Mantine (Pokémon)

For Pokémon GO information on this species, see the game's section.
0225MS.png #0225: Delibird
Pokémon
#0227: Skarmory 0227MS.png
This article is about the species. For a specific instance of this species, see Mantine (disambiguation).
Mantine
Kite Pokémon
マンタイン
Mantain
#0226
Mantine



Images on the Bulbagarden Archives
Type
Water Flying
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Swift Swim or Water Absorb Cacophony
Cacophony
Water Veil
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
25 (7.7%)
Breeding
Egg Group
Water 1
Hatch time
25 cycles
Height
6'11" 2.1 m
Mantine
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
485.0 lbs. 220.0 kg
Mantine
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
168
Gen. II-IV
Unknown
IV
170
V+
Leveling rate
Slow
EV yield
Total: 2
Mantine
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body09.png
Footprint
F0226.png F000.png
{{{form2}}}
Pokédex color
Purple
Base friendship
70
External Links

Mantine (Japanese: マンタイン Mantain) is a dual-type Water/Flying Pokémon introduced in Generation II.

It evolves from Mantyke when leveled up with a Remoraid in the party.

Biology

Mantine is a large, ray-like Pokémon. Its body is dark blue on the overside, and it has large wing-like fins, with a black ring-shaped mark on the top of either fin, and a jagged outline on the front rim at the bottom. Its head has two long protrusions resembling horns or antennae, and two more black ring-shaped marks on the back. Two pairs of gills are visible on its pinkish gray underside, as well as a pair of beady eyes and a small mouth. Its body has a coarse texture.

Mantine thrives in open seas where it swims freely, often in schools where they race one another. It can breach out of the water and fly 300 feet (100 meters) into the air if it builds up enough speed. In the past, it was often misidentified as a bird Pokémon by observers who saw this behavior. Mantine is sometimes seen with a Remoraid attached to the underside of one of its fins, scavenging for its leftovers and fighting together with it when attacked. Mantine has a docile nature, and does not mind the Remoraid clinging onto its fin.

In Alola, many surfers ride waves and travel between islands on the backs of Mantine. This has made it an icon in the region, being featured on souvenir postcards and posters.

Evolution

Mantine evolves from Mantyke.

(For specifics on this Pokémon's evolution in the games, refer to Game data→Evolution data.)

 
Unevolved
Mantyke
 Water  Flying 

 
First evolution
Mantine
 Water  Flying 


In the anime

Main series

Major appearances

 
Mantine in the anime
Mantine (recurring)

A recurring Mantine first appeared in the second episode of the Where Are You Going, Eevee? shorts. It rescued Eevee after it was accidentally knocked off a boat by a passing by Wailord. In the third episode of the segment, they decided to try Mantine Surfing on a nearby wave. Eevee initially kept getting knocked off whenever Mantine did a flip, Eevee eventually learned how to time its jumps with Mantine's flips, allowing it to stay on Mantine's back. Mantine reappeared in the fourth episode of the segment, where, after arriving at Alola, it said its farewells to Eevee and headed back out to sea. It reappeared in a flashback in We Know Where You're Going, Eevee!.

It made its main series debut in Alola, Alola!, where it met up with Sandy again and helped it Mantine Surf with Lana. Later, it and several other Mantine were captured by Team Rocket before being rescued by Ash and his classmates. Afterwards, it and the other Mantine returned to the sea.

Other
 
A Mantine in the anime, with a Remoraid attached

Mantine debuted in Spell of the Unown: Entei as one of the illusory Pokémon Molly Hale created in her dream world, thanks to the Unown. It was Molly's second Pokémon during her battle against Misty, where it faced off against Staryu. The outcome of the battle was ultimately left unknown.

Mantine made its main series debut in Mantine Overboard!, where it was seen protecting the Silver Wing.

In Just Add Water, Dorian used a Mantine to attack Team Rocket, defeating them with Bubble Beam. It was later used to battle Misty's Corsola, but it lost.

In A Family That Battles Together Stays Together!, Lola owns a Mantine, which was used in her battle against Brock's Onix. It lost despite having the type advantage. Mantine reappeared in a fantasy in Grating Spaces!.

Multiple Mantine appeared in Pokémon Ranger and the Temple of the Sea. Jack Walker used his Capture Styler on one of the Mantine passing by him, so it could help Jack get away from The Phantom during the beginning of the movie. They briefly reappeared in a montage in The Rise of Darkrai, which chronicled the preceding nine movies.

In Steamboat Willies!, an old man's Mantine helped Ash and Dawn save its Trainer's ship from falling off a waterfall. This Mantine was bigger than usual.

