Metang (Pokémon)

For Pokémon GO information on this species, see the game's section.
Beldum #374: Beldum
Pokémon
#376: Metagross Metagross
This article is about the species. For a specific instance of this species, see Metang (disambiguation).
Metang
Iron Claw Pokémon
メタング
Metang
#375
Metang



Images on the Bulbagarden Archives
Type
Steel Psychic
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Clear Body Cacophony
Cacophony
Light Metal
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Gender unknown
Catch rate
3 (1.6%)
Breeding
Egg Group
Mineral
Hatch time
10280 - 10536 steps
Height
3'11" 1.2 m
Metang
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
446.4 lbs. 202.5 kg
Metang
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
153
Gen. III-IV
Unknown
IV
147
V+
Leveling rate
Slow
EV yield
Total: 2
Metang
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body04.png
Footprint
F375.png None.png
{{{form2}}}
Pokédex color
Blue
Base friendship
35
External Links

Metang (Japanese: メタング Metang) is a dual-type Steel/Psychic Pokémon introduced in Generation III.

It evolves from Beldum starting at level 20 and evolves into Metagross starting at level 45.

Biology

Metang is a robotic Pokémon with teal, metallic skin. It has a disc-shaped body with a pair of flat, gray spikes on either side toward the rear. A jet cannot scratch Metang due to its strong body. There is a gray spike in the middle of its face, similar to a nose. A pair of red eyes reside in two holes in its metallic skin. While it appears to lack legs, it has a pair of thick arms with three claws on the ends. The arms are considerably thicker below the elbow and have a flat, blunt protrusion extending over the joint.

Metang is formed when two Beldum fuse together. A magnetic nervous system joins the brains of these two Pokémon. This linkage allows Metang to generate a strong, psychokinetic power that is doubled. However, this does not increase its intellect. This Pokémon's high intelligence and strong magnetic field are other sources of powerful psychic energy. In addition to generating psychic power, its magnetism allows Metang to hover in midair. It is able to rotate its arms backwards in order to travel at speeds over 60 mph (100 km/h) in search of prey. When Metang finds its prey, it uses its psychic power to stop it from escaping. Then it firmly grabs onto the prey with its claws, never letting go. Metang's claws are able to rip through steel. This Pokémon lives on rough terrains and harsh mountains. It pursues Nosepass, loving its magnetic minerals.

In the anime

 
Metang in the anime

Major appearances

Morrison's Metang

Metang debuted in Saved by the Beldum, after Morrison's Beldum evolved whilst battling Jump's Electabuzz. It was mostly seen outside its Poké Ball.

Other

In Bibarel Gnaws Best!, the head engineer used a Metang with an Aggron and Magmar to attack a Bibarel, but Bibarel dodged its attack. It was eventually defeated by a combination of Ash's Chimchar's Flamethrower, and Ash's Turtwig's and Brock's Sudowoodo's Razor Leaf attacks.

In Steeling Peace of Mind!, a Metang was affected by Team Galactic's meddling on Iron Island.

In The Synchronicity Test!, Alain used a Metang in a battle against Ash's Noivern and was able to defeat it in a close match. In Analysis Versus Passion!, it was revealed that Metang had evolved into a Metagross.

Starting in A Mission of Ultra Urgency!, Sophocles used a Ride Metang for Ultra Guardians missions. In Sparking Confusion!, it battled a wild Alolan Golem.

Minor appearances

In Pillars of Friendship!, J's henchmen used multiple Metang to attack the Battle Pyramid. They were eventually defeated by Piplup's Bubble Beam.

In Zoroark: Master of Illusions, a Metang was on the Cianwood Greens Pokémon Baccer team with a Beldum and Metagross, which competed in the Pokémon Baccer World Cup. It reappeared in Genesect and the Legend Awakened.

Pokédex entries

Episode Pokémon Source Entry
AG126 Metang Ash's Pokédex Metang, the Iron Claw Pokémon. Metang is the evolved form of Beldum. Its highly developed intellect and strong magnetic force allow it to create powerful psychic energy.
Episode Pokémon Source Entry
XY116 Metang Serena's Pokédex Metang, the Iron Claw Pokémon, and the evolved form of Beldum. Metang is created from the union of two Beldum. When its two brains are joined together, its psychic power is increased.

