Johto Safari Zone

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Missing list of Pokemon available only pre-National Dex

Safari Zone サファリゾーン
Safari Zone
"Wild Missingno. appeared!"
Johto Safari Zone HGSS.png
Map description: {{{mapdesc}}}
Location: On Route 48, at the Safari Zone Gate
Region: Johto
Generations: IV
Johto Safari Zone Map.png
Location of Safari Zone in Johto.
Pokémon world locations

The Johto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can capture certain types of Pokémon. The Johto Safari Zone made its debut appearance in Pokémon HeartGold and SoulSilver, where it was shown to be located northwest of Cianwood. It is located at the Safari Zone Gate, a bazaar that sprung up due to the Safari Zone's popularity. It is owned by Baoba, the owner of the former Kanto Safari Zone, which was, by then, made into a Pal Park by his son.

For PokémonDollar.png500, the player will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.

When a wild Pokémon appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in most Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.

The Safari Zone can only be accessed once the player has healed the sick Ampharos, Amphy, in Olivine City's Glitter Lighthouse.

Details

This Safari Zone works identically to the Great Marsh: Pokémon are made easier or harder to catch by modifying the catch rate of a Pokémon. Each Pokémon appearing in the Safari Zone also has an escape rate, representing the probability that they flee from battle; a Pokémon's escape rate is identical across all Generation IV games (however, their escape rates are not defined in games which they cannot be found in their Great Marsh or Safari Zone). As a rule of thumb, Pokémon at higher evolutionary levels generally have lower escape rates.

At the start of an encounter, both the catch rate and escape rate are set to their species defaults. When Bait is thrown, it lowers the escape rate by one stage, but has a 90% chance of also lowering the catch rate by one stage. When Mud is thrown, it raises the catch rate by one stage, but has a 90% chance of raising the escape rate by one stage. Stages for catch rates and escape rates work identically to stat stages: they can be raised as high as +6 and as low as -6, where 0 is the starting stage; multipliers at each stat stage also work identically.

At the end of each turn, a random number between 0 and 255 is generated. If it is less than the modified stat stage, the Pokémon escapes.

Base flee rates

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

Areas

 
The six areas of the Safari Zone

Like the Safari Zone in Hoenn and Great Marsh in Sinnoh, the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 10 unique defaults from the moment the Safari Zone is unlocked.

Customization happens on the Nintendo DS touch screen. By dragging and sliding the tiles with the stylus, the player can move them with ease. The exits to each area are arranged so that every conceivable arrangement of areas is possible: up to 2,985,984. In each specific area, the player can choose from several different objects and put up to 30 into the area, which can potentially draw out rarer Pokémon, Pokémon not found in the area, or Pokémon not found in the zone any other way. The specific layout of the Safari Zone may be shared by multiple players at one time, like other events in Generation IV, through record mixing or by using the Safari Zone Link.

Default area layouts

There are ten possible layouts that the areas can be arranged in by default when the player first reaches the Safari Zone. Between the ten default layouts, all of the areas are utilized at least once with the exceptions of the Desert and Rocky Beach areas; each default arrangement positions the Peak area right in front of the entrance. Six more areas can be added once Baoba's second challenge is assigned to the player.

Layout Area Setup
1 Plains Swamp Meadow
Wetland Peak Forest
2 Meadow Marshland Wetland
Forest Peak Swamp
3 Wetland Wasteland Forest
Swamp Peak Marshland
4 Forest Mountain Swamp
Marshland Peak Wasteland
5 Swamp Savannah Marshland
Wasteland Peak Mountain
6 Marshland Plains Wasteland
Mountain Peak Savannah
7 Wasteland Meadow Mountain
Savannah Peak Plains
8 Mountain Wetland Savannah
Plains Peak Meadow
9 Savannah Forest Plains
Meadow Peak Wetland
10 Plains Savannah Wetland
Swamp Peak Wasteland

Challenges

First Challenge

When the player first visits the Safari Zone, its owner, Baoba, will give the player their first challenge of finding and catching a Geodude inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where Geodude can be found is always the first area that the player enters.

Second Challenge

Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a Sandshrew. When Baoba is shown a captured Sandshrew, he makes the player the new Safari Zone Owner.