In The Road to Humilau!, Marlon's Mantine battled and defeated Cameron's Ferrothorn during a Gym battle, but it later lost to Cameron's Samurott.

In Alola, Alola!, Ash, his classmates, and Misty used multiple Mantine to travel to Treasure Island. They were later captured by Team Rocket before being freed through the efforts of Ash and the others.

Minor appearances

A Mantine appeared in Snorlax Snowman.

Two Mantine appeared in Pokémon Heroes: Latios & Latias. One escorted Latias over to Ash and his friends' boat with the help of two Chinchou, while the other was under the ownership of a competitor in the Tour de Alto Mare.

A Mantine appeared in the opening sequence of Destiny Deoxys.

A Mantine appeared in The Relicanth Really Can.

A Coordinator's Mantine appeared in May, We Harley Drew'd Ya!, with a Remoraid attached to it.

A Mantine appeared in Following A Maiden's Voyage!.

Multiple Mantine appeared in Giratina and the Sky Warrior.

In a flashback in Bucking the Treasure Trend!, Buck used a Mantine to swim underwater.

A Mantine appeared in the opening sequence of Zoroark: Master of Illusions.

In Going for the Gold!, a Mantine was living in the Ambrette Aquarium.

A Mantine appeared in We Know Where You're Going, Eevee!.

A Mantine appeared in Ride, Lapras, Ride!. It reappeared in a flashback in Ash and Latios.

A Mantine appeared in HZ031. It reappeared in HZ032.

Pokédex entries

Episode Pokémon Source Entry
EP214 Mantine Ash's Pokédex Mantine, the Kite Pokémon. Mantine swims about the ocean majestically, and may fly out of the water if it builds up enough speed.

Pokémon: Twilight Wings

In Early-Evening Waves, two Mantine were living in a lake where Nessa was doing a photoshoot.

In the manga

Pokémon Adventures

In Lively Lugia (Part 2), Gold caught a Mantine and nicknamed him Tibo. It was then used in his attempt to defeat Lugia, wherein it was powered by the Remoraid Gold received for flight transport.

In The Last Battle XIII, a Mantine was sent to participate in the fight in Ilex Forest.

In Stick This in Your Craw, Crawdaunt! I, a Mantine was in Archie's collection.

In Lemme at 'Em, Lapras!, Noland gave Emerald one of his Mantine from the Battle Factory.

Multiple Mantine appeared in Pink Slip.

In Shipwreck and "Oh, What Sharp Teeth You Have, Bruxish!", Professor Burnet used a Poké Ride Mantine.

A Poké Ride Mantine appeared in a fantasy in A Raid and Po Town.

A Poké Ride Mantine appeared in a flashback in Madness!! Mother Lusamine!.

Pokémon Gold & Silver: The Golden Boys

A Mantine appeared in Let's Survive This Sea Battle.

In the TCG

Main article: Mantine (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II Johto
#197
Gold As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Silver Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Crystal It swims along freely, eating things that swim into its mouth. Its whole body is very coarse.
Stadium 2 As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation III Hoenn
#—
Kanto
#—
Ruby On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
Sapphire
Emerald On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.
FireRed Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
LeafGreen As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation IV Sinnoh
#141
Johto
#202
Diamond When the waves are calm, one may encounter a swarm of Mantine swimming as if they are in flight.
Pearl It swims elegantly, mindless of Remoraid hitching on to its broad fins. It has a docile nature.
Platinum While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
HeartGold As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
SoulSilver Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Generation V Unova
B2W2: #234
Black While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
White
Black 2 If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
White 2
Generation VI Kalos
Coastal #140
Hoenn
#—
X If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
Y While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
Omega Ruby On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
Alpha Sapphire
Generation VII Alola
USUM: #146
Kanto
#—
This Pokémon has no Pokédex entries in Sun, Moon, Let's Go, Pikachu! and Let's Go, Eevee!.
Ultra Sun Postcards and posters featuring Mantine leaping elegantly above the waves are popular souvenirs of Alola.
Ultra Moon Many people have taken up surfing because they admire how magnificently Mantine swims.
Generation VIII Galar
#355
Galar
Isle of Armor #047
Sinnoh
#141
Hisui
#165
Sword If it builds up enough speed swimming, it can jump out above the waves and glide for over 300 feet.
Shield As it majestically swims, it doesn't care if Remoraid attach to it to scavenge for its leftovers.
Brilliant Diamond When the waves are calm, one may encounter a swarm of Mantine swimming as if they are in flight.
Shining Pearl It swims elegantly, mindless of Remoraid hitching onto its broad fins. It is naturally docile.
Legends: Arceus This calm and gentle Pokémon swims gracefully through the sea. After building speed, it can leap out of the water. It is often misidentified as a bird Pokémon due to this behavior.
Generation IX Paldea
#—
Kitakami
#—
Blueberry
#—
This Pokémon has no Pokédex entries in Generation IX.


