Mime Jr. (Pokémon)

For Pokémon GO information on this species, see the game's section.
Bonsly #438: Bonsly
Pokémon
#440: Happiny Happiny
This article is about the species. For a specific instance of this species, see Mime Jr. (disambiguation).
Mime Jr.
Mime Pokémon
マネネ
Manene
#439
Mime Jr.



Images on the Bulbagarden Archives
Type
Psychic Fairy
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Soundproof or Filter Cacophony
Cacophony
Technician
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
145 (28.7%)
Breeding
Egg Group
Undiscovered
Hatch time
6425 - 6681 steps
Height
2'00" 0.6 m
Mime Jr.
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
28.7 lbs. 13.0 kg
Mime Jr.
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
78
Gen. IV
Unknown
IV
62
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Mime Jr.
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F439.png None.png
{{{form2}}}
Pokédex color
Pink
Base friendship
70
External Links

Mime Jr. (Japanese: マネネ Manene) is a dual-type Psychic/Fairy baby Pokémon introduced in Generation IV. Prior to Generation VI, it was a pure Psychic-type Pokémon.

It evolves into Mr. Mime when leveled up while knowing Mimic. In Galar, it evolves into Galarian Mr. Mime when leveled up while knowing Mimic, which evolves into Mr. Rime starting at level 42.

Biology

Mime Jr. is a small, pink Pokémon with dark-blue legs and "hat", which appears crooked and has a white ball on it. A red bump appears on its stomach and a typical red clown nose appears on its face. It has slender arms and small hands. Mime Jr. has a knack for imitating others, though is not very good at it; it can easily pick up emotions of those around it and imitate them. It has been known to mimic its foes in order to create distractions. Once the foe is confused, it will quickly escape. It likes places where many people gather.

In Galar, Mime Jr. tends to idolize and imitate its final evolved form Mr. Rime, which are widely popular in the region for their talent in tap-dancing. By practicing their dance steps, they eventually evolve into a regional variant of Mr. Mime.

In the anime

 
Mime Jr. in the anime

Major appearances

James's Mime Jr.

James obtained a Mime Jr. from his Nanny and Pop-Pop in Sweet Baby James, which also marked the species' main series debut. Although Mime Jr. was rarely used in battle by James, it has helped Jessie during the Performance Stage of several Pokémon Contests. James eventually left Mime Jr. at Team Rocket HQ when he headed to Unova so he would not attract attention by using Pokémon foreign to the region.

Other

Mime Jr. debuted in Lucario and the Mystery of Mew, under the ownership of Queen Ilene. It was always seen outside of its Poké Ball.

In King and Queen for a Day, a Mime Jr. and a Bonsly were the stars of a television show. The two went missing, and when they were found, they were discovered to be sick. As a result, James's Mime Jr. and Brock's Bonsly had to fill in for them.

In Performing with Fiery Charm!, Santo owns a Mime Jr. It helped its Trainer and the other judges to evaluate the Poké Puffs made by the Performers during the Theme Performance of the Dendemille Showcase Rookie Class.

In JN071, a Mime Jr. appeared under the ownership of Professor Hodaka. It has since made further appearances in Pokémon Journeys: The Series.

Minor appearances

In Lucario and the Mystery of Mew, a Mime Jr. was one of Mew's transformations.

In Meloetta's Moonlight Serenade, a Mime Jr. watched Meloetta's concert.

A Mime Jr. appeared in Day Three Blockbusters!.

A Mime Jr. appeared in Cloudy Fate, Bright Future!, under the ownership of a Psychic.

In Party Dancecapades!, a Performer's Mime Jr. attended Monsieur Pierre's dance party.

Two Mime Jr. appeared in A League of His Own!, each under the ownership of a different Trainer.

Two Mime Jr. appeared in a fantasy in Betrayed, Bothered, and Beleaguered!.

A Trainer's Mime Jr. appeared in Secrets of the Jungle.