Blocks

After the player has both received the National Pokédex from Professor Oak, and 3 hours of gameplay have passed after completion of Baoba's second challenge, Baoba will call the player to tell them that he has come up with a new idea for the Safari Zone. After receiving this call, the player will be able to place blocks in each active area of the Safari Zone. Each active area can contain up to 30 blocks at one time. Initially, the player will have access to only 6 block items. After another 3 hours of gameplay, Baoba will call the player again and add 6 new blocks. This cycle will repeat 2 more times until the player has been granted access to all 24 different block items.

Type Name
Plains Shrubbery
Red Flower
White Flower
Forest Tree
Stump
Branches
Peak Small Rock
Big Rock
Mossy Rock
Waterside Puddle
Fountain
Water Hole
Other Guidepost (R)
Guidepost (L)
Trash Can
Long Fence 1
Long Fence 2
Your Statue
Bench
Your Flag
Outside Lamp
Short Fence 1
Short Fence 2
Signboard

Area upgrades

Each active area of the Safari Zone keeps a hidden counter of how many days it has been active. After being active for ten days, a certain block type will be upgraded for each active area. Baoba will call to notify the player when this occurs. Once an area has been upgraded, the upgrade will not disappear if the player moves the area to be inactive or removes any blocks currently in the area. Each upgrade acts a multiplier for certain block types within the area. For example, a Plains block in an area with no upgrades counts as a single Plains block point. A Plains block in an area with one Plains upgrade counts as two Plains block points.

The day counter for each active area of the safari zone is not related to the internal game clock. In order to achieve area upgrades, the player must actually play the game on different days to increment the counters.

Block 2x 3x 4x 5x 6x 7x
Plains 10 50 100 150 200 250
Forest 20 60 110 160 210 250
Peak 30 70 120 170 220 250
Waterside 40 80 130 180 230 250

Items

Item Location Games
  Safari Ball ×30 From the receptionist in the entrance building, to be used in the Safari Game, cannot be kept  HG  SS 

Pokémon

Many Pokémon are found in the Safari Zone with no additional input needed by the player. Other Pokémon will only appear if certain block objects are placed within each area. For example, Fearow will not appear in the Peak area unless there are five Forest objects placed in the Peak area. Some Pokémon need two types of block objects in order to appear. For example, Vigoroth requires both Plains and Forest objects.

The area upgrade mechanic within the Safari Zone is key to being able to encounter the more rare Pokémon types. For example, to encounter a Bagon within the Swamp area, the player must have unlocked the block capability and received enough notifications from Baoba that both Peak and Forest block items are available for placement. The Swamp area must then be made an active area within the Safari Zone for 120 days. This quadruples the block score for each forest and peak block placed within it. The player can then place 14 peak blocks (14*4=56) and 9 forest blocks (9*4=36), which achieves the required scores of 56 and 35 respectively to enable Bagon.

All encounter slots in the Safari Zone are 10% each. The block-based encounters will replace topmost available slot, with higher ID being prioritized. For example, having 5 points of Plains blocks and 10 points of Forest blocks in Wetland will cause the game to insert Farfetch'd, Furret and Pachirisu in grass encounter slots 1, 0, and 2, respectively.

The Safari Zone is not listed as a Pokédex area. Any Pokémon that can be encountered only here will have the area listed as “AREA UNKNOWN”.

Additionally, when generating Pokémon's IVs, the game will reroll the numbers up to 4 times if none of the IVs are at 31.

Peak

 
Peak area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Peak area.

Pokémon Games Location Levels Rate
     
  Geodude
HG SS
  Grass
15-17 40%
  Graveler
HG SS
  Grass
16-17 20% 20% 0%
  Magnemite
HG SS
  Grass
15-16 20%
  Magneton
HG SS
  Grass
15-16 10% 10% 20%
  Magmar
HG SS
  Grass
17 10% 10% 0%
  Wobbuffet
HG SS
  Grass
16-17 0% 0% 20%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Peak area.

Pokémon Location Block 1 Block 2 Level ID Time
  Fearow Walking Forest 5 --- 44 3 Any
  Paras Walking Forest 3 --- 42 2 Any
  Slowbro Walking Waterside 5 --- 45 8 Any
  Magmar Walking Peak 10 --- 41 5 Morning/Day
  Wobbuffet Night
  Linoone Walking Plains 5 --- 46 0 Any
  Vigoroth Walking Forest 56 Plains 28 47 4 Any
  Lairon Walking Peak 24 --- 45 6 Any
  Zangoose Walking Plains 12 --- 45 1 Morning/Day
43 Night
  Spheal Walking Waterside 35 --- 45 9 Morning/Day
44 Night
  Bronzor Walking Peak 35 Forest 14 45 7 Morning/Day
46 Night

Desert

 
Desert area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Desert area.