 
Mantine in the Alola PokédexUSUM

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold
Route 41
Silver
Trade, Event
Crystal
Route 41
Generation III
Ruby Sapphire
Trade, Event
Emerald
Trade, Event
FireRed
Trade, Event
LeafGreen
Tanoby Ruins, Trainer Tower
Colosseum
Pyrite Town (Shadow)
XD
Trade
Generation IV
Diamond Pearl
Evolve Mantyke
Platinum
Evolve Mantyke
HeartGold
Route 41
SoulSilver
Trade
Pal Park
Sea
Generation V
Black White
Undella Town, Undella Bay (Surfing in rippling water)
Black 2 White 2
Undella BaySpringSummerAutumn, Route 21 (Surfing in rippling water)
Dream World
Sparkling Sea
Generation VI
X Y
Evolve Mantyke
Omega Ruby Alpha Sapphire
Battle Resort
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Evolve Mantyke
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Route 9 (Fishing or Surfing)
Lake of Outrage (Surfing)
East Lake Axewell, West Lake Axewell, South Lake Miloch, North Lake Miloch, Giant's Mirror (Max Raid Battle)
Expansion Pass
Fields of Honor, Loop Lagoon (Max Raid Battle)
Max Lair (Dynamax Adventure)
Brilliant Diamond Shining Pearl
Evolve Mantyke
Legends: Arceus
Cobalt Coastlands: Tranquility Cove (additional  ), massive mass outbreaks
Generation IX
Scarlet Violet
Unobtainable


In side games

This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Trozei!
Secret Storage 14, Endless Level 12, Trozei Battle, Mr. Who's Den
MD Red
Grand Sea (30F)
MD Blue
Wonder Mail code
Ranger
Safra Sea
Generation IV
MD Time MD Darkness
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
MD Sky
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
Ranger: SoA
Puel Sea, Sea of Wailord
Ranger: GS
Eastern Sea
Generation V
Rumble Blast
Beach: Challenger's Ground (Post-ending)
Rumble U
Variety Battle: Empoleon the Great
Generation VI
Battle Trozei
Distortion Island: Stage 3
Rumble World
White Ruins: Seabreeze Trail (All Areas)
Generation VII
Rumble Rush
Rowlet Sea, Charizard Sea2020, Arceus Sea, Rowlet SeaFinal
Generation VIII
MD DX
Grand Sea (28F-29F)
Mystery House: Grand Sea, Far-Off Sea, Fantasy Strait
New Snap
Maricopia Reef, Lental Seafloor
Cross-Generation
Shuffle
Expert Stage: Stage EX45


Mantine will not appear in Pokémon Mystery Dungeon: Blue Rescue Team until a rescue mission involving it has been completed, using a Wonder Mail code such as the following:

4 ? ? N 2 2 ... ? ? Q 6 J
H 3 ? ♂ 8 4 7 0 J N ? W
Objective: Escort Kirlia to Mantine on floor 3 of Tiny Woods.

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Gust Mantine English United States 5 July 12 to August 8, 2002
RSEFRLG Gather More Pokémon! Third Campaign Mantine Japanese Japan 10 January 14 to 29, 2006

Held items

Games Held items
Legends: Arceus
  Normal
Grit items by level
  Alpha
Grit items by level

Stats

Base stats

Generation II to VI
Stat Range
At Lv. 50 At Lv. 100
65
125 - 172 240 - 334
40
40 - 101 76 - 196
70
67 - 134 130 - 262
80
76 - 145 148 - 284
140
130 - 211 256 - 416
70
67 - 134 130 - 262
Total:
465
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Generation VII onwards
Stat Range
At Lv. 50 At Lv. 100
85
145 - 192 280 - 374
40
40 - 101 76 - 196
70
67 - 134 130 - 262
80
76 - 145 148 - 284
140
130 - 211 256 - 416
70
67 - 134 130 - 262
Total:
485
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
3/4 ★★★
Skill
3/3 ★★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
15/19 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

