Machamp (Pokémon)

For Pokémon GO information on this species, see the game's section.
0067Machoke.png #0067: Machoke
Pokémon
#0069: Bellsprout 0069Bellsprout.png
This article is about the species. For a specific instance of this species, see Machamp (disambiguation).
Machamp
Superpower Pokémon
カイリキー
Kairiky
#0068
Machamp
Machamp
Gigantamax Machamp
Gigantamax Machamp



Images on the Bulbagarden Archives
Type
Fighting Unknown
Unknown Unknown
Gigantamax Machamp
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Guts or No Guard Cacophony
Gigantamax Machamp
Cacophony
Steadfast
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Gigantamax Machamp
Cacophony
Gender ratio
Unknown
75% male, 25% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Human-Like
Hatch time
5140 - 5396 steps
Height
5'03" 1.6 m
Machamp
82'00"+ 25.0+ m
Gigantamax Machamp
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
286.6 lbs. 130.0 kg
Machamp
??? lbs. ??? kg
Gigantamax Machamp
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
193
Gen. I-IV
Unknown
IV
227
V+
Leveling rate
Medium Slow
EV yield
Total: 3
Machamp
0
HP
3
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Gigantamax Machamp
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F0068.png None.png
Gigantamax Machamp
Pokédex color
Gray
Base friendship
70
External Links

Machamp (Japanese: カイリキー Kairiky) is a Fighting-type Pokémon introduced in Generation I.

It evolves from Machoke when traded or when exposed to a Linking CordLA. It is the final form of Machop.

Machamp has a Gigantamax form.

Biology

Machamp is a humanoid Pokémon with four well-muscled arms. It has bluish-gray skin, red eyes, and large, pale, yellow lips. On its head, there are three brown ridges right above its eyes. It has two arms on each side of its body: a pair located in the normal position, and another pair directly above that attaches on the top of the shoulders. It has black markings that resemble briefs and wears a golden power-save belt that resembles a championship belt. Its legs have considerable muscle tone, and its feet have two toes each.

Machamp are said to know every martial arts style in the world. It punches extremely quickly, throwing 500 punches a second. With only one hand, it can move a mountain. In Generation VII, Strength was its signature move. Because of its four arms, it can hit from a multitude of angles and pin all of its foe's limbs down at once. Its arms also allow it to attack and defend simultaneously. The four arms react much faster than Machamp can think. However, it has poor dexterity, and cannot handle delicate work without its arms becoming tangled. The belt it wears restricts its muscle activity, but it can cause consequences if removed. In Generation II, Vital Throw was its signature move.

Being the result of an evolution via trading, Machamp is rarely found in the wild, though they can be found in the mountains.

As Gigantamax Machamp, it swells to enormous proportions and acquires immeasurable strength. Due to Gigantamaxing, its arms are filled with Gigantamax energy, making its punches as hard as bomb blasts. Its bluish-gray skin becomes darker. The ridges on its head are also darker, with the middle ridge becoming longer. Its eyes become bright yellow. The neck extends with black markings. The four fists are now dark orange, with orange-yellow veins connecting to two orange spots on each arm. The belt extends with several more notches. The black markings now extend down the legs and stop above the ankles. Three red clouds circle around its waist.

Gigantamax Machamp is the only known Pokémon capable of using the G-Max Move G-Max Chi Strike.

In the anime

Main series

 
Machamp in the anime
 
Gigantamax Machamp in the anime

Major appearances

In The Battle of the Badge, Giovanni loaned a Machamp to Jessie, James, and Meowth after he put them in charge of the Viridian Gym. It was subsequently used in their battle against Ash, where it defeated Squirtle.

In From Brags to Riches, Gavin owns a Machamp. Morrison battled it with his Gligar during the Ever Grande Conference, and Gligar managed to defeat Machamp.

In Sitting Psyduck, Emily's Machamp chased after her runaway Psyduck.

In Bibarel Gnaws Best!, the expert stonecutter owns multiple Machamp. They served as construction workers under the supervision of Isis.

In The Forest Champion!, a Machamp was the rival of Hawlucha and the previous champion of the forest where they lived. Machamp was tricked by a ruffian pair of Ursaring and Conkeldurr into having a rematch with Hawlucha, but when the two troublemakers interfered with their duel, Machamp took them out with a single move and called off the fight. Machamp was later seen watching Hawlucha agree to join Ash, promising to look after the forest in the Wrestling Pokémon's stead.

In The Sinnoh Iceberg Race!, Jessie pulled a Machamp from the Rocket Prize Master and used it during their scheme to steal the Pokémon participating in the Pokémon Iceberg Race.