Pokémon Games Location Levels Rate
     
  Fearow
HG SS
  Grass
15-17 0% 0% 30%
  Sandshrew
HG SS
  Grass
15-17 40%
  Sandslash
HG SS
  Grass
15-17 30%
  Cubone
HG SS
  Grass
16-17 20% 20% 0%
  Marowak
HG SS
  Grass
17 10% 10% 0%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Desert area.

Pokémon Location Block 1 Block 2 Level ID Time
  Fearow Walking Plains 3 --- 38 0 Any
  Fearow Walking Peak 6 --- 41 5 Night
  Marowak Morning/Day
  Lotad Walking Waterside 8 --- 38 8 Any
  Spinda Walking Plains 14 --- 45 1 Any
  Trapinch Walking Peak 49 --- 46 7 Morning/Night
47 Day
  Vibrava Walking Forest 49 --- 44 4 Morning/Night
45 Day
  Cacnea Walking Forest 35 --- 35 3 Any
  Cacturne Walking Waterside 42 --- 48 9 Any
  Hippopotas Walking Peak 28 --- 43 6 Any
  Carnivine Walking Plains 49 --- 48 2 Any

Plains

 
Plains area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Plains area.

Pokémon Games Location Levels Rate
     
  Rattata
HG SS
  Grass
15-17 30% 30% 0%
  Raticate
HG SS
  Grass
15-17 0% 0% 30%
  Abra
HG SS
  Grass
15-17 30%
  Girafarig
HG SS
  Grass
15-17 30% 30% 0%
  Girafarig
HG SS
  Grass
15-16 0% 0% 20%
  Stantler
HG SS
  Grass
17 0% 0% 20%
  Smeargle
HG SS
  Grass
17 10% 10% 0%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Plains area.

Pokémon Location Block 1 Block 2 Level ID Time
  Ponyta Walking Peak 5 --- 42 5 Any
  Girafarig Walking Plains 3 --- 40 0 Morning/Day
  Stantler Night
  Houndoom Walking Peak 10 --- 43 6 Morning/Day
44 Night
  Stantler Walking Forest 3 --- 41 3 Night
  Smeargle Morning/Day
  Zigzagoon Walking Forest 15 --- 44 4 Any
  Lotad Walking Waterside 12 --- 42 8 Any
  Surskit Walking Waterside 28 --- 46 9 Any
  Manectric Walking Plains 15 --- 45 7 Any
  Zangoose Walking Peak 15 --- 43 2 Morning/Day
45 Night
  Shinx Walking Plains 10 --- 43 1 Morning/Day
44 Night

Meadow

 
Meadow area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Meadow area.

Pokémon Games Location Levels Rate
     
  Clefairy
HG SS
  Grass
17 0% 0% 10%
  Jigglypuff
HG SS
  Grass
15-17 50% 30% 30%
  Marill
HG SS
  Grass
15-17 0% 0% 30%
  Hoppip
HG SS
  Grass
15-17 40% 30% 0%
  Skiploom
HG SS
  Grass
17 10% 10% 0%
  Sunkern
HG SS
  Grass
15-17 0% 30% 0%
  Wooper
HG SS
  Grass
15-17 0% 0% 30%
Surfing
  Magikarp
HG SS
  Surfing
15-17 50%
  Marill
HG SS
  Surfing
16-17 20%
  Wooper
HG SS
  Surfing
15-17 30%
Fishing
  Poliwag
HG SS
  Fishing
Old Rod
12-15 40%
  Magikarp
HG SS
  Fishing
Old Rod
12-15 60%
  Poliwag
HG SS
  Fishing
Good Rod
22-24 40%
  Poliwhirl
HG SS
  Fishing
Good Rod
24-25 20%
  Magikarp
HG SS
  Fishing
Good Rod
22-24 40%
  Poliwag
HG SS
  Fishing
Super Rod
35-36 40%
  Poliwhirl
HG SS
  Fishing
Super Rod
35-38 60%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Meadow area.