Mantine is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Psybeam Psychic Special 06565 100100% 20
011 Bullet Seed Grass Physical 02525 100100% 30
011 Roost Flying Status 0000 00——% 10
011 Tackle Normal Physical 04040 100100% 35
011 Water Gun Water Special 04040 100100% 25
011 Supersonic Normal Status 0000 05555% 20
011 Wing Attack Flying Physical 06060 100100% 35
1212 Water Pulse Water Special 06060 100100% 20
1616 Wide Guard Rock Status 0000 00——% 10
2020 Agility Psychic Status 0000 00——% 30
2424 Bubble Beam Water Special 06565 100100% 20
2828 Headbutt Normal Physical 07070 100100% 15
3232 Air Slash Flying Special 07575 09595% 15
3636 Aqua Ring Water Status 0000 00——% 20
4040 Bounce Flying Physical 08585 08585% 5
4444 Take Down Normal Physical 09090 08585% 20
4848 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 9 Tackle Normal Physical 40 50 30 100% 100% 30
5 14 Bubble Water Special 40 50 30 100% 100% 25
9 18 Aerial Ace Flying Physical 60 75 45 —% —% 20
15 25 Water Pulse Water Special 60 75 45 —% —% 20
21 31 Air Slash Flying Special 75 90 60 95% 100% 10
29 40 Roost Flying Status —% —% 10
37 48 Hydro Pump Water Special 100 120 80 85% 95% 5
47 59 Double-Edge Normal Physical 100 120 80 100% 100% 5
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35 TM35 Hail Ice Status 0000 00—}}—% 10
TM36 TM36 Whirlpool Water Special 03535 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM41 TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM45 TM45 Dive Water Physical 08080 100}}100% 10
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM50 TM50 Bullet Seed Grass Physical 02525 100}}100% 30
TM52 TM52 Bounce Flying Physical 08585 085}}85% 5
TM54 TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM58 TM58 Assurance Dark Physical 06060 100}}100% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM78 TM78 Acrobatics Flying Physical 05555 100}}100% 15
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM95 TM95 Air Slash Flying Special 07575 095}}95% 15
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR03 TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR12 TR12 Agility Psychic Status 0000 00—}}—% 30
TR16 TR16 Waterfall Water Physical 08080 100}}100% 15
TR17 TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR59 TR59 Seed Bomb Grass Physical 08080 100}}100% 15
TR73 TR73 Gunk Shot Poison Physical 120120 080}}80% 5
TR74 TR74 Iron Head Steel Physical 08080 100}}100% 15
TR84 TR84 Scald Water Special 08080 100}}100% 15
TR89 TR89 Hurricane Flying Special 110110 070}}70% 10
TR98 TR98 Liquidation Water Physical 08585 100}}100% 10
TR99 TR99 Body Press Fighting Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM07 TM07 Hail Ice Status 0000 00—}}—% 10
TM09 TM09 Bullet Seed Grass Physical 02525 100}}100% 30
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40 TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM49 TM49 Scald Water Special 08080 100}}100% 15
TM51 TM51 Roost Flying Status 0000 00—}}—% 10
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM58 TM58 Endure Normal Status 0000 00—}}—% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82 TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM83 TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM95 TM95 Surf Water Special 09090 100}}100% 15
TM97 TM97 Defog Flying Status 0000 00—}}—% 15
TM99 TM99 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Confuse Ray Ghost Status 100% 10
Haze Ice Status —% 30
Mirror Coat Psychic Special 100% 20
Slam Normal Physical 80 75% 20
Splash Normal Status —% 40
Tailwind Flying Status —% 15
Twister Dragon Special 40 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mantine in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Mantine if it hatches as a Mantyke, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mantine in that game.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status —% 20
Confuse Ray Ghost Status 100% 10
Haze Ice Status —% 30
Hydro Pump Water Special 110 80% 5
Mirror Coat Psychic Special 100% 20
Slam Normal Physical 80 75% 20
Splash Normal Status —% 40
Tailwind Flying Status —% 15
Twister Dragon Special 40 100% 20
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mantine in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Mantine if it hatches as a Mantyke, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mantine in that game.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Dual Wingbeat Flying Physical 40 90% 10
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Aerial Ace Flying Physical 60 75 45 —% —% 20
LA Aqua Tail Water Physical 85 105 65 90% 100% 10
LA Bulldoze Ground Physical 60 75 45 100% 100% 20
LA Giga Impact Normal Physical 120 150 100 90% 95% 5
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Ice Beam Ice Special 80 100 60 100% 100% 10
LA Icy Wind Ice Special 60 75 45 95% 100% 20
LA Iron Head Steel Physical 80 100 60 100% 100% 10
LA Power Shift Normal Status —% —% 10
LA Rest Psychic Status —% —% 10
LA Rock Slide Rock Physical 75 90 60 90% 100% 10
LA Swift Normal Special 60 75 45 —% —% 20
LA Water Pulse Water Special 60 75 45 —% —% 20
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
II III IV V VI VII Air Cutter Flying Special 06060 095}}95% 25
II III IV V VI VII Aqua Tail Water Physical 09090 090}}90% 10
II III IV V VI VII Bubble × Water Special 04040 100}}100% 30
II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
II III IV V VI VII Defog Flying Status 0000 00—}}—% 15
II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
II III IV V VI VII Mud Sport × Ground Status 0000 00—}}—% 15
II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
II III IV V VI VII String Shot Bug Status 0000 095}}95% 40
II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
II III IV V VI VII Water Sport × Water Status 0000 00—}}—% 15
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Trozei!
 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 2
Recruit rate: 9.5%
Friend Area: Serene Sea
Phrases
51%-100% HP I don't let little things bother me.
26%-50% HP Uh-oh... My HP is at half already.
1%-25% HP I can't keep going... I don't even have the power to swim...
Level up I leveled up! Oh, what a glorious feeling it is!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 2
Recruit rate: 8.2%
IQ group: H
Pokémon Super Mystery Dungeon
 

