Seaking (Pokémon)

For Pokémon GO information on this species, see the game's section.
0118MS.png #0118: Goldeen
Pokémon
#0120: Staryu 0120MS.png
Seaking
Goldfish Pokémon
アズマオウ
Azumao
#0119
Seaking



Images on the Bulbagarden Archives
Type
Water Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Swift Swim or Water Veil Cacophony
Cacophony
Lightning Rod
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
60 (14.8%)
Breeding
Egg Group
Water 2
Hatch time
20 cycles
Height
4'03" 1.3 m
Seaking
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
86.0 lbs. 39.0 kg
Seaking
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
170
Gen. I-IV
Unknown
IV
158
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Seaking
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body03.png
Footprint
F0119.png F000.png
{{{form2}}}
Pokédex color
Red
Base friendship
70
External Links

Seaking (Japanese: アズマオウ Azumao) is a Water-type Pokémon introduced in Generation I.

It evolves from Goldeen starting at level 33.

Biology

Seaking is a primarily orange-and-white, piscine Pokémon. It has round, dark eyes, prominent pink lips, two small fangs, and a cream-colored horn in the center of its forehead. A female will have a smaller horn than a male. Most of its body is orange with a patch of white under its mouth and along its underside. There are several black markings on its body: two thick lines under each eye, a large wavy patch on its back, and several speckles near its tail. It has billowing pectoral fins and a pair of tail fins shaped like butterfly wings, all of which are white speckled with black. However, its dorsal fin is pure white and rigid.

Seaking is a very powerful swimmer that is found in rivers and streams. It can swim not only against a river's current, but up waterfalls as well. In the autumn spawning season, it grows fatter and more vibrant. It travels upriver where male Seaking engage in elaborate dances to court females. The female would go for the Seaking with the most graceful dance.

Seaking uses its powerful horn to bore holes in riverbed boulders in order to shelter its Eggs from water currents. A mated pair take turns patrolling around their new nest for roughly a month and defend it with their lives. There are two different groups of Trainers who are obsessed with Seaking's horns or dorsal fins. However, the groups cannot get along with each other. In Generation I, Waterfall was its signature move.

Evolution

Seaking evolves from Goldeen.

(For specifics on this Pokémon's evolution in the games, refer to Game data→Evolution data.)

 
Unevolved
Goldeen
 Water 

 
First evolution
Seaking
 Water 


In the anime

 
Seaking in the anime

Major appearances

The Sensational Sisters own a Seaking, which first appeared in The Misty Mermaid, thus marking the species' debut. It reappeared in Cerulean Blues and in a fantasy in Alola, Alola!.

In Hook, Line, and Stinker, multiple Seaking were the focus of a local fishing competition. Ash and Misty both hooked a Seaking each.

In The Great Eight Fate!, Juan used a Seaking in a Gym battle against Ash. It was able to block Pikachu's Electric attacks with Horn Drill and send them back at its opponent. Pikachu and Corphish eventually took Seaking down, but not before it defeated Snorunt.

Minor appearances

In Pikachu's Vacation, a Seaking was at the Pokémon Theme Park.

In Round One - Begin!, a Trainer's Seaking competed in the Indigo League Conference.

In Pikachu Re-Volts, a Seaking fell under the control of Cassidy and Butch via their Drowzee at Mandarin Island North.

A Seaking appeared in Misty's fantasy in Bye Bye Psyduck.

In The Power of One, multiple Seaking sensed the disturbance caused by Lawrence III.

A wild Seaking appeared in Pikachu's Rescue Adventure.

In Slowking's Day, a Seaking was living in the ocean surrounding Shamouti Island.

A Seaking appeared in a fantasy in The Totodile Duel.

In The Joy of Water Pokémon, a Seaking was living in Lake Lucid.

In Octillery The Outcast, Misty's Poliwhirl went up against a Trainer's Seaking during a qualifying match of the Whirl Cup and won. It reappeared in the following episode.

Multiple Seaking appeared in the opening intro of Celebi: The Voice of the Forest, which was reused for Pokémon Heroes: Latios & Latias.

In Enlighten Up!, a Seaking resided in Lake Slowpoke.

In Putting the Air Back in Aerodactyl!, Tracey observed and sketched three Seaking as they swam in a lake.

In Pokémon Ranger and the Temple of the Sea, The Marina Group used multiple Goldeen for their Marina Underwater Pokémon Show. They reappeared in a montage in The Rise of Darkrai, which highlighted the preceding nine movies.