Pokémon Location Block 1 Block 2 Level ID Time
  Raticate Walking Plains 5 --- 40 0 Any
  Clefairy Walking Peak 3 --- 42 6 Night
  Geodude 45 Morning/Day
  Poliwhirl Old Rod Waterside 2 --- 15 0 Any
Waterside 3 --- 16 1
Good Rod Waterside 5 --- 27 0
  Chansey Walking Plains 12 --- 42 1 Any
  Gyarados Good Rod Waterside 7 --- 28 1 Any
Super Rod Waterside 10 --- 42 0
Waterside 14 --- 45 1
  Skiploom Walking Forest 8 --- 40 3 Any
Surf Waterside 3 --- 47 0
  Wooper Walking Waterside 3 --- 42 9 Any
  Seedot Walking Plains 35 --- 45 2 Any
  Nuzleaf Walking Forest 28 --- 38 4 Any
Forest 35 --- 48 5
  Masquerain Surf Waterside 10 --- 42 1 Any
Waterside 14 --- 46 2
  Nosepass Walking Peak 35 --- 45 7 Any
  Riolu Walking Plains 42 Forest 28 45 8 Morning/Night
46 Day

Forest

 
Forest area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Forest area.

Pokémon Games Location Levels Rate
     
  Pidgey
HG SS
  Grass
15-17 30% 30% 0%
  Bellsprout
HG SS
  Grass
15-17 40% 40% 30%
  Gastly
HG SS
  Grass
15, 17 0% 0% 20%
  Haunter
HG SS
  Grass
16-17 0% 0% 20%
  Mr. Mime
HG SS
  Grass
16-17 20% 20% 0%
  Misdreavus
HG SS
  Grass
17 10% 10% 0%
  Misdreavus
HG SS
  Grass
15-17 0% 0% 30%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Forest area.

Pokémon Location Block 1 Block 2 Level ID Time
  Lickitung Walking Waterside 3 --- 40 7 Any
  Mr. Mime Walking Plains 3 --- 45 0 Any
  Electabuzz Walking Peak 4 --- 41 4 Any
  Misdreavus Walking Forest 4 --- 42 2 Any
  Surskit Walking Waterside 24 --- 42 9 Any
  Shuppet Walking Forest 35 --- 46 3 Morning/Day
47 Night
  Beldum Walking Peak 63 --- 44 6 Any
  Bidoof Walking Waterside 10 --- 40 8 Any
  Budew Walking Plains 24 --- 47 1 Any
  Bronzong Walking Peak 56 Forest 35 46 5 Morning
45 Day/Night

Swamp

 
Swamp area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Swamp area.

Pokémon Games Location Levels Rate
     
  Jigglypuff
HG SS
  Grass
15-17 30% 30% 0%
  Paras
HG SS
  Grass
15-17 30% 30% 0%
  Drowzee
HG SS
  Grass
15, 17 0% 0% 20%
  Hypno
HG SS
  Grass
16-17 0% 0% 20%
  Sentret
HG SS
  Grass
15-17 30%
  Murkrow
HG SS
  Grass
17 10% 10% 0%
  Murkrow
HG SS
  Grass
15-17 0% 0% 30%
Surfing
  Goldeen
HG SS
  Surfing
15-17 40%
  Magikarp
HG SS
  Surfing
15-17 60%
Fishing
  Magikarp
HG SS
  Fishing
Old Rod
12-15 100%
  Goldeen
HG SS
  Fishing
Good Rod
22-24 40%
  Seaking
HG SS
  Fishing
Good Rod
24-25 20%
  Magikarp
HG SS
  Fishing
Good Rod
22-24 40%
  Goldeen
HG SS
  Fishing
Super Rod
35-37 40%
  Seaking
HG SS
  Fishing
Super Rod
35-37 40%
  Dratini
HG SS
  Fishing
Super Rod
36-37 20%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Swamp area.

