
Pokémon Rumble
Attack ●●●
Defense ●●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 1.67 seconds Base HP: 45
Base Attack: 77 Base Defense: 58 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Mr. Mime is in charge of the Mine Cart in the Cavern Zone. His favorite Attractions are Bastiodon's Block Barrage and Rotom's Spooky Shoot-'em-Up.
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★★

 

Builder
Repairs damage done to the walls of the Trozei Box.
Pokémon Shuffle
 
Psychic
  Attack Power: 60 - 105   5

#295
 

Prank
Sometimes changes when a foe will next disrupt your play.


Pokémon GO
  Base Stamina: 120 Base Attack: 192 Base Defense: 205
Egg Distance: N/A* Buddy Distance: 5 km Evolution Requirement: N/A
Fast Attacks: Confusion, Zen Headbutt
Charged Attacks: Psybeam, Psychic, Shadow Ball

Galarian Mr. Mime

Pokémon GO
  Base Stamina: 137 Base Attack: 183 Base Defense: 169
Egg Distance: N/A Buddy Distance: 5 km Evolution Requirement:   50
Fast Attacks: Confusion, Zen Headbutt
Charged Attacks: Psybeam, Psychic, Ice Punch

Evolution

Mr. Mime

 
Baby form
Mime Jr.
 Psychic  Fairy 
 
Breed
holding Odd Incense



 
Level up
knowing Mimic
 
First evolution
Mr. Mime
 Psychic  Fairy 


Galarian Mr. Mime

 
Baby form
Mime Jr.
 Psychic  Fairy 
 
Breed
holding Odd Incense


  +  
Level up
knowing Mimic
in Galar
 
First evolution
Mr. Mime
 Ice  Psychic 
 
Level 42
 
Second evolution
Mr. Rime
 Ice  Psychic 


Sprites

Generation I
Red Blue Yellow Red Green
           
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
Sword Shield
   
   
HOME
   
   
  For other sprites and images, please see Mr. Mime images on the Bulbagarden Archives.


Trivia

  • Despite its English name containing a male-exclusive honorific, Mr. Mime's gender ratio is evenly split between male and female.
    • This discrepancy is probably due to the fact that Mr. Mime's Japanese name, Barrierd, does not reference gender. Also, Mr. Mime was introduced in Generation I, before the gender mechanic was introduced.
  • The Mr. Mime obtained through an in-game trade in Pokémon Red and Blue was nicknamed Marcel. This may have been a homage to the late Marcel Marceau. However, this was not kept in Pokémon Yellow or Pokémon FireRed and LeafGreen; the same Mr. Mime is nicknamed Miles in Yellow, and Mimien in FireRed and LeafGreen.
  • In all official artwork and in-game sprites prior to the release of Pokémon FireRed and LeafGreen, Mr. Mime only had four fingers. However, Mr. Mime has always had five fingers in the anime.
  • Galarian Mr. Mime is:
  • Galarian Mr. Mime shares its category with Oricorio. They are both known as the Dancing Pokémon.
  • Mr. Mime and Lycanroc are the only two Pokémon known to have 6 possible abilities between their forms, the most of any Pokémon.

Origin

Mr. Mime seems to be based on a mime artist, specifically the pantomime of pretending to be trapped in invisible boxes. Its brightly colored body is also reminiscent of a clown and a court jester. The blue growths on its head resemble a fool's cap, and its curled feet resemble a jester's hook-toed shoes. Its jerky animations cause it to resemble a jointed puppet or doll. In Japanese folklore, inanimate objects that are possessed by spirits and come to life are known as tsukumogami.

Galarian Mr. Mime appears to be based on both tap dancers and ice skaters. The soles of its feet resemble tap shoes, the blue spots on the sides of its head resemble earmuffs, its conjoined fingers resemble mittens, and the ice on its chest resembles a necktie. Its round body is also reminiscent of a snowman.

Name origin

Mr. Mime may be derived form the abbreviation of Mister and mime.

Barrierd may be a combination of barrier (referring to the invisible walls it can create) and weird.

In other languages

Language Title Meaning
  Japanese バリヤード Barrierd From barrier and weird
  French M. Mime Pronounced Monsieur Mime. M. is the official abbreviation of Monsieur.
  Spanish Mr. Mime Same as English name (in some episodes in the Latin American dub of the anime, the name is Señor Mime)
  German Pantimos From Pantomime
  Italian Mr. Mime Same as English name
  Korean 마임맨 Maimman A combination of mime and man
  Cantonese Chinese 吸盤小丑 Kāppùhnsíucháu From 吸盤 kāppùhn and 小丑 síucháu
  Mandarin Chinese 吸盤魔偶 / 吸盘魔偶 Xīpánmó'ǒu From 吸盤 xīpán and 魔偶 mó'ǒu


Related articles

External links

  #121: Starmie
Pokémon
#123: Scyther  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.