Water Sport (move)

Not to be confused with Water Spout.
Water Sport
みずあそび Water Game
Water Sport VII.png
[[File:|300px|center]]
Type  Water
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Water Sport (Japanese: みずあそび Water Game) is a non-damaging Water-type move introduced in Generation III.

Effect

Generations III and IV

Water Sport reduces the base power of Fire-type moves by 50% on both sides in battle. The effects last until the user switches out.

Water Sport can also be used as part of a Pokémon Contest combination, with the user gaining an extra four appeal points if Mud Sport or Rain Dance was used in the prior turn. It can also be used to start a combination, causing Mud Sport, Refresh and Water Gun to have their base appeal points doubled if used in the next turn.

Generation V

Water Sport now reduces the base power of Fire-type moves by 67% on both sides in battle.

Generations VI and VII

Water Sport is now active for five turns, even if the user switches out.

Water Sport can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rain Dance was used in the prior turn.

If powered up by a Waterium Z into Z-Water Sport, the user's Special Defense stat rises one stage.

Generation VIII

Water Sport cannot be selected in a battle.

Description

Games Description
RSEColo.XD The user becomes soaked to raise resistance to fire.
FRLG Weakens Fire-type attacks while the user is in the battle.
DPPtHGSSPBR
BWB2W2
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
XYORAS The user soaks itself with water. This weakens Fire-type moves for five turns.
SMUSUMPE The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
SwSh This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
054   Psyduck
  Water 1 Field 1 1 1 1 1SMUSUM
055   Golduck
  Water 1 Field 1 1 1 1 1SMUSUM
060   Poliwag
  Water 1 Water 1 1 1 1 1SMUSUM
061   Poliwhirl
  Water 1 Water 1 1 1 1 1SMUSUM
086   Seel
  Water 1 Field 7 7 7 7SMUSUM
118   Goldeen
  Water 2 Water 2 1 1 1 1 1SMUSUM
119   Seaking
  Water 2 Water 2 1 1 1 1 1SMUSUM
183   Marill
 
 
Water 1 Fairy 5B2W2 5 5
184   Azumarill
 
 
Water 1 Fairy 1, 5B2W2 1, 5 1, 5
271   Lombre
 
 
Water 1 Grass 31 19 19 19XY
20ORAS
20
279   Pelipper
 
 
Water 1 Flying 1 1 1 1 1
283   Surskit
 
 
Water 1 Bug 19 19 19 19XY
14ORAS
14
284   Masquerain
 
 
Water 1 Bug 1, 19 1, 19 1, 19 1, 19XY
1, 14ORAS
1, 14
298   Azurill
 
 
Undiscovered Undiscovered 5B2W2 5 5
339   Barboach
 
 
Water 2 Water 2 6 6 6 6 6
340   Whiscash
 
 
Water 2 Water 2 1, 6 1, 6 1, 6 1, 6 1, 6
350   Milotic
  Water 1 Dragon 10 5 5 5XY
4ORAS
1, 4
368   Gorebyss
  Water 1 Water 1 5ORAS 5
380   Latias
 
 
Undiscovered Undiscovered 25 25 25 25XY
4ORAS
4
393   Piplup
  Water 1 Field 11 11 11 11
394   Prinplup
  Water 1 Field 11 11 11 11
406   Budew
 
 
Undiscovered Undiscovered 7 7 7 7
418   Buizel
  Water 1 Field 1 1BW
7B2W2
7 7
419   Floatzel
  Water 1 Field 1 1BW
1, 7B2W2
1, 7 1, 7
489   Phione
  Water 1 Fairy 1 1 1 1
490   Manaphy
  Water 1 Fairy 1 1 1 1
501   Oshawott
  Field Field 11 11 11
502   Dewott
  Field Field 1, 11 1, 11 1, 11
503   Samurott
  Field Field 1, 11 1, 11 1, 11
515   Panpour
  Field Field 16 16 16
580   Ducklett
 
 
Water 1 Flying 3 3 3
581   Swanna
 
 
Water 1 Flying 1, 3 1, 3 1, 3
592   Frillish
 
 
Amorphous Amorphous 1 1 1
593   Jellicent
 
 
Amorphous Amorphous 1 1 1
594   Alomomola
  Water 1 Water 2 1 1 1
692   Clauncher
  Water 1 Water 3 7 7
693   Clawitzer
  Water 1 Water 3 7 1, 7
751   Dewpider
 
 
Water 1 Bug 1
771   Pyukumuku
  Water 1 Water 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
060   Poliwag
  Water 1 Water 1
158   Totodile
  Monster Water 1
183   Marill
 
 
Water 1 Fairy
226   Mantine
 
 
Water 1 Water 1
278   Wingull
 
 
Water 1 Flying
298   Azurill
 
 
Water 1 Fairy
363   Spheal
 
 
Water 1 Field
369   Relicanth
 
 
Water 1 Water 2
370   Luvdisc
  Water 2 Water 2
399   Bidoof
  Water 1 Field
458   Mantyke
 
 
Water 1 Water 1
656   Froakie
  Water 1 Water 1
688   Binacle
 
 
Water 3 Water 3
746   Wishiwashi
  Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation III

# Pokémon Types Egg Groups Obtained with
311   Plusle
  Fairy Fairy PokéPark Eggs
341   Corphish
  Water 1 Water 3 PokéPark Eggs
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team and Explorers of Time, Darkness and Sky, Water Sport is a move with 19 PP. The user changes the floor's status to Water Sport for 10-11 turns, which halves the damage of Fire-type moves. This move is affected by Taunt.

In Gates to Infinity and Pokémon Super Mystery Dungeon, the status lasts 20 turns and weakens the moves by 30%.

Description

Games Description
MDRB Changes the floor's status to Water Sport, which halves the power of Fire-type moves.
MDTDS Changes the dungeon floor's status to Water Sport. A floor Under the influence of Water Sport halves the power of all Fire-type moves.
BSL フロアぜんたいが みずあそびじょうたいになる みずあそびじょうたいでは ほのおタイプの わざの ダメージが はんげんする
MDGtI
SMD
It changes the entire floor to the Water Sport condition. In the Water Sport condition, damage caused by Fire-type moves goes down.
MDRTDX It changes the entire floor to the Water Sport condition. Damage caused by Fire-type moves goes down.


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the field as a whole (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 玩水 Wáanséui *
水之遊 Séui-jī Yàuh *
Mandarin 玩水 Wánshuǐ *
水之遊 Shuǐ-zhī Yóu *
  French Tourniquet
  German Nassmacher
  Greek Ύγρανση Hugranse
  Italian Docciascudo
  Korean 물놀이 Mul Nor-i
Portuguese   Brazil Esguicho de Água
Esporte Aquático (TCG and manga)
  Portugal Desporto Aquático
  Serbian Rasprskavanje Vode
  Spanish Hidrochorro
  Turkish Su Oyunu
  Vietnamese Nghịch Nước



Variations of the move Mud Sport
  Mud SportWater Sport


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.