Pokémon Location Block 1 Block 2 Level ID Time
  Parasect Walking Plains 3 --- 41 0 Any
  Weepinbell Walking Forest 8 --- 46 4 Any
  Hypno Walking Forest 5 --- 37 3 Night
  Murkrow Morning/Day
  Voltorb Walking Peak 10 --- 42 6 Any
  Goldeen Old Rod Waterside 2 --- 17 0 Any
  Seaking Old Rod Waterside 3 --- 17 1 Any
Good Rod Waterside 6 --- 27 0
Surf Waterside 4 --- 42 0
  Dratini Good Rod Waterside 10 --- 29 1 Any
  Dragonair Super Rod Waterside 15 --- 42 0 Any
Waterside 20 --- 45 1
  Furret Walking Plains 5 --- 42 1 Any
  Murkrow Surf Waterside 10 --- 47 1 Any
  Duskull Walking Peak 28 --- 42 7 Any
Surf Waterside 35 --- 48 2
  Chimecho Walking Forest 15 --- 46 5 Morning/Day
47 Night
  Bagon Walking Peak 56 Forest 35 45 8 Morning/Day
44 Night
  Pachirisu Walking Plains 10 --- 47 2 Any
  Floatzel Walking Waterside 10 --- 44 9 Any

Marshland

 
Marshland area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Marshland area.

Pokémon Games Location Levels Rate
     
  Ekans
HG SS
  Grass
15-16 20% 20% 0%
  Arbok
HG SS
  Grass
17 10% 10% 0%
  Oddish
HG SS
  Grass
15, 17 0% 0% 20%
  Gloom
HG SS
  Grass
16-17 0% 0% 20%
  Grimer
HG SS
  Grass
17 10% 10% 0%
  Koffing
HG SS
  Grass
15-17 30%
  Weezing
HG SS
  Grass
15-17 30% 30% 0%
  Wooper
HG SS
  Grass
15-17 0% 0% 30%
Surfing
  Poliwag
HG SS
  Surfing
15-17 40%
  Grimer
HG SS
  Surfing
15-17 30%
  Wooper
HG SS
  Surfing
15-17 30%
Fishing
  Poliwag
HG SS
  Fishing
Old Rod
12-15 40%
  Magikarp
HG SS
  Fishing
Old Rod
12-15 60%
  Poliwhirl
HG SS
  Fishing
Good Rod
24-25 60%
  Magikarp
HG SS
  Fishing
Good Rod
22-24 40%
  Poliwhirl
HG SS
  Fishing
Super Rod
35-38 80%
  Gyarados
HG SS
  Fishing
Super Rod
36-37 20%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Marshland area.

Pokémon Location Block 1 Block 2 Level ID Time
  Gloom Walking Plains 2 --- 42 0 Any
  Diglett Walking Peak 5 --- 43 6 Any
  Poliwag Old Rod Waterside 2 --- 16 0 Any
Waterside 3 --- 18 1
  Muk Walking Waterside 8 --- 38 9 Any
Surf Waterside 16 --- 48 2
  Gyarados Good Rod Waterside 3 --- 26 0 Any
Waterside 4 --- 29 1
  Jumpluff Walking Plains 5 --- 38 1 Any
Surf Waterside 10 --- 47 0
  Quagsire Surf Waterside 13 --- 43 1 Any
  Shuckle Walking Peak 8 --- 44 7 Any
  Roselia Walking Forest 49 --- 46 5 Any
  Seviper Walking Plains 35 --- 48 2 Any
  Barboach Super Rod Waterside 4 --- 42 0 Any
Super Rod Waterside 5 --- 45 1
  Banette Walking Peak 49 --- 44 8 Morning/Day
45 Night
  Croagunk Walking Forest 42 --- 44 4 Any
  Carnivine Walking Forest 35 --- 41 3 Any

Mountain

 
Mountain area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Mountain area.

Pokémon Games Location Levels Rate
     
  Rattata
HG SS
  Grass
15-16 20%
  Raticate
HG SS
  Grass
15-17 30% 30% 0%
  Zubat
HG SS
  Grass
15-17 0% 0% 40%
  Golbat
HG SS
  Grass
15-17 0% 0% 30%
  Magneton
HG SS
  Grass
17 10%
  Lickitung
HG SS
  Grass
15-17 30% 30% 0%
  Larvitar
HG SS
  Grass
17 10% 10% 0%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Mountain area.

