Mantine (Pokémon)/Generation V learnset

← Mantine Mantine

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Psybeam Psychic Special 06565 100}}100% 20
0011 0011 Bullet Seed Grass Physical 02525 100}}100% 30
0011 0011 Signal Beam Bug Special 07575 100}}100% 15
0011 0011 Tackle Normal Physical 05050 100}}100% 35
0011 0011 Bubble Water Special 02020 100}}100% 30
0011 0011 Supersonic Normal Status 0000 055}}55% 20
0011 0011 BubbleBeam Water Special 06565 100}}100% 20
0044 0033 Supersonic Normal Status 0000 055}}55% 20
01010 0077 BubbleBeam Water Special 06565 100}}100% 20
03737 01111 Confuse Ray Ghost Status 0000 100}}100% 10
02222 01414 Wing Attack Flying Physical 06060 100}}100% 35
01313 01616 Headbutt Normal Physical 07070 100}}100% 15
02828 01919 Water Pulse Water Special 06060 100}}100% 20
N/AN/A 02323 Wide Guard Rock Status 0000 00—}}—% 10
03131 02727 Take Down Normal Physical 09090 085}}85% 20
01919 03232 Agility Psychic Status 0000 00—}}—% 30
N/AN/A 03636 Air Slash Flying Special 07575 095}}95% 20
04646 03939 Aqua Ring Water Status 0000 00—}}—% 20
04040 04646 Bounce Flying Physical 08585 085}}85% 5
04949 04949 Hydro Pump Water Special 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an Evolution of Mantine
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Flying Sprite.png TM62 Acrobatics Flying Physical 05555 100}}100% 15
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an Evolution of Mantine
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
PsyduckGolduckSlowpokeSlowbroWooperQuagsireGorebyssBidoofBibarel
Amnesia Psychic Status —% 20
WooperQuagsireSurskit
Haze Ice Status —% 30
SquirtleWartortleBlastoisePsyduckGolduckPoliwagPoliwhirlHorseaSeadraKingdraLaprasOmanyteOmastarTotodileCroconawFeraligatrMarillAzumarillMantineMudkipLombrePelipperMiloticHuntailGorebyssRelicanthPiplupPrinplupEmpoleonTympolePalpitoadSeismitoadTirtougaCarracostaAlomomola
Hydro Pump Water Special 120 80% 5
Corsola
Mirror Coat Psychic Special 100% 20
WooperQuagsireMudkipShellosGastrodonStunfisk
Mud Sport Ground Status —% 15
DewgongRemoraidOctilleryMantine
Signal Beam Bug Special 75 100% 15
DratiniDragonairDragoniteWooperQuagsire
Slam Normal Physical 80 75% 20
Feebas
Splash Normal Status —% 40
HorseaSeadraKingdraDratiniDragonairDragoniteMilotic
Twister Dragon Special 40 100% 20
PsyduckGolduckSeelLombrePelipperSurskitMasquerainMiloticPiplupPrinplupBuizelFloatzelDucklettSwannaAlomomola
Water Sport Water Status —% 15
TirtougaCarracostaAlomomola
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mantine in Generation IV
  • Moves marked with a dagger (†) can only be bred onto Mantine if it hatches as a Mantyke, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mantine in that game.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an Evolution of Mantine
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Tailwind Flying Status —% 30
  • A black abbreviation in a colored box indicates that Mantine can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mantine cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an Evolution of Mantine
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior Evolution

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an Evolution of Mantine
  • Click on the generation numbers at the top to see moves from other generations

Dream World moves

Generation V
Other generations:
VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sparkling Sea Air Cutter Flying Special 55 95% 25
Sparkling Sea Mirror Coat Psychic Special 100% 20
  • A superscript level indicates that Mantine can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an Evolution of Mantine

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Brine Water Special 06565 100}}100% 10
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defog Flying Status 0000 00—}}—% 15
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV String Shot Bug Status 0000 095}}95% 40
III IV Swift Normal Special 06060 00—}}—% 20
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an Evolution of Mantine
  • Click on the generation numbers at the top to see transfer-only moves for other generations