Multiple Seaking appeared in Kalos, Where Dreams and Adventures Begin!.

Multiple Seaking appeared in Diancie and the Cocoon of Destruction.

A Performer's Seaking appeared in a video in Performing with Fiery Charm!.

In Alola, Kanto!, a wild Seaking was at Professor Oak's Laboratory.

In Dewpider Ascending!, a wild Seaking swam along a river and passed a school of Goldeen.

In Securing the Future!, a Seaking joined the rest of Alola in showering Necrozma with light so it could return to its normal form.

A Seaking appeared in Pikachu's Exciting Adventure!.

In The Cuteness Quotient!, a Seaking appeared under the ownership of Marin. It competed with her in the Friendship Festival. Another Seaking was featured on the poster for the competition. Marin's Seaking reappeared in On Land, In the Sea, and to the Future!, where it competed in the Kids Marine Athletic Race.

A Seaking appeared in This Could be the Start of Something Big!.

A Seaking appeared in Distant Blue Sky!.

Pokédex entries

Episode Pokémon Source Entry
AG110 Seaking May's Pokédex Seaking, the Goldfish Pokémon. Seaking is the evolved form of Goldeen. Its sharp, drill-like horn is capable of crushing even stone.

In the manga

Pokémon Adventures

Seaking debuted as a failed capture by Yellow, who could not bring herself to hurt it in Sea Sea Seadra.

In Off Course with Corsola, a Seaking was mentioned as one of the Pokémon Crystal caught and sent to Professor Oak via the Portable Transfer System. She remarked that its back is slightly different from others.

A Seaking appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest.

In I More Than Like You, Luvdisc I, a powerful Seaking nicknamed Charles appears as a member of Wallace's team. He used him for various Contests as well as in battles.

Pokémon Gold & Silver: The Golden Boys

Multiple Seaking appeared in Let's Survive This Sea Battle.

In the TCG

Main article: Seaking (TCG)

Game data

Pokédex entries

Generation I Kanto
#119
Red(JPN) (This entry was originally untranslated in English until it was reused in Pokémon FireRed.)
Green
Red(ENG) In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.
Blue
Yellow It is the male's job to make a nest by carving out boulders in a stream using the horn on its head.
Stadium In the autumn, they travel up rivers to spawn. In other seasons, they make and live in their own nests.
Generation II Johto
#079
Gold During spawning season, Seaking gather from all over, coloring the rivers a brilliant red.
Silver Using its horn, it bores holes in riverbed boulders, making nests to prevent its eggs from washing away.
Crystal When autumn comes, the males patrol the area around their nests in order to protect their offspring.
Stadium 2 During spawning season, Seaking gather from all over, coloring the rivers a brilliant red.
Generation III Hoenn
#051
Kanto
#119
Ruby In the autumn, Seaking males can be seen performing courtship dances in riverbeds to woo females. During this season, this Pokémon's body coloration is at its most beautiful.
Sapphire Seaking is very protective of its eggs. The male and female will take turns patrolling around their nest and eggs. The guarding of eggs by these Pokémon goes on for over a month.
Emerald It punches holes in boulders on stream-beds. This is a clever innovation that prevents its eggs from being attacked or washed away by the current.
FireRed The horn on its head is sharp like a drill. It bores a hole in a boulder to make its nest.
LeafGreen In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.
Generation IV Sinnoh
#079
Johto
#079
Diamond It makes its nest by hollowing out boulders in streams with its horn. It defends its eggs with its life.
Pearl To protect its family, it will fight with its drill-sharp horn. It lives in hollowed rocks in streams.
Platinum In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.
HeartGold During spawning season, Seaking gather from all over, coloring the rivers a brilliant red.
SoulSilver Using its horn, it bores holes in riverbed boulders, making nests to prevent its eggs from washing away.
Generation V Unova
#—
Black In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.
White
Black 2 In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.
White 2
Generation VI Kalos
Central #054
Hoenn
#052
X In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.
Y It makes its nest by hollowing out boulders in streams with its horn. It defends its eggs with its life.
Omega Ruby In the autumn, Seaking males can be seen performing courtship dances in riverbeds to woo females. During this season, this Pokémon's body coloration is at its most beautiful.
Alpha Sapphire Seaking is very protective of its eggs. The male and female will take turns patrolling around their nest and eggs. The guarding of eggs by these Pokémon goes on for over a month.
Generation VII Alola
SM: #154
Alola
USUM: #187
Kanto
#119
Sun When the weather grows cold, its whole body flushes a deep red. This sight serves as a poetic reminder that autumn has arrived.
Moon Trainers who are crazy for Seaking are divided into horn enthusiasts and fin enthusiasts. The two groups do not get along well.
Ultra Sun Its horn spins like a drill to steadily hollow out rocks—even harder ones. The coloration of the male is more vivid.
Ultra Moon To attract females, males dance on the river's floor. The females gather around the male that dances most gracefully.
Let's Go Pikachu It is the male's job to make a nest by carving out boulders in a stream using the horn on its head.
Let's Go Eevee
Generation VIII Galar
#147
Galar
Isle of Armor #095
Sinnoh
#079
Hisui
#—
This Pokémon has no Pokédex entries in Legends: Arceus.
Sword In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.
Shield Using its horn, it bores holes in riverbed boulders, making nests to prevent its eggs from washing away.
Brilliant Diamond It makes its nest by hollowing out boulders in streams with its horn. The Pokémon defends its eggs with its life.
Shining Pearl To protect its family, it will fight with its drill-sharp horn. It lives in hollowed rocks in streams.
Generation IX Paldea
#—
Kitakami
#—
Blueberry
#—
This Pokémon has no Pokédex entries in Generation IX.


