Guillotine inflicts damage equal to the target's current HP. Its accuracy is 30%. Guillotine will break a substitute if it hits.
Guillotine will not affect a target whose current Speed stat is greater than the user's current Speed stat.
The accuracy of Guillotine now follows the formula below.
Acc = ( ( user_level - target_level ) * 2/256 + 76/256 ) * 100%
This formula means that the accuracy starts at approximately 30% and grows by approximately 0.78% for every level higher than the target that the user is.
Guillotine's efficacy is no longer based on the target's Speed; instead, now it cannot affect a target that has a higher level than the user.
Generations III to VII
Despite having an accuracy of 30% listed, Guillotine's chance of hitting is independent of accuracy and evasion stats; instead, it depends on the level of the user and the level of the target and is worked out with the formula
Acc = ( ( user_level - target_level ) + 30 ) * 100%
Guillotine can be used as part of a Pokémon Contest combination, with the user gaining two extra appeal points if the move Vice Grip was used in the prior turn. It is also part of a Contest Spectacular combination and will give three extra appeal points if one of the moves Lock-On, Mind Reader, or Miracle Eye was used in the prior turn.
When used in a Max Raid Battle against a Dynamax Pokémon while it is under the effect of a mysterious barrier, Guillotine will deplete two bars of the barrier's strength. Otherwise, Guillotine will always fail against Dynamax Pokémon.
|| A single-hit knockout attack. Learned only by Pokémon that have large pincers.
|| A one-hit KO, pincer attack.
|| A powerful pincer attack that may cause fainting.
|| A vicious tearing attack with pincers. The foe will faint if it hits.
|| A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
|| A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
| A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
In other games
In Red Rescue Team and Blue Rescue Team, Guillotine has 12PP and 35% accuracy. The user attacks enemy in front and makes them faint through "calamitous damage" (internally treated as 9999 damage), regardless of the level. Although most damaging moves can damage a Pokémon immune to the move in main series, Guillotine will always fail if the target has the type immunity.
In Explorers of Time, Darkness and Sky, the move's accuracy has been decreased to 20%.
|| Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.
|| Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy.
|| てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい ゴーストタイプの ポケモンには こうかがない
| The enemy will faint if this attack hits, but it's hard to land this move. It has no effect on Ghost-type Pokémon.
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
Core series games
Side series games
Spin-off series games
- The Axew and Pawniard evolutionary lines, as well as Kartana, can learn this move despite all six lacking pincers (which are necessary for the move, as indicated by the move description and Japanese name). However, in the anime, Pawniard and Bisharp are seen using this move by slashing at the opponent with their blades.
- With the exception of Smeargle, no Pokémon that learns Guillotine can learn any of the other one-hit knockout moves.
In other languages