Effect
Generations I to VII
Bone Club inflicts damage and has a 10% chance of causing the target to flinch. Bone Club cannot cause a target with a substitute to flinch.
Bone Club can be used as the first move of a Pokémon Contest combination, causing Bone Rush and Bonemerang to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if Bone Rush or Bonemerang was used in the previous turn.
Generation VIII onwards
Bone Club cannot be selected in a battle.
Description
| Games
|
Description
|
| StadStad2
|
A physical attack using a bone as a club. If it connects, it may cause the target to flinch.
|
| GSC
|
An attack that may cause flinching.
|
| RSE
|
Clubs the foe with a bone. May cause flinching.
|
| FRLG
|
The foe is clubbed with a bone held in hand. It may make the foe flinch.
|
| ColoXD
|
Clubs target with a bone. May cause flinching.
|
| DPPtHGSSPBR
|
The user clubs the foe with a bone. It may also make the target flinch.
|
| BWB2W2
|
The user clubs the target with a bone. It may also make the target flinch.
|
XYORAS SMUSUMPE
|
The user clubs the target with a bone. This may also make the target flinch.
|
SwShBDSPLA SV
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Learnset
| #
|
Pokémon
|
Types
|
Egg Groups
|
Level
|
| I |
II |
III |
IV |
V |
VI |
VII
|
|
|
|
|
|
|
|
|
| 0104
|
|
|
|
Monster
|
Monster
|
1RGB 10Y
|
9
|
9
|
7
|
7
|
7
|
7
|
12
|
| 0105
|
|
|
|
Monster
|
Monster
|
1RGB 1, 10Y
|
1, 9
|
1, 9
|
1, 7
|
1, 7
|
1, 7
|
1, 7
|
1, 12
|
| 0105
|
|
|
|
Monster
|
Monster
|
|
|
|
|
|
|
1, 7
|
1, 12
|
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation.
|
In other games
Bone Club deals damage, and may cause the target to flinch.
Updates
- Gyms & Raids
- July 30, 2016
- February 16, 2017
- Power: 25 → 40
- Energy cost: 25 → 33
- Damage window: 1.25 - 1.5 → 1 - 1.4 seconds
- Trainer Battles
Bone Club
| ★★★
|
| Attack power
|
30.59765
|
| Charge time
|
0.5 seconds
|
| Range type
|
Arc (melee)
|
| Number of hits
|
1
|
| Number of projectiles
|
1
|
| Critical hit rate
|
1.5%
|
| Additional effect
|
May flinch the foe
|
Description
| Games
|
Description
|
| MDRB
|
Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.
|
| MDTDS
|
Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.
|
| BSL
|
てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする
|
| MDGtI
|
UNUSED
|
SMD MDRTDX
|
It damages an enemy. It could also make the enemy flinch.
|
|
In animation
In the manga
In other generations
Core series games
Side series games
Spin-off series games
Trivia
In other languages