Pokémon Location Block 1 Block 2 Level ID Time
  Magneton Walking Plains 3 --- 42 0 Any
  Krabby Walking Waterside 3 --- 43 8 Any
  Larvitar Walking Peak 5 --- 42 5 Any
  Meditite Walking Forest 20 --- 44 3 Morning
43 Day/Night
  Volbeat Walking Plains 10 --- 46 1 Any
  Lunatone Walking Peak 15 --- 46 6 Any
  Dusclops Walking Forest 35 --- 45 4 Morning/Day
46 Night
  Sealeo Walking Waterside 49 Peak 21 45 9 Any
  Metang Walking Peak 56 --- 44 7 Any
  Chingling Walking Forest 10 --- 38 2 Any

Rocky Beach

 
Rocky Beach area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Rocky Beach area.

Pokémon Games Location Levels Rate
     
  Zubat
HG SS
  Grass
15-17 0% 0% 30%
  Slowpoke
HG SS
  Grass
15-17 30%
  Slowbro
HG SS
  Grass
17 10%
  Doduo
HG SS
  Grass
15-17 30% 30% 0%
  Krabby
HG SS
  Grass
15-17 30%
Surfing
  Poliwag
HG SS
  Surfing
15-16 30%
  Poliwhirl
HG SS
  Surfing
16-17 20%
  Magikarp
HG SS
  Surfing
15-16 30%
  Lapras
HG SS
  Surfing
15-16 20%
Fishing
  Krabby
HG SS
  Fishing
Old Rod
13-15 30%
  Goldeen
HG SS
  Fishing
Old Rod
13-15 30%
  Magikarp
HG SS
  Fishing
Old Rod
12-14 40%
  Krabby
HG SS
  Fishing
Good Rod
22-25 40%
  Goldeen
HG SS
  Fishing
Good Rod
22-23 30%
  Magikarp
HG SS
  Fishing
Good Rod
22-23 30%
  Kingler
HG SS
  Fishing
Super Rod
38-39 20%
  Goldeen
HG SS
  Fishing
Super Rod
35-38 40%
  Seaking
HG SS
  Fishing
Super Rod
35-38 40%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Rocky Beach area.

Pokémon Location Block 1 Block 2 Level ID Time
  Slowbro Walking Peak 3 --- 42 6 Any
Walking Waterside 5 --- 37 9
  Dodrio Walking Plains 10 --- 42 0 Any
  Krabby Old Rod Waterside 2 --- 17 0 Any
Waterside 3 --- 18 1
  Kingler Walking Peak 8 --- 40 7 Any
Good Rod Waterside 5 --- 26 0
Waterside 8 --- 27 1
  Lapras Surf Waterside 10 --- 37 0 Morning/Day
36 Night
Waterside 14 --- 42 1 Morning/Day
41 Night
Waterside 18 --- 47 2 Morning/Day
46 Night
  Mareep Walking Forest 5 --- 43 3 Any
  Aron Walking Peak 24 --- 45 8 Morning/Day
44 Night
  Electrike Walking Plains 10 --- 42 1 Any
  Manectric Walking Forest 10 --- 37 4 Any
  Corphish Super Rod Waterside 15 --- 46 0 Any
Waterside 20 --- 48 1
  Budew Walking Forest 18 --- 40 5 Any
  Gible Walking Plains 49 Peak 49 44 2 Any

Wasteland

 
Wasteland area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Wasteland area.

Pokémon Games Location Levels Rate
     
  Fearow
HG SS
  Grass
15-17 0% 0% 30%
  Machop
HG SS
  Grass
16-17 20% 20% 0%
  Machoke
HG SS
  Grass
17 10% 0% 0%
  Magnemite
HG SS
  Grass
15-17 30%
  Onix
HG SS
  Grass
15-16 20% 0% 0%
  Onix
HG SS
  Grass
15-17 0% 30% 40%
  Kangaskhan
HG SS
  Grass
15, 17 20% 20% 0%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Wasteland area.

Pokémon Location Block 1 Block 2 Level ID Time
  Golduck Walking Waterside 3 --- 45 8 Any
  Machoke Walking Peak 5 --- 40 5 Any
  Bellsprout Walking Forest 3 --- 41 2 Any
  Kingler Walking Waterside 10 --- 48 9 Any
  Breloom Walking Forest 42 --- 46 4 Any
  Medicham Walking Forest 35 --- 44 3 Any
  Manectric Walking Plains 3 --- 41 0 Any
  Illumise Walking Plains 10 --- 46 1 Any
  Solrock Walking Peak 42 --- 45 7 Morning/Night
46 Day
  Skorupi Walking Peak 28 --- 44 6 Morning/Day
45 Night

Savannah

 
Savannah area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Savannah area.