A Machamp appeared in a fantasy in Solitary and Menacing!, under the ownership of Bea. It reappeared in Battle Three With Bea! and A Battle of Mega Versus Max! during Bea's third battle with Ash, where it was shown to be capable of Gigantamaxing. It reappeared again in The Winding Path to Greatness!.

Minor appearances

Machamp debuted in The Punchy Pokémon, where two of them competed in the P1 Grand Prix. One lost to Ash's Primeape, while the other lost to Anthony's Hitmonchan.

In the beginning of Mewtwo Strikes Back and its remake Mewtwo Strikes Back—Evolution, Raymond used a Machamp to battle Ash and his Squirtle, but it was defeated by Squirtle's Bubble Beam.

A Trainer's Machamp appeared in The Mandarin Island Miss-Match.

In The Power of One, a Machamp sensed the disturbance caused by Lawrence III.

A Machamp appeared in the Japanese credits of Pikachu's Rescue Adventure.

A Machamp appeared in a fantasy in The Rivalry Revival.

In Beauty and the Breeder, a Pokémon Breeder's Machamp participated in a Pokémon breeding competition.

In Ring Masters, a Machamp competed in Rikishii Town's Sumo Conference. It went up against Ash's Snorlax in the semifinals and lost.

In Machoke, Machoke Man!, a Machamp was at the Cianwood Gym.

A Machamp appeared in Extreme Pokémon!, under the ownership of a participant in the Extreme Pokémon Race.

A Trainer's Machamp appeared in The Ties That Bind.

A Machamp appeared in Playing with Fire!.

A Trainer's Machamp appeared in a fantasy in Like a Meowth to a Flame.

In Saved by the Beldum, a Trainer's Machamp attended the Ever Grande Conference.

In Numero Uno Articuno, Noland's Machamp lived at the Battle Factory.

In The Mastermind of Mirage Pokémon, the Mirage Master used a Mirage Machamp as part of his army.

In Harley Rides Again, a Coordinator's Machamp competed in the Wisteria Town Pokémon Contest.

A Machamp appeared in Shapes of Things to Come!, under the ownership of a miner.

A Machamp appeared in To Thine Own Pokémon Be True!, under the ownership of one of the participants of Pokémon Ping Pong Tournament.

In a flashback in League Unleashed!, a Trainer's Machamp was revealed to have been defeated by Tobias's Darkrai during the Lily of the Valley Conference.

A Machamp appeared in a flashback in When Light and Dark Collide!.

A Machamp appeared in Battling With a Clean Slate!.

Two Trainers' Machamp appeared in Alola to New Adventure!.

A Trainer's Machamp appeared in First Catch in Alola, Ketchum-Style!.

In To Top a Totem!, four Police Machamp helped lift some logs. In A Mission of Ultra Urgency!, another three Machamp were trying to deal with a Buzzwole. In the banned episode SM064, another four Machamp were defeated by a few Passimian from Akala Island.

Two Trainers' Machamp appeared in One Journey Ends, Another Begins...

A Trainer's Machamp appeared in Faba's Revenge!.

In Pushing the Fiery Envelope!, a Trainer's Machamp took part in a Battle Royal. It ended up being defeated by the Masked Royal's Incineroar. In A Young Royal Flame Ignites!, Machamp took part in another Battle Royal.

In Smashing with Sketch!, a Trainer's Machamp competed in the Pokémon Ping-Pong tournament.

A Trainer's Machamp appeared in A Young Royal Flame Ignites!.

In The Power of Us, a Machamp was following Harriet around.

A Trainer's Machamp appeared in Dummy, You Shrunk the Kids!.

A Trainer's Machamp appeared in Turning the Other Mask!.

Two Machamp appeared in This Magik Moment!, with one under the ownership of a Trainer and the other filming a quiz show by holding one camera in each of its arms.

In a flashback in The Dealer of Destruction!, a Trainer's Machamp was battling another Trainer's Alolan Ninetales on Mount Lanakila.

In Splash, Dash, and Smash for the Crown!, Kasukarp owned two Machamp. Three additional Machamp helped out at the Magikarp High Jump Competition.

A Trainer's Machamp appeared in Secrets of the Jungle.

A Trainer's Machamp appeared in Aim For The Eight!.

A Trainer's Machamp appeared in JNS05. It battled against Ash's Pikachu, only to be defeated.

Pokédex entries

Episode Pokémon Source Entry
JN085 Machamp Goh's Rotom Phone Machamp, the Superpower Pokémon. A Fighting type. Machamp's four arms move reflexively, which makes it very fast and allows it to deliver rapid-fire punches.