In the manga

 
Metang in Ash & Pikachu

Ash & Pikachu

Main article: Morrison's Metang

Similar to his anime counterpart, Morrison owns a Metang. It appeared in A Clash Of Wills!! Eternal Rivals?!, where it evolved from his Beldum.

Pokémon Adventures

Steven owns several Metang that first appeared in Ring Ring Goes Beldum. He uses one to help him locate and dig up rare stones in various caves. Four others were used as standing platforms for each of the Hoenn Elite Four members.

The Battle Tower rented a Metang, which was stolen by Guile Hideout in The Final Battle VII.

Pokémon Try Adventure

A Metang appeared in TA02.

In the TCG

Main article: Metang (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III Hoenn
#191
Kanto
#—
Ruby When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.
Sapphire When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.
Emerald The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.
FireRed It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch.
LeafGreen
Generation IV Sinnoh
#—
Johto
#—
Diamond It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.
Pearl
Platinum
HeartGold When two Beldum fuse together, a magnetic nervous system places their brains in union.
SoulSilver
Generation V Unova
B2W2: #263
Black It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.
White
Black 2 It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
White 2
Generation VI Kalos
#—
Hoenn
#200
X It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.
Y It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
Omega Ruby When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.
Alpha Sapphire When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.
Generation VII Alola
SM: #215
Alola
USUM: #279
Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!‎.
Sun When two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged.
Moon It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph.
Ultra Sun With its two brains, it fires powerful psychic energy to stop its prey in their tracks.
Ultra Moon It flies at high speeds around the skies. When it finds its prey, Metang takes a firm grip with its sharp claws and never lets go.
Generation VIII Galar
Crown Tundra #130
Sword Two Beldum have become stuck together via their own magnetic forces. With two brains, the resulting Metang has doubled psychic powers.
Shield Using magnetic forces to stay aloft, this Pokémon flies at high speeds, weaving through harsh mountain terrain in pursuit of prey.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Evolve Beldum
Emerald
Evolve Beldum
FireRed LeafGreen
Event
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Evolve Beldum
Platinum
Evolve Beldum
HeartGold SoulSilver
Safari Zone
Pal Park
Mountain
Generation V
Black White
Giant Chasm (Crater Forest)
Black 2 White 2
Giant Chasm (Crater Forest)
Giant Chasm (Hidden Grotto)
Generation VI
X Y
Friend Safari (Steel)
Omega Ruby Alpha Sapphire
Evolve Beldum
Generation VII
Sun Moon
Evolve Beldum, Poké Pelago*
Ultra Sun Ultra Moon
Evolve Beldum
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
TradeVersion 1.3.0+
Expansion Pass
Snowslide Slope (Wanderer)
Max Lair (Dynamax Adventure)


In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&S
Evolve Beldum
Trozei!
Huge Storage 5, Mr. Who's Den
MD Red MD Blue
Frosty Grotto (1F-4F), Wish Cave (62F-64F), Solar Cave (8F-12F), Joyous Tower (56F-61F)
Ranger
Go-Rock Base
Generation IV
MD Time MD Darkness
Sky Stairway (1F-49F)
MD Sky
Sky Stairway (1F-49F)
Ranger: GS
Oblivia Ruins, Thunder Temple
Generation V
Rumble Blast
Factory: World Axle - B2F
Conquest
Evolve Beldum
Rumble U
Toy Collection: A Very Chaotic Battle!
Generation VI
Battle Trozei
Pitch-Black Cavern: Stage 6
Shuffle
Graucus Hall: Stage 466
Rumble World
Distortion Land: Electromagnetic Plant (All Areas, Entrance Boss)
Generation VII
Rumble Rush
Jirachi Sea, Aegislash Sea, Rowlet Sea, Zygarde Sea, Rayquaza Sea, Jirachi SeaFinal, Rowlet SeaFinal, Zygarde SeaFinal


In events

Games Event Language Location Level Distribution period
RSEFRLG Pokémon Festa 2005 Metang Japanese Japan 30 July 17 to August 21, 2005
RSEFRLG Pokémon Rocks America 2005 Metang English United States 30 September 17 to October 22, 2005