Pokémon Games Location Levels Rate
     
  Nidoran♀
HG SS
  Grass
15-17 30% 30% 0%
  Nidorina
HG SS
  Grass
15-17 0% 0% 30%
  Nidoran♂
HG SS
  Grass
15-17 30% 30% 0%
  Nidorino
HG SS
  Grass
15-17 0% 0% 30%
  Zubat
HG SS
  Grass
15-17 0% 0% 30%
  Golbat
HG SS
  Grass
17 0% 0% 10%
  Rhyhorn
HG SS
  Grass
17 10% 10% 0%
  Tauros
HG SS
  Grass
15-17 30% 30% 0%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Savannah area.

Pokémon Location Block 1 Block 2 Level ID Time
  Rhyhorn Walking Peak 5 --- 41 6 Any
  Rhydon Walking Peak 10 --- 44 7 Any
  Tauros Walking Plain 5 --- 41 0 Any
  Houndour Walking Forest 4 --- 42 3 Any
  Zigzagoon Walking Forest 10 --- 38 1 Any
  Shroomish Walking Forest 35 Plains 12 45 5 Any
  Azurill Walking Waterside 5 --- 42 9 Any
  Torkoal Walking Peak 35 --- 46 8 Morning
47 Day/Night
  Cacturne Walking Forest 35 --- 42 4 Any
  Luxio Walking Plains 24 --- 46 2 Morning/Day
45 Night

Wetland

 
Wetland area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Wetland area.

Pokémon Games Location Levels Rate
     
  Spearow
HG SS
  Grass
15-17 30% 30% 0%
  Psyduck
HG SS
  Grass
15-16 0% 0% 20%
  Golduck
HG SS
  Grass
17 0% 0% 20%
  Farfetch'd
HG SS
  Grass
15-17 30% 30% 0%
  Ditto
HG SS
  Grass
17 10% 10% 0%
  Sentret
HG SS
  Grass
15-17 30% 30% 0%
  Wooper
HG SS
  Grass
15-17 0% 0% 40%
  Quagsire
HG SS
  Grass
16-17 0% 0% 20%
Surfing
  Psyduck
HG SS
  Surfing
16-17 20%
  Poliwag
HG SS
  Surfing
15-16 30%
  Wooper
HG SS
  Surfing
15-16 30%
  Quagsire
HG SS
  Surfing
16-17 20%
Fishing
  Poliwag
HG SS
  Fishing
Old Rod
12-15 40%
  Magikarp
HG SS
  Fishing
Old Rod
12-15 60%
  Poliwag
HG SS
  Fishing
Good Rod
22-24 70%
  Poliwhirl
HG SS
  Fishing
Good Rod
23-25 30%
  Poliwag
HG SS
  Fishing
Super Rod
35-37 50%
  Poliwhirl
HG SS
  Fishing
Super Rod
35-37 50%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Wetland area.

Pokémon Location Block 1 Block 2 Level ID Time
  Golduck Walking Peak 5 --- 40 6 Any
Surf Waterside 4 --- 37 1
Surf Waterside 6 --- 45 2
  Poliwhirl Old Rod Waterside 2 --- 17 0 Any
Waterside 3 --- 18 1
  Farfetch'd Walking Forest 3 --- 41 3 Any
  Doduo Walking Peak 4 --- 45 5 Any
  Gyarados Super Rod Waterside 6 --- 45 0 Morning/Night
44 Day
Waterside 9 --- 48 1 Morning/Night
47 Day
  Ditto Walking Waterside 15 --- 41 5 Any
  Furret Walking Plains 2 --- 41 0 Any
  Quagsire Surf Waterside 3 --- 37 0 Any
  Lombre Walking Plains 14 --- 47 2 Any
  Surskit Walking Plains 6 --- 40 1 Any
  Corphish Good Rod Waterside 10 --- 26 0 Any
Waterside 14 --- 28 1
  Shelgon Walking Peak 63 --- 46 7 Any
  Pachirisu Walking Forest 8 --- 43 4 Any
  Buizel Walking Waterside 35 --- 45 9 Morning/Day
44 Night