 
Seaking in the Alola Pokédex

Game locations

Generation I
Red Blue
Route 23, Fuchsia City, Cerulean Cave (Super Rod)
Blue (Japan)
Route 23, Fuchsia City, Cerulean Cave (Super Rod)
Yellow
Route 24, Cerulean City, Cerulean Cave (Super Rod)
Generation II
Gold Silver
Dark Cave, Union Cave 1F/B1F, Slowpoke Well (Super Rod)
Routes 4, 9, 10, 24, 25, and 42, Cerulean City, Mt. Mortar, Tohjo Falls, Mt. Silver Cave 2F (Surfing and Super Rod)
Crystal
Route 4, Cerulean City (Surfing)
Dark Cave, Union Cave 1F/B1F, Slowpoke Well (Super Rod)
Routes 9, 10, 24, 25, and 42, Mt. Mortar, Tohjo Falls, Mt. Silver Cave 2F (Surfing and Super Rod)
Generation III
Ruby Sapphire
Safari Zone (Super Rod)
Emerald
Safari Zone (Super Rod)
FireRed LeafGreen
Berry Forest, Safari Zone, Fuchsia City (Super Rod)
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Routes 203, 204, 209, 212, and 214, Lake Acuity, Lake Verity, Twinleaf Town, Lake Valor, Resort Area, Sendoff Spring (Super Rod)
Platinum
Lake Acuity, Lake Verity, Lake Valor (Good Rod)
Routes 203, 204, 208, 209, 212, 214, and 229, Lake Acuity, Lake Verity, Twinleaf Town, Lake Valor, Celestic Town, Sendoff Spring (Super Rod)
HeartGold SoulSilver
Routes 4, 9, 10, 24, 25, and 42, Slowpoke Well, Union Cave, Mt. Mortar, Mt. Silver Cave, Dark Cave, Cerulean City, Tohjo Falls (Surfing and Super Rod)
Safari Zone (Surfing in Swamp with 4 Waterside points; Old Rod in Swamp with 3 Waterside points; Good Rod in Swamp, default and with 6 points; Super Rod in Swamp and Rocky Beach, default)
Pal Park
Pond
Generation V
Black White
Routes 3, 11, and 14, Striaton City, Pinwheel Forest interior, Abundant Shrine (fishing in rippling water)
Black 2 White 2
Routes 3, 11, 14, and 22, Pinwheel Forest, Abundant Shrine, Aspertia City, Striaton City (fishing in rippling water)
Dream World
Sparkling Sea
Generation VI
X Y
Routes 3 and 22, Parfum Palace (Super Rod)
Omega Ruby Alpha Sapphire
Safari Zone (Super Rod)
Generation VII
Sun Moon
Brooklet Hill, Malie Garden (SOS Battle)
Ultra Sun Ultra Moon
Brooklet Hill, Malie Garden (SOS Battle)
Let's Go Pikachu Let's Go Eevee
Route 6 (Sea Skim)
Generation VIII
Sword Shield
West Lake Axewell, East Lake Axewell, North Lake Miloch, South Lake Miloch, Bridge Field, Lake of Outrage (Wanderer)
Expansion Pass
Max Lair (Dynamax Adventure)
Brilliant Diamond Shining Pearl
Routes 203, 204, 209, 212, and 214, Lake Acuity, Lake Verity, Twinleaf Town, Lake Valor, Resort Area, Sendoff Spring (Super Rod)
Legends: Arceus
Unobtainable
Generation IX
Scarlet Violet
Unobtainable