Pokédex entries

Episode Pokémon Source Entry
AG147 Mime Jr. Ash's Pokédex Mime Jr., the Mime Pokémon. It can quickly imitate anyone it sees. It can sense people's emotions as well, and when it senses danger, will erect a barrier so it can escape.

In the manga

Phantom Thief Pokémon 7

Hiori, the hero of Phantom Thief Pokémon 7, has a Mime Jr. While Mime Jr.'s primary duty to Hiori is to receive messages intended for Hiori's alter-ego, the Phantom Thief named Pokémon 7, he has also used it in battle a couple of times. It first appears in Seven's Real Identity In Peril.

Pocket Monsters DP

A Mime Jr. appeared in PMDP10, under the ownership of Dia.

Pokémon Adventures

A Mime Jr. appeared in a flashback in Perturbed by Pachirisu.

Ken's Mime Jr. appeared in All About Arceus VI.

A Mime Jr. appeared in a fantasy in PASS19.

Pokémon Diamond and Pearl Adventure!

Jun's Mime Jr. is seen standing next to him in A Surprise Visit from Hareta's Father!.

In the TCG

Main article: Mime Jr. (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV Sinnoh
#094
Johto
#—
Diamond It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Pearl It likes places where people gather. It mimics foes to confuse them, then makes its getaway.
Platinum It mimics the expressions and motions of those it sees to understand the feelings of others.
HeartGold In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce!
SoulSilver
Generation V Unova
#—
Black It mimics the expressions and motions of those it sees to understand the feelings of others.
White
Black 2 It mimics the expressions and motions of those it sees to understand the feelings of others.
White 2
Generation VI Kalos
Coastal #113
Hoenn
#—
X In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce!
Y It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Omega Ruby In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce!
Alpha Sapphire It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Generation VII Alola
USUM: #059
Kanto
#—
This Pokémon has no Pokédex entries in Sun, Moon, Let's Go, Pikachu! and Let's Go, Eevee!‎.
Ultra Sun It does its absolute best to mimic the movements and expressions of its opponents, but it's still not very good at it.
Ultra Moon When this gifted mimic surprises an opponent, Mime Jr. feels so happy that it ends up forgetting it was imitating something.
Generation VIII Galar
#364
Galar
Crown Tundra #010
Sword It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice.
Shield It looks for a Mr. Rime that's a good dancer and carefully copies the Mr. Rime's steps like an apprentice.


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond
Routes 209 and 210, Trophy Garden
Pearl
Trophy Garden
Platinum
Trophy Garden
HeartGold SoulSilver
Breed Mr. Mime holding an Odd Incense
Pokéwalker
Sinnoh Field
Generation V
Black White
Trade
Black 2
Trade
White 2
Breed Mr. Mime holding an Odd Incense
Generation VI
X Y
Reflection Cave (Horde Encounter)
Omega Ruby Alpha Sapphire
Trade
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Hau'oli City
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Rolling Fields (Wanderer)
Bridge Field, Hammerlocke Hills, Lake of Outrage, Motostoke Riverbank, Stony Wilderness (Max Raid Battle)
Expansion Pass
Slippery Slope, Frostpoint Field, Giant's Bed, Old Cemetery, Snowslide Slope, Giant's Foot, Frigid Sea, Three-Point Pass, Ballimere Lake


In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV
MD Time MD Darkness
Happy Outlook (B4F-B12F)
MD Sky
Happy Outlook (B4F-B12F)
Ranger: SoA
Boyleland
Rumble
Eternal Tower
PokéPark Wii
Meeting Place
Ranger: GS
Old Mansion, Fire Temple
Generation V
Rumble Blast
Tower: Challenger's Ground
Rumble U
Toy Collection: Guided by Pichu
Generation VI
Battle Trozei
Mysterious Fountain: Stage 3
Shuffle
Albens Town: Stage 214
Rumble World
Dark Land: Ice Floe Island (All Areas)
Picross
Area 03: Stage 03
Generation VII
Rumble Rush
Mimikyu Sea, Rowlet Sea, Arceus Sea, Mimikyu SeaFinal, Rowlet SeaFinal


