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Seaking (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Seaking
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
001
1
001
1
Megahorn
Bug
Physical
120
120
085}}
85%
10
Cool
3
♥♥♥
0
001
1
001
1
Poison Jab
Poison
Physical
080
80
100}}
100%
20
Tough
4
♥♥♥♥
0
001
1
001
1
Peck
Flying
Physical
035
35
100}}
100%
35
Cool
4
♥♥♥♥
0
001
1
001
1
Tail Whip
Normal
Status
0000
—
100}}
100%
30
Cute
2
♥♥
0
001
1
001
1
Water Sport
Water
Status
0000
—
00—}}
—%
15
Cute
2
♥♥
0
001
1
001
1
Supersonic
Normal
Status
0000
—
055}}
55%
20
Clever
3
♥♥♥
0
007
7
005
5
Supersonic
Normal
Status
0000
—
055}}
55%
20
Clever
3
♥♥♥
0
011
11
008
8
Horn Attack
Normal
Physical
065
65
100}}
100%
25
Cool
4
♥♥♥♥
0
021
21
013
13
Flail
Normal
Physical
0000
—
100}}
100%
15
Cute
1
♥
0
017
17
016
16
Water Pulse
Water
Special
060
60
100}}
100%
20
Beautiful
3
♥♥♥
0
027
27
021
21
Aqua Ring
Water
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
031
31
024
24
Fury Attack
Normal
Physical
015
15
085}}
85%
20
Cool
1
♥
0
056
56
029
29
Agility
Psychic
Status
0000
—
00—}}
—%
30
Cool
3
♥♥♥
0
040
40
032
32
Waterfall
Water
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
047
47
040
40
Horn Drill
Normal
Physical
0000
—
030}}
30%
5
Cool
2
♥♥
1
♥
063
63
046
46
Soak
Water
Status
0000
—
100}}
100%
20
Cute
2
♥♥
1
♥
072
72
054
54
Megahorn
Bug
Physical
120
120
085}}
85%
10
Cool
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Seaking
Italic
indicates a move that gets STAB only when used by an Evolution of Seaking
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
Beautiful
2
♥♥
1
♥
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
Beautiful
1
♥
3
♥♥♥
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
Tough
2
♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
Tough
4
♥♥♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM03
HM03
Surf
Water
Special
090
90
100}}
100%
15
Beautiful
2
♥♥
2
♥♥
ZHM05
HM05
Waterfall
Water
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM07
HM07
Dive
OR
AS
Water
Physical
080
80
100}}
100%
10
Beautiful
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Seaking
Italic
indicates a move that gets STAB only when used by an Evolution of Seaking
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Aqua Tail
Water
Physical
90
90%
10
Beautiful
4
♥♥♥♥
0
Body Slam
*
Normal
Physical
85
100%
15
Tough
1
♥
4
♥♥♥♥
Haze
*
Ice
Status
—
—%
30
Beautiful
3
♥♥♥
0
Hydro Pump
Water
Special
110
80%
5
Beautiful
1
♥
0
Mud Shot
*
Ground
Special
55
95%
15
Tough
4
♥♥♥♥
0
Mud-Slap
Ground
Special
20
100%
10
Cute
3
♥♥♥
0
Mud Sport
Ground
Status
—
—%
15
Cute
2
♥♥
0
Psybeam
Psychic
Special
65
100%
20
Beautiful
3
♥♥♥
0
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
Skull Bash
Normal
Physical
130
100%
10
Tough
3
♥♥♥
0
Sleep Talk
*
Normal
Status
—
—%
10
Cute
1
♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Seaking in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Seaking in that game.
Bold
indicates a move that gets
STAB
when used by Seaking
Italic
indicates a move that gets STAB only when used by an Evolution of Seaking
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Aqua Tail
Water
Physical
90
90%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Bounce
Flying
Physical
85
85%
5
Cute
1
♥
0
X
Y
OR
AS
Drill Run
Ground
Physical
80
95%
10
Tough
3
♥♥♥
0
X
Y
OR
AS
Icy Wind
Ice
Special
55
95%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
A black or white abbreviation in a colored box indicates that Seaking can be tutored the move in that game
A colored abbreviation in a white box indicates that Seaking cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Seaking
Italic
indicates a move that gets STAB only when used by an Evolution of Seaking
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon has no moves exclusive to prior Evolutions.
Bold
indicates a move that gets
STAB
when used by Seaking
Italic
indicates a move that gets STAB only when used by an Evolution of Seaking
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
Cool
3
♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Swift
Normal
Special
060
60
00—}}
—%
20
Cool
2
♥♥
0
III
IV
V
Whirlpool
Water
Special
035
35
085}}
85%
15
Beautiful
3
♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Seaking
Italic
indicates a move that gets STAB only when used by an Evolution of Seaking
Click on the generation numbers at the top to see transfer-only moves for other generations