In the manga

 
Safari Zone in Pokémon Adventures

Pokémon Adventures

HeartGold & SoulSilver chapter

In Weavile Wobbles But It Won't Fall Down, Silver ventured to the newly opened Safari Zone after hearing about it from Clair. There he participated in a Safari Game, during which he was attacked by an Arbok and he countered its attack. In the midst of battle, Eusine stopped him and lectured him about the rules of the Safari Zone, which prohibit attacking the wild Pokémon. Silver, who had recently found out about Plates, showed Eusine a Plate he has found at Whirl Islands, but did not get any reaction out of him other than confusion. His actions were, however, seen by Petrel, who attacked him and Eusine with his army of Koffing. During the following battle, Petrel revealed information about the Plates and that he defeated Lance. The battle ended as Petrel left and Silver stole the Plates he had managed to find. Some time after, Silver encountered Crystal, who was on a field trip with the children from Earl's Pokémon Academy, and they decided to travel to Ecruteak City together.

Trivia

Pokémon Games Location Levels Rate
     
Fishing
  Magikarp
G S C
  Fishing
Old Rod
10 85%
  Krabby
G S C
  Fishing
Old Rod
10 15%
  Krabby
G S C
  Fishing
Good Rod
20 55%
  Magikarp
G S C
  Fishing
Good Rod
20 35%
  Corsola
G S C
  Fishing
Good Rod
20 10% 10% 0%
  Staryu
G S C
  Fishing
Good Rod
20 0% 0% 10%
  Krabby
G S C
  Fishing
Super Rod
40 60%
  Corsola
G S C
  Fishing
Super Rod
40 30% 30% 0%
  Staryu
G S C
  Fishing
Super Rod
40 0% 0% 30%
  Kingler
G S C
  Fishing
Super Rod
40 10%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


  • The number of Pokémon species that can be acquired in this Safari Zone is by far the largest quantity in the main series to date, and includes several species that were never before available in the wild, most notably Shelgon, Metang, Breloom, Vigoroth, and Riolu.
  • This is the only Safari Zone which the player can customize.
  • This is the first Safari Zone in which there is no step limit. The Hoenn Safari Zone in Pokémon Omega Ruby and Alpha Sapphire also does not have a step limit.
  • The two construction workers outside of the Safari Zone, in the Safari Zone Gate, imply that they are the ones who move the Safari Zone areas; they mention that most people would think a complicated system would be in place, as well as complaining about aches and pains.
  • Should the player use a wallhack to walk through the Safari Zone Gate without going through reception first, the Safari Zone will be 6 plain squares and the only Pokémon that will show up is a level 20 Rattata. However, the battle will go as it would anywhere else, instead of bringing up the Safari Zone's catching interface.
  • A graphical glitch occurs in the Swamp area. Four tiles at the top of the grassy patch appear to be empty at first, but when the player (or their partner Pokémon) walks over the tiles, tall grass will appear underfoot.

In other languages

Language Title
Chinese Cantonese 狩獵地帶 Sáulihp Deihdaai
Mandarin 狩獵地帶 / 狩猎地带 Shòuliè Dìdài
  European French Parc Safari
  German Safari-Zone
  Italian Zona Safari
  Korean 사파리존 Sapari Jon
  Portuguese Zona de Safari*
  European Spanish Zona Safari
  Vietnamese Vùng Safari



Safari Zones
Kanto Safari ZoneJohto Safari ZoneHoenn Safari ZoneGreat Marsh


Johto
               
Settlements
New Bark TownCherrygrove CityViolet CityAzalea TownGoldenrod CityEcruteak City
Olivine CityCianwood CityMahogany TownBlackthorn CitySafari Zone GateFrontier Access
Routes
2930313233343536373839404142434445464748
Landmarks
Dark CaveSprout TowerRuins of AlphUnion CaveSlowpoke WellIlex ForestRadio TowerGlobal Terminal
Goldenrod TunnelNational ParkPokéathlon DomeBell TowerBellchime TrailBurned TowerMoomoo FarmGlitter Lighthouse
Battle Tower (CrystalHGSS)/FrontierCliff Edge GateCliff CaveEmbedded TowerSafari ZoneWhirl Islands
Mt. MortarLake of RageTeam Rocket HQIce PathDragon's DenS.S. AquaMt. Silver
Access to
Sinjoh RuinsKanto


  This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.