Bone Club (move)

Bone Club
ホネこんぼう Bone Club
Bone Club PE.png
Type  Ground
Category  Physical
PP  20 (max. 32)
Power  65
Accuracy  85%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Tough
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Bone Club (Japanese: ホネこんぼう Bone Club) is a damage-dealing Ground-type move introduced in Generation I. It is one of the signature moves of Cubone and Marowak.


Generations I to VII

Bone Club inflicts damage and has a 10% chance of causing the target to flinch. Bone Club cannot cause a target with a substitute to flinch.

Bone Club can be used as the first move of a Pokémon Contest combination, causing Bone Rush and Bonemerang to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if Bone Rush or Bonemerang was used in the previous turn.

Generation VIII onwards

Bone Club cannot be selected in a battle.


Games Description
StadStad2 A physical attack using a bone as a club. If it connects, it may cause the target to flinch.
GSC An attack that may cause flinching.
RSE Clubs the foe with a bone. May cause flinching.
FRLG The foe is clubbed with a bone held in hand. It may make the foe flinch.
Colo.XD Clubs target with a bone. May cause flinching.
DPPtHGSSPBR The user clubs the foe with a bone. It may also make the target flinch.
BWB2W2 The user clubs the target with a bone. It may also make the target flinch.
The user clubs the target with a bone. This may also make the target flinch.
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


By leveling up

# Pokémon Types Egg Groups Level
0104     Monster Monster 1RGB
9 9 7 7 7 7SMUSUM
0105     Monster Monster 1RGB
1, 10Y
1, 9 1, 9 1, 7 1, 7 1, 7 1, 7SMUSUM
1, 12PE
Alolan Form
Monster Monster 1, 7SMUSUM
1, 12PE
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games

Pokémon Mystery Dungeon series

Bone Club deals damage, and may cause the target to flinch.

Game Base
Range Target Cuts
MDRB 12 - 15 - 88% - Front Enemy No
MDTDS 12 - 15 - 88% - Front Enemy No
BSL 12 - 15 - 88% - Front Enemy No
SMD 9 99 17 40 80% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon GO

  Bone Club
Charged Attack
Gyms & Raids
Power 40
Energy cost 33
Duration 1.6 seconds
Damage window 1 - 1.4 seconds
Trainer Battles
Power 40
Energy cost 35
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
By Elite Charged TM
By GO Snapshot
As Shadow Pokémon
As Purified Pokémon
Formerly eligible


Gyms & Raids
  • July 30, 2016
    • Power: 20 → 25
  • February 16, 2017
    • Power: 25 → 40
    • Energy cost: 25 → 33
    • Damage window: 1.25 - 1.5 → 1 - 1.4 seconds

Pokémon Rumble Rush

  Bone Club
Attack power 30.59765
Charge time 0.5 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect May flinch the foe


Games Description
MDRB Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.
MDTDS Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.
BSL てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにして わざや こうげきを だせなくする
It damages an enemy. It could also make the enemy flinch.

In the anime

The user clubs the foe with a bone.
Pokémon Method
User First Used In Notes
  Cubone hits the opponent with the bone it's holding.
Giselle's Cubone The School of Hard Knocks Debut
A wild Cubone Pikachu's Ghost Carnival None
  Marowak grips the bone that it's holding tightly, and then knocks it into the opponent.
Otoshi's Marowak Bad To The Bone None
Gavin's Marowak From Brags to Riches None
Jeffrey's Marowak Gymbaliar! None

In the manga

Pokémon Adventures

In other generations

Core series games

Side series games

Spin-off series games


In other languages

Language Title
Chinese Cantonese 骨棒 Gwātpáahng
Mandarin 骨棒 Gǔbàng
  Czech Kostěná palice
  Danish Knoglekølle
  Dutch Botknuppel
  Finnish Luunuija
  French Massd'os
  German Knochenkeule
  Greek Οστέϊνο Ρόπαλο Ostéino Rópalo
  Italian Ossoclava
  Korean 뼈다귀치기 Ppyeodagwichigi
  Norwegian Beinklubbe
  Polish Atak Kości
Portuguese   Brazil Bastão de Osso (games, anime, manga)
Clava de Osso (The Official Pokémon Handbook)
  Portugal Ataque Osso (Indigo League, EP009)
Tacada de Osso (Indigo League, EP073)
Bastão de Osso (Advanced Battle)
Taco de Osso (Diamond and Pearl)
  Romanian Ciomagul de Os
  Russian Костяная дубина Kostyanaya dubina
  Serbian Kost palica
Spanish   Latin America Golpe de Hueso (EP009)
Hueso Palo (EP073-Present)
  Spain Hueso Palo
  Swedish Benklubba
  Thai ตะบองกระดูก
  Vietnamese Dùi Cui Xương

  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.