Held items

Game Held Item(s)
Emerald*   Metal Coat (5%)
HeartGold SoulSilver   Metal Coat (5%)
Black White   Metal Coat (5%)
Black 2 White 2   Metal Coat (5%)
X Y   Metal Coat (5%)
Sword Shield   Metal Coat (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
75
72 - 139 139 - 273
100
94 - 167 184 - 328
55
54 - 117 103 - 229
80
76 - 145 148 - 284
50
49 - 112 94 - 218
Total:
420
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Pokéathlon stats

Speed
2/3 ★★
Power
4/4 ★★★★
Skill
3/3 ★★★
Stamina
3/4 ★★★
Jump
3/4 ★★★
Total
15/18 ★★★


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Notes:

Learnset

By leveling up

Generation VIII
Other generations:
III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Confusion Psychic Special 05050 100100% 25
011 Metal Claw Steel Physical 05050 09595% 35
011 Bullet Punch Steel Physical 04040 100100% 30
011 Tackle Normal Physical 04040 100100% 35
Evo.Evo. Confusion Psychic Special 05050 100100% 25
Evo.Evo. Metal Claw Steel Physical 05050 09595% 35
066 Zen Headbutt Psychic Physical 08080 09090% 15
1212 Magnet Rise Electric Status 0000 00——% 10
1818 Flash Cannon Steel Special 08080 100100% 10
2626 Take Down Normal Physical 09090 08585% 20
3434 Psychic Psychic Special 09090 100100% 10
4242 Scary Face Normal Status 0000 100100% 10
5050 Meteor Mash Steel Physical 09090 09090% 10
5858 Iron Defense Steel Status 0000 00——% 15
6666 Agility Psychic Status 0000 00——% 30
7474 Hyper Beam Normal Special 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM04  TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05  TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18  TM18 Reflect Psychic Status 0000 00—}}—% 20
TM20  TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM26  TM26 Scary Face Normal Status 0000 100}}100% 10
TM27  TM27 Icy Wind Ice Special 05555 095}}95% 15
TM32  TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM40  TM40 Swift Normal Special 06060 00—}}—% 20
TM43  TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48  TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM69  TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM81  TM81 Bulldoze Ground Physical 06060 100}}100% 20
TR01  TR01 Body Slam Normal Physical 08585 100}}100% 15
TR10  TR10 Earthquake Ground Physical 100100 100}}100% 10
TR11  TR11 Psychic Psychic Special 09090 100}}100% 10
TR12  TR12 Agility Psychic Status 0000 00—}}—% 30
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR22  TR22 Sludge Bomb Poison Special 09090 100}}100% 10
TR25  TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR33  TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR38  TR38 Trick Psychic Status 0000 100}}100% 10
TR44  TR44 Cosmic Power Psychic Status 0000 00—}}—% 20
TR46  TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR52  TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR69  TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR70  TR70 Flash Cannon Steel Special 08080 100}}100% 10
TR74  TR74 Iron Head Steel Physical 08080 100}}100% 15
TR76  TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR77  TR77 Grass Knot Grass Special 0000 100}}100% 20
TR83  TR83 Ally Switch Psychic Status 0000 00—}}—% 15
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Metang in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Metang in that game.
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Expanding Force Psychic Special 80 100% 10
Sw Sh EP Meteor Beam Rock Special 120 90% 10
Sw Sh EP Steel Beam Steel Special 140 95% 5
Sw Sh EP Steel Roller Steel Physical 130 100% 5
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
III - IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
III IV V VI VII Confide Normal Status 0000 00—}}—% 20
III IV V VI VII Cut Normal Physical 05050 095}}95% 30
III IV V VI VII Defense Curl Normal Status 0000 00—}}—% 40
III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
III IV V VI VII Explosion Normal Physical 250250 100}}100% 5
III IV V VI VII Flash × Normal Status 0000 100}}100% 20
III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
III IV V VI VII Fury Cutter Bug Physical 04040 095}}95% 20
III IV V VI VII Gravity Psychic Status 0000 00—}}—% 5
III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
III IV V VI VII Hold Back Normal Physical 04040 100}}100% 40
III IV V VI VII Hone Claws Dark Status 0000 00—}}—% 15
III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
III IV V VI VII Miracle Eye × Psychic Status 0000 00—}}—% 40
III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
III IV V VI VII Pursuit × Dark Physical 04040 100}}100% 20
III IV V VI VII Refresh × Normal Status 0000 00—}}—% 20
III IV V VI VII Return × Normal Physical 0000 100}}100% 20
III IV V VI VII Rock Polish Rock Status 0000 00—}}—% 20
III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI VII Rollout Rock Physical 03030 090}}90% 20
III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
III IV V VI VII Strength Normal Physical 08080 100}}100% 15
III IV V VI VII Swagger Normal Status 0000 085}}85% 15
III IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Pinball RS
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: -19%
Friend Area: Magnetic Quarry
Phrases
51%-100% HP I control magnetism to float.
26%-50% HP Umm... My health is down by half.
1%-25% HP I'm run-down... My magnetism grows fainter...
Level up Leveled up! My magnetism is amplified!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 0.5%
IQ group: E
Pokémon Ranger
Group:
Steel
Poké Assist:  
Psychic
Field move:   
(Tackle ×2)
Loops: 8 Min. exp.: 62 Max. exp.: 82
Browser entry R-191
Metang charges with its rugged body. It can break a hard obstacle.
Pokémon Ranger: Guardian Signs
Group:
Steel
Poké Assist:
(present)
 