Pokémon Generations

In The Chase, an International Police SWAT team used a Machamp during the raid on the Viridian Gym. The Machamp smashed one of Viridian Gym's walls open.

In The Challenger, Bruno used a Machamp against Blue's Pidgeot, but it lost to its super effective Wing Attack.

Pokémon: Twilight Wings

In Letter, Bea owns a Machamp. It battled and lost to Leon's Charizard in a Pokémon League tournament. In Training, Machamp was training alongside Bea and her other Pokémon in the Wild Area. In Buddy, Machamp was seen on television.

GOTCHA!

A Machamp briefly appeared in GOTCHA!, under the ownership of Bruno.

In the manga

 
Gigantamax Machamp in Pokémon Adventures

Magical Pokémon Journey

Main article: Machamp (MPJ)

Machamp is a Pokémon owned in Magical Pokémon Journey.

Movie adaptations

A Machamp appeared in ICYR2, under the ownership of Borosue.

Pocket Monsters DP

A Machamp appeared in PMDP16.

Pocket Monsters HeartGold & SoulSilver Go! Go! Pokéathlon

A competitor's Machamp appeared in Pocket Monsters HeartGold & SoulSilver Go! Go! Pokéathlon.

Pocket Monsters HGSS

A Machamp appeared in PMHGSS18.

Pokémon Adventures

Main article: Blue's Machamp

Machamp first appeared in Tauros the Tyrant, where a Team Rocket Grunt used it in an attempt to catch Green.

Blue has a Machamp that debuted as a Machoke in A Tale of Ninetales. He was accidentally traded with Red, along with Blue's other Pokémon, when Red and Blue's Poké Balls got mixed up. Under Red's ownership, Machoke evolved into Machamp before being returned to Blue.

A Machamp appeared in Can You Diglett? as a silhouette when Agatha and Lorelei explained to Red about how Pokémon and people can't coexist with each other.

In Make Way for Magikarp, Bruno used a Machamp that, unlike all other Machoke who evolve from trade in this manga, had kept on its power-absorbing belt to be used later. With this power, it defeated Red's Poli before it was defeated by Vee as a Jolteon. It briefly returned in the HeartGold & SoulSilver chapter to participate in a Pokéathlon match against Gold.

Machamp was one of the Pokémon used by Chuck against Blue's Rhydon in Entranced by Entei.

Multiple Machamp were used by Team Galactic Grunts in Tackling Tangrowth and Mixing It Up with Machamp.

Three Machamp appeared in a flashback in PS582.

A Ride Machamp appeared in Thieving and Boss Crabominable, where it was used by Sun to protect him from a group of wild Crabrawler. It reappeared in The Truth and Island Kahuna Hapu and Battle in Vast Poni Canyon.

Bea's Machamp debuted in PASS25, where it battled Oleana's Garbodor. It is capable of Gigantamaxing.

Pokémon Battle Frontier

Enta battled a Machamp in Aim for the Top! in order to reach the top of the Battle Pyramid.

Pokémon Diamond and Pearl Adventure!

In Return to Hareta's Home Forest!, the reporter that Hareta encountered used a Machamp in battle.

Pokémon Gold & Silver: The Golden Boys

A Machamp appeared in Let's Aim For The Goal!.

A Machamp appeared in a flashback in Let's Fight For The Future!!.

Pokémon Gotta Catch 'Em All

In The Challenge at Celadon University!, Shu battled a Machamp at Celadon University's campus hospital to prevent it from destroying the entire building.

A Machamp appeared in GDZ45, under the ownership of Hinako.

Pokémon Pocket Monsters

Red and Green each own a Machamp, as seen in Catch That Pokémon Thief!! and Fierce Competition at the Pokémon Baseball Tournament!!, respectively.

Giovanni sent out a Machamp in order to get rid of Red, Clefairy and Pikachu when they went to the amusement park that he built in The Thrill of a Perfect Score, Big Rampage at the Amusement Park!. It reappeared in Get The Last Badge!!, Good-Bye, Pikachu?!, and Pokémon Hair Salon Opens!!.

A Machamp is one of Bruno's Pokémon in the Pokémon League, as seen in Clefairy's Under Training!!.

A Machamp appeared in Panic on the Luxury Liner?!.

A Machamp appeared in Squirtle, the Crybaby Pokémon, under the ownership of Giovanni.

A Machamp appeared in Team Rocket's Downfall!!.

A Machamp appeared in Pikachu's Birthday Party.

