Soak (move)

This article is about the move Soak. For the Field Move in Pokémon Ranger games, see Field Move.

Soak
みずびたし Flood
Soak IX.png
[[File:|300px|center]]
Type  Water
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that the audience has high expectations of.

Soak (Japanese: みずびたし Flood) is a non-damaging Water-type move introduced in Generation V.

Effect

Generation V

Soak changes the target's type to pure Water-type. The effect lasts as long as the target remains in battle; however, changing form or transforming overrides the effect. Soak succeeds even if the target is already a pure Water-type Pokémon.

Soak fails if used on a substitute or a Pokémon with Multitype.

Type-changing effects cannot be Baton Passed.

Generation VI onwards

If used on a pure Water-type Pokémon, Soak's animation will still play, but the game will now state that the move has failed. Soak fails if used on a Pokémon with RKS System.

Soak can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move Rain Dance was used in the prior turn.

If powered up by a Waterium Z into Z-Soak, the user's Special Attack stat rises by one stage.

Generation IX

Soak fails if used on a Terastallized Pokémon.

If used on Mimikyu that has its Disguise up, it loses its Water typing if the disguise is broken.

Description

Games Description
BWB2W2
XYORAS
SMUSUM
SwShBDSPLA
The user shoots a torrent of water at the target and changes the target's type to Water.
SV The user shoots a torrent of water that changes the target's type to Water.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0054     Water 1 Field 35BW
36B2W2
36 31 27 27 27
0055     Water 1 Field 37BW
38B2W2
38 31 27 27 27
0118     Water 2 Water 2 51 50XY
40ORAS
40 40 40
0119     Water 2 Water 2 63 63XY
46ORAS
46 44 44
0223     Water 1 Water 2 49BW
50B2W2
50 50 40 40
0224     Water 1 Water 2 61BW
64B2W2
64 64 48 48
0279    
 
Water 1 Flying 1 1 1 1 1 1
0283    
 
Water 1 Bug 14 14
0284    
 
Water 1 Bug 14 1
0321     Field Water 2 1 1 1
0370     Water 2 Water 2 42 42 42
0418     Water 1 Field 7
0419     Water 1 Field 1
0456     Water 2 Water 2 54 54 54 54 54
0457     Water 2 Water 2 66 1, 66 1, 66 1, 66 1
0501     Field Field 11
0502     Field Field 1
0503     Field Field 1
0550  
Basculin
Red- and
Blue-Striped Forms
  Water 2 Water 2 32 32 23 28 28
0550  
Basculin
White-Striped Form
  Water 2 Water 2 28
0594     Water 1 Water 2 33 33 33 33
0746     Water 2 Water 2 46 24
0751    
 
Water 1 Bug 28 28
0752    
 
Water 1 Bug 1 32 32
0771     Water 1 Water 1 41 50
0788    
 
No Eggs Discovered No Eggs Discovered 20 70
0816     Water 1 Field 32 32
0817     Water 1 Field 42 42
0818     Water 1 Field 46 46
0902  
Basculegion
All forms
 
 
Water 2 Water 2 28
0977     Water 2 Water 2 30
0978  
Tatsugiri
All forms
 
 
Water 2 Water 2 23
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0170    
 
Water 2 Water 2
0183    
 
Water 1 Fairy
0278    
 
Water 1 Flying
0298    
 
Water 1 Fairy
0320     Field Water 2
0418     Water 1 Field
0852     Water 1 Human-Like
0875     Water 1 Field
0938     Water 1 Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Soak changes the target's type to pure Water-type.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDGtI - - 20 99 100% - Front All No
SMD - - 20 99 100% - Front All No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Soak could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Soak could be seen as a move used by Boss Pyukumuku.

  Soak
Charge time 0.8 seconds
Range type Circular (ranged)
Target Enemy
Additional effect Soaks the foe

Description

Games Description
MDGtI It changes the type of the Pokémon in front of you to Water.
SMD It changes the type of a target to Water. The type returns to normal when you go to the next floor or faint.
MDRTDX It changes the type of the target to Water. The type returns to normal when the Pokémon goes to the next floor or faints.


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 浸水 Jamséui
Mandarin 浸水 Jìnshuǐ
  French Détrempage
  German Überflutung
  Italian Inondazione
  Korean 물붓기 Mulbutgi
  Spanish EmpaparIX+
AnegarVVIII


Variations of the move Soak
  SoakMagic Powder



  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.