In events

Wild Area News
Games Event Gigantamax Location Level Distribution period
SwSh Wild Area News No hide 40 April 10 to 15, 2020

Held items

Game Held Item(s)
Diamond Pearl   Leppa Berry (5%)
Platinum

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
20
80 - 127 150 - 244
25
27 - 84 49 - 163
45
45 - 106 85 - 207
70
67 - 134 130 - 262
90
85 - 156 166 - 306
60
58 - 123 112 - 240
Total:
310
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Pokéathlon stats

Speed
4/5 ★★★★
Power
1/2
Skill
3/5 ★★★☆☆
Stamina
1/3 ☆☆
Jump
3/3 ★★★
Total
12/18 ★★


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VIII
Other generations:
IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Pound Normal Physical 04040 100100% 35
011 Copycat Normal Status 0000 00——% 20
044 Baton Pass Normal Status 0000 00——% 40
088 Encore Normal Status 0000 100100% 5
1212 Confusion Psychic Special 05050 100100% 25
1616 Role Play Psychic Status 0000 00——% 10
2020 Protect Normal Status 0000 00——% 10
2424 Recycle Normal Status 0000 00——% 10
2828 Psybeam Psychic Special 06565 100100% 20
3232 Mimic Normal Status 0000 00——% 10
3636 Light Screen Psychic Status 0000 00——% 30
3636 Reflect Psychic Status 0000 00——% 20
3636 Safeguard Normal Status 0000 00——% 25
4040 Sucker Punch Dark Physical 07070 100100% 5
4444 Dazzling Gleam Fairy Special 08080 100100% 10
4848 Psychic Psychic Special 09090 100100% 10
5252 Teeter Dance Normal Status 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM11  TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14  TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17  TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18  TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19  TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM23  TM23 Thief Dark Physical 06060 100}}100% 25
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM27  TM27 Icy Wind Ice Special 05555 095}}95% 15
TM29  TM29 Charm Fairy Status 0000 100}}100% 20
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM41  TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43  TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM59  TM59 Fling Dark Physical 0000 100}}100% 10
TM63  TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM70  TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71  TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM72  TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM89  TM89 Misty Terrain Fairy Status 0000 00—}}—% 10
TM91  TM91 Psychic Terrain Psychic Status 0000 00—}}—% 10
TR08  TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09  TR09 Thunder Electric Special 110110 070}}70% 10
TR11  TR11 Psychic Psychic Special 09090 100}}100% 10
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR25  TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29  TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR30  TR30 Encore Normal Status 0000 100}}100% 5
TR33  TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34  TR34 Future Sight Psychic Special 120120 100}}100% 10
TR35  TR35 Uproar Normal Special 09090 100}}100% 10
TR37  TR37 Taunt Dark Status 0000 100}}100% 20
TR38  TR38 Trick Psychic Status 0000 100}}100% 10
TR40  TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR49  TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR68  TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR77  TR77 Grass Knot Grass Special 0000 100}}100% 20
TR82  TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83  TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR92  TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
    Confuse Ray Ghost Status 100% 10
      
   
Fake Out Normal Physical 40 100% 10
      
   
Hypnosis Psychic Status 60% 20
   Power Split Psychic Status —% 10
    Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mime Jr. in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mime Jr. in that game.
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Barrier × Psychic Status 0000 00—}}—% 20
IV V VI VII Captivate × Normal Status 0000 100}}100% 20
IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
IV V VI VII Confide Normal Status 0000 00—}}—% 20
IV V VI VII Covet Normal Physical 06060 100}}100% 25
IV V VI VII Double Slap × Normal Physical 01515 085}}85% 10
IV V VI VII Double Team Normal Status 0000 00—}}—% 15
IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
IV V VI VII Flash × Normal Status 0000 100}}100% 20
IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
IV V VI VII Healing Wish Psychic Status 0000 00—}}—% 10
IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
IV V VI VII Infestation Bug Special 02020 100}}100% 20
IV V VI VII Magic Coat Psychic Status 0000 00—}}—% 15
IV V VI VII Meditate × Psychic Status 0000 00—}}—% 40
IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
IV V VI VII Return × Normal Physical 0000 100}}100% 20
IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
IV V VI VII Snatch × Dark Status 0000 00—}}—% 10
IV V VI VII Swagger Normal Status 0000 085}}85% 15
IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
IV V VI VII Torment Dark Status 0000 100}}100% 15
IV V VI VII Toxic Poison Status 0000 090}}90% 10
IV V VI VII Wake-Up Slap × Fighting Physical 07070 100}}100% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger: Shadows of Almia
Group:
Psychic
Poké Assist:  
Psychic
Field move: None
Browser entry R-164
It launches strange orbs to attack. It protects itself with a psychic barrier.
Pokémon Ranger: Guardian Signs
Group:
Psychic
Poké Assist:
(present)
 