A Machamp appeared in Clefairy's Pikachu Robot.

A Machamp appeared in I Want to Become Popular!!, under the ownership of a boy.

A Machamp appeared in Demanding Tests at the Pokémon School!.

A Machamp appeared in Pokémon Snowball Fight.

A Machamp appeared in The Food Battle.

A Machamp appeared in Legend Of The Strongest Pokémon!!.

Pokémon Ruby-Sapphire

A Machamp appeared in Serious Bicycle Match!, under the ownership of Rydel's rival.

Pokémon Zensho

Giovanni used a Machamp against Satoshi in PZ05.

In the TCG

Main article: Machamp (TCG)

Other appearances

 
Machamp in Pokkén Tournament

Pokkén Tournament

Main article: Machamp (Pokkén Tournament)

Machamp is a Power-type playable character in Pokkén. Specializing in close range combat, Machamp deals incredible damage in exchange for a slow walk speed and lack of projectiles. Moves it can use include Wake-Up Slap, Karate Chop, Bulk Up, Cross Chop, Submission, and Close Combat. In Burst form, it can use the Burst Attack Dynamic Fury.

Detective Pikachu

Two Machamp appeared in Detective Pikachu. One of them was seen directing traffic. A Ditto also transformed into one.

 
Machamp in the music video for Celestial

Super Smash Bros. Ultimate

Machamp appears as a Spirit.

Celestial

Machamp appeared in the music video for Celestial.

Game data

Pokédex entries

Generation I Kanto
#068
Red Using its heavy muscles, it throws powerful punches that can send the victim clear over the horizon.
Blue
Yellow One arm alone can move mountains. Using all four arms, this Pokémon fires off awesome punches.
Stadium Among its fighting moves is a simultaneous volley of an uppercut, hook, straight and Karate Chop from its four arms.
Generation II Johto
#142
Gold It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
Silver It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.
Crystal With four arms that react more quickly than it can think, it can execute many punches at once.
Stadium 2 It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
Generation III Hoenn
#075
Kanto
#068
Ruby Machamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks.
Sapphire Machamp is known as the Pokémon that has mastered every kind of martial arts. If it grabs hold of the foe with its four arms, the battle is all but over. The hapless foe is thrown far over the horizon.
Emerald It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent.
FireRed Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.
LeafGreen Using its heavy muscles, it throws powerful punches that can send the victim clear over the horizon.
Generation IV Sinnoh
#042
Johto
#144
Diamond It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds.
Pearl It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers.
Platinum Its four muscled arms slam foes with powerful punches and chops at blinding speed.
HeartGold It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
SoulSilver It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.
Generation V Unova
#—
Black Its four muscled arms slam foes with powerful punches and chops at blinding speed.
White
Black 2 Its four muscled arms slam foes with powerful punches and chops at blinding speed.
White 2
Generation VI Kalos
Coastal #059
Hoenn
#077
X Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.
Y It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.
Omega Ruby Machamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks.
Alpha Sapphire Machamp is known as the Pokémon that has mastered every kind of martial arts. If it grabs hold of the foe with its four arms, the battle is all but over. The hapless foe is thrown far over the horizon.
Generation VII Alola
SM: #097
Alola
USUM: #119
Kanto
#068
Sun It unleashes megaton-level punches that send opponents flying clear over the horizon.
Moon It can lift heavy loads with the greatest of ease. It can even heft dump trucks. But its clumsy fingers prevent it from doing any precision work.
Ultra Sun It grasps its opponents with its four arms and twists them up in an intricate hold. People call it “the Machamp special.”
Ultra Moon With four arms, it can attack and defend simultaneously. It's said to have mastered every martial art in the world.
Let's Go Pikachu One arm alone can move mountains. Using all four arms, this Pokémon fires off awesome punches.
Let's Go Eevee
Generation VIII Galar
#140
Sinnoh
#042
Hisui
#156
Sword It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
Shield With four arms that react more quickly than it can think, it can execute many punches at once.
Brilliant Diamond It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds.
Shining Pearl It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers.
Legends: Arceus In close combat, its four arms afford it offensive and defensive supremacy. In but a blink, this valiant Pokémon can overwhelm its foes with more than 1,000 blows from its fists.
Gigantamax Machamp
Sword The Gigantamax energy coursing through its arms makes its punches hit as hard as bomb blasts.
Shield One of these Pokémon once used its immeasurable strength to lift a large ship that was in trouble. It then carried the ship to port.
Generation IX Paldea
#—
This Pokémon has no Pokédex entries in Generation IX.