Steel
Field move:
(present)
 
(Crush ×2)
Poké Assist:
(past)
 
Steel
Field move:
(past)
 
(Crush ×1)
Browser entry R-225/N-168
It launches an iron ball to attack.
Pokémon Rumble Blast
Attack ●●
Defense ●●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 1.67 seconds Base HP: 51
Base Attack: 75 Base Defense: 57 Base Speed: 60
Pokémon Conquest
  HP: ★★ Move: Bullet Punch
Attack: ★★ Ability 1: Clear Body
Ability 2: Bodyguard
Ability 3: Shield
Defense: ★★★★
Speed: ★★
Evolves from Beldum when its Defense is 64 or higher
Evolves into Metagross when its Attack is 110 or higher
Range: 3 Perfect Links: Nobutsuna and Yoshiteru
Pokémon Battle Trozei
Steel
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Steel
  Attack Power: 60 - 105   5

#640
 

Mega Boost
Fills the Mega Gauge of a Pokémon of the same type.


Pokémon GO
  Base Stamina: 155 Base Attack: 138 Base Defense: 176
Egg Distance: N/A Buddy Distance: 5 km Evolution Requirement:   100
Fast Attacks: Zen Headbutt, Metal Claw
Charged Attacks: Psychic, Gyro Ball, Psyshock, Frustration, Return

Evolution

 
Unevolved
Beldum
 Steel  Psychic 
 
Level 20
 
First evolution
Metang
 Steel  Psychic 
 
Level 45
 
Second evolution
Metagross
 Steel  Psychic 


Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
Sword Shield
400px 400px
HOME
   
  For other sprites and images, please see Metang images on the Bulbagarden Archives.


Trivia

  • Although it is said that Metang is made up of two Beldum, there is no visible evidence of this. In Saved by the Beldum, the only anime episode to date showing a Beldum evolution, when Morrison's Beldum evolves into Metang, it "creates" another Beldum and newly developed main body to evolve, instead of fusing with another Beldum. Likewise, if a Metang evolution is shown, it is highly unlikely it would involve two Metang evolving together. This is similar to the games.
  • Metang's number in the Hoenn Pokédex in Generation III and the Fiore Browser are the same: 191.
  • Though Metang appears to be floating in both the games and anime, it cannot have Levitate Ability.
  • Metang and its evolutionary relatives all share both their standard and hidden Abilities with Registeel.

Origin

Metang is made of two Beldum merged. Aside from that, it is visually similar to both flying saucers and crabs.

Name origin

Metang may be a combination of metal and tang (onomatopoeic sound of metal being struck). Metang is also an anagram of magnet. It may also be a combination of metal and étang (French for the color pond blue).

In other languages

Language Title Meaning
  Japanese メタング Metang From metal and tang (onomatopoeic sound of metal being struck), or an anagram of magnet. It may also be a combination of metal and étang (French for the color pond blue).
  French Métang Same as English name
  Spanish Metang Same as English name
  German Metang Same as English name
  Italian Metang Same as English name
  Korean 메탕구 Metangoo Similar to Japanese name
  Cantonese Chinese
  Mandarin Chinese 金屬怪 Jīn Shǔ Guài Literally "Metal monster".


Related articles

External links


  #374: Beldum
Pokémon
#376: Metagross  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.