Psychic
Field move:
(present)
 
(Tackle ×1)
Poké Assist:
(past)
 
Psychic
Field move:
(past)
 
(Tackle ×1)
Browser entry R-169/N-101
It attacks by launching strange rings that make Pokémon Stopped.
Pokémon Rumble
Attack ●●
Defense ●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●
Defense ●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 2.08 seconds Base HP: 36
Base Attack: 69 Base Defense: 52 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Mime Jr. will give you some interesting stats. You'll find him in the Tree House. His favorite Attraction is Rayquaza's Balloon Panic.
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★

 

Pokémon Shuffle
 
Psychic
  Attack Power: 50 - 100   5

#294
 

Quirky
Sometimes erases one extra matching Pokémon elsewhere.


Pokémon GO
  Base Stamina: 85 Base Attack: 125 Base Defense: 142
Egg Distance: 5 km Buddy Distance: 5 km Evolution Requirement:   50 +  15 km
Fast Attacks: Confusion, Pound
Charged Attacks: Psybeam, Psychic, Psyshock

Evolution

Outside of Galar

 
Baby form
Mime Jr.
 Psychic  Fairy 
 
Breed
holding Odd Incense



 
Level up
knowing Mimic
 
First evolution
Mr. Mime
 Psychic  Fairy 


In Galar

 
Baby form
Mime Jr.
 Psychic  Fairy 
 
Breed
holding Odd Incense


  +  
Level up
knowing Mimic
in Galar
 
First evolution
Mr. Mime
 Ice  Psychic 
 
Level 42
 
Second evolution
Mr. Rime
 Ice  Psychic 


Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
Sword Shield
   
HOME
   
  For other sprites and images, please see Mime Jr. images on the Bulbagarden Archives.


Trivia

Origin

Mime Jr. seems to be based on a toddler and a mime artist due to its mimicking behavior. It is also reminiscent of a clown due to its bright colors and big, red nose. The blue growth on its head resembles a knit cap with earflaps or a fool's cap worn by court jesters. Its Fairy type and pointed hat may be inspired by various humanoid fairy tale creatures such as gnomes and dwarves. Its body shape also resembles a hand puppet or a doll. In Japanese folklore, inanimate objects that are possessed by spirits and come to life are known as tsukumogami.

Mime Jr. is also reminiscent of an ice cream cone, with its pointy legs resembling a cone, its pink body and head resembling scoops of strawberry ice cream, its hat resembling a swirl of whipped cream, and its red nose and button resembling maraschino cherries.

Name origin

Mime Jr. may be derived from mime and the abbreviation of Junior.

Manene may be a combination of 真似 mane (mimicry) and nene (Spanish for baby).

In other languages

Language Title Meaning
  Japanese マネネ Manene Possibly from 真似 mane and nene.
  French Mime Jr Same as English name
  Spanish Mime Jr. Same as English name
  German Pantimimi Possibly from Pantomime and Mimik
  Italian Mime Jr. Same as English name
  Korean 흉내내 Hungnaenae From 흉내내기
  Cantonese Chinese
  Mandarin Chinese 魔尼尼 Mó Ní Ní Transliteration of its Japanese name. 魔 also means magic.


Related articles

External links


  #438: Bonsly
Pokémon
#440: Happiny  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.