 
Machamp in the Alola Pokédex

Game locations

Generation I
Red Blue
Evolve Machoke
Blue (Japan)
Evolve Machoke
Yellow
Trade Cubone for Machoke in Underground Path (Kanto Routes 5–6) (evolves immediately)
Generation II
Gold Silver
Evolve Machoke
Crystal
Evolve Machoke
Generation III
Ruby Sapphire
Evolve Machoke
Emerald
Evolve Machoke
FireRed LeafGreen
Evolve Machoke
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Evolve Machoke
Platinum
Evolve Machoke
HeartGold SoulSilver
Evolve Machoke
Pal Park
Mountain
Generation V
Black
Trade
White
Evolve Machoke
Black 2 White 2
Trade
Generation VI
X Y
Evolve Machoke
Omega Ruby Alpha Sapphire
Evolve Machoke
Generation VII
Sun Moon
Evolve Machoke
Ultra Sun Ultra Moon
Evolve Machoke
Let's Go Pikachu Let's Go Eevee
Evolve Machoke
Generation VIII
Sword
Giant's Mirror (Wanderer)
Dusty Bowl, North Lake Miloch, Rolling Fields, South Lake Miloch, Stony Wilderness (Max Raid Battle)
Stony Wilderness (Max Raid Battle) (Gigantamax Factor)
Shield
Giant's Mirror (Wanderer)
Dusty Bowl, North Lake Miloch, Rolling Fields, South Lake Miloch, Stony Wilderness (Max Raid Battle)
Sword Expansion Pass
Frostpoint Field, Snowslide Slope, Giant's Bed, Frigid Sea, Ballimere Lake (Max Raid Battle) (Gigantamax Factor)
Shield Expansion Pass
Frostpoint Field, Snowslide Slope, Giant's Bed, Frigid Sea, Ballimere Lake (Max Raid Battle)
Brilliant Diamond Shining Pearl
Evolve Machoke
Legends: Arceus
Arena's Approach (Alpha)
Massive mass outbreaks - Cobalt Coastlands, Alabaster Icelands
Generation IX
Scarlet Violet
Unobtainable


In side games

Generation I
Pinball
Evolve Machoke
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Pinball: R&S
Evolve Machoke
Trozei!
Phobos Walker, Trozei Battle, Mr. Who's Den
MD Red MD Blue
Evolve Machoke
Ranger
Krokka Tunnel
Generation IV
MD Time MD Darkness
Aegis Cave (Rock B2F-B3F, Steel B1F-B4F, Pit B1F-B3F)
MD Sky
Aegis Cave (Rock B2F-B3F, Steel B1F-B4F, Pit B1F-B3F)
Ranger: SoA
Oil Field Hideout
Rumble
Rocky Cave (Both Modes A & S, Advanced Mode B)
PokéPark Wii
Cavern Zone
Generation V
Rumble Blast
Canyon: Sunny Seashore
Conquest
Evolve Machoke
Rumble U
Wonder Area: Go Big or Go Home! (Reward), Melodious Woodland: A Lively Concert
Generation VI
Battle Trozei
Safari Jungle: Stage 2Mo
Shuffle
Event: Machamp Appears
Rumble World
Origin Hideaway: Super-Aura Test Lab (Center Boss, Back, Special)
Generation VII
Rumble Rush
Snorlax Sea, Gengar Sea, Aegislash Sea, Lugia Sea, Bulbasaur Sea, Arceus Sea, Charizard SeaFinal
Generation VIII
New Snap
Blushing BeachDay, Maricopia ReefDay
UNITE
Purchase for 8,000 Aeos Coins/460 Aeos Gems
Cross-Generation
Masters EX
Sync Pair Scout (Bruno's)
Evolve Scottie/Bettie's Machoke (Egg)


In events

Games Event Region Location Level Distribution period
RS Pokémon Center New York Campaign 6 Machamp English United States 30 August 21 to 27, 2004
XYORAS Pokémon EXPO Gym Machamp Japanese region Online 39 November 19, 2015 to May 31, 2016
ORAS Mark McQuillan's Machamp All Europe and the United States 50  May 14 to July 3, 2016
SM Saori Yoshida's Machamp Japanese region Nintendo Zone 34 February 8 to 28, 2017
Wild Area News
Games Event Gigantamax Location Level Distribution period
SwSh Wild Area News No hide 40, 50, 60Sw March 9 to 18, 2020
SwSh Wild Area News Yes hide 40, 50, 60Sw March 9 to 18, 2020
SwSh Wild Area News Yes hide 40, 50, 60Sw March 19 to 25, 2020
Sh Wild Area News Yes hide 30, 60 June 2 to 29, 2020
Sh Wild Area News Yes hide 30, 60 June 17 to 28, 2020
SwSh Wild Area News Yes hide 30, 40, 50 February 1 to 3, 2021
February 27 to 28, 2021
SwSh Wild Area News Yes hide 60 February 1 to 3, 2021
February 28, 2021