In side games

Generation I
Pinball
Evolve Goldeen
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Pinball: R&S
Evolve Goldeen
Trozei!
Secret Storage 14, Mr. Who's Den
MD Red MD Blue
Evolve Goldeen
Ranger
Safra Sea
Generation IV
MD Time MD Darkness
Lake Afar (B7F-B12F)
MD Sky
Lake Afar (B7F-B12F)
Rumble
Bright Beach (Both Modes B & S)
Generation V
Rumble Blast
Lake: Shimmering Lake
Rumble U
Frenzy Square: Make a Big Splash!
Generation VI
Battle Trozei
Safari Jungle: Stage 1We
Rumble World
Dewdrop Bay: Castle Moat (All Areas), Plasma Tundra: Misty Moor (All Areas)
Generation VII
Rumble Rush
Mewtwo Sea, Bulbasaur Sea, Mewtwo SeaFinal
Generation VIII
MD DX
Fainted Pokémon: Desert Region
Cross-Generation
Shuffle
Event: Pokémon Safari (15th release)
Masters EX
Evolution: Scottie/Bettie & GoldeenEgg


Held items

Pokémon caught in Generation I must be traded to a Generation II game in order for a held item to appear.

Games Held items
Red Blue
Yellow
Omega Ruby Alpha Sapphire
Sun Moon
Ultra Sun Ultra Moon
Sword Shield
Brilliant Diamond Shining Pearl

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
80
140 - 187 270 - 364
92
87 - 158 170 - 311
65
63 - 128 121 - 251
65
63 - 128 121 - 251
80
76 - 145 148 - 284
68
65 - 132 126 - 258
Total:
450
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 80.

Pokéathlon stats

Speed
2/4 ★★☆☆
Power
3/4 ★★★
Skill
2/3 ★★
Stamina
3/3 ★★★
Jump
2/3 ★★
Total
12/17 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Notes:

Learnset

Seaking is available in Sword and Shield and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Peck Flying Physical 03535 100100% 35
011 Tail Whip Normal Status 0000 100100% 30
011 Supersonic Normal Status 0000 05555% 20
011 Water Pulse Water Special 06060 100100% 20
1515 Horn Attack Normal Physical 06565 100100% 25
2020 Agility Psychic Status 0000 00——% 30
2525 Aqua Ring Water Status 0000 00——% 20
3030 Flail Normal Physical 0000 100100% 15
3737 Waterfall Water Physical 08080 100100% 15
4444 Soak Water Status 0000 100100% 20
5151 Megahorn Bug Physical 120120 08585% 10
5858 Horn Drill Normal Physical 0000 03030% 5
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35 TM35 Hail Ice Status 0000 00—}}—% 10
TM36 TM36 Whirlpool Water Special 03535 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM45 TM45 Dive Water Physical 08080 100}}100% 10
TM52 TM52 Bounce Flying Physical 08585 085}}85% 5
TM53 TM53 Mud Shot Ground Special 05555 095}}95% 15
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM96 TM96 Smart Strike Steel Physical 07070 00—}}—% 10
TR00 TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR03 TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR12 TR12 Agility Psychic Status 0000 00—}}—% 30
TR16 TR16 Waterfall Water Physical 08080 100}}100% 15
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR28 TR28 Megahorn Bug Physical 120120 085}}85% 10
TR45 TR45 Muddy Water Water Special 09090 085}}85% 10
TR57 TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR84 TR84 Scald Water Special 08080 100}}100% 15
TR87 TR87 Drill Run Ground Physical 08080 095}}95% 10
TR95 TR95 Throat Chop Dark Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM07 TM07 Hail Ice Status 0000 —}}—% 10
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM49 TM49 Scald Water Special 08080 100}}100% 15
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM75 TM75 Swords Dance Normal Status 0000 —}}—% 20
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM84 TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM95 TM95 Surf Water Special 09090 100}}100% 15
TM99 TM99 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Acupressure Normal Status —% 30
Aqua Tail Water Physical 90 90% 10
Haze* Ice Status —% 30
Mud-Slap Ground Special 20 100% 10
Psybeam Psychic Special 65 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Seaking in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Seaking in that game.
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Acupressure Normal Status —% 30
Aqua Tail Water Physical 90 90% 10
Body Slam Normal Physical 85 100% 15
Haze* Ice Status —% 30
Hydro Pump Water Special 110 80% 5
Mud Shot* Ground Special 55 95% 15
Mud-Slap Ground Special 20 100% 10
Psybeam Psychic Special 65 100% 20
Skull Bash* Normal Physical 130 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Seaking in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Seaking in that game.
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Flip Turn Water Physical 60 100% 20
Sw Sh EP BD SP Scale Shot Dragon Physical 25 90% 20
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Bubble Beam Water Special 06565 100}}100% 20
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Fury Attack Normal Physical 01515 085}}85% 20
I II III IV V VI VII Fury Cutter Bug Physical 04040 095}}95% 20
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mud Sport × Ground Status 0000 00—}}—% 15
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Quick Attack Normal Physical 04040 100}}100% 30
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Water Gun Water Special 04040 100}}100% 25
I II III IV V VI VII Water Sport × Water Status 0000 00—}}—% 15
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Pinball
 
