Not to be confused with Water Spout.

Water Sport (Japanese: みずあそび Water Game) is a non-damaging Water-type move introduced in Generation III.

Water Sport
みずあそび Water Game
Type  Water
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Both Sides: Affects the entire field
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Effect

Generations III and IV

Water Sport reduces the base power of Fire-type moves by 50% on both sides in battle. The effects last until the user switches out.

Water Sport can be used as the first move of a Pokémon Contest combination, causing Mud Sport, Refresh, and Water Gun to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 4 bonus appeal points if Mud Sport or Rain Dance was used in the previous turn.

Generation V

Water Sport now reduces the base power of Fire-type moves by 67% (approximated as a factor of 1352/4096) on both sides in battle.

Generations VI and VII

Water Sport is now active for five turns, even if the user switches out.

Water Sport can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rain Dance was used in the prior turn.

If powered up by a Waterium Z into Z-Water Sport, the user's Special Defense stat rises one stage.

Generation VIII onwards

Water Sport cannot be selected in a battle.

Description

Games Description
RSEColoXD The user becomes soaked to raise resistance to fire.
FRLG Weakens Fire-type attacks while the user is in the battle.
DPPtHGSSPBR
BWB2W2
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
XYORAS The user soaks itself with water. This weakens Fire-type moves for five turns.
SMUSUMPE The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0054 Psyduck Water 1 Field 1 1 1 1 1
0055 Golduck Water 1 Field 1 1 1 1 1
0060 Poliwag Water 1 Water 1 1 1 1 1
0061 Poliwhirl Water 1 Water 1 1 1 1 1
0086 Seel Water 1 Field 7 7 7 7
0118 Goldeen Water 2 Water 2 1 1 1 1 1
0119 Seaking Water 2 Water 2 1 1 1 1 1
0183 Marill
Water 1 Fairy 5B2W2 5 5
0184 Azumarill
Water 1 Fairy 1, 5B2W2 1, 5 1, 5
0271 Lombre
Water 1 Grass 31 19 19 19XY
20ORAS
20
0279 Pelipper
Water 1 Flying 1 1 1 1 1
0283 Surskit
Water 1 Bug 19 19 19 19XY
14ORAS
14
0284 Masquerain
Water 1 Bug 1, 19 1, 19 1, 19 1, 19XY
1, 14ORAS
1, 14
0298 Azurill
No Eggs Discovered No Eggs Discovered 5B2W2 5 5
0339 Barboach
Water 2 Water 2 6 6 6 6 6
0340 Whiscash
Water 2 Water 2 1, 6 1, 6 1, 6 1, 6 1, 6
0350 Milotic Water 1 Dragon 10 5 5 5XY
4ORAS
1, 4
0368 Gorebyss Water 1 Water 1 5ORAS 5
0380 Latias
No Eggs Discovered No Eggs Discovered 25 25 25 25XY
4ORAS
4
0393 Piplup Water 1 Field 11 11 11 11
0394 Prinplup Water 1 Field 11 11 11 11
0406 Budew
No Eggs Discovered No Eggs Discovered 7 7 7 7
0418 Buizel Water 1 Field 1 1BW
7B2W2
7 7
0419 Floatzel Water 1 Field 1 1BW
1, 7B2W2
1, 7 1, 7
0489 Phione Water 1 Fairy 1 1 1 1
0490 Manaphy Water 1 Fairy 1 1 1 1
0501 Oshawott Field Field 11 11 11
0502 Dewott Field Field 1, 11 1, 11 1, 11
0503 Samurott Field Field 1, 11 1, 11 1, 11
0515 Panpour Field Field 16 16 16
0580 Ducklett
Water 1 Flying 3 3 3
0581 Swanna
Water 1 Flying 1, 3 1, 3 1, 3
0592 Frillish
Frillish
All forms

Amorphous Amorphous 1 1 1
0593 Jellicent
Jellicent
All forms

Amorphous Amorphous 1 1 1
0594 Alomomola Water 1 Water 2 1 1 1
0692 Clauncher Water 1 Water 3 7 7
0693 Clawitzer Water 1 Water 3 7 1, 7
0751 Dewpider
Water 1 Bug 1
0771 Pyukumuku Water 1 Water 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0060 Poliwag Water 1 Water 1
0158 Totodile Monster Water 1
0183 Marill
Water 1 Fairy
0226 Mantine
Water 1 Water 1
0278 Wingull
Water 1 Flying
0298 Azurill
Water 1 Fairy
0363 Spheal
Water 1 Field
0369 Relicanth
Water 1 Water 2
0370 Luvdisc Water 2 Water 2
0399 Bidoof Water 1 Field
0458 Mantyke
Water 1 Water 1
0656 Froakie Water 1 Water 1
0688 Binacle
Water 3 Water 3
0746 Wishiwashi Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation III

# Pokémon Types Egg Groups Obtained with
0311 Plusle Fairy Fairy PokéPark Eggs
0341 Corphish Water 1 Water 3 PokéPark Eggs
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Water Sport changes the floor status to Water Sport, which reduces the damage of Fire-type moves. In the Rescue Team and Explorers series, Water Sport lasts for 10-11 turns and halves damage taken from Fire-type moves. From Gates to Infinity, the status lasts 20 turns and weakens Fire-type moves by 30%.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 19 - —% - Entire floor Others -
MDTDS - - 19 - —% - Entire floor Others -
BSL - - 19 - —% - Entire floor Others -
MDGtI - - 20 99 —% —% Entire floor Others -
SMD - - 20 99 —% —% Entire floor Others -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Changes the floor's status to Water Sport, which halves the power of Fire-type moves.
MDTDS Changes the dungeon floor's status to Water Sport. A floor Under the influence of Water Sport halves the power of all Fire-type moves.
BSL フロアぜんたいが みずあそびじょうたいになる みずあそびじょうたいでは ほのおタイプの わざの ダメージが はんげんする
MDGtI
SMD
It changes the entire floor to the Water Sport condition. In the Water Sport condition, damage caused by Fire-type moves goes down.
MDRTDX It changes the entire floor to the Water Sport condition. Damage caused by Fire-type moves goes down.


In the manga

Pokémon Adventures

In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the field as a whole (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 玩水 Wáanséui *
水之遊 Séui jī Yàuh *
Mandarin 玩水 Wánshuǐ *
水之遊 Shuǐ zhī Yóu *
French Tourniquet
German Nassmacher
Greek Ύγρανση Hugranse
Italian Docciascudo
Korean 물놀이 Mulnori
Brazilian Portuguese Esporte Aquático
Serbian Rasprskavanje Vode
Spanish Latin America Chapoteo de Agua
Spain Hidrochorro
Turkish Su Oyunu
Vietnamese Nghịch Nước


Variations of the move Mud Sport
Mud SportWater Sport
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.