Held items

Game Held Item(s)
Red* Blue* Bitter Berry (100%)
Yellow*
Sword Shield   Focus Band (5%)
Events*   Star Piece (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
90
150 - 197 290 - 384
130
121 - 200 238 - 394
80
76 - 145 148 - 284
65
63 - 128 121 - 251
85
81 - 150 157 - 295
55
54 - 117 103 - 229
Total:
505
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 65.

Pokéathlon stats

Speed
1/2
Power
5/5 ★★★★★
Skill
4/4 ★★★★
Stamina
3/3 ★★★
Jump
2/2 ★★
Total
15/16 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None

Learnset

Machamp is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Wide Guard Rock Status 0000 00——% 10
011 Low Kick Fighting Physical 0000 100100% 20
011 Leer Normal Status 0000 100100% 30
011 Focus Energy Normal Status 0000 00——% 30
011 Revenge Fighting Physical 06060 100100% 10
1212 Low Sweep Fighting Physical 06565 100100% 20
1616 Knock Off Dark Physical 06565 100100% 20
2020 Scary Face Normal Status 0000 100100% 10
2424 Vital Throw Fighting Physical 07070 00——% 10
3131 Strength Normal Physical 08080 100100% 15
3636 Dual Chop Dragon Physical 04040 09090% 15
4242 Bulk Up Fighting Status 0000 00——% 20
4848 Seismic Toss Fighting Physical 0000 100100% 20
5454 Dynamic Punch Fighting Physical 100100 05050% 5
6060 Cross Chop Fighting Physical 100100 08080% 5
6666 Double-Edge Normal Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Tackle Normal Physical 40 50 30 100% 100% 30
6 15 Rock Smash Fighting Physical 40 50 30 100% 100% 20
11 20 Bullet Punch Steel Physical 40 50 30 100% 100% 20
18 28 Double Hit Normal Status —% —% 10
22 32 Mach Punch Fighting Physical 40 50 30 100% 100% 20
25 35 Bulk Up Fighting Status —% —% 10
30 41 Drain Punch Fighting Physical 75 90 60 100% 100% 10
34 45 Double-Edge Normal Physical 100 120 80 100% 100% 5
43 54 Close Combat Fighting Physical 100 120 80 100% 100% 5
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00  TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01  TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03  TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04  TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05  TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15  TM15 Dig Ground Physical 08080 100}}100% 10
TM17  TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23  TM23 Thief Dark Physical 06060 100}}100% 25
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM26  TM26 Scary Face Normal Status 0000 100}}100% 10
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM41  TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM42  TM42 Revenge Fighting Physical 06060 100}}100% 10
TM43  TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48  TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM54  TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM57  TM57 Payback Dark Physical 05050 100}}100% 10
TM58  TM58 Assurance Dark Physical 06060 100}}100% 10
TM59  TM59 Fling Dark Physical 0000 100}}100% 10
TM73  TM73 Cross Poison Poison Physical 07070 100}}100% 20
TM75  TM75 Low Sweep Fighting Physical 06565 100}}100% 20
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM79  TM79 Retaliate Normal Physical 07070 100}}100% 5
TM81  TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM98  TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01  TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02  TR02 Flamethrower Fire Special 09090 100}}100% 15
TR07  TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR10  TR10 Earthquake Ground Physical 100100 100}}100% 10
TR13  TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR14  TR14 Metronome Normal Status 0000 00—}}—% 10
TR15  TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR21  TR21 Reversal Fighting Physical 0000 100}}100% 15
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR30  TR30 Encore Normal Status 0000 100}}100% 5
TR39  TR39 Superpower Fighting Physical 120120 100}}100% 5
TR48  TR48 Bulk Up Fighting Status 0000 00—}}—% 20
TR53  TR53 Close Combat Fighting Physical 120120 100}}100% 5
TR57  TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR64  TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR75  TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR79  TR79 Heavy Slam Steel Physical 0000 100}}100% 10
TR85  TR85 Work Up Normal Status 0000 00—}}—% 30
TR93  TR93 Darkest Lariat Dark Physical 08585 100}}100% 10
TR94  TR94 High Horsepower Ground Physical 09595 095}}95% 10
TR95  TR95 Throat Chop Dark Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM08  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10  TM10 Work Up Normal Status 0000 00—}}—% 30
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Low Sweep Fighting Physical 06565 100}}100% 20
TM28  TM28 Dig Ground Physical 08080 100}}100% 10
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM58  TM58 Endure Normal Status 0000 00—}}—% 10
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82  TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM83  TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM96  TM96 Strength Normal Physical 08080 100}}100% 15
TM98  TM98 Rock Smash Fighting Physical 04040 100}}100% 15
XTM100  TM100 Rock Climb Normal Physical 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
   Bullet Punch Steel Physical 40 100% 30
      