Body size: Standard (1 tile)
How to Recruit: Find Mantine's precious belonging
Connected to: Blue-Striped Basculin
Connection Orb Set: 11

Phrases
Normal I want to swim through a huge ocean!
Low HP (< 50%) I'm exhausted…
Pokémon Ranger
Group:
Water
Poké Assist:  
Water
Field move: None
Loops: 8 Min. exp.: N/A Max. exp.: N/A
Browser entry R-116
Mantine leaps out of the water, then charges with its massive body.
Pokémon Ranger: Shadows of Almia
Group:
Water
Poké Assist:  
Water
Field move:  
(Swim ×-)
Browser entry R-091
It swims leisurely. It rams to attack.
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
 
Water
Field move:
(present)
 
(Cut ×4)
Not available in the past.
Browser entry R-063
It attacks by spitting bubbles that make Pokémon Slowed.
Pokémon Rumble Blast
Attack ●●●
Defense ●●●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 1.5 seconds Base HP: 56
Base Attack: 78 Base Defense: 60 Base Speed: 60
Pokémon Battle Trozei
Water
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Flying
  Attack Power: 60 - 105   5

#563
 

Risk-Taker
Increases damage randomly.
  Swappable Skill(s): Flash Mob


Pokémon GO
  Base HP: 163 Base Attack: 148 Base Defense: 226
Egg Distance: N/A Buddy Distance: 5 km Evolution Requirement: N/A
Fast Attacks: Bubble, Wing Attack, Bullet Seed*
Charged Attacks: Water Pulse, Ice Beam, Aerial Ace, Bubble Beam*
New Pokémon Snap
 
Photodex entry #102
When Mantine swim as a school, they often race one another. Sometimes Mantine will build up so much speed, it leaps right out of the water!

Evolution data

 
Baby form
Mantyke
 Water  Flying 
 
Breed
holding Wave Incense
(IVVIII)



  +  
Level up
with Remoraid in party
 
First evolution
Mantine
 Water  Flying 


Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
Generation VIII
Sword Shield
Legends: Arceus
This Pokémon is unavailable in Generation IX.
Cross-Generation
HOME
   
  For other sprites and images, please see Mantine images on the Bulbagarden Archives.


Trivia

  • Despite the fact that Mantine evolves from Mantyke in the presence of a Remoraid, Remoraid has not been present in any of Mantine's sprites in the core series games since Generation IV, in which this evolution method was introduced.

Origin

Mantine's appearance and behavior of breaching the water's surface is similar to a manta ray, a species belonging to the Mobula genus (also known as "flying rays"). It also has some kite-like aspects. Since Remoraid, a Pokémon based on a firearm, often attaches itself to the undersides of Mantine's wing-like fins, Mantine may also be based on a fighter plane.

Name origin

Mantine may be a combination of manta and marine or brine.

Mantain may be a combination of manta and brine or tine (point on an implement; branch on a horn).

In other languages

Language Title Meaning
  Japanese マンタイン Mantain From manta and brine or possibly tine
  French Démanta From dément, démon, and raie manta
  Spanish Mantine Same as English name
  German Mantax From Manta and Taxi
  Italian Mantine Same as English name
  Korean 만타인 Mantine Transcription of Japanese name
  Mandarin Chinese 巨翅飛魚 / 巨翅飞鱼 Jùchìfēiyú From 巨翅 jù chì and 飛魚 / 飞鱼 fēiyú
  Cantonese Chinese 巨翅飛魚 Geuihchifēiyùh From 巨翅 geuih chi and 飛魚 fēiyùh


Related articles

External links


  #0225: Delibird
Pokémon
#0227: Skarmory  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.