Acquisition: Evolve
Pokémon Pinball RS
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Rub-a-Dub River
Phrases
51%-100% HP This horn is for digging out a nest.
26%-50% HP Watch out. They've cut my HP down to half.
1%-25% HP It's looking grim... I can barely swim...
Level up OK! There, I've leveled up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: -4.5%
IQ group: A
Pokémon Super Mystery Dungeon
 

Body size: Standard (1 tile)
How to Recruit: Visit Luvdisc's secret base
Connected to: Luvdisc
Connection Orb Set: 3

Phrases
Normal How do you like the pattern on my body? It's totally mesmerizing, isn't it?
Low HP (< 50%) I'm getting tired...
Pokémon Ranger
Group:
Water
Poké Assist:  
Water
Field move: None
Loops: 2 Min. exp.: N/A Max. exp.: N/A
Browser entry R-111
Your only chance to capture Seaking is when it jumps out of the water.
Pokémon Rumble
Attack ●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 2.33 seconds Base HP: 55
Base Attack: 77 Base Defense: 54 Base Speed: 60
Pokémon Battle Trozei
Water
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Water
  Attack Power: 60 - 105   5

#688
 

Whirlpool
Delays your opponent's disruptions.


Pokémon GO
  Base HP: 190 Base Attack: 175 Base Defense: 147
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Peck, Waterfall*, Poison Jab
Charged Attacks: Ice Beam*, Water Pulse*, Megahorn, Icy Wind, Drill Run

Evolution data

 
Unevolved
Goldeen
 Water 
 
Level 33
 
First evolution
Seaking
 Water 


Sprites

Generation I
Red Green Red Blue Yellow
           
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
Let's Go, Pikachu! Let's Go, Eevee!
Generation VIII
Sword Shield
This Pokémon is unavailable in Generation IX.
Cross-Generation
HOME
   
   
  For other sprites and images, please see Seaking images on the Bulbagarden Archives.


Trivia

Origin

Seaking seems to be based on the oranda breed of goldfish due to its plump body and billowing tail, specifically the azuma nishiki variety. It might also be inspired by the Sanke variety of koi fish. Its behavior is reminiscent of the sockeye salmon, whose bodies flush red as they swim upstream and climb waterfalls during their breeding season. Its horn may be a reference to Matsya, a giant horned fish that is one of the avatars assumed by the Hindu deity Vishnu. Seaking's royal theme may come from the Japanese word for goldfish which is 金魚 Kingyo.

Name origin

Seaking may be a combination of sea, king, and possibly a play on seeking.

Azumao may be derived from 東錦 azuma nishiki (a breed of goldfish) and 王 ō (king).

In other languages

Language Title Meaning
  Japanese アズマオウ Azumao From 東錦 azuma nishiki and ō
  French Poissoroy From poisson and roy
  Spanish Seaking Same as English name
  German Golking From Goldfisch and king
  Italian Seaking Same as English name
  Korean 왕콘치 Wangkonchi From 왕 (王) wang and 콘치 Konchi
  Mandarin Chinese 金魚王 / 金鱼王 Jīnyúwáng From 金魚 / 金鱼 jīnyú and wáng
  Cantonese Chinese 金魚王 Gāmyùhwòhng From 金魚 gāmyùh and wòhng


External links

  #0118: Goldeen
Pokémon
#0120: Staryu  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.