 
Counter Fighting Physical 100% 20
      
  
Quick Guard Fighting Status —% 15
    Submission Fighting Physical 80 80% 20
    Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Machamp in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Machamp in that game.
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
  Bullet Punch Steel Physical 40 100% 30
      
   
Close Combat Fighting Physical 120 100% 5
      Counter Fighting Physical 100% 20
   Encore Normal Status 100% 5
     Fire Punch Fire Physical 75 100% 15
   Heavy Slam Steel Physical 100% 10
   Ice Punch Ice Physical 75 100% 15
       Knock Off Dark Physical 65 100% 20
   Power Trick Psychic Status —% 10
      Quick Guard Fighting Status —% 15
    Submission* Fighting Physical 80 80% 20
     Thunder Punch Electric Physical 75 100% 15
    Tickle^ Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Machamp in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Machamp in that game.
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Coaching Fighting Status —% 10
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Bulk Up Fighting Status —% —% 10
LA Bulldoze Ground Physical 60 75 45 100% 100% 20
LA Drain Punch Fighting Physical 75 90 60 100% 100% 10
LA Fire Punch Fire Physical 75 90 60 100% 100% 10
LA Flamethrower Fire Special 80 100 60 100% 100% 10
LA Focus Energy Normal Status —% —% 20
LA Giga Impact Normal Physical 120 150 100 90% 95% 5
LA High Horsepower Ground Physical 85 105 65 95% 100% 10
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Ice Punch Ice Physical 75 90 60 100% 100% 10
LA Poison Jab Poison Physical 80 100 60 100% 100% 10
LA Rest Psychic Status —% —% 10
LA Rock Slide Rock Physical 75 90 60 90% 100% 10
LA Rock Smash Fighting Physical 40 50 30 100% 100% 20
LA Stone Edge Rock Physical 100 120 80 80% 90% 5
LA Thunder Punch Electric Physical 75 90 60 100% 100% 10
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Detect Fighting Status 0000 00—}}—% 5
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
I II III IV V VI VII Foresight × Normal Status 0000 00—}}—% 40
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI VII Karate Chop × Fighting Physical 05050 100}}100% 25
I II III IV V VI VII Meditate × Psychic Status 0000 00—}}—% 40
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Power Trick Psychic Status 0000 00—}}—% 10
I II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Role Play Psychic Status 0000 00—}}—% 10
I II III IV V VI VII Rolling Kick × Fighting Physical 06060 085}}85% 15
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Smack Down Rock Physical 05050 100}}100% 15
I II III IV V VI VII Smelling Salts × Normal Physical 07070 100}}100% 10
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Vacuum Wave Fighting Special 04040 100}}100% 30
I II III IV V VI VII Wake-Up Slap × Fighting Physical 07070 100}}100% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Pinball
 
Acquisition: Evolve
Pokémon Pinball RS
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Mt. Discipline
Phrases
51%-100% HP Can you even see my flurry of punches?
26%-50% HP Blast it... Half my health is gone already...
1%-25% HP It's no good... I can't lift my arms anymore...
Level up Hm! Leveled! My punching speed went up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: -10%
IQ group: D
Pokémon Ranger
Group:
Fighting
Poké Assist:  
Fighting
Field move:    
(Crush ×3)
Loops: 10 Min. exp.: 110 Max. exp.: 140
Browser entry R-082
Machamp can pulverize even huge Boulders using the power of its incredible body.
Pokémon Ranger: Shadows of Almia
Group:
Fighting
Poké Assist:  
Fighting
Field move:  
(Crush ×3)
Browser entry R-163
It attacks with devastating punches and shock waves.
Pokémon Rumble
Attack ●●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 1.5 seconds Base HP: 57
Base Attack: 80 Base Defense: 56 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon came to the Cavern Zone to play! The Attraction he likes to play is Blaziken's Boulder Bash!
Pokémon Conquest
  HP: ★★★★ Move: Cross Chop
Attack: ★★★★ Ability 1: Guts
Ability 2: Conqueror
Ability 3: Bodyguard
Defense: ★★★
Speed: ★★
Evolves from Machoke when it has a link of 60% or higher, after knocking out a Warrior's Pokémon in a manner that allows recruitment
Range: 3 Perfect Links: Isa, Masatoshi, and Tadatsune
Pokémon Battle Trozei
Fighting
Attack Power: ★★★★★

 

Power of Six
Increases the damage dealt by matching six Pokémon.
Pokémon Shuffle
 
Fighting
  Attack Power: 70 - 125   10

#345
 

Eject
Removes one non-Support Pokémon icon without fail.
Skill Swapper: Risk-Taker
Pokémon GO
  Base Stamina: 207 Base Attack: 234 Base Defense: 159
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Bullet Punch, Counter*, Karate Chop
Charged Attacks: Heavy Slam*, Dynamic Punch*, Close Combat*, Rock Slide*, Cross Chop*, Stone Edge, Submission, Payback, Frustration , Return 
New Pokémon Snap
 
Photodex entry #089
Machamp’s four muscular arms make it an excellent swimmer. It can move through the water as fast as any aquatic Pokémon.

Evolution

 
Unevolved
Machop
 Fighting 
 
Level 28
 
First evolution
Machoke
 Fighting 
 
Trade

 
Linking CordLA
 
Second evolution
Machamp
 Fighting 


Forms

Gigantamax

 
Gigantamax Factor
 
Machamp
Machamp
 Fighting 

 
Dynamax Band


Lasts for three turns
 
Gigantamax Machamp
Machamp
 Fighting 

Sprites

Generation I
Red Green Red Blue Yellow
           
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Let's Go, Pikachu! Let's Go, Eevee!
   
Generation VIII
Sword Shield
   
   
Legends: Arceus
   
HOME
   
   
  For other sprites and images, please see Machamp images on the Bulbagarden Archives.


Trivia

  • In the Pokémon Red and Blue beta, Machamp was originally known as "Ju-Doh". This name is a corruption of judo, a fighting style.
  • Machamp could be seen as a counterpart to Alakazam. They are both the last stage of a three-part evolutionary family, they reach their final stage by trading, level up at a Medium Slow rate, and they both have a 75% male gender ratio. Also, Machamp excels at the Attack stat, while Alakazam excels at the Special Attack stat. Their evolutionary families are also next to each other in the National Pokédex. Moreover, a girl in Oreburgh City will trade her Abra for a Machop. Additionally, their base friendship is the same at 70, and all Pokémon in both of their respective evolutionary lines are in the Human-Like egg group. Finally, while Machamp has a Gigantamax form, Alakazam has a Mega Evolution.
    • Machamp also can be seen as a counterpart to the Conkeldurr evolutionary line. Both of them are Fighting-type Pokémon whose Attack is their highest stat. They both have below average speed. They share the same base stat total. They both have same gender ratio, they both have three-evolutionary stages, and they both reach their respective final-evolutionary stage through trading.
    • Besides Alakazam and Conkeldurr, Machamp can also be seen as a counterpart to Gengar. All four Pokémon can be obtained through evolution induced by trade. Gengar and Machamp are also capable of Gigantamaxing starting in Generation VIII and belong to two Gym Leaders in the Galar region, depending on which game is played; Machamp belongs to Bea in Pokémon Sword, while Gengar belongs to Allister in Pokémon Shield.
  • Machamp's Japanese name, Kairiky, is similar to the Japanese name of the move Strength.

Origin

Machamp appears to be based on a bodybuilder or wrestler. Seeing as it has more than two arms and blue skin, Machamp might also be based on a Hindu god, perhaps Shiva or Vishnu.

Name origin

Machamp may be a combination of macho (manly; Spanish and Portuguese for male) and champ.

Kairiky may be derived from 怪力 kairiki (superhuman strength), which is the name of its category in Japanese.

In other languages

Language Title Meaning
  Japanese カイリキー Kairiky From 怪力 kairiki
  French Mackogneur From macho and cogneur
  Spanish Machamp Same as English name
  German Machomei From Greek μάχομαι máchomai or Macho and Meister
  Italian Machamp Same as English name
  Korean 괴력몬 Goeryeokmon From 괴력 (怪力) goeryeok and monster
  Mandarin Chinese 怪力 Guàilì From 怪力 guàilì
  Cantonese Chinese 怪力 Gwaailihk From 怪力 gwaailihk


Related articles

External links

  #0067: Machoke
Pokémon
#0